diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index 7d0099488..5ead38617 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -105,6 +105,96 @@ static const SDL_RenderDriver *render_drivers[] = { static char renderer_magic; static char texture_magic; +static SDL_INLINE void +DebugLogRenderCommands(const SDL_RenderCommand *cmd) +{ +#if 0 + unsigned int i = 1; + SDL_Log("Render commands to flush:"); + while (cmd) { + switch (cmd->command) { + case SDL_RENDERCMD_NO_OP: + SDL_Log(" %u. no-op", i++); + break; + + case SDL_RENDERCMD_SETVIEWPORT: + SDL_Log(" %u. set viewport (first=%u, rect={(%d, %d), %dx%d})", i++, + (unsigned int) cmd->data.viewport.first, + cmd->data.viewport.rect.x, cmd->data.viewport.rect.y, + cmd->data.viewport.rect.w, cmd->data.viewport.rect.h); + break; + + case SDL_RENDERCMD_SETCLIPRECT: + SDL_Log(" %u. set cliprect (enabled=%s, rect={(%d, %d), %dx%d})", i++, + cmd->data.cliprect.enabled ? "true" : "false", + cmd->data.cliprect.rect.x, cmd->data.cliprect.rect.y, + cmd->data.cliprect.rect.w, cmd->data.cliprect.rect.h); + break; + + case SDL_RENDERCMD_SETDRAWCOLOR: + SDL_Log(" %u. set draw color (first=%u, r=%d, g=%d, b=%d, a=%d)", i++, + (unsigned int) cmd->data.color.first, + (int) cmd->data.color.r, (int) cmd->data.color.g, + (int) cmd->data.color.b, (int) cmd->data.color.a); + break; + + case SDL_RENDERCMD_CLEAR: + SDL_Log(" %u. clear (first=%u, r=%d, g=%d, b=%d, a=%d)", i++, + (unsigned int) cmd->data.color.first, + (int) cmd->data.color.r, (int) cmd->data.color.g, + (int) cmd->data.color.b, (int) cmd->data.color.a); + break; + + case SDL_RENDERCMD_DRAW_POINTS: + SDL_Log(" %u. draw points (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d)", i++, + (unsigned int) cmd->data.draw.first, + (unsigned int) cmd->data.draw.count, + (int) cmd->data.draw.r, (int) cmd->data.draw.g, + (int) cmd->data.draw.b, (int) cmd->data.draw.a, + (int) cmd->data.draw.blend); + break; + + case SDL_RENDERCMD_DRAW_LINES: + SDL_Log(" %u. draw lines (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d)", i++, + (unsigned int) cmd->data.draw.first, + (unsigned int) cmd->data.draw.count, + (int) cmd->data.draw.r, (int) cmd->data.draw.g, + (int) cmd->data.draw.b, (int) cmd->data.draw.a, + (int) cmd->data.draw.blend); + break; + + case SDL_RENDERCMD_FILL_RECTS: + SDL_Log(" %u. fill rects (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d)", i++, + (unsigned int) cmd->data.draw.first, + (unsigned int) cmd->data.draw.count, + (int) cmd->data.draw.r, (int) cmd->data.draw.g, + (int) cmd->data.draw.b, (int) cmd->data.draw.a, + (int) cmd->data.draw.blend); + break; + + case SDL_RENDERCMD_COPY: + SDL_Log(" %u. copy (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, tex=%p)", i++, + (unsigned int) cmd->data.draw.first, + (unsigned int) cmd->data.draw.count, + (int) cmd->data.draw.r, (int) cmd->data.draw.g, + (int) cmd->data.draw.b, (int) cmd->data.draw.a, + (int) cmd->data.draw.blend, cmd->data.draw.texture); + break; + + + case SDL_RENDERCMD_COPY_EX: + SDL_Log(" %u. copyex (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, tex=%p)", i++, + (unsigned int) cmd->data.draw.first, + (unsigned int) cmd->data.draw.count, + (int) cmd->data.draw.r, (int) cmd->data.draw.g, + (int) cmd->data.draw.b, (int) cmd->data.draw.a, + (int) cmd->data.draw.blend, cmd->data.draw.texture); + break; + } + cmd = cmd->next; + } +#endif +} static int FlushRenderCommands(SDL_Renderer *renderer) @@ -120,6 +210,8 @@ FlushRenderCommands(SDL_Renderer *renderer) return 0; } + DebugLogRenderCommands(renderer->render_commands); + retval = renderer->RunCommandQueue(renderer, renderer->render_commands, renderer->vertex_data, renderer->vertex_data_used); while (gap) {