Make sure we don't try to turn on relative mouse mode while clicking on the window title bar.
This fixes bug https://github.com/libsdl-org/SDL/issues/4469main
parent
7df6a9ea59
commit
88e4755c26
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@ -215,8 +215,8 @@ Cocoa_WarpMouseGlobal(int x, int y)
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SDL_Mouse *mouse = SDL_GetMouse();
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if (mouse->focus) {
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SDL_WindowData *data = (SDL_WindowData *) mouse->focus->driverdata;
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if ([data->listener isMoving]) {
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DLog("Postponing warp, window being moved.");
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if ([data->listener isMovingOrFocusClickPending]) {
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DLog("Postponing warp, window being moved or focused.");
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[data->listener setPendingMoveX:x Y:y];
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return 0;
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}
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@ -271,7 +271,7 @@ Cocoa_SetRelativeMouseMode(SDL_bool enabled)
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* if it is being moved right now.
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*/
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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if ([data->listener isMoving]) {
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if ([data->listener isMovingOrFocusClickPending]) {
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return 0;
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}
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@ -353,6 +353,34 @@ Cocoa_InitMouse(_THIS)
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return 0;
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}
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void
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Cocoa_HandleTitleButtonEvent(_THIS, NSEvent *event)
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{
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SDL_Window *window;
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NSWindow *nswindow = [event window];
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for (window = _this->windows; window; window = window->next) {
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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if (data && data->nswindow == nswindow) {
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switch ([event type]) {
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case NSEventTypeLeftMouseDown:
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case NSEventTypeRightMouseDown:
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case NSEventTypeOtherMouseDown:
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[data->listener setFocusClickPending:[event buttonNumber]];
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break;
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case NSEventTypeLeftMouseUp:
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case NSEventTypeRightMouseUp:
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case NSEventTypeOtherMouseUp:
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[data->listener clearFocusClickPending:[event buttonNumber]];
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break;
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default:
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break;
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}
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break;
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}
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}
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}
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void
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Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
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{
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@ -363,6 +391,21 @@ Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
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case NSEventTypeOtherMouseDragged:
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break;
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case NSEventTypeLeftMouseDown:
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case NSEventTypeLeftMouseUp:
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case NSEventTypeRightMouseDown:
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case NSEventTypeRightMouseUp:
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case NSEventTypeOtherMouseDown:
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case NSEventTypeOtherMouseUp:
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if ([event window]) {
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NSRect windowRect = [[[event window] contentView] frame];
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if (!NSMouseInRect([event locationInWindow], windowRect, NO)) {
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Cocoa_HandleTitleButtonEvent(_this, event);
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return;
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}
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}
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return;
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default:
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/* Ignore any other events. */
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return;
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@ -48,6 +48,7 @@ typedef enum
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BOOL inFullscreenTransition;
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PendingWindowOperation pendingWindowOperation;
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BOOL isMoving;
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int focusClickPending;
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int pendingWindowWarpX, pendingWindowWarpY;
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BOOL isDragAreaRunning;
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}
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@ -62,8 +63,12 @@ typedef enum
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-(void) close;
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-(BOOL) isMoving;
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-(BOOL) isMovingOrFocusClickPending;
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-(void) setFocusClickPending:(int) button;
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-(void) clearFocusClickPending:(int) button;
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-(void) setPendingMoveX:(int)x Y:(int)y;
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-(void) windowDidFinishMoving;
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-(void) onMovingOrFocusClickPendingStateCleared;
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/* Window delegate functionality */
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-(BOOL) windowShouldClose:(id) sender;
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@ -508,6 +508,26 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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return isMoving;
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}
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- (BOOL)isMovingOrFocusClickPending
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{
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return isMoving || (focusClickPending != 0);
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}
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-(void) setFocusClickPending:(int) button
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{
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focusClickPending |= (1 << button);
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}
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-(void) clearFocusClickPending:(int) button
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{
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if ((focusClickPending & (1 << button)) != 0) {
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focusClickPending &= ~(1 << button);
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if (focusClickPending == 0) {
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[self onMovingOrFocusClickPendingStateCleared];
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}
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}
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}
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-(void) setPendingMoveX:(int)x Y:(int)y
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{
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pendingWindowWarpX = x;
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@ -516,15 +536,36 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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- (void)windowDidFinishMoving
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{
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if ([self isMoving]) {
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if (isMoving) {
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isMoving = NO;
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[self onMovingOrFocusClickPendingStateCleared];
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}
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}
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- (void)onMovingOrFocusClickPendingStateCleared
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{
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if (![self isMovingOrFocusClickPending]) {
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SDL_Mouse *mouse = SDL_GetMouse();
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if (pendingWindowWarpX != INT_MAX && pendingWindowWarpY != INT_MAX) {
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mouse->WarpMouseGlobal(pendingWindowWarpX, pendingWindowWarpY);
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pendingWindowWarpX = pendingWindowWarpY = INT_MAX;
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}
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if (mouse->relative_mode && !mouse->relative_mode_warp && mouse->focus == _data->window) {
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/* Move the cursor to the nearest point in the window */
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{
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int x, y;
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CGPoint cgpoint;
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SDL_GetMouseState(&x, &y);
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cgpoint.x = _data->window->x + x;
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cgpoint.y = _data->window->y + y;
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Cocoa_HandleMouseWarp(cgpoint.x, cgpoint.y);
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DLog("Returning cursor to (%g, %g)", cgpoint.x, cgpoint.y);
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CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
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}
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mouse->SetRelativeMouseMode(SDL_TRUE);
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}
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}
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@ -641,7 +682,7 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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/* This needs to be done before restoring the relative mouse mode. */
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SDL_SetKeyboardFocus(window);
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if (mouse->relative_mode && !mouse->relative_mode_warp && ![self isMoving]) {
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if (mouse->relative_mode && !mouse->relative_mode_warp && ![self isMovingOrFocusClickPending]) {
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mouse->SetRelativeMouseMode(SDL_TRUE);
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}
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@ -1970,7 +2011,7 @@ Cocoa_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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/* Move the cursor to the nearest point in the window */
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if (grabbed && data && ![data->listener isMoving]) {
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if (grabbed && data && ![data->listener isMovingOrFocusClickPending]) {
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int x, y;
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CGPoint cgpoint;
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