First shot (not even compiled) at Windows hit-testing support.
parent
661548c8f3
commit
89ad793407
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@ -865,6 +865,21 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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return 0;
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}
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break;
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case WM_NCHITTEST:
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{
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SDL_Window *window = data->window;
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if (window->hit_test) {
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const SDL_Point point = { (int) LOWORD(lParam), (int) HIWORD(lParam) };
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const SDL_HitTestResult rc = window->hit_test(window, &point, window->hit_test_data);
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if (rc == SDL_HITTEST_DRAGGABLE) {
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return HTCAPTION;
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}
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// if we didn't return, this will call DefWindowProc below.
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}
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}
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break;
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}
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/* If there's a window proc, assume it's going to handle messages */
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@ -121,6 +121,7 @@ WIN_CreateDevice(int devindex)
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device->UpdateWindowFramebuffer = WIN_UpdateWindowFramebuffer;
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device->DestroyWindowFramebuffer = WIN_DestroyWindowFramebuffer;
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device->OnWindowEnter = WIN_OnWindowEnter;
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device->SetWindowHitTest = WIN_SetWindowHitTest;
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device->shape_driver.CreateShaper = Win32_CreateShaper;
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device->shape_driver.SetWindowShape = Win32_SetWindowShape;
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@ -782,6 +782,12 @@ WIN_UpdateClipCursor(SDL_Window *window)
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}
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}
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int
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WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled)
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{
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return 0; /* just succeed, the real work is done elsewhere. */
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}
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#endif /* SDL_VIDEO_DRIVER_WINDOWS */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -68,6 +68,7 @@ extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo *info);
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extern void WIN_OnWindowEnter(_THIS, SDL_Window * window);
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extern void WIN_UpdateClipCursor(SDL_Window *window);
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extern int WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
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#endif /* _SDL_windowswindow_h */
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