WinRT: made d3d11-spawned error messages trickle down
Some error messages had the potential to be overwritten/obscured.main
parent
5fba7db23c
commit
8c8feb83e0
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@ -911,7 +911,7 @@ D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer)
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data->d3dContext->Flush();
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result = D3D11_CreateWindowSizeDependentResources(renderer);
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if (FAILED(result)) {
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WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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/* D3D11_CreateWindowSizeDependentResources will set the SDL error */
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return result;
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}
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}
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@ -932,13 +932,13 @@ D3D11_HandleDeviceLost(SDL_Renderer * renderer)
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result = D3D11_CreateDeviceResources(renderer);
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if (FAILED(result)) {
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WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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/* D3D11_CreateDeviceResources will set the SDL error */
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return result;
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}
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result = D3D11_UpdateForWindowSizeChange(renderer);
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if (FAILED(result)) {
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WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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/* D3D11_UpdateForWindowSizeChange will set the SDL error */
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return result;
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}
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@ -1946,7 +1946,7 @@ D3D11_RenderPresent(SDL_Renderer * renderer)
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{
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hr = D3D11_HandleDeviceLost(renderer);
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if (FAILED(hr)) {
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WIN_SetErrorFromHRESULT(__FUNCTION__, hr);
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/* D3D11_HandleDeviceLost will set the SDL error */
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}
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}
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else
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