diff --git a/docs/README-migration.md b/docs/README-migration.md index 8e2c17dac..b1313bbb9 100644 --- a/docs/README-migration.md +++ b/docs/README-migration.md @@ -333,6 +333,8 @@ The mouseX and mouseY fields of SDL_MouseWheelEvent have been renamed mouse_x an The touchId and fingerId fields of SDL_TouchFingerEvent have been renamed touchID and fingerID. +The level field of SDL_JoyBatteryEvent has been split into state and percent. + SDL_QUERY, SDL_IGNORE, SDL_ENABLE, and SDL_DISABLE have been removed. You can use the functions SDL_SetEventEnabled() and SDL_EventEnabled() to set and query event processing state. SDL_AddEventWatch() now returns -1 if it fails because it ran out of memory and couldn't add the event watch callback. @@ -793,7 +795,6 @@ The following functions have been renamed: * SDL_JoystickAttachVirtual() => SDL_AttachVirtualJoystick() * SDL_JoystickAttachVirtualEx() => SDL_AttachVirtualJoystickEx() * SDL_JoystickClose() => SDL_CloseJoystick() -* SDL_JoystickCurrentPowerLevel() => SDL_GetJoystickPowerLevel() * SDL_JoystickDetachVirtual() => SDL_DetachVirtualJoystick() * SDL_JoystickFromInstanceID() => SDL_GetJoystickFromInstanceID() * SDL_JoystickFromPlayerIndex() => SDL_GetJoystickFromPlayerIndex() @@ -836,6 +837,7 @@ The following symbols have been renamed: * SDL_JOYSTICK_TYPE_GAMECONTROLLER => SDL_JOYSTICK_TYPE_GAMEPAD The following functions have been removed: +* SDL_JoystickCurrentPowerLevel() - replaced with SDL_GetJoystickConnectionState() and SDL_GetJoystickPowerInfo() * SDL_JoystickEventState() - replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled() * SDL_JoystickGetDeviceGUID() - replaced with SDL_GetJoystickInstanceGUID() * SDL_JoystickGetDeviceInstanceID() diff --git a/include/SDL3/SDL_events.h b/include/SDL3/SDL_events.h index cc376aa3c..0fddf1f24 100644 --- a/include/SDL3/SDL_events.h +++ b/include/SDL3/SDL_events.h @@ -488,7 +488,8 @@ typedef struct SDL_JoyBatteryEvent Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_JoystickID which; /**< The joystick instance id */ - SDL_JoystickPowerLevel level; /**< The joystick battery level */ + SDL_PowerState state; /**< The joystick battery state */ + int percent; /**< The joystick battery percent charge remaining */ } SDL_JoyBatteryEvent; /** diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h index 7a9b7e826..71ae15805 100644 --- a/include/SDL3/SDL_gamepad.h +++ b/include/SDL3/SDL_gamepad.h @@ -842,16 +842,31 @@ extern DECLSPEC const char * SDLCALL SDL_GetGamepadSerial(SDL_Gamepad *gamepad); extern DECLSPEC Uint64 SDLCALL SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad); /** - * Get the battery level of a gamepad, if available. + * Get the connection state of a gamepad. * - * \param gamepad a gamepad identifier previously returned by - * SDL_OpenGamepad() - * \returns the current battery level as SDL_JoystickPowerLevel on success or - * `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown + * \param gamepad the gamepad object to query. + * \returns the connection state on success or `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError() for more information. * * \since This function is available since SDL 3.0.0. */ -extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_GetGamepadPowerLevel(SDL_Gamepad *gamepad); +extern DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad); + +/** + * Get the battery state of a gamepad. + * + * You should never take a battery status as absolute truth. Batteries + * (especially failing batteries) are delicate hardware, and the values + * reported here are best estimates based on what that hardware reports. It's + * not uncommon for older batteries to lose stored power much faster than it + * reports, or completely drain when reporting it has 20 percent left, etc. + * + * \param gamepad the gamepad object to query. + * \param percent a pointer filled in with the percentage of battery life left, between 0 and 100, or NULL to ignore. This will be filled in with -1 we can't determine a value or there is no battery. + * \returns the current battery state. + * + * \since This function is available since SDL 3.0.0. + */ +extern DECLSPEC SDL_PowerState SDLCALL SDL_GetGamepadPowerInfo(SDL_Gamepad *gamepad, int *percent); /** * Check if a gamepad has been opened and is currently connected. diff --git a/include/SDL3/SDL_joystick.h b/include/SDL3/SDL_joystick.h index 337815cb4..5c7ac5b05 100644 --- a/include/SDL3/SDL_joystick.h +++ b/include/SDL3/SDL_joystick.h @@ -42,6 +42,7 @@ #include #include #include +#include #include #include @@ -99,14 +100,11 @@ typedef enum typedef enum { - SDL_JOYSTICK_POWER_UNKNOWN = -1, - SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ - SDL_JOYSTICK_POWER_LOW, /* <= 20% */ - SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ - SDL_JOYSTICK_POWER_FULL, /* <= 100% */ - SDL_JOYSTICK_POWER_WIRED, - SDL_JOYSTICK_POWER_MAX -} SDL_JoystickPowerLevel; + SDL_JOYSTICK_CONNECTION_INVALID = -1, + SDL_JOYSTICK_CONNECTION_UNKNOWN, + SDL_JOYSTICK_CONNECTION_WIRED, + SDL_JOYSTICK_CONNECTION_WIRELESS, +} SDL_JoystickConnectionState; #define SDL_JOYSTICK_AXIS_MAX 32767 #define SDL_JOYSTICK_AXIS_MIN -32768 @@ -1082,15 +1080,31 @@ extern DECLSPEC int SDLCALL SDL_SendJoystickEffect(SDL_Joystick *joystick, const extern DECLSPEC void SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick); /** - * Get the battery level of a joystick as SDL_JoystickPowerLevel. + * Get the connection state of a joystick. * - * \param joystick the SDL_Joystick to query - * \returns the current battery level as SDL_JoystickPowerLevel on success or - * `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown + * \param joystick The joystick to query + * \returns the connection state on success or `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError() for more information. * * \since This function is available since SDL 3.0.0. */ -extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_GetJoystickPowerLevel(SDL_Joystick *joystick); +extern DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetJoystickConnectionState(SDL_Joystick *joystick); + +/** + * Get the battery state of a joystick. + * + * You should never take a battery status as absolute truth. Batteries + * (especially failing batteries) are delicate hardware, and the values + * reported here are best estimates based on what that hardware reports. It's + * not uncommon for older batteries to lose stored power much faster than it + * reports, or completely drain when reporting it has 20 percent left, etc. + * + * \param joystick The joystick to query + * \param percent a pointer filled in with the percentage of battery life left, between 0 and 100, or NULL to ignore. This will be filled in with -1 we can't determine a value or there is no battery. + * \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.0.0. + */ +extern DECLSPEC SDL_PowerState SDLCALL SDL_GetJoystickPowerInfo(SDL_Joystick *joystick, int *percent); /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/include/SDL3/SDL_oldnames.h b/include/SDL3/SDL_oldnames.h index 618100b9b..36632a3b4 100644 --- a/include/SDL3/SDL_oldnames.h +++ b/include/SDL3/SDL_oldnames.h @@ -297,7 +297,6 @@ #define SDL_JoystickAttachVirtual SDL_AttachVirtualJoystick #define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystickEx #define SDL_JoystickClose SDL_CloseJoystick -#define SDL_JoystickCurrentPowerLevel SDL_GetJoystickPowerLevel #define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick #define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID #define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex @@ -797,7 +796,6 @@ #define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_renamed_SDL_AttachVirtualJoystick #define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystickEx #define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick -#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_renamed_SDL_GetJoystickPowerLevel #define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick #define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID #define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex diff --git a/include/SDL3/SDL_power.h b/include/SDL3/SDL_power.h index d957f237e..a37bdee2a 100644 --- a/include/SDL3/SDL_power.h +++ b/include/SDL3/SDL_power.h @@ -41,6 +41,7 @@ extern "C" { */ typedef enum { + SDL_POWERSTATE_ERROR = -1, /**< error determining power status */ SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ @@ -64,13 +65,9 @@ typedef enum * It's possible a platform can only report battery percentage or time left * but not both. * - * \param seconds seconds of battery life left, you can pass a NULL here if - * you don't care, will return -1 if we can't determine a - * value, or we're not running on a battery - * \param percent percentage of battery life left, between 0 and 100, you can - * pass a NULL here if you don't care, will return -1 if we - * can't determine a value, or we're not running on a battery - * \returns an SDL_PowerState enum representing the current battery state. + * \param seconds a pointer filled in with the seconds of battery life left, or NULL to ignore. This will be filled in with -1 if we can't determine a value or there is no battery. + * \param percent a pointer filled in with the percentage of battery life left, between 0 and 100, or NULL to ignore. This will be filled in with -1 we can't determine a value or there is no battery. + * \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure; call SDL_GetError() for more information. * * \since This function is available since SDL 3.0.0. */ diff --git a/src/dynapi/SDL_dynapi.sym b/src/dynapi/SDL_dynapi.sym index 47adfb82d..a63155052 100644 --- a/src/dynapi/SDL_dynapi.sym +++ b/src/dynapi/SDL_dynapi.sym @@ -232,6 +232,7 @@ SDL3_0.0.0 { SDL_GetGamepadButtonFromString; SDL_GetGamepadButtonLabel; SDL_GetGamepadButtonLabelForType; + SDL_GetGamepadConnectionState; SDL_GetGamepadFirmwareVersion; SDL_GetGamepadFromInstanceID; SDL_GetGamepadFromPlayerIndex; @@ -252,7 +253,7 @@ SDL3_0.0.0 { SDL_GetGamepadName; SDL_GetGamepadPath; SDL_GetGamepadPlayerIndex; - SDL_GetGamepadPowerLevel; + SDL_GetGamepadPowerInfo; SDL_GetGamepadProduct; SDL_GetGamepadProductVersion; SDL_GetGamepadProperties; @@ -287,6 +288,7 @@ SDL3_0.0.0 { SDL_GetJoystickAxisInitialState; SDL_GetJoystickBall; SDL_GetJoystickButton; + SDL_GetJoystickConnectionState; SDL_GetJoystickFirmwareVersion; SDL_GetJoystickFromInstanceID; SDL_GetJoystickFromPlayerIndex; @@ -307,7 +309,7 @@ SDL3_0.0.0 { SDL_GetJoystickName; SDL_GetJoystickPath; SDL_GetJoystickPlayerIndex; - SDL_GetJoystickPowerLevel; + SDL_GetJoystickPowerInfo; SDL_GetJoystickProduct; SDL_GetJoystickProductVersion; SDL_GetJoystickProperties; diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h index 41f362226..b94b0e836 100644 --- a/src/dynapi/SDL_dynapi_overrides.h +++ b/src/dynapi/SDL_dynapi_overrides.h @@ -257,6 +257,7 @@ #define SDL_GetGamepadButtonFromString SDL_GetGamepadButtonFromString_REAL #define SDL_GetGamepadButtonLabel SDL_GetGamepadButtonLabel_REAL #define SDL_GetGamepadButtonLabelForType SDL_GetGamepadButtonLabelForType_REAL +#define SDL_GetGamepadConnectionState SDL_GetGamepadConnectionState_REAL #define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL #define SDL_GetGamepadFromInstanceID SDL_GetGamepadFromInstanceID_REAL #define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL @@ -277,7 +278,7 @@ #define SDL_GetGamepadName SDL_GetGamepadName_REAL #define SDL_GetGamepadPath SDL_GetGamepadPath_REAL #define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL -#define SDL_GetGamepadPowerLevel SDL_GetGamepadPowerLevel_REAL +#define SDL_GetGamepadPowerInfo SDL_GetGamepadPowerInfo_REAL #define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL #define SDL_GetGamepadProductVersion SDL_GetGamepadProductVersion_REAL #define SDL_GetGamepadProperties SDL_GetGamepadProperties_REAL @@ -312,6 +313,7 @@ #define SDL_GetJoystickAxisInitialState SDL_GetJoystickAxisInitialState_REAL #define SDL_GetJoystickBall SDL_GetJoystickBall_REAL #define SDL_GetJoystickButton SDL_GetJoystickButton_REAL +#define SDL_GetJoystickConnectionState SDL_GetJoystickConnectionState_REAL #define SDL_GetJoystickFirmwareVersion SDL_GetJoystickFirmwareVersion_REAL #define SDL_GetJoystickFromInstanceID SDL_GetJoystickFromInstanceID_REAL #define SDL_GetJoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex_REAL @@ -332,7 +334,7 @@ #define SDL_GetJoystickName SDL_GetJoystickName_REAL #define SDL_GetJoystickPath SDL_GetJoystickPath_REAL #define SDL_GetJoystickPlayerIndex SDL_GetJoystickPlayerIndex_REAL -#define SDL_GetJoystickPowerLevel SDL_GetJoystickPowerLevel_REAL +#define SDL_GetJoystickPowerInfo SDL_GetJoystickPowerInfo_REAL #define SDL_GetJoystickProduct SDL_GetJoystickProduct_REAL #define SDL_GetJoystickProductVersion SDL_GetJoystickProductVersion_REAL #define SDL_GetJoystickProperties SDL_GetJoystickProperties_REAL diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index 5218b1cba..40ebf9bb2 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -295,6 +295,7 @@ SDL_DYNAPI_PROC(Uint8,SDL_GetGamepadButton,(SDL_Gamepad *a, SDL_GamepadButton b) SDL_DYNAPI_PROC(SDL_GamepadButton,SDL_GetGamepadButtonFromString,(const char *a),(a),return) SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabel,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabelForType,(SDL_GamepadType a, SDL_GamepadButton b),(a,b),return) +SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetGamepadConnectionState,(SDL_Gamepad *a),(a),return) SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return) SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromInstanceID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return) @@ -315,7 +316,7 @@ SDL_DYNAPI_PROC(char**,SDL_GetGamepadMappings,(int *a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(SDL_JoystickPowerLevel,SDL_GetGamepadPowerLevel,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetGamepadPowerInfo,(SDL_Gamepad *a, int *b),(a,b),return) SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return) SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersion,(SDL_Gamepad *a),(a),return) SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGamepadProperties,(SDL_Gamepad *a),(a),return) @@ -350,6 +351,7 @@ SDL_DYNAPI_PROC(Sint16,SDL_GetJoystickAxis,(SDL_Joystick *a, int b),(a,b),return SDL_DYNAPI_PROC(SDL_bool,SDL_GetJoystickAxisInitialState,(SDL_Joystick *a, int b, Sint16 *c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_GetJoystickBall,(SDL_Joystick *a, int b, int *c, int *d),(a,b,c,d),return) SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickButton,(SDL_Joystick *a, int b),(a,b),return) +SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetJoystickConnectionState,(SDL_Joystick *a),(a),return) SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),return) SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromInstanceID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromPlayerIndex,(int a),(a),return) @@ -370,7 +372,7 @@ SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceVendor,(SDL_JoystickID a),(a),retu SDL_DYNAPI_PROC(const char*,SDL_GetJoystickName,(SDL_Joystick *a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPath,(SDL_Joystick *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndex,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(SDL_JoystickPowerLevel,SDL_GetJoystickPowerLevel,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetJoystickPowerInfo,(SDL_Joystick *a, int *b),(a,b),return) SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProduct,(SDL_Joystick *a),(a),return) SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersion,(SDL_Joystick *a),(a),return) SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetJoystickProperties,(SDL_Joystick *a),(a),return) diff --git a/src/joystick/SDL_gamepad.c b/src/joystick/SDL_gamepad.c index c5f56828a..0136ec1e6 100644 --- a/src/joystick/SDL_gamepad.c +++ b/src/joystick/SDL_gamepad.c @@ -3427,14 +3427,27 @@ Uint64 SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad) return handle; } -SDL_JoystickPowerLevel SDL_GetGamepadPowerLevel(SDL_Gamepad *gamepad) +SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad) { SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); if (!joystick) { - return SDL_JOYSTICK_POWER_UNKNOWN; + return SDL_JOYSTICK_CONNECTION_INVALID; } - return SDL_GetJoystickPowerLevel(joystick); + return SDL_GetJoystickConnectionState(joystick); +} + +SDL_PowerState SDL_GetGamepadPowerInfo(SDL_Gamepad *gamepad, int *percent) +{ + SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); + + if (percent) { + *percent = -1; + } + if (!joystick) { + return SDL_POWERSTATE_ERROR; + } + return SDL_GetJoystickPowerInfo(joystick, percent); } /* diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c index b0da20882..f0d4ad718 100644 --- a/src/joystick/SDL_joystick.c +++ b/src/joystick/SDL_joystick.c @@ -1054,7 +1054,6 @@ SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id) SDL_Joystick *joysticklist; const char *joystickname = NULL; const char *joystickpath = NULL; - SDL_JoystickPowerLevel initial_power_level; SDL_bool invert_sensors = SDL_FALSE; const SDL_SteamVirtualGamepadInfo *info; @@ -1089,8 +1088,8 @@ SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id) joystick->driver = driver; joystick->instance_id = instance_id; joystick->attached = SDL_TRUE; - joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN; joystick->led_expiration = SDL_GetTicks(); + joystick->battery_percent = -1; if (driver->Open(joystick, device_index) < 0) { SDL_free(joystick); @@ -1159,11 +1158,6 @@ SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id) joystick->next = SDL_joysticks; SDL_joysticks = joystick; - /* send initial battery event */ - initial_power_level = joystick->epowerlevel; - joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN; - SDL_SendJoystickBatteryLevel(joystick, initial_power_level); - driver->Update(joystick); SDL_UnlockJoysticks(); @@ -3410,35 +3404,58 @@ SDL_JoystickGUID SDL_GetJoystickGUIDFromString(const char *pchGUID) return SDL_GUIDFromString(pchGUID); } -/* update the power level for this joystick */ -void SDL_SendJoystickBatteryLevel(SDL_Joystick *joystick, SDL_JoystickPowerLevel ePowerLevel) +void SDL_SendJoystickPowerInfo(SDL_Joystick *joystick, SDL_PowerState state, int percent) { SDL_AssertJoysticksLocked(); - SDL_assert(joystick->ref_count); /* make sure we are calling this only for update, not for initialization */ - if (ePowerLevel != joystick->epowerlevel) { + if (state != joystick->battery_state || percent != joystick->battery_percent) { + joystick->battery_state = state; + joystick->battery_percent = percent; + if (SDL_EventEnabled(SDL_EVENT_JOYSTICK_BATTERY_UPDATED)) { SDL_Event event; event.type = SDL_EVENT_JOYSTICK_BATTERY_UPDATED; event.common.timestamp = 0; event.jbattery.which = joystick->instance_id; - event.jbattery.level = ePowerLevel; + event.jbattery.state = state; + event.jbattery.percent = percent; SDL_PushEvent(&event); } - joystick->epowerlevel = ePowerLevel; } } -/* return its power level */ -SDL_JoystickPowerLevel SDL_GetJoystickPowerLevel(SDL_Joystick *joystick) +SDL_JoystickConnectionState SDL_GetJoystickConnectionState(SDL_Joystick *joystick) { - SDL_JoystickPowerLevel retval; + SDL_JoystickConnectionState retval; SDL_LockJoysticks(); { - CHECK_JOYSTICK_MAGIC(joystick, SDL_JOYSTICK_POWER_UNKNOWN); + CHECK_JOYSTICK_MAGIC(joystick, SDL_JOYSTICK_CONNECTION_INVALID); - retval = joystick->epowerlevel; + retval = joystick->connection_state; + } + SDL_UnlockJoysticks(); + + return retval; +} + +SDL_PowerState SDL_GetJoystickPowerInfo(SDL_Joystick *joystick, int *percent) +{ + SDL_PowerState retval; + + if (percent) { + *percent = -1; + } + + SDL_LockJoysticks(); + { + CHECK_JOYSTICK_MAGIC(joystick, SDL_POWERSTATE_ERROR); + + retval = joystick->battery_state; + + if (percent) { + *percent = joystick->battery_percent; + } } SDL_UnlockJoysticks(); diff --git a/src/joystick/SDL_joystick_c.h b/src/joystick/SDL_joystick_c.h index fd50467cb..b45c594d5 100644 --- a/src/joystick/SDL_joystick_c.h +++ b/src/joystick/SDL_joystick_c.h @@ -167,7 +167,7 @@ extern int SDL_SendJoystickHat(Uint64 timestamp, SDL_Joystick *joystick, Uint8 h extern int SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 button, Uint8 state); extern int SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touchpad, int finger, Uint8 state, float x, float y, float pressure); extern int SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values); -extern void SDL_SendJoystickBatteryLevel(SDL_Joystick *joystick, SDL_JoystickPowerLevel ePowerLevel); +extern void SDL_SendJoystickPowerInfo(SDL_Joystick *joystick, SDL_PowerState state, int percent); /* Function to get the Steam virtual gamepad info for a joystick */ extern const struct SDL_SteamVirtualGamepadInfo *SDL_GetJoystickInstanceVirtualGamepadInfo(SDL_JoystickID instance_id); diff --git a/src/joystick/SDL_sysjoystick.h b/src/joystick/SDL_sysjoystick.h index 68eb038e0..d6c50aff6 100644 --- a/src/joystick/SDL_sysjoystick.h +++ b/src/joystick/SDL_sysjoystick.h @@ -121,8 +121,11 @@ struct SDL_Joystick SDL_bool attached _guarded; SDL_bool is_gamepad _guarded; + SDL_JoystickConnectionState connection_state _guarded; + SDL_PowerState battery_state _guarded; + int battery_percent _guarded; + SDL_bool delayed_guide_button _guarded; /* SDL_TRUE if this device has the guide button event delayed */ - SDL_JoystickPowerLevel epowerlevel _guarded; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */ SDL_SensorID accel_sensor _guarded; SDL_Sensor *accel _guarded; diff --git a/src/joystick/apple/SDL_mfijoystick.m b/src/joystick/apple/SDL_mfijoystick.m index 81626a776..a0c677b5c 100644 --- a/src/joystick/apple/SDL_mfijoystick.m +++ b/src/joystick/apple/SDL_mfijoystick.m @@ -1296,33 +1296,24 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick) if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { GCDeviceBattery *battery = controller.battery; if (battery) { - SDL_JoystickPowerLevel ePowerLevel = SDL_JOYSTICK_POWER_UNKNOWN; + SDL_PowerState state = SDL_POWERSTATE_UNKNOWN; + int percent = (int)SDL_roundf(battery.batteryLevel * 100.0f); switch (battery.batteryState) { case GCDeviceBatteryStateDischarging: - { - float power_level = battery.batteryLevel; - if (power_level <= 0.05f) { - ePowerLevel = SDL_JOYSTICK_POWER_EMPTY; - } else if (power_level <= 0.20f) { - ePowerLevel = SDL_JOYSTICK_POWER_LOW; - } else if (power_level <= 0.70f) { - ePowerLevel = SDL_JOYSTICK_POWER_MEDIUM; - } else { - ePowerLevel = SDL_JOYSTICK_POWER_FULL; - } - } break; + state = SDL_POWERSTATE_ON_BATTERY; + break; case GCDeviceBatteryStateCharging: - ePowerLevel = SDL_JOYSTICK_POWER_WIRED; + state = SDL_POWERSTATE_CHARGING; break; case GCDeviceBatteryStateFull: - ePowerLevel = SDL_JOYSTICK_POWER_FULL; + state = SDL_POWERSTATE_CHARGED; break; default: break; } - SDL_SendJoystickBatteryLevel(joystick, ePowerLevel); + SDL_SendJoystickPowerInfo(joystick, state, percent); } } #endif /* ENABLE_MFI_BATTERY */ diff --git a/src/joystick/gdk/SDL_gameinputjoystick.c b/src/joystick/gdk/SDL_gameinputjoystick.c index c3ee5a2e7..6adf2ca8d 100644 --- a/src/joystick/gdk/SDL_gameinputjoystick.c +++ b/src/joystick/gdk/SDL_gameinputjoystick.c @@ -341,17 +341,36 @@ static SDL_JoystickID GAMEINPUT_JoystickGetDeviceInstanceID(int device_index) return GAMEINPUT_InternalFindByIndex(device_index)->device_instance; } -static SDL_JoystickPowerLevel GAMEINPUT_InternalGetPowerLevel(IGameInputDevice *device) +static void GAMEINPUT_UpdatePowerInfo(SDL_Joystick *joystick, IGameInputDevice *device) { GameInputBatteryState battery_state; + SDL_PowerState state; + int percent = 0; SDL_zero(battery_state); IGameInputDevice_GetBatteryState(device, &battery_state); - if (battery_state.status == GameInputBatteryDischarging) { - /* FIXME: What are the units for remainingCapacity? */ + switch (battery_state.status) { + case GameInputBatteryNotPresent: + state = SDL_POWERSTATE_NO_BATTERY; + break; + case GameInputBatteryDischarging: + state = SDL_POWERSTATE_ON_BATTERY; + break; + case GameInputBatteryIdle: + state = SDL_POWERSTATE_CHARGED; + break; + case GameInputBatteryCharging: + state = SDL_POWERSTATE_CHARGING; + break; + default: + state = SDL_POWERSTATE_UNKNOWN; + break; } - return SDL_JOYSTICK_POWER_UNKNOWN; + if (battery_state.fullChargeCapacity > 0.0f) { + percent = (int)SDL_roundf((battery_state.remainingCapacity / battery_state.fullChargeCapacity) * 100.0f); + } + SDL_SendJoystickPowerInfo(joystick, state, percent); } #if 0 @@ -417,9 +436,9 @@ static int GAMEINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index) } if (info->capabilities & GameInputDeviceCapabilityWireless) { - joystick->epowerlevel = GAMEINPUT_InternalGetPowerLevel(elem->device); + joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS; } else { - joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; + joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRED; } return 0; } @@ -580,10 +599,8 @@ static void GAMEINPUT_JoystickUpdate(SDL_Joystick *joystick) IGameInputReading_Release(reading); - if (joystick->epowerlevel != SDL_JOYSTICK_POWER_WIRED) { - /* FIXME: We can poll this at a much lower rate */ - SDL_SendJoystickBatteryLevel(joystick, GAMEINPUT_InternalGetPowerLevel(device)); - } + /* FIXME: We can poll this at a much lower rate */ + GAMEINPUT_UpdatePowerInfo(joystick, device); } static void GAMEINPUT_JoystickClose(SDL_Joystick* joystick) diff --git a/src/joystick/hidapi/SDL_hidapi_gamecube.c b/src/joystick/hidapi/SDL_hidapi_gamecube.c index cffe6d65a..ec7970d75 100644 --- a/src/joystick/hidapi/SDL_hidapi_gamecube.c +++ b/src/joystick/hidapi/SDL_hidapi_gamecube.c @@ -392,7 +392,11 @@ static SDL_bool HIDAPI_DriverGameCube_OpenJoystick(SDL_HIDAPI_Device *device, SD if (joystick->instance_id == ctx->joysticks[i]) { joystick->nbuttons = 12; joystick->naxes = SDL_GAMEPAD_AXIS_MAX; - joystick->epowerlevel = ctx->wireless[i] ? SDL_JOYSTICK_POWER_UNKNOWN : SDL_JOYSTICK_POWER_WIRED; + if (ctx->wireless[i]) { + joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS; + } else { + joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRED; + } return SDL_TRUE; } } diff --git a/src/joystick/hidapi/SDL_hidapi_luna.c b/src/joystick/hidapi/SDL_hidapi_luna.c index dfc821da4..aa2c2fac4 100644 --- a/src/joystick/hidapi/SDL_hidapi_luna.c +++ b/src/joystick/hidapi/SDL_hidapi_luna.c @@ -103,7 +103,6 @@ static SDL_bool HIDAPI_DriverLuna_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Jo joystick->nbuttons = SDL_GAMEPAD_NUM_LUNA_BUTTONS; joystick->naxes = SDL_GAMEPAD_AXIS_MAX; joystick->nhats = 1; - joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL; return SDL_TRUE; } @@ -259,17 +258,8 @@ static void HIDAPI_DriverLuna_HandleBluetoothStatePacket(SDL_Joystick *joystick, if (size >= 2 && data[0] == 0x04) { /* Battery level report */ - int level = data[1] * 100 / 0xFF; - if (level == 0) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); - } else if (level <= 20) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); - } else if (level <= 70) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); - } else { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); - } - + int percent = (int)SDL_roundf((data[1] / 255.0f) * 100.0f); + SDL_SendJoystickPowerInfo(joystick, SDL_POWERSTATE_ON_BATTERY, percent); return; } diff --git a/src/joystick/hidapi/SDL_hidapi_ps3.c b/src/joystick/hidapi/SDL_hidapi_ps3.c index 217b81f31..77440f60d 100644 --- a/src/joystick/hidapi/SDL_hidapi_ps3.c +++ b/src/joystick/hidapi/SDL_hidapi_ps3.c @@ -279,7 +279,6 @@ static SDL_bool HIDAPI_DriverPS3_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joy joystick->nbuttons = 11; joystick->naxes = 16; joystick->nhats = 1; - joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 100.0f); @@ -682,7 +681,6 @@ static SDL_bool HIDAPI_DriverPS3ThirdParty_OpenJoystick(SDL_HIDAPI_Device *devic joystick->nbuttons = 11; joystick->naxes = 16; joystick->nhats = 1; - joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; return SDL_TRUE; } @@ -1127,7 +1125,6 @@ static SDL_bool HIDAPI_DriverPS3SonySixaxis_OpenJoystick(SDL_HIDAPI_Device *devi joystick->nbuttons = 11; joystick->naxes = 16; joystick->nhats = 1; - joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 100.0f); diff --git a/src/joystick/hidapi/SDL_hidapi_ps4.c b/src/joystick/hidapi/SDL_hidapi_ps4.c index ebb1936be..e38e92605 100644 --- a/src/joystick/hidapi/SDL_hidapi_ps4.c +++ b/src/joystick/hidapi/SDL_hidapi_ps4.c @@ -720,7 +720,7 @@ static void HIDAPI_DriverPS4_SetEnhancedModeAvailable(SDL_DriverPS4_Context *ctx SDL_PrivateJoystickAddSensor(ctx->joystick, SDL_SENSOR_ACCEL, 250.0f); } - if (ctx->device->is_bluetooth && ctx->official_controller) { + if (ctx->official_controller) { ctx->report_battery = SDL_TRUE; } @@ -833,12 +833,6 @@ static SDL_bool HIDAPI_DriverPS4_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joy } joystick->naxes = SDL_GAMEPAD_AXIS_MAX; joystick->nhats = 1; - if (device->is_bluetooth) { - /* We'll update this once we're in enhanced mode */ - joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN; - } else { - joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; - } SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, SDL_PS4RumbleHintChanged, ctx); @@ -1073,17 +1067,26 @@ static void HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_d SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); if (size > 9 && ctx->report_battery && ctx->enhanced_reports) { - /* Battery level ranges from 0 to 10 */ - int level = (packet->ucBatteryLevel & 0xF); - if (level == 0) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); - } else if (level <= 2) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); - } else if (level <= 7) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); + SDL_PowerState state; + int percent; + Uint8 level = (packet->ucBatteryLevel & 0x0F); + + if (packet->ucBatteryLevel & 0x10) { + if (level <= 10) { + state = SDL_POWERSTATE_CHARGING; + percent = SDL_min(level * 10 + 5, 100); + } else if (level == 11) { + state = SDL_POWERSTATE_CHARGED; + percent = 100; + } else { + state = SDL_POWERSTATE_UNKNOWN; + percent = 0; + } } else { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); + state = SDL_POWERSTATE_ON_BATTERY; + percent = SDL_min(level * 10 + 5, 100); } + SDL_SendJoystickPowerInfo(joystick, state, percent); } if (size > 9 && ctx->report_touchpad && ctx->enhanced_reports) { diff --git a/src/joystick/hidapi/SDL_hidapi_ps5.c b/src/joystick/hidapi/SDL_hidapi_ps5.c index 0e52bf824..323964386 100644 --- a/src/joystick/hidapi/SDL_hidapi_ps5.c +++ b/src/joystick/hidapi/SDL_hidapi_ps5.c @@ -815,9 +815,7 @@ static void HIDAPI_DriverPS5_SetEnhancedModeAvailable(SDL_DriverPS5_Context *ctx } } - if (ctx->device->is_bluetooth) { - ctx->report_battery = SDL_TRUE; - } + ctx->report_battery = SDL_TRUE; HIDAPI_UpdateDeviceProperties(ctx->device); } @@ -956,12 +954,6 @@ static SDL_bool HIDAPI_DriverPS5_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joy } joystick->naxes = SDL_GAMEPAD_AXIS_MAX; joystick->nhats = 1; - if (device->is_bluetooth) { - /* We'll update this once we're in enhanced mode */ - joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN; - } else { - joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; - } joystick->firmware_version = ctx->firmware_version; SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, @@ -1387,17 +1379,30 @@ static void HIDAPI_DriverPS5_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_d } if (ctx->report_battery) { - /* Battery level ranges from 0 to 10 */ - int level = (packet->ucBatteryLevel & 0xF); - if (level == 0) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); - } else if (level <= 2) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); - } else if (level <= 7) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); - } else { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); + SDL_PowerState state; + int percent; + Uint8 status = (packet->ucBatteryLevel >> 4) & 0x0F; + Uint8 level = (packet->ucBatteryLevel & 0x0F); + + switch (status) { + case 0: + state = SDL_POWERSTATE_ON_BATTERY; + percent = SDL_min(level * 10 + 5, 100); + break; + case 1: + state = SDL_POWERSTATE_CHARGING; + percent = SDL_min(level * 10 + 5, 100); + break; + case 2: + state = SDL_POWERSTATE_CHARGED; + percent = 100; + break; + default: + state = SDL_POWERSTATE_UNKNOWN; + percent = 0; + break; } + SDL_SendJoystickPowerInfo(joystick, state, percent); } SDL_memcpy(&ctx->last_state, packet, sizeof(ctx->last_state)); diff --git a/src/joystick/hidapi/SDL_hidapi_shield.c b/src/joystick/hidapi/SDL_hidapi_shield.c index 8ae208e3e..7122b7053 100644 --- a/src/joystick/hidapi/SDL_hidapi_shield.c +++ b/src/joystick/hidapi/SDL_hidapi_shield.c @@ -77,8 +77,10 @@ typedef struct { Uint8 seq_num; - SDL_JoystickPowerLevel battery_level; - SDL_bool charging; + SDL_bool has_charging; + Uint8 charging; + SDL_bool has_battery_level; + Uint8 battery_level; Uint64 last_battery_query_time; SDL_bool rumble_report_pending; @@ -184,14 +186,12 @@ static SDL_bool HIDAPI_DriverShield_OpenJoystick(SDL_HIDAPI_Device *device, SDL_ joystick->nbuttons = SDL_GAMEPAD_NUM_SHIELD_V103_BUTTONS; joystick->naxes = SDL_GAMEPAD_AXIS_MAX; joystick->nhats = 1; - joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; SDL_PrivateJoystickAddTouchpad(joystick, 1); } else { joystick->nbuttons = SDL_GAMEPAD_NUM_SHIELD_V104_BUTTONS; joystick->naxes = SDL_GAMEPAD_AXIS_MAX; joystick->nhats = 1; - joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN; } /* Request battery and charging info */ @@ -451,6 +451,17 @@ static void HIDAPI_DriverShield_HandleStatePacketV104(SDL_Joystick *joystick, SD SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); } +static void HIDAPI_DriverShield_UpdatePowerInfo(SDL_Joystick *joystick, SDL_DriverShield_Context *ctx) +{ + if (!ctx->has_charging || !ctx->has_battery_level) { + return; + } + + SDL_PowerState state = ctx->charging ? SDL_POWERSTATE_CHARGING : SDL_POWERSTATE_ON_BATTERY; + int percent = ctx->battery_level * 20; + SDL_SendJoystickPowerInfo(joystick, state, percent); +} + static SDL_bool HIDAPI_DriverShield_UpdateDevice(SDL_HIDAPI_Device *device) { SDL_DriverShield_Context *ctx = (SDL_DriverShield_Context *)device->context; @@ -496,34 +507,14 @@ static SDL_bool HIDAPI_DriverShield_UpdateDevice(SDL_HIDAPI_Device *device) HIDAPI_DriverShield_SendNextRumble(device); break; case CMD_CHARGE_STATE: - ctx->charging = cmd_resp_report->payload[0] != 0; - if (joystick) { - SDL_SendJoystickBatteryLevel(joystick, ctx->charging ? SDL_JOYSTICK_POWER_WIRED : ctx->battery_level); - } + ctx->has_charging = SDL_TRUE; + ctx->charging = cmd_resp_report->payload[0]; + HIDAPI_DriverShield_UpdatePowerInfo(joystick, ctx); break; case CMD_BATTERY_STATE: - switch (cmd_resp_report->payload[2]) { - case 0: - ctx->battery_level = SDL_JOYSTICK_POWER_EMPTY; - break; - case 1: - ctx->battery_level = SDL_JOYSTICK_POWER_LOW; - break; - case 2: /* 40% */ - case 3: /* 60% */ - case 4: /* 80% */ - ctx->battery_level = SDL_JOYSTICK_POWER_MEDIUM; - break; - case 5: - ctx->battery_level = SDL_JOYSTICK_POWER_FULL; - break; - default: - ctx->battery_level = SDL_JOYSTICK_POWER_UNKNOWN; - break; - } - if (joystick) { - SDL_SendJoystickBatteryLevel(joystick, ctx->charging ? SDL_JOYSTICK_POWER_WIRED : ctx->battery_level); - } + ctx->has_battery_level = SDL_TRUE; + ctx->battery_level = cmd_resp_report->payload[2]; + HIDAPI_DriverShield_UpdatePowerInfo(joystick, ctx); break; } break; diff --git a/src/joystick/hidapi/SDL_hidapi_stadia.c b/src/joystick/hidapi/SDL_hidapi_stadia.c index 5f284b209..6115029ba 100644 --- a/src/joystick/hidapi/SDL_hidapi_stadia.c +++ b/src/joystick/hidapi/SDL_hidapi_stadia.c @@ -109,7 +109,6 @@ static SDL_bool HIDAPI_DriverStadia_OpenJoystick(SDL_HIDAPI_Device *device, SDL_ joystick->nbuttons = SDL_GAMEPAD_NUM_STADIA_BUTTONS; joystick->naxes = SDL_GAMEPAD_AXIS_MAX; joystick->nhats = 1; - joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; return SDL_TRUE; } diff --git a/src/joystick/hidapi/SDL_hidapi_switch.c b/src/joystick/hidapi/SDL_hidapi_switch.c index 15290d1cc..a24686d1b 100644 --- a/src/joystick/hidapi/SDL_hidapi_switch.c +++ b/src/joystick/hidapi/SDL_hidapi_switch.c @@ -1447,7 +1447,6 @@ static SDL_bool HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_ joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH_BUTTONS; joystick->naxes = SDL_GAMEPAD_AXIS_MAX; joystick->nhats = 1; - joystick->epowerlevel = device->is_bluetooth ? SDL_JOYSTICK_POWER_UNKNOWN : SDL_JOYSTICK_POWER_WIRED; /* Set up for input */ ctx->m_bSyncWrite = SDL_FALSE; @@ -2095,29 +2094,33 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, ~axis); } - if (ctx->device->is_bluetooth) { - /* High nibble of battery/connection byte is battery level, low nibble is connection status - * LSB of connection nibble is USB/Switch connection status - */ - if (packet->controllerState.ucBatteryAndConnection & 0x1) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED); - } else { - /* LSB of the battery nibble is used to report charging. - * The battery level is reported from 0(empty)-8(full) - */ - int level = (packet->controllerState.ucBatteryAndConnection & 0xE0) >> 4; - if (level == 0) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); - } else if (level <= 2) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); - } else if (level <= 6) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); - } else { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); - } - } + /* High nibble of battery/connection byte is battery level, low nibble is connection status + * LSB of connection nibble is USB/Switch connection status + * LSB of the battery nibble is used to report charging. + * The battery level is reported from 0(empty)-8(full) + */ + SDL_PowerState state; + int charging = (packet->controllerState.ucBatteryAndConnection & 0x10); + int level = (packet->controllerState.ucBatteryAndConnection & 0xE0) >> 4; + int percent = (int)SDL_roundf((level / 8.0f) * 100.0f); + + if (packet->controllerState.ucBatteryAndConnection & 0x01) { + joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRED; + } else { + joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS; } + if (charging) { + if (level == 8) { + state = SDL_POWERSTATE_CHARGED; + } else { + state = SDL_POWERSTATE_CHARGING; + } + } else { + state = SDL_POWERSTATE_ON_BATTERY; + } + SDL_SendJoystickPowerInfo(joystick, state, percent); + if (ctx->m_bReportSensors) { SDL_bool bHasSensorData = (packet->imuState[0].sAccelZ != 0 || packet->imuState[0].sAccelY != 0 || diff --git a/src/joystick/hidapi/SDL_hidapi_wii.c b/src/joystick/hidapi/SDL_hidapi_wii.c index 4ab5c9740..bc4819b4c 100644 --- a/src/joystick/hidapi/SDL_hidapi_wii.c +++ b/src/joystick/hidapi/SDL_hidapi_wii.c @@ -493,15 +493,17 @@ static void DeactivateMotionPlus(SDL_DriverWii_Context *ctx) static void UpdatePowerLevelWii(SDL_Joystick *joystick, Uint8 batteryLevelByte) { + int percent; if (batteryLevelByte > 178) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); + percent = 100; } else if (batteryLevelByte > 51) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); + percent = 70; } else if (batteryLevelByte > 13) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); + percent = 20; } else { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); + percent = 5; } + SDL_SendJoystickPowerInfo(joystick, SDL_POWERSTATE_ON_BATTERY, percent); } static void UpdatePowerLevelWiiU(SDL_Joystick *joystick, Uint8 extensionBatteryByte) @@ -510,23 +512,39 @@ static void UpdatePowerLevelWiiU(SDL_Joystick *joystick, Uint8 extensionBatteryB SDL_bool pluggedIn = !(extensionBatteryByte & 0x04); Uint8 batteryLevel = extensionBatteryByte >> 4; + if (pluggedIn) { + joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRED; + } else { + joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS; + } + /* Not sure if all Wii U Pro controllers act like this, but on mine * 4, 3, and 2 are held for about 20 hours each * 1 is held for about 6 hours * 0 is held for about 2 hours * No value above 4 has been observed. */ - if (pluggedIn && !charging) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED); - } else if (batteryLevel >= 4) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); - } else if (batteryLevel > 1) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); - } else if (batteryLevel == 1) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); + SDL_PowerState state; + int percent; + if (charging) { + state = SDL_POWERSTATE_CHARGING; + } else if (pluggedIn) { + state = SDL_POWERSTATE_CHARGED; } else { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); + state = SDL_POWERSTATE_ON_BATTERY; } + if (batteryLevel >= 4) { + percent = 100; + } else if (batteryLevel == 3) { + percent = 70; + } else if (batteryLevel == 2) { + percent = 40; + } else if (batteryLevel == 1) { + percent = 10; + } else { + percent = 3; + } + SDL_SendJoystickPowerInfo(joystick, state, percent); } static EWiiInputReportIDs GetButtonPacketType(SDL_DriverWii_Context *ctx) diff --git a/src/joystick/hidapi/SDL_hidapi_xbox360.c b/src/joystick/hidapi/SDL_hidapi_xbox360.c index 819487b01..a392cef53 100644 --- a/src/joystick/hidapi/SDL_hidapi_xbox360.c +++ b/src/joystick/hidapi/SDL_hidapi_xbox360.c @@ -191,7 +191,6 @@ static SDL_bool HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL joystick->nbuttons = 11; joystick->naxes = SDL_GAMEPAD_AXIS_MAX; joystick->nhats = 1; - joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; return SDL_TRUE; } diff --git a/src/joystick/hidapi/SDL_hidapi_xbox360w.c b/src/joystick/hidapi/SDL_hidapi_xbox360w.c index acae253a4..6f0cdefd7 100644 --- a/src/joystick/hidapi/SDL_hidapi_xbox360w.c +++ b/src/joystick/hidapi/SDL_hidapi_xbox360w.c @@ -109,17 +109,8 @@ static void SDLCALL SDL_PlayerLEDHintChanged(void *userdata, const char *name, c static void UpdatePowerLevel(SDL_Joystick *joystick, Uint8 level) { - float normalized_level = (float)level / 255.0f; - - if (normalized_level <= 0.05f) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); - } else if (normalized_level <= 0.20f) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); - } else if (normalized_level <= 0.70f) { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); - } else { - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); - } + int percent = (int)SDL_roundf((level / 255.0f) * 100.0f); + SDL_SendJoystickPowerInfo(joystick, SDL_POWERSTATE_ON_BATTERY, percent); } static SDL_bool HIDAPI_DriverXbox360W_InitDevice(SDL_HIDAPI_Device *device) @@ -186,7 +177,6 @@ static SDL_bool HIDAPI_DriverXbox360W_OpenJoystick(SDL_HIDAPI_Device *device, SD /* Initialize the joystick capabilities */ joystick->nbuttons = 15; joystick->naxes = SDL_GAMEPAD_AXIS_MAX; - joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN; return SDL_TRUE; } diff --git a/src/joystick/hidapi/SDL_hidapi_xboxone.c b/src/joystick/hidapi/SDL_hidapi_xboxone.c index c9b48ab7c..77779b46c 100644 --- a/src/joystick/hidapi/SDL_hidapi_xboxone.c +++ b/src/joystick/hidapi/SDL_hidapi_xboxone.c @@ -432,10 +432,6 @@ static SDL_bool HIDAPI_DriverXboxOne_OpenJoystick(SDL_HIDAPI_Device *device, SDL joystick->naxes = SDL_GAMEPAD_AXIS_MAX; joystick->nhats = 1; - if (!device->is_bluetooth) { - joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; - } - SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED, SDL_HomeLEDHintChanged, ctx); return SDL_TRUE; @@ -1068,23 +1064,31 @@ static void HIDAPI_DriverXboxOneBluetooth_HandleBatteryPacket(SDL_Joystick *joys { Uint8 flags = data[1]; SDL_bool on_usb = (((flags & 0x0C) >> 2) == 0); + SDL_PowerState state; + int percent; - if (on_usb) { - /* Does this ever happen? */ - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED); - } else { - switch ((flags & 0x03)) { - case 0: - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); - break; - case 1: - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); - break; - default: /* 2, 3 */ - SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); - break; - } + // Mapped percentage value from: + // https://learn.microsoft.com/en-us/gaming/gdk/_content/gc/reference/input/gameinput/interfaces/igameinputdevice/methods/igameinputdevice_getbatterystate + switch (flags & 0x03) { + case 0: + percent = 10; + break; + case 1: + percent = 40; + break; + case 2: + percent = 70; + break; + case 3: + percent = 100; + break; } + if (on_usb) { + state = SDL_POWERSTATE_CHARGING; + } else { + state = SDL_POWERSTATE_ON_BATTERY; + } + SDL_SendJoystickPowerInfo(joystick, state, percent); } static void HIDAPI_DriverXboxOne_HandleSerialIDPacket(SDL_DriverXboxOne_Context *ctx, const Uint8 *data, int size) diff --git a/src/joystick/hidapi/SDL_hidapijoystick.c b/src/joystick/hidapi/SDL_hidapijoystick.c index cb1f10815..7a898e5f9 100644 --- a/src/joystick/hidapi/SDL_hidapijoystick.c +++ b/src/joystick/hidapi/SDL_hidapijoystick.c @@ -1517,6 +1517,13 @@ static int HIDAPI_JoystickOpen(SDL_Joystick *joystick, int device_index) return SDL_SetError("HIDAPI device disconnected while opening"); } + /* Set the default connection state, can be overridden below */ + if (device->is_bluetooth) { + joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS; + } else { + joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRED; + } + if (!device->driver->OpenJoystick(device, joystick)) { /* The open failed, mark this device as disconnected and update devices */ HIDAPI_JoystickDisconnected(device, joystickID); diff --git a/src/joystick/windows/SDL_rawinputjoystick.c b/src/joystick/windows/SDL_rawinputjoystick.c index e59df1d97..f5766ebc8 100644 --- a/src/joystick/windows/SDL_rawinputjoystick.c +++ b/src/joystick/windows/SDL_rawinputjoystick.c @@ -1426,8 +1426,6 @@ static int RAWINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index) } } - joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN; - #ifdef SDL_JOYSTICK_RAWINPUT_XINPUT if (ctx->is_xinput) { SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, SDL_TRUE); @@ -1961,30 +1959,36 @@ static void RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick) } has_trigger_data = SDL_TRUE; - if (battery_info->BatteryType != BATTERY_TYPE_UNKNOWN && - battery_info->BatteryType != BATTERY_TYPE_DISCONNECTED) { - SDL_JoystickPowerLevel ePowerLevel = SDL_JOYSTICK_POWER_UNKNOWN; - if (battery_info->BatteryType == BATTERY_TYPE_WIRED) { - ePowerLevel = SDL_JOYSTICK_POWER_WIRED; - } else { - switch (battery_info->BatteryLevel) { - case BATTERY_LEVEL_EMPTY: - ePowerLevel = SDL_JOYSTICK_POWER_EMPTY; - break; - case BATTERY_LEVEL_LOW: - ePowerLevel = SDL_JOYSTICK_POWER_LOW; - break; - case BATTERY_LEVEL_MEDIUM: - ePowerLevel = SDL_JOYSTICK_POWER_MEDIUM; - break; - default: - case BATTERY_LEVEL_FULL: - ePowerLevel = SDL_JOYSTICK_POWER_FULL; - break; - } - } - SDL_SendJoystickBatteryLevel(joystick, ePowerLevel); + SDL_PowerState state; + int percent; + switch (battery_info->BatteryType) { + case BATTERY_TYPE_WIRED: + state = SDL_POWERSTATE_CHARGING; + break; + case BATTERY_TYPE_UNKNOWN: + case BATTERY_TYPE_DISCONNECTED: + state = SDL_POWERSTATE_UNKNOWN; + break; + default: + state = SDL_POWERSTATE_ON_BATTERY; + break; } + switch (battery_info->BatteryLevel) { + case BATTERY_LEVEL_EMPTY: + percent = 10; + break; + case BATTERY_LEVEL_LOW: + percent = 40; + break; + case BATTERY_LEVEL_MEDIUM: + percent = 70; + break; + default: + case BATTERY_LEVEL_FULL: + percent = 100; + break; + } + SDL_SendJoystickPowerInfo(joystick, state, percent); } } #endif /* SDL_JOYSTICK_RAWINPUT_XINPUT */ diff --git a/src/joystick/windows/SDL_windows_gaming_input.c b/src/joystick/windows/SDL_windows_gaming_input.c index 2ac64a037..c1f365f99 100644 --- a/src/joystick/windows/SDL_windows_gaming_input.c +++ b/src/joystick/windows/SDL_windows_gaming_input.c @@ -739,7 +739,11 @@ static int WGI_JoystickOpen(SDL_Joystick *joystick, int device_index) } /* Initialize the joystick capabilities */ - joystick->epowerlevel = wireless ? SDL_JOYSTICK_POWER_UNKNOWN : SDL_JOYSTICK_POWER_WIRED; + if (wireless) { + joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS; + } else { + joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRED; + } __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ButtonCount(hwdata->controller, &joystick->nbuttons); __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_AxisCount(hwdata->controller, &joystick->naxes); __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_SwitchCount(hwdata->controller, &joystick->nhats); @@ -893,14 +897,38 @@ static void WGI_JoystickUpdate(SDL_Joystick *joystick) SDL_stack_free(hats); SDL_stack_free(axes); - if (joystick->epowerlevel != SDL_JOYSTICK_POWER_WIRED && hwdata->battery) { + if (hwdata->battery) { __x_ABI_CWindows_CDevices_CPower_CIBatteryReport *report = NULL; hr = __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_TryGetBatteryReport(hwdata->battery, &report); if (SUCCEEDED(hr) && report) { + SDL_PowerState state = SDL_POWERSTATE_UNKNOWN; + int percent = 0; + __x_ABI_CWindows_CSystem_CPower_CBatteryStatus status; int full_capacity = 0, curr_capacity = 0; __FIReference_1_int *full_capacityP, *curr_capacityP; + hr = __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_get_Status(report, &status); + if (SUCCEEDED(hr)) { + switch (status) { + case BatteryStatus_NotPresent: + state = SDL_POWERSTATE_NO_BATTERY; + break; + case BatteryStatus_Discharging: + state = SDL_POWERSTATE_ON_BATTERY; + break; + case BatteryStatus_Idle: + state = SDL_POWERSTATE_CHARGED; + break; + case BatteryStatus_Charging: + state = SDL_POWERSTATE_CHARGING; + break; + default: + state = SDL_POWERSTATE_UNKNOWN; + break; + } + } + hr = __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_get_FullChargeCapacityInMilliwattHours(report, &full_capacityP); if (SUCCEEDED(hr)) { __FIReference_1_int_get_Value(full_capacityP, &full_capacity); @@ -914,18 +942,11 @@ static void WGI_JoystickUpdate(SDL_Joystick *joystick) } if (full_capacity > 0) { - float ratio = (float)curr_capacity / full_capacity; - - if (ratio <= 0.05f) { - joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY; - } else if (ratio <= 0.20f) { - joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW; - } else if (ratio <= 0.70f) { - joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM; - } else { - joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL; - } + percent = (int)SDL_roundf(((float)curr_capacity / full_capacity) * 100.0f); } + + SDL_SendJoystickPowerInfo(joystick, state, percent); + __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_Release(report); } } diff --git a/src/joystick/windows/SDL_xinputjoystick.c b/src/joystick/windows/SDL_xinputjoystick.c index 09739eb7c..133461972 100644 --- a/src/joystick/windows/SDL_xinputjoystick.c +++ b/src/joystick/windows/SDL_xinputjoystick.c @@ -289,30 +289,36 @@ int SDL_XINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystic static void UpdateXInputJoystickBatteryInformation(SDL_Joystick *joystick, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation) { - if (pBatteryInformation->BatteryType != BATTERY_TYPE_UNKNOWN) { - SDL_JoystickPowerLevel ePowerLevel = SDL_JOYSTICK_POWER_UNKNOWN; - if (pBatteryInformation->BatteryType == BATTERY_TYPE_WIRED) { - ePowerLevel = SDL_JOYSTICK_POWER_WIRED; - } else { - switch (pBatteryInformation->BatteryLevel) { - case BATTERY_LEVEL_EMPTY: - ePowerLevel = SDL_JOYSTICK_POWER_EMPTY; - break; - case BATTERY_LEVEL_LOW: - ePowerLevel = SDL_JOYSTICK_POWER_LOW; - break; - case BATTERY_LEVEL_MEDIUM: - ePowerLevel = SDL_JOYSTICK_POWER_MEDIUM; - break; - default: - case BATTERY_LEVEL_FULL: - ePowerLevel = SDL_JOYSTICK_POWER_FULL; - break; - } - } - - SDL_SendJoystickBatteryLevel(joystick, ePowerLevel); + SDL_PowerState state; + int percent; + switch (pBatteryInformation->BatteryType) { + case BATTERY_TYPE_WIRED: + state = SDL_POWERSTATE_CHARGING; + break; + case BATTERY_TYPE_UNKNOWN: + case BATTERY_TYPE_DISCONNECTED: + state = SDL_POWERSTATE_UNKNOWN; + break; + default: + state = SDL_POWERSTATE_ON_BATTERY; + break; } + switch (pBatteryInformation->BatteryLevel) { + case BATTERY_LEVEL_EMPTY: + percent = 10; + break; + case BATTERY_LEVEL_LOW: + percent = 40; + break; + case BATTERY_LEVEL_MEDIUM: + percent = 70; + break; + default: + case BATTERY_LEVEL_FULL: + percent = 100; + break; + } + SDL_SendJoystickPowerInfo(joystick, state, percent); } static void UpdateXInputJoystickState(SDL_Joystick *joystick, XINPUT_STATE *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation) diff --git a/test/CMakeLists.txt b/test/CMakeLists.txt index 9dee61365..009f679d1 100644 --- a/test/CMakeLists.txt +++ b/test/CMakeLists.txt @@ -340,11 +340,7 @@ files2headers(gamepad_image_headers gamepad_axis_arrow.bmp gamepad_axis.bmp gamepad_back.bmp - gamepad_battery_empty.bmp - gamepad_battery_full.bmp - gamepad_battery_low.bmp - gamepad_battery_medium.bmp - gamepad_battery_unknown.bmp + gamepad_battery.bmp gamepad_battery_wired.bmp gamepad_button_background.bmp gamepad_button.bmp diff --git a/test/gamepad_battery.bmp b/test/gamepad_battery.bmp new file mode 100644 index 000000000..0973103f6 Binary files /dev/null and b/test/gamepad_battery.bmp differ diff --git a/test/gamepad_battery_empty.h b/test/gamepad_battery.h old mode 100644 new mode 100755 similarity index 72% rename from test/gamepad_battery_empty.h rename to test/gamepad_battery.h index 633c06eb6..396607c85 --- a/test/gamepad_battery_empty.h +++ b/test/gamepad_battery.h @@ -1,15 +1,16 @@ -unsigned char gamepad_battery_empty_bmp[] = { - 0x42, 0x4d, 0x3a, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7a, 0x00, - 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x10, 0x00, +unsigned char gamepad_battery_bmp[] = { + 0x42, 0x4d, 0x4a, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8a, 0x00, + 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00, 0xc0, 0x07, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x13, 0x0b, 0x00, 0x00, 0x13, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0xff, - 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x6e, - 0x69, 0x57, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x42, 0x47, + 0x52, 0x73, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x26, 0x26, 0x26, 0xbc, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, + 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x26, 0x26, 0x26, 0xbc, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, @@ -18,142 +19,8 @@ unsigned char gamepad_battery_empty_bmp[] = { 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0xff, 0x1a, 0x1a, 0x1a, 0xfb, 0x30, 0x30, 0x30, 0x59, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0xf5, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, - 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, - 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, - 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, - 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, - 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, - 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, - 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, - 0x00, 0xcc, 0x00, 0x00, 0x00, 0xd6, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0x99, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, - 0x00, 0xff, 0x00, 0x00, 0x00, 0xcc, 0x15, 0xff, 0x0a, 0xff, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, - 0x00, 0xff, 0x00, 0x00, 0x00, 0x99, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xcc, 0x15, 0xff, - 0x0a, 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, - 0x00, 0x33, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x99, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0xcc, 0x15, 0xff, 0x0a, 0xff, 0xff, 0xff, 0xff, 0x00, 0x56, 0x56, - 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 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0x00, 0x00, 0xcc, 0x15, 0xff, - 0x0a, 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, - 0x00, 0x33, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x99, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0xcc, 0x15, 0xff, 0x0a, 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0x99, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, + 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x1a, 0x1a, 0x1a, 0xfb, 0x30, 0x30, + 0x30, 0x59, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xf5, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, @@ -164,7 +31,141 @@ unsigned char gamepad_battery_empty_bmp[] = { 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 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0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, + 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, + 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, + 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, + 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, + 0x00, 0xff, 0x00, 0x00, 0x00, 0x99, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, + 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xf5, 0x00, 0x00, + 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, + 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, + 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, + 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, + 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, + 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, + 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, + 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, + 0x00, 0xd6, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x99, 0xff, 0xff, + 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0x0d, 0x0d, 0x0d, 0xaf, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, @@ -173,7 +174,7 @@ unsigned char gamepad_battery_empty_bmp[] = { 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0xff, 0x00, 0x00, 0x00, 0xf5, 0x0a, 0x0a, 0x0a, 0x52, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00 + 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xf5, 0x0a, 0x0a, + 0x0a, 0x52, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00 }; -unsigned int gamepad_battery_empty_bmp_len = 2106; +unsigned int gamepad_battery_bmp_len = 2122; diff --git a/test/gamepad_battery_empty.bmp b/test/gamepad_battery_empty.bmp deleted file mode 100644 index a97d7b782..000000000 Binary files a/test/gamepad_battery_empty.bmp and /dev/null differ diff --git a/test/gamepad_battery_full.bmp b/test/gamepad_battery_full.bmp deleted file mode 100644 index 7d6a4fbed..000000000 Binary files a/test/gamepad_battery_full.bmp and /dev/null differ diff --git a/test/gamepad_battery_full.h b/test/gamepad_battery_full.h deleted file mode 100644 index 9e46c4e45..000000000 --- a/test/gamepad_battery_full.h +++ /dev/null @@ -1,179 +0,0 @@ -unsigned char gamepad_battery_full_bmp[] = { - 0x42, 0x4d, 0x3a, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7a, 0x00, - 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x10, 0x00, - 0x00, 0x00, 0x01, 0x00, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00, 0xc0, 0x07, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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b/test/gamepad_battery_low.h deleted file mode 100644 index 8cc7518bc..000000000 --- a/test/gamepad_battery_low.h +++ /dev/null @@ -1,179 +0,0 @@ -unsigned char gamepad_battery_low_bmp[] = { - 0x42, 0x4d, 0x3a, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7a, 0x00, - 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x10, 0x00, - 0x00, 0x00, 0x01, 0x00, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00, 0xc0, 0x07, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0xff, - 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x6e, - 0x69, 0x57, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x26, 0x26, 0x26, 0xbc, 0x00, 0x00, 0x00, 0xff, 0x00, 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0x00, - 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0xff, 0x00, 0x00, 0x00, 0xf5, 0x0a, 0x0a, 0x0a, 0x52, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00 -}; -unsigned int gamepad_battery_low_bmp_len = 2106; diff --git a/test/gamepad_battery_medium.bmp b/test/gamepad_battery_medium.bmp deleted file mode 100644 index 812e91501..000000000 Binary files a/test/gamepad_battery_medium.bmp and /dev/null differ diff --git a/test/gamepad_battery_medium.h b/test/gamepad_battery_medium.h deleted file mode 100644 index 00c07a513..000000000 --- a/test/gamepad_battery_medium.h +++ /dev/null @@ -1,179 +0,0 @@ -unsigned char gamepad_battery_medium_bmp[] = { - 0x42, 0x4d, 0x3a, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7a, 0x00, - 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x10, 0x00, - 0x00, 0x00, 0x01, 0x00, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00, 0xc0, 0x07, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 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0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0xcc, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x01, 0x01, - 0x01, 0x00, 0x32, 0x32, 0x32, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x92, 0x92, 0x92, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0xff, 0x00, 0x00, 0x00, 0xcc, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0x02, 0x02, 0x02, 0x00, 0x1a, 0x1a, 0x1a, 0x00, 0x45, 0x45, - 0x45, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, - 0x00, 0xff, 0x00, 0x00, 0x00, 0xeb, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, - 0x00, 0xc2, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xcc, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, - 0x00, 0x33, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x99, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0xcc, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, - 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0x15, 0xff, 0x0a, 0xff, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0x99, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, - 0x00, 0xff, 0x00, 0x00, 0x00, 0xf5, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, - 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, - 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, - 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, - 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, - 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, - 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, - 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, - 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xd6, 0x00, 0x00, - 0x00, 0xff, 0x00, 0x00, 0x00, 0x99, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, - 0xff, 0x00, 0x0d, 0x0d, 0x0d, 0xaf, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, - 0x00, 0xff, 0x00, 0x00, 0x00, 0xf5, 0x0a, 0x0a, 0x0a, 0x52, 0xff, 0xff, - 0xff, 0x00, 0xff, 0xff, 0xff, 0x00 -}; -unsigned int gamepad_battery_medium_bmp_len = 2106; diff --git a/test/gamepadutils.c b/test/gamepadutils.c index f55595b63..fe93cd58c 100644 --- a/test/gamepadutils.c +++ b/test/gamepadutils.c @@ -18,11 +18,7 @@ #include "gamepad_face_abxy.h" #include "gamepad_face_bayx.h" #include "gamepad_face_sony.h" -#include "gamepad_battery_unknown.h" -#include "gamepad_battery_empty.h" -#include "gamepad_battery_low.h" -#include "gamepad_battery_medium.h" -#include "gamepad_battery_full.h" +#include "gamepad_battery.h" #include "gamepad_battery_wired.h" #include "gamepad_touchpad.h" #include "gamepad_button.h" @@ -99,7 +95,7 @@ struct GamepadImage SDL_Texture *face_abxy_texture; SDL_Texture *face_bayx_texture; SDL_Texture *face_sony_texture; - SDL_Texture *battery_texture[1 + SDL_JOYSTICK_POWER_MAX]; + SDL_Texture *battery_texture[2]; SDL_Texture *touchpad_texture; SDL_Texture *button_texture; SDL_Texture *axis_texture; @@ -125,7 +121,8 @@ struct GamepadImage SDL_bool elements[SDL_GAMEPAD_ELEMENT_MAX]; - SDL_JoystickPowerLevel battery_level; + SDL_PowerState battery_state; + int battery_percent; int num_fingers; GamepadTouchpadFinger *fingers; @@ -160,13 +157,9 @@ GamepadImage *CreateGamepadImage(SDL_Renderer *renderer) ctx->face_sony_texture = CreateTexture(renderer, gamepad_face_sony_bmp, gamepad_face_sony_bmp_len); SDL_QueryTexture(ctx->face_abxy_texture, NULL, NULL, &ctx->face_width, &ctx->face_height); - ctx->battery_texture[1 + SDL_JOYSTICK_POWER_UNKNOWN] = CreateTexture(renderer, gamepad_battery_unknown_bmp, gamepad_battery_unknown_bmp_len); - ctx->battery_texture[1 + SDL_JOYSTICK_POWER_EMPTY] = CreateTexture(renderer, gamepad_battery_empty_bmp, gamepad_battery_empty_bmp_len); - ctx->battery_texture[1 + SDL_JOYSTICK_POWER_LOW] = CreateTexture(renderer, gamepad_battery_low_bmp, gamepad_battery_low_bmp_len); - ctx->battery_texture[1 + SDL_JOYSTICK_POWER_MEDIUM] = CreateTexture(renderer, gamepad_battery_medium_bmp, gamepad_battery_medium_bmp_len); - ctx->battery_texture[1 + SDL_JOYSTICK_POWER_FULL] = CreateTexture(renderer, gamepad_battery_full_bmp, gamepad_battery_full_bmp_len); - ctx->battery_texture[1 + SDL_JOYSTICK_POWER_WIRED] = CreateTexture(renderer, gamepad_battery_wired_bmp, gamepad_battery_wired_bmp_len); - SDL_QueryTexture(ctx->battery_texture[1 + SDL_JOYSTICK_POWER_UNKNOWN], NULL, NULL, &ctx->battery_width, &ctx->battery_height); + ctx->battery_texture[0] = CreateTexture(renderer, gamepad_battery_bmp, gamepad_battery_bmp_len); + ctx->battery_texture[1] = CreateTexture(renderer, gamepad_battery_wired_bmp, gamepad_battery_wired_bmp_len); + SDL_QueryTexture(ctx->battery_texture[0], NULL, NULL, &ctx->battery_width, &ctx->battery_height); ctx->touchpad_texture = CreateTexture(renderer, gamepad_touchpad_bmp, gamepad_touchpad_bmp_len); SDL_QueryTexture(ctx->touchpad_texture, NULL, NULL, &ctx->touchpad_width, &ctx->touchpad_height); @@ -469,7 +462,7 @@ void UpdateGamepadImageFromGamepad(GamepadImage *ctx, SDL_Gamepad *gamepad) } } - ctx->battery_level = SDL_GetGamepadPowerLevel(gamepad); + ctx->battery_state = SDL_GetGamepadPowerInfo(gamepad, &ctx->battery_percent); if (SDL_GetNumGamepadTouchpads(gamepad) > 0) { int num_fingers = SDL_GetNumGamepadTouchpadFingers(gamepad, 0); @@ -571,12 +564,39 @@ void RenderGamepadImage(GamepadImage *ctx) } } - if (ctx->display_mode == CONTROLLER_MODE_TESTING && ctx->battery_level != SDL_JOYSTICK_POWER_UNKNOWN) { + if (ctx->display_mode == CONTROLLER_MODE_TESTING && + ctx->battery_state != SDL_POWERSTATE_NO_BATTERY && + ctx->battery_state != SDL_POWERSTATE_UNKNOWN) { + Uint8 r, g, b, a; + SDL_FRect fill; + dst.x = (float)ctx->x + ctx->gamepad_width - ctx->battery_width; dst.y = (float)ctx->y; dst.w = (float)ctx->battery_width; dst.h = (float)ctx->battery_height; - SDL_RenderTexture(ctx->renderer, ctx->battery_texture[1 + ctx->battery_level], NULL, &dst); + + SDL_GetRenderDrawColor(ctx->renderer, &r, &g, &b, &a); + if (ctx->battery_percent > 40) { + SDL_SetRenderDrawColor(ctx->renderer, 0x00, 0xD4, 0x50, 0xFF); + } else if (ctx->battery_percent > 10) { + SDL_SetRenderDrawColor(ctx->renderer, 0xFF, 0xC7, 0x00, 0xFF); + } else { + SDL_SetRenderDrawColor(ctx->renderer, 0xC8, 0x1D, 0x13, 0xFF); + } + + fill = dst; + fill.x += 2; + fill.y += 2; + fill.h -= 4; + fill.w = 25.0f * (ctx->battery_percent / 100.0f); + SDL_RenderFillRect(ctx->renderer, &fill); + SDL_SetRenderDrawColor(ctx->renderer, r, g, b, a); + + if (ctx->battery_state == SDL_POWERSTATE_ON_BATTERY) { + SDL_RenderTexture(ctx->renderer, ctx->battery_texture[0], NULL, &dst); + } else { + SDL_RenderTexture(ctx->renderer, ctx->battery_texture[1], NULL, &dst); + } } if (ctx->display_mode == CONTROLLER_MODE_TESTING && ctx->showing_touchpad) {