OpenGLES: remove RenderCopy and RenderCopyEx from back-end
parent
d192515428
commit
88548070a5
|
@ -57,10 +57,6 @@ SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
|
|||
SDL_PROC_OES(void, glBindFramebufferOES, (GLenum, GLuint))
|
||||
SDL_PROC_OES(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint))
|
||||
SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum))
|
||||
SDL_PROC(void, glPushMatrix, (void))
|
||||
SDL_PROC(void, glTranslatef, (GLfloat, GLfloat, GLfloat))
|
||||
SDL_PROC(void, glRotatef, (GLfloat, GLfloat, GLfloat, GLfloat))
|
||||
SDL_PROC(void, glPopMatrix, (void))
|
||||
SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*))
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -632,129 +632,6 @@ GLES_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_F
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
GLES_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
||||
{
|
||||
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
|
||||
GLfloat minx, miny, maxx, maxy;
|
||||
GLfloat minu, maxu, minv, maxv;
|
||||
GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 16 * sizeof (GLfloat), 0, &cmd->data.draw.first);
|
||||
|
||||
if (!verts) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
cmd->data.draw.count = 1;
|
||||
|
||||
minx = dstrect->x;
|
||||
miny = dstrect->y;
|
||||
maxx = dstrect->x + dstrect->w;
|
||||
maxy = dstrect->y + dstrect->h;
|
||||
|
||||
minu = (GLfloat) srcrect->x / texture->w;
|
||||
minu *= texturedata->texw;
|
||||
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
|
||||
maxu *= texturedata->texw;
|
||||
minv = (GLfloat) srcrect->y / texture->h;
|
||||
minv *= texturedata->texh;
|
||||
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
|
||||
maxv *= texturedata->texh;
|
||||
|
||||
*(verts++) = minx;
|
||||
*(verts++) = miny;
|
||||
*(verts++) = maxx;
|
||||
*(verts++) = miny;
|
||||
*(verts++) = minx;
|
||||
*(verts++) = maxy;
|
||||
*(verts++) = maxx;
|
||||
*(verts++) = maxy;
|
||||
|
||||
*(verts++) = minu;
|
||||
*(verts++) = minv;
|
||||
*(verts++) = maxu;
|
||||
*(verts++) = minv;
|
||||
*(verts++) = minu;
|
||||
*(verts++) = maxv;
|
||||
*(verts++) = maxu;
|
||||
*(verts++) = maxv;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
GLES_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
||||
const SDL_Rect * srcquad, const SDL_FRect * dstrect,
|
||||
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
|
||||
{
|
||||
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
|
||||
GLfloat minx, miny, maxx, maxy;
|
||||
GLfloat centerx, centery;
|
||||
GLfloat minu, maxu, minv, maxv;
|
||||
GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 19 * sizeof (GLfloat), 0, &cmd->data.draw.first);
|
||||
|
||||
if (!verts) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
centerx = center->x;
|
||||
centery = center->y;
|
||||
|
||||
if (flip & SDL_FLIP_HORIZONTAL) {
|
||||
minx = dstrect->w - centerx;
|
||||
maxx = -centerx;
|
||||
}
|
||||
else {
|
||||
minx = -centerx;
|
||||
maxx = dstrect->w - centerx;
|
||||
}
|
||||
|
||||
if (flip & SDL_FLIP_VERTICAL) {
|
||||
miny = dstrect->h - centery;
|
||||
maxy = -centery;
|
||||
}
|
||||
else {
|
||||
miny = -centery;
|
||||
maxy = dstrect->h - centery;
|
||||
}
|
||||
|
||||
minu = (GLfloat) srcquad->x / texture->w;
|
||||
minu *= texturedata->texw;
|
||||
maxu = (GLfloat) (srcquad->x + srcquad->w) / texture->w;
|
||||
maxu *= texturedata->texw;
|
||||
minv = (GLfloat) srcquad->y / texture->h;
|
||||
minv *= texturedata->texh;
|
||||
maxv = (GLfloat) (srcquad->y + srcquad->h) / texture->h;
|
||||
maxv *= texturedata->texh;
|
||||
|
||||
cmd->data.draw.count = 1;
|
||||
|
||||
*(verts++) = minx;
|
||||
*(verts++) = miny;
|
||||
*(verts++) = maxx;
|
||||
*(verts++) = miny;
|
||||
*(verts++) = minx;
|
||||
*(verts++) = maxy;
|
||||
*(verts++) = maxx;
|
||||
*(verts++) = maxy;
|
||||
|
||||
*(verts++) = minu;
|
||||
*(verts++) = minv;
|
||||
*(verts++) = maxu;
|
||||
*(verts++) = minv;
|
||||
*(verts++) = minu;
|
||||
*(verts++) = maxv;
|
||||
*(verts++) = maxu;
|
||||
*(verts++) = maxv;
|
||||
|
||||
*(verts++) = (GLfloat) dstrect->x + centerx;
|
||||
*(verts++) = (GLfloat) dstrect->y + centery;
|
||||
*(verts++) = (GLfloat) angle;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#if SDL_HAVE_RENDER_GEOMETRY
|
||||
static int
|
||||
GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
|
||||
|
@ -812,7 +689,6 @@ GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *
|
|||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void
|
||||
SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
|
||||
|
@ -1028,35 +904,13 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
|
|||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_COPY: {
|
||||
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||
SetCopyState(data, cmd);
|
||||
data->glVertexPointer(2, GL_FLOAT, 0, verts);
|
||||
data->glTexCoordPointer(2, GL_FLOAT, 0, verts + 8);
|
||||
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
case SDL_RENDERCMD_COPY: /* unused */
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_COPY_EX: {
|
||||
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||
const GLfloat translatex = verts[16];
|
||||
const GLfloat translatey = verts[17];
|
||||
const GLfloat angle = verts[18];
|
||||
SetCopyState(data, cmd);
|
||||
data->glVertexPointer(2, GL_FLOAT, 0, verts);
|
||||
data->glTexCoordPointer(2, GL_FLOAT, 0, verts + 8);
|
||||
|
||||
/* Translate to flip, rotate, translate to position */
|
||||
data->glPushMatrix();
|
||||
data->glTranslatef(translatex, translatey, 0.0f);
|
||||
data->glRotatef(angle, 0.0, 0.0, 1.0);
|
||||
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
data->glPopMatrix();
|
||||
case SDL_RENDERCMD_COPY_EX: /* unused */
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_GEOMETRY: {
|
||||
#if SDL_HAVE_RENDER_GEOMETRY
|
||||
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||
SDL_Texture *texture = cmd->data.draw.texture;
|
||||
const size_t count = cmd->data.draw.count;
|
||||
|
@ -1079,7 +933,6 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
|
|||
data->glDrawArrays(GL_TRIANGLES, 0, (GLsizei) count);
|
||||
|
||||
data->glDisableClientState(GL_COLOR_ARRAY);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1312,11 +1165,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
renderer->QueueDrawPoints = GLES_QueueDrawPoints;
|
||||
renderer->QueueDrawLines = GLES_QueueDrawLines;
|
||||
renderer->QueueFillRects = GLES_QueueFillRects;
|
||||
renderer->QueueCopy = GLES_QueueCopy;
|
||||
renderer->QueueCopyEx = GLES_QueueCopyEx;
|
||||
#if SDL_HAVE_RENDER_GEOMETRY
|
||||
renderer->QueueGeometry = GLES_QueueGeometry;
|
||||
#endif
|
||||
renderer->RunCommandQueue = GLES_RunCommandQueue;
|
||||
renderer->RenderReadPixels = GLES_RenderReadPixels;
|
||||
renderer->RenderPresent = GLES_RenderPresent;
|
||||
|
|
Loading…
Reference in New Issue