SDL_GL_SwapWindow() returns an error code
parent
abd051f89e
commit
88630b85f5
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@ -827,6 +827,8 @@ Programs which have access to shaders can implement more robust versions of thos
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Removed 'SDL_GL_CONTEXT_EGL' from OpenGL configuration attributes
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You can instead use 'SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);'
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'SDL_GL_SwapWindow()' returns an error code.
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SDL_VideoInit() and SDL_VideoQuit() have been removed. Instead you can call SDL_InitSubSytem() and SDL_QuitSubSytem() with SDL_INIT_VIDEO, which will properly refcount the subsystems. You can choose a specific audio driver using SDL_VIDEO_DRIVER hint.
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'SDL_WINDOW_SHOW' flag has been removed. It's activated by default, and can be unactivated by using SDL_WINDOW_HIDDEN
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@ -2013,9 +2013,12 @@ extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
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*
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* \param window the window to change
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*
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
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extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
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/**
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* Delete an OpenGL context.
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@ -230,7 +230,7 @@ SDL_DYNAPI_PROC(int,SDL_GL_MakeCurrent,(SDL_Window *a, SDL_GLContext b),(a,b),re
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SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_GL_SetAttribute,(SDL_GLattr a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GL_SetSwapInterval,(int a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GL_SwapWindow,(SDL_Window *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_GL_SwapWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GL_UnbindTexture,(SDL_Texture *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),)
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SDL_DYNAPI_PROC(SDL_GUID,SDL_GUIDFromString,(const char *a),(a),return)
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@ -21,7 +21,7 @@
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#include "SDL_internal.h"
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#if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED
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#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult and SDL_RecreateWindow */
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#include "../../video/SDL_sysvideo.h" /* For SDL_RecreateWindow */
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#include <SDL3/SDL_opengl.h>
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#include "../SDL_sysrender.h"
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#include "SDL_shaders_gl.h"
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@ -1480,7 +1480,7 @@ static int GL_RenderPresent(SDL_Renderer *renderer)
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{
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GL_ActivateRenderer(renderer);
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return SDL_GL_SwapWindowWithResult(renderer->window);
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return SDL_GL_SwapWindow(renderer->window);
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}
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static void GL_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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@ -22,7 +22,7 @@
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#if SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED
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#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult and SDL_RecreateWindow */
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#include "../../video/SDL_sysvideo.h" /* For SDL_RecreateWindow */
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#include <SDL3/SDL_opengles2.h>
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#include "../SDL_sysrender.h"
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#include "../../video/SDL_blit.h"
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@ -1956,7 +1956,7 @@ static int GLES2_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
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static int GLES2_RenderPresent(SDL_Renderer *renderer)
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{
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/* Tell the video driver to swap buffers */
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return SDL_GL_SwapWindowWithResult(renderer->window);
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return SDL_GL_SwapWindow(renderer->window);
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}
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static int GLES2_SetVSync(SDL_Renderer *renderer, const int vsync)
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@ -515,6 +515,4 @@ extern void SDL_ToggleDragAndDropSupport(void);
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extern int SDL_GetDisplayIndexForPoint(const SDL_Point *point);
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extern int SDL_GL_SwapWindowWithResult(SDL_Window *window);
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#endif /* SDL_sysvideo_h_ */
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@ -4066,7 +4066,7 @@ int SDL_GL_GetSwapInterval(void)
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}
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}
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int SDL_GL_SwapWindowWithResult(SDL_Window *window)
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int SDL_GL_SwapWindow(SDL_Window *window)
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{
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CHECK_WINDOW_MAGIC(window, -1);
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@ -4081,11 +4081,6 @@ int SDL_GL_SwapWindowWithResult(SDL_Window *window)
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return _this->GL_SwapWindow(_this, window);
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}
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void SDL_GL_SwapWindow(SDL_Window *window)
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{
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SDL_GL_SwapWindowWithResult(window);
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}
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void SDL_GL_DeleteContext(SDL_GLContext context)
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{
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if (_this == NULL || !context) {
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