Adds gl_profile_mask to test framework, uses it in testgles
parent
d0fddfab84
commit
89131435f8
|
@ -108,6 +108,7 @@ typedef struct
|
|||
int gl_major_version;
|
||||
int gl_minor_version;
|
||||
int gl_debug;
|
||||
int gl_profile_mask;
|
||||
} SDLTest_CommonState;
|
||||
|
||||
#include "begin_code.h"
|
||||
|
|
|
@ -695,6 +695,9 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
|
|||
if (state->gl_debug) {
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
|
||||
}
|
||||
if (state->gl_profile_mask) {
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, state->gl_profile_mask);
|
||||
}
|
||||
|
||||
if (state->verbose & VERBOSE_MODES) {
|
||||
SDL_Rect bounds;
|
||||
|
|
|
@ -161,6 +161,7 @@ main(int argc, char *argv[])
|
|||
state->gl_depth_size = depth;
|
||||
state->gl_major_version = 1;
|
||||
state->gl_minor_version = 1;
|
||||
state->gl_profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
|
||||
if (fsaa) {
|
||||
state->gl_multisamplebuffers=1;
|
||||
state->gl_multisamplesamples=fsaa;
|
||||
|
@ -179,8 +180,6 @@ main(int argc, char *argv[])
|
|||
}
|
||||
|
||||
/* Create OpenGL ES contexts */
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
|
||||
for (i = 0; i < state->num_windows; i++) {
|
||||
context[i] = SDL_GL_CreateContext(state->windows[i]);
|
||||
if (!context[i]) {
|
||||
|
|
Loading…
Reference in New Issue