Make sure we don't try to turn on relative mouse mode while clicking on the window title bar.

This fixes bug https://github.com/libsdl-org/SDL/issues/4469
main
Sam Lantinga 2021-07-27 12:43:00 -07:00
parent 7df6a9ea59
commit 88e4755c26
3 changed files with 95 additions and 6 deletions

View File

@ -215,8 +215,8 @@ Cocoa_WarpMouseGlobal(int x, int y)
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->focus) {
SDL_WindowData *data = (SDL_WindowData *) mouse->focus->driverdata;
if ([data->listener isMoving]) {
DLog("Postponing warp, window being moved.");
if ([data->listener isMovingOrFocusClickPending]) {
DLog("Postponing warp, window being moved or focused.");
[data->listener setPendingMoveX:x Y:y];
return 0;
}
@ -271,7 +271,7 @@ Cocoa_SetRelativeMouseMode(SDL_bool enabled)
* if it is being moved right now.
*/
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if ([data->listener isMoving]) {
if ([data->listener isMovingOrFocusClickPending]) {
return 0;
}
@ -353,6 +353,34 @@ Cocoa_InitMouse(_THIS)
return 0;
}
void
Cocoa_HandleTitleButtonEvent(_THIS, NSEvent *event)
{
SDL_Window *window;
NSWindow *nswindow = [event window];
for (window = _this->windows; window; window = window->next) {
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
if (data && data->nswindow == nswindow) {
switch ([event type]) {
case NSEventTypeLeftMouseDown:
case NSEventTypeRightMouseDown:
case NSEventTypeOtherMouseDown:
[data->listener setFocusClickPending:[event buttonNumber]];
break;
case NSEventTypeLeftMouseUp:
case NSEventTypeRightMouseUp:
case NSEventTypeOtherMouseUp:
[data->listener clearFocusClickPending:[event buttonNumber]];
break;
default:
break;
}
break;
}
}
}
void
Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
{
@ -363,6 +391,21 @@ Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
case NSEventTypeOtherMouseDragged:
break;
case NSEventTypeLeftMouseDown:
case NSEventTypeLeftMouseUp:
case NSEventTypeRightMouseDown:
case NSEventTypeRightMouseUp:
case NSEventTypeOtherMouseDown:
case NSEventTypeOtherMouseUp:
if ([event window]) {
NSRect windowRect = [[[event window] contentView] frame];
if (!NSMouseInRect([event locationInWindow], windowRect, NO)) {
Cocoa_HandleTitleButtonEvent(_this, event);
return;
}
}
return;
default:
/* Ignore any other events. */
return;

View File

@ -48,6 +48,7 @@ typedef enum
BOOL inFullscreenTransition;
PendingWindowOperation pendingWindowOperation;
BOOL isMoving;
int focusClickPending;
int pendingWindowWarpX, pendingWindowWarpY;
BOOL isDragAreaRunning;
}
@ -62,8 +63,12 @@ typedef enum
-(void) close;
-(BOOL) isMoving;
-(BOOL) isMovingOrFocusClickPending;
-(void) setFocusClickPending:(int) button;
-(void) clearFocusClickPending:(int) button;
-(void) setPendingMoveX:(int)x Y:(int)y;
-(void) windowDidFinishMoving;
-(void) onMovingOrFocusClickPendingStateCleared;
/* Window delegate functionality */
-(BOOL) windowShouldClose:(id) sender;

View File

@ -508,6 +508,26 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
return isMoving;
}
- (BOOL)isMovingOrFocusClickPending
{
return isMoving || (focusClickPending != 0);
}
-(void) setFocusClickPending:(int) button
{
focusClickPending |= (1 << button);
}
-(void) clearFocusClickPending:(int) button
{
if ((focusClickPending & (1 << button)) != 0) {
focusClickPending &= ~(1 << button);
if (focusClickPending == 0) {
[self onMovingOrFocusClickPendingStateCleared];
}
}
}
-(void) setPendingMoveX:(int)x Y:(int)y
{
pendingWindowWarpX = x;
@ -516,15 +536,36 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
- (void)windowDidFinishMoving
{
if ([self isMoving]) {
if (isMoving) {
isMoving = NO;
[self onMovingOrFocusClickPendingStateCleared];
}
}
- (void)onMovingOrFocusClickPendingStateCleared
{
if (![self isMovingOrFocusClickPending]) {
SDL_Mouse *mouse = SDL_GetMouse();
if (pendingWindowWarpX != INT_MAX && pendingWindowWarpY != INT_MAX) {
mouse->WarpMouseGlobal(pendingWindowWarpX, pendingWindowWarpY);
pendingWindowWarpX = pendingWindowWarpY = INT_MAX;
}
if (mouse->relative_mode && !mouse->relative_mode_warp && mouse->focus == _data->window) {
/* Move the cursor to the nearest point in the window */
{
int x, y;
CGPoint cgpoint;
SDL_GetMouseState(&x, &y);
cgpoint.x = _data->window->x + x;
cgpoint.y = _data->window->y + y;
Cocoa_HandleMouseWarp(cgpoint.x, cgpoint.y);
DLog("Returning cursor to (%g, %g)", cgpoint.x, cgpoint.y);
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
}
mouse->SetRelativeMouseMode(SDL_TRUE);
}
}
@ -641,7 +682,7 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
/* This needs to be done before restoring the relative mouse mode. */
SDL_SetKeyboardFocus(window);
if (mouse->relative_mode && !mouse->relative_mode_warp && ![self isMoving]) {
if (mouse->relative_mode && !mouse->relative_mode_warp && ![self isMovingOrFocusClickPending]) {
mouse->SetRelativeMouseMode(SDL_TRUE);
}
@ -1970,7 +2011,7 @@ Cocoa_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
/* Move the cursor to the nearest point in the window */
if (grabbed && data && ![data->listener isMoving]) {
if (grabbed && data && ![data->listener isMovingOrFocusClickPending]) {
int x, y;
CGPoint cgpoint;