WinRT: made all WinRT-related TODO comments use the same prefix, "TODO, WinRT"
parent
17ca1d00b5
commit
86ea4c4edf
|
@ -169,7 +169,7 @@ void SDL_WinRTApp::Initialize(CoreApplicationView^ applicationView)
|
|||
// done before the hint's callback is registered (as of Feb 22, 2013),
|
||||
// otherwise the hint callback won't get registered.
|
||||
//
|
||||
// WinRT, TODO: see if an app's default orientation can be found out via WinRT API(s), then set the initial value of SDL_HINT_ORIENTATIONS accordingly.
|
||||
// TODO, WinRT: see if an app's default orientation can be found out via WinRT API(s), then set the initial value of SDL_HINT_ORIENTATIONS accordingly.
|
||||
//SDL_SetHint(SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight Portrait PortraitUpsideDown"); // DavidL: this is no longer needed (for SDL_AddHintCallback)
|
||||
SDL_AddHintCallback(SDL_HINT_ORIENTATIONS, WINRT_SetDisplayOrientationsPreference, NULL);
|
||||
}
|
||||
|
|
|
@ -247,7 +247,7 @@ D3D11_ReadShaderContents(const wstring & shaderName, vector<char> & out)
|
|||
fileName = SDL_WinRTGetFSPathUNICODE(SDL_WINRT_PATH_INSTALLED_LOCATION);
|
||||
fileName += L"\\";
|
||||
#endif
|
||||
// WinRT, TODO: test Direct3D 11.1 shader loading on Win32
|
||||
// TODO, WinRT: test Direct3D 11.1 shader loading on Win32
|
||||
fileName += shaderName;
|
||||
return D3D11_ReadFileContents(fileName, out);
|
||||
}
|
||||
|
@ -609,7 +609,7 @@ D3D11_ConvertDipsToPixels(float dips)
|
|||
#endif
|
||||
|
||||
// Initialize all resources that change when the window's size changes.
|
||||
// WinRT, TODO: get D3D11_CreateWindowSizeDependentResources working on Win32
|
||||
// TODO, WinRT: get D3D11_CreateWindowSizeDependentResources working on Win32
|
||||
HRESULT
|
||||
D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
|
||||
{
|
||||
|
@ -1230,7 +1230,7 @@ D3D11_UpdateViewport(SDL_Renderer * renderer)
|
|||
orientationAlignedViewport.w = (float) renderer->viewport.w;
|
||||
orientationAlignedViewport.h = (float) renderer->viewport.h;
|
||||
}
|
||||
// WinRT, TODO: get custom viewports working with non-Landscape modes (Portrait, PortraitFlipped, and LandscapeFlipped)
|
||||
// TODO, WinRT: get custom viewports working with non-Landscape modes (Portrait, PortraitFlipped, and LandscapeFlipped)
|
||||
|
||||
D3D11_VIEWPORT viewport;
|
||||
memset(&viewport, 0, sizeof(viewport));
|
||||
|
|
Loading…
Reference in New Issue