Added missing guards in implementation for PSP.
Thanks to Martin Gerhardy for pointing this out.
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d036ad84ae
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@ -20,6 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_AUDIO_DRIVER_PSP
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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@ -192,5 +194,6 @@ AudioBootStrap PSPAUD_bootstrap = {
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/* SDL_AUDI */
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#endif /* SDL_AUDIO_DRIVER_PSP */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -20,6 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_JOYSTICK_PSP
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/* This is the PSP implementation of the SDL joystick API */
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#include <pspctrl.h>
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#include <pspkernel.h>
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@ -263,5 +265,7 @@ SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
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return guid;
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}
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#endif /* SDL_JOYSTICK_PSP */
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/* vim: ts=4 sw=4
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*/
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@ -1,6 +1,9 @@
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/*
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SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14
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*/
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#include "SDL_config.h"
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#ifdef __PSP__
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#include "SDL_main.h"
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#include <pspkernel.h>
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@ -61,3 +64,7 @@ int main(int argc, char *argv[])
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(void)SDL_main(argc, argv);
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return 0;
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}
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#endif /* __PSP__ */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -20,6 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_THREAD_PSP
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/* An implementation of condition variables using semaphores and mutexes */
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/*
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This implementation borrows heavily from the BeOS condition variable
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@ -217,4 +219,6 @@ SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex)
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return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT);
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}
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#endif /* SDL_THREAD_PSP */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -20,6 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_THREAD_PSP
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/* An implementation of mutexes using semaphores */
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#include "SDL_thread.h"
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@ -129,4 +131,6 @@ SDL_mutexV(SDL_mutex * mutex)
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#endif /* SDL_THREADS_DISABLED */
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}
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#endif /* SDL_THREAD_PSP */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -20,6 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_THREAD_PSP
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/* Semaphore functions for the PSP. */
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#include <stdio.h>
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@ -153,5 +155,7 @@ int SDL_SemPost(SDL_sem *sem)
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return 0;
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}
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#endif /* SDL_THREAD_PSP */
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/* vim: ts=4 sw=4
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*/
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@ -20,6 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_THREAD_PSP
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/* PSP thread management routines for SDL */
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#include <stdio.h>
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@ -104,5 +106,7 @@ int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
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}
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#endif /* SDL_THREAD_PSP */
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/* vim: ts=4 sw=4
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*/
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@ -20,6 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_TIMERS_PSP
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#include "SDL_thread.h"
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#include "SDL_timer.h"
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#include "SDL_error.h"
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@ -83,5 +85,7 @@ void SDL_Delay(Uint32 ms)
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sceKernelDelayThreadCB(ms * 1000);
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}
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#endif /* SDL_TIMERS_PSP */
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/* vim: ts=4 sw=4
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*/
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@ -20,6 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_PSP
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/* Being a null driver, there's no event stream. We just define stubs for
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most of the API. */
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@ -283,3 +285,6 @@ void PSP_EventQuit(_THIS)
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/* end of SDL_pspevents.c ... */
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#endif /* SDL_VIDEO_DRIVER_PSP */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -20,6 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_PSP
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#include <stdlib.h>
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#include <string.h>
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@ -204,3 +206,6 @@ PSP_GL_DeleteContext(_THIS, SDL_GLContext context)
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return;
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}
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#endif /* SDL_VIDEO_DRIVER_PSP */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -20,6 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_PSP
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#include <stdio.h>
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struct WMcursor {
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int unused;
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};
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#endif /* SDL_VIDEO_DRIVER_PSP */
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/* vi: set ts=4 sw=4 expandtab: */
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