Standardized property names for internal SDL properties
parent
a4c6b38fef
commit
8668943746
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@ -95,6 +95,8 @@ extern DECLSPEC void SDLCALL SDL_UnlockProperties(SDL_PropertiesID props);
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/**
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* Set a property on a set of properties
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*
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* By convention, the names of properties that SDL exposes on objects will start with "SDL.", and properties that SDL uses internally will start with "SDL.internal.". These should be considered read-only and should not be modified by applications.
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*
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* \param props the properties to modify
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* \param name the name of the property to modify
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* \param value the new value of the property, or NULL to delete the property
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@ -43,7 +43,7 @@ this should probably be removed at some point in the future. --ryan. */
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#define DONT_DRAW_WHILE_HIDDEN 0
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#endif
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#define SDL_WINDOWRENDERDATA "_SDL_WindowRenderData"
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#define SDL_WINDOWRENDERDATA "SDL.internal.window.renderer"
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#define CHECK_RENDERER_MAGIC(renderer, retval) \
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if (!(renderer) || (renderer)->magic != &renderer_magic) { \
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@ -183,7 +183,7 @@ static SDL_bool DisableUnsetFullscreenOnMinimize(SDL_VideoDevice *_this)
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/* Support for framebuffer emulation using an accelerated renderer */
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#define SDL_WINDOWTEXTUREDATA "_SDL_WindowTextureData"
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#define SDL_WINDOWTEXTUREDATA "SDL.internal.window.texturedata"
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typedef struct
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{
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@ -25,7 +25,7 @@
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#include "../SDL_sysvideo.h"
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#include "SDL_nullframebuffer_c.h"
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#define DUMMY_SURFACE "_SDL_DummySurface"
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#define DUMMY_SURFACE "SDL.internal.window.surface"
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static void CleanupSurface(void *userdata, void *value)
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{
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@ -26,7 +26,7 @@
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#include "SDL_n3dsframebuffer_c.h"
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#include "SDL_n3dsvideo.h"
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#define N3DS_SURFACE "_SDL_N3DSSurface"
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#define N3DS_SURFACE "SDL.internal.window.surface"
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typedef struct
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{
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@ -25,7 +25,7 @@
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#include "../SDL_sysvideo.h"
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#include "SDL_offscreenframebuffer_c.h"
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#define OFFSCREEN_SURFACE "_SDL_DummySurface"
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#define OFFSCREEN_SURFACE "SDL.internal.window.surface"
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static void CleanupSurface(void *userdata, void *value)
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{
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