Fixed some compiler warnings
parent
45f1437549
commit
8c3196da60
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@ -103,22 +103,22 @@ typedef struct
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typedef struct
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{
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Uint8 ucEnableBits1;
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Uint8 ucEnableBits2;
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Uint8 ucRumbleRight;
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Uint8 ucRumbleLeft;
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Uint8 rgucUnknown1[6];
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Uint8 rgucRightTriggerEffect[11];
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Uint8 rgucLeftTriggerEffect[11];
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Uint8 rgucUnknown2[6];
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Uint8 ucLedFlags;
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Uint8 rgucUnknown3[2];
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Uint8 ucLedAnim;
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Uint8 ucLedBrightness;
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Uint8 ucPadLights;
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Uint8 ucLedRed;
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Uint8 ucLedGreen;
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Uint8 ucLedBlue;
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Uint8 ucEnableBits1; /* 0 */
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Uint8 ucEnableBits2; /* 1 */
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Uint8 ucRumbleRight; /* 2 */
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Uint8 ucRumbleLeft; /* 3 */
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Uint8 rgucUnknown1[6]; /* 4 */
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Uint8 rgucRightTriggerEffect[11]; /* 10 */
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Uint8 rgucLeftTriggerEffect[11]; /* 21 */
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Uint8 rgucUnknown2[6]; /* 32 */
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Uint8 ucLedFlags; /* 38 */
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Uint8 rgucUnknown3[2]; /* 39 */
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Uint8 ucLedAnim; /* 41 */
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Uint8 ucLedBrightness; /* 42 */
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Uint8 ucPadLights; /* 43 */
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Uint8 ucLedRed; /* 44 */
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Uint8 ucLedGreen; /* 45 */
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Uint8 ucLedBlue; /* 46 */
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} DS5EffectsState_t;
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typedef struct {
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@ -132,8 +132,8 @@ typedef struct {
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SDL_bool hardware_calibration;
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IMUCalibrationData calibration[6];
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int player_index;
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Uint16 rumble_left;
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Uint16 rumble_right;
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Uint8 rumble_left;
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Uint8 rumble_right;
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SDL_bool color_set;
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Uint8 led_red;
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Uint8 led_green;
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@ -315,7 +315,7 @@ HIDAPI_DriverPS5_ApplyCalibrationData(SDL_DriverPS5_Context *ctx, int index, Sin
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/* Convert the raw data to the units expected by SDL */
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if (index < 3) {
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result = (result / GYRO_RES_PER_DEGREE) * M_PI / 180.0f;
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result = (result / GYRO_RES_PER_DEGREE) * (float)M_PI / 180.0f;
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} else {
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result = (result / ACCEL_RES_PER_G) * SDL_STANDARD_GRAVITY;
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}
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