Sync wiki -> headers.
parent
e5ffd6d8eb
commit
8766aa39d6
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@ -147,15 +147,13 @@ typedef enum
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/**
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* Retrieves all pens that are connected to the system.
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*
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* Yields an array of ::SDL_PenID values. These identify and track pens throughout a session.
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* To track pens across sessions (program restart), use ::SDL_GUID .
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* Yields an array of ::SDL_PenID values. These identify and track pens
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* throughout a session. To track pens across sessions (program restart), use
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* ::SDL_GUID .
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*
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* \param[out] count The number of pens in the array (number of array elements minus 1, i.e., not
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* counting the terminator 0).
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*
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* \returns A 0 terminated array of ::SDL_PenID values, or NULL on error.
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* The array must be freed with ::SDL_free().
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* On a NULL return, ::SDL_GetError() is set.
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* \returns A 0 terminated array of ::SDL_PenID values, or NULL on error. The
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* array must be freed with ::SDL_free(). On a NULL return,
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* ::SDL_GetError() is set.
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*
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* \since This function is available since SDL 3.TBD
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*/
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@ -168,15 +166,11 @@ extern DECLSPEC SDL_PenID *SDLCALL SDL_GetPens(int *count);
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* default values.
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*
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* \param instance_id The pen to query.
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* \param[out] x Out-mode parameter for pen x coordinate. May be NULL.
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* \param[out] y Out-mode parameter for pen y coordinate. May be NULL.
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* \param[out] axes Out-mode parameter for axis information. May be null. The axes are in the same order as for
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* ::SDL_PenAxis .
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* \param num_axes Maximum number of axes to write to "axes".
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*
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* \returns a bit mask with the current pen button states (::SDL_BUTTON_LMASK etc.),
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* possibly ::SDL_PEN_DOWN_MASK, and exactly one of
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* ::SDL_PEN_INK_MASK or ::SDL_PEN_ERASER_MASK , or 0 on error (see ::SDL_GetError()).
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* \returns a bit mask with the current pen button states (::SDL_BUTTON_LMASK
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* etc.), possibly ::SDL_PEN_DOWN_MASK, and exactly one of
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* ::SDL_PEN_INK_MASK or ::SDL_PEN_ERASER_MASK , or 0 on error (see
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* ::SDL_GetError()).
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*
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* \since This function is available since SDL 3.TBD
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*/
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@ -186,12 +180,12 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetPenStatus(SDL_PenID instance_id, float *x,
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* Retrieves an ::SDL_PenID for the given ::SDL_GUID.
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*
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* \param guid A pen GUID.
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*
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* \returns A valid ::SDL_PenID, or ::SDL_PEN_INVALID if there is no matching SDL_PenID.
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* \returns A valid ::SDL_PenID, or ::SDL_PEN_INVALID if there is no matching
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* SDL_PenID.
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*
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* \since This function is available since SDL 3.TBD
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*
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* \sa SDL_GUID()
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* \sa SDL_GUID
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*/
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extern DECLSPEC SDL_PenID SDLCALL SDL_GetPenFromGUID(SDL_GUID guid);
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@ -199,25 +193,24 @@ extern DECLSPEC SDL_PenID SDLCALL SDL_GetPenFromGUID(SDL_GUID guid);
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* Retrieves the ::SDL_GUID for a given ::SDL_PenID.
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*
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* \param instance_id The pen to query.
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*
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* \returns The corresponding pen GUID; persistent across multiple sessions.
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* If "instance_id" is ::SDL_PEN_INVALID, returns an all-zeroes GUID.
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* If "instance_id" is ::SDL_PEN_INVALID, returns an all-zeroes GUID.
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*
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* \since This function is available since SDL 3.TBD
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*
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* \sa SDL_PenForID()
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* \sa SDL_PenForID
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*/
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extern DECLSPEC SDL_GUID SDLCALL SDL_GetPenGUID(SDL_PenID instance_id);
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/**
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* Checks whether a pen is still attached.
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*
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* If a pen is detached, it will not show up for ::SDL_GetPens().
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* Other operations will still be available but may return default values.
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* If a pen is detached, it will not show up for ::SDL_GetPens(). Other
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* operations will still be available but may return default values.
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*
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* \param instance_id A pen ID.
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* \returns SDL_TRUE if "instance_id" is valid and the corresponding pen is attached, or
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* SDL_FALSE otherwise.
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* \returns SDL_TRUE if "instance_id" is valid and the corresponding pen is
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* attached, or SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 3.TBD
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*/
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@ -227,14 +220,13 @@ extern DECLSPEC SDL_bool SDLCALL SDL_PenConnected(SDL_PenID instance_id);
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* Retrieves a human-readable description for a ::SDL_PenID.
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*
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* \param instance_id The pen to query.
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*
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* \returns A string that contains the name of the pen, intended for human consumption.
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* The string might or might not be localised, depending on platform settings.
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* It is not guaranteed to be unique; use ::SDL_GetPenGUID() for (best-effort)
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* unique identifiers.
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* The pointer is managed by the SDL pen subsystem and must not be deallocated.
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* The pointer remains valid until SDL is shut down.
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* Returns NULL on error (cf. ::SDL_GetError())
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* \returns A string that contains the name of the pen, intended for human
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* consumption. The string might or might not be localised, depending
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* on platform settings. It is not guaranteed to be unique; use
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* ::SDL_GetPenGUID() for (best-effort) unique identifiers. The
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* pointer is managed by the SDL pen subsystem and must not be
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* deallocated. The pointer remains valid until SDL is shut down.
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* Returns NULL on error (cf. ::SDL_GetError())
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*
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* \since This function is available since SDL 3.TBD
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*/
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@ -254,10 +246,7 @@ typedef struct SDL_PenCapabilityInfo
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* Retrieves capability flags for a given ::SDL_PenID.
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*
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* \param instance_id The pen to query.
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* \param[out] capabilities Detail information about pen capabilities, such as the number of buttons
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*
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* \returns a set of capability flags, cf. SDL_PEN_CAPABILITIES. Returns 0 on error
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* (cf. ::SDL_GetError())
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* \returns a set of capability flags, cf. \link SDL_PEN_CAPABILITIES
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*
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* \since This function is available since SDL 3.TBD
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*/
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@ -267,10 +256,13 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetPenCapabilities(SDL_PenID instance_id, SDL
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* Retrieves the pen type for a given ::SDL_PenID.
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*
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* \param instance_id The pen to query.
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* \returns The corresponding pen type (cf. ::SDL_PenSubtype) or 0 on error. Note that the pen type does not
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* dictate whether the pen tip is ::SDL_PEN_TIP_INK or ::SDL_PEN_TIP_ERASER; to determine whether a pen
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* is being used for drawing or in eraser mode, check either the pen tip on ::SDL_EVENT_PEN_DOWN, or the
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* flag ::SDL_PEN_ERASER_MASK in the pen state.
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* \returns The corresponding pen type (cf. ::SDL_PenSubtype) or 0 on error.
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* Note that the pen type does not dictate whether the pen tip is
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* ::SDL_PEN_TIP_INK or ::SDL_PEN_TIP_ERASER; to determine whether a
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* pen is being used for drawing or in eraser mode, check either the
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* pen tip on ::SDL_EVENT_PEN_DOWN, or the flag ::SDL_PEN_ERASER_MASK
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* in the pen state.
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*
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* \since This function is available since SDL 3.TBD
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*/
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extern DECLSPEC SDL_PenSubtype SDLCALL SDL_GetPenType(SDL_PenID instance_id);
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@ -231,7 +231,8 @@ extern DECLSPEC int SDLCALL SDL_SetBooleanProperty(SDL_PropertiesID props, const
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*
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* \param props the properties to query
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* \param name the name of the property to query
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* \returns the type of the property, or SDL_PROPERTY_TYPE_INVALID if it is not set.
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* \returns the type of the property, or SDL_PROPERTY_TYPE_INVALID if it is
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* not set.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@ -250,7 +251,8 @@ extern DECLSPEC SDL_PropertyType SDLCALL SDL_GetPropertyType(SDL_PropertiesID pr
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* \param props the properties to query
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* \param name the name of the property to query
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* \param default_value the default value of the property
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* \returns the value of the property, or `default_value` if it is not set or not a pointer property.
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* \returns the value of the property, or `default_value` if it is not set or
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* not a pointer property.
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*
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* \threadsafety It is safe to call this function from any thread, although
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* the data returned is not protected and could potentially be
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@ -271,7 +273,8 @@ extern DECLSPEC void *SDLCALL SDL_GetProperty(SDL_PropertiesID props, const char
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* \param props the properties to query
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* \param name the name of the property to query
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* \param default_value the default value of the property
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* \returns the value of the property, or `default_value` if it is not set or not a string property.
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* \returns the value of the property, or `default_value` if it is not set or
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* not a string property.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@ -285,12 +288,14 @@ extern DECLSPEC const char *SDLCALL SDL_GetStringProperty(SDL_PropertiesID props
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/**
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* Get a number property on a set of properties
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*
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* You can use SDL_GetPropertyType() to query whether the property exists and is a number property.
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* You can use SDL_GetPropertyType() to query whether the property exists and
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* is a number property.
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*
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* \param props the properties to query
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* \param name the name of the property to query
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* \param default_value the default value of the property
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* \returns the value of the property, or `default_value` if it is not set or not a number property.
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* \returns the value of the property, or `default_value` if it is not set or
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* not a number property.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@ -304,12 +309,14 @@ extern DECLSPEC Sint64 SDLCALL SDL_GetNumberProperty(SDL_PropertiesID props, con
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/**
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* Get a floating point property on a set of properties
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*
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* You can use SDL_GetPropertyType() to query whether the property exists and is a floating point property.
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* You can use SDL_GetPropertyType() to query whether the property exists and
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* is a floating point property.
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*
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* \param props the properties to query
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* \param name the name of the property to query
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* \param default_value the default value of the property
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* \returns the value of the property, or `default_value` if it is not set or not a float property.
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* \returns the value of the property, or `default_value` if it is not set or
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* not a float property.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@ -323,12 +330,14 @@ extern DECLSPEC float SDLCALL SDL_GetFloatProperty(SDL_PropertiesID props, const
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/**
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* Get a boolean property on a set of properties
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*
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* You can use SDL_GetPropertyType() to query whether the property exists and is a boolean property.
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* You can use SDL_GetPropertyType() to query whether the property exists and
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* is a boolean property.
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*
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* \param props the properties to query
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* \param name the name of the property to query
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* \param default_value the default value of the property
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* \returns the value of the property, or `default_value` if it is not set or not a float property.
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* \returns the value of the property, or `default_value` if it is not set or
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* not a float property.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@ -356,10 +365,12 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetBooleanProperty(SDL_PropertiesID props,
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extern DECLSPEC int SDLCALL SDL_ClearProperty(SDL_PropertiesID props, const char *name);
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typedef void (SDLCALL *SDL_EnumeratePropertiesCallback)(void *userdata, SDL_PropertiesID props, const char *name);
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/**
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* Enumerate the properties on a set of properties
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*
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* The callback function is called for each property on the set of properties. The properties are locked during enumeration.
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* The callback function is called for each property on the set of properties.
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* The properties are locked during enumeration.
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*
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* \param props the properties to query
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* \param callback the function to call for each property
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@ -310,6 +310,7 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
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* Get the properties associated with a renderer.
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*
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* The following properties are provided by SDL:
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*
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* ```
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* "SDL.renderer.d3d9.device" (pointer) - the IDirect3DDevice9 associated with the renderer
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* "SDL.renderer.d3d11.device" (pointer) - the ID3D11Device associated with the renderer
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@ -423,6 +424,7 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
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* The following properties are provided by SDL:
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*
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* With the direct3d11 renderer:
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*
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* ```
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* "SDL.texture.d3d11.texture" (pointer) - the ID3D11Texture2D associated with the texture
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* "SDL.texture.d3d11.texture_u" (pointer) - the ID3D11Texture2D associated with the U plane of a YUV texture
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* ```
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*
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* With the direct3d12 renderer:
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*
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* ```
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* "SDL.texture.d3d12.texture" (pointer) - the ID3D12Resource associated with the texture
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* "SDL.texture.d3d12.texture_u" (pointer) - the ID3D12Resource associated with the U plane of a YUV texture
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* ```
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*
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* With the opengl renderer:
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*
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* ```
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* "SDL.texture.opengl.texture" (number) - the GLuint texture associated with the texture
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* "SDL.texture.opengl.texture_u" (number) - the GLuint texture associated with the U plane of a YUV texture
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* ```
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*
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* With the opengles2 renderer:
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*
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* ```
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* "SDL.texture.opengles2.texture" (number) - the GLuint texture associated with the texture
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* "SDL.texture.opengles2.texture_uv" (number) - the GLuint texture associated with the UV plane of an NV12 texture
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extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, Uint32 flags);
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/**
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* Create an SDL window from properties representing an existing native window.
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* Create an SDL window from properties representing an existing native
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* window.
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*
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* These are the supported properties:
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*
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* On macOS:
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*
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* ```
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* "cocoa.window" (pointer) - the (__unsafe_unretained) NSWindow associated with the window
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* "cocoa.view" (pointer) - optional, the (__unsafe_unretained) NSView associated with the window, defaults to [window contentView]
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* ```
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*
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* On Windows:
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*
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* ```
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* "win32.hwnd" (pointer) - the HWND associated with the window
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* "win32.pixel_format_hwnd" (pointer) - optional, another window to share pixel format with, useful for OpenGL windows
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* ```
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*
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* On X11:
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*
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* ```
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* "x11.window" (number) - the X11 Window associated with the window
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* ```
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*
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* On all platforms:
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*
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* ```
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* "opengl" (boolean) - optional, true if the window will be used with OpenGL rendering
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* "vulkan" (boolean) - optional, true if the window will be used with Vulkan rendering
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* The following properties are provided by SDL:
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*
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* On Android:
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*
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* ```
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* "SDL.window.android.window" (pointer) - the ANativeWindow associated with the window
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* "SDL.window.android.surface" (pointer) - the EGLSurface associated with the window
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* ```
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*
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* On iOS:
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*
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* ```
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* "SDL.window.uikit.window" (pointer) - the (__unsafe_unretained) UIWindow associated with the window
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* "SDL.window.uikit.metal_view_tag" (number) - the NSInteger tag assocated with metal views on the window
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* ```
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*
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* On KMS/DRM:
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*
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* ```
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* "SDL.window.kmsdrm.dev_index" (number) - the device index associated with the window (e.g. the X in /dev/dri/cardX)
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* "SDL.window.kmsdrm.drm_fd" (number) - the DRM FD associated with the window
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* ```
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*
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* On macOS:
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*
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* ```
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* "SDL.window.cocoa.window" (pointer) - the (__unsafe_unretained) NSWindow associated with the window
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* "SDL.window.cocoa.metal_view_tag" (number) - the NSInteger tag assocated with metal views on the window
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* ```
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*
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* On Vivante:
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*
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* ```
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* "SDL.window.vivante.display" (pointer) - the EGLNativeDisplayType associated with the window
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* "SDL.window.vivante.window" (pointer) - the EGLNativeWindowType associated with the window
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@ -989,11 +999,13 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
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* ```
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*
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* On UWP:
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*
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* ```
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* "SDL.window.winrt.window" (pointer) - the IInspectable CoreWindow associated with the window
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* ```
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*
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* On Windows:
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*
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* ```
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* "SDL.window.win32.hwnd" (pointer) - the HWND associated with the window
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* "SDL.window.win32.hdc" (pointer) - the HDC associated with the window
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@ -1001,6 +1013,7 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
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* ```
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*
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* On Wayland:
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*
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* ```
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* "SDL.window.wayland.registry" (pointer) - the wl_registry associated with the window
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* "SDL.window.wayland.display" (pointer) - the wl_display associated with the window
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@ -1012,10 +1025,12 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
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* "SDL.window.wayland.xdg_positioner" (pointer) - the xdg_positioner associated with the window, in popup mode
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* ```
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*
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* Note: The xdg_* window objects do not internally persist across window show/hide calls.
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* They will be null if the window is hidden and must be queried each time it is shown.
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* Note: The xdg_* window objects do not internally persist across window
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* show/hide calls. They will be null if the window is hidden and must be
|
||||
* queried each time it is shown.
|
||||
*
|
||||
* On X11:
|
||||
*
|
||||
* ```
|
||||
* "SDL.window.x11.display" (pointer) - the X11 Display associated with the window
|
||||
* "SDL.window.x11.screen" (number) - the screen number associated with the window
|
||||
|
|
Loading…
Reference in New Issue