diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c index 5df165482..ffde498a4 100644 --- a/src/video/windows/SDL_windowsevents.c +++ b/src/video/windows/SDL_windowsevents.c @@ -524,9 +524,14 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) } else if (isCapture) { /* we check for where Windows thinks the system cursor lives in this case, so we don't really lose mouse accel, etc. */ POINT pt; + RECT hwndRect; GetCursorPos(&pt); - if (WindowFromPoint(pt) != hwnd) { /* if in the window, WM_MOUSEMOVE, etc, will cover it. */ - ScreenToClient(hwnd, &pt); + HWND currentHnd = WindowFromPoint( pt ); + ScreenToClient( hwnd, &pt ); + GetClientRect( hwnd, &hwndRect ); + + /* if in the window, WM_MOUSEMOVE, etc, will cover it. */ + if( currentHnd != hwnd || pt.x < 0 || pt.y < 0 || pt.x > hwndRect.right || pt.y > hwndRect.right ) { SDL_SendMouseMotion(data->window, 0, 0, (int) pt.x, (int) pt.y); SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT); SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT);