WinRT: made d3d11-spawned error messages trickle down

Some error messages had the potential to be overwritten/obscured.
main
David Ludwig 2013-12-25 12:47:39 -05:00
parent 5fba7db23c
commit 8c8feb83e0
1 changed files with 4 additions and 4 deletions

View File

@ -911,7 +911,7 @@ D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer)
data->d3dContext->Flush();
result = D3D11_CreateWindowSizeDependentResources(renderer);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
/* D3D11_CreateWindowSizeDependentResources will set the SDL error */
return result;
}
}
@ -932,13 +932,13 @@ D3D11_HandleDeviceLost(SDL_Renderer * renderer)
result = D3D11_CreateDeviceResources(renderer);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
/* D3D11_CreateDeviceResources will set the SDL error */
return result;
}
result = D3D11_UpdateForWindowSizeChange(renderer);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
/* D3D11_UpdateForWindowSizeChange will set the SDL error */
return result;
}
@ -1946,7 +1946,7 @@ D3D11_RenderPresent(SDL_Renderer * renderer)
{
hr = D3D11_HandleDeviceLost(renderer);
if (FAILED(hr)) {
WIN_SetErrorFromHRESULT(__FUNCTION__, hr);
/* D3D11_HandleDeviceLost will set the SDL error */
}
}
else