Allow switching licensed Nintendo Switch Pro controllers into gyro input mode

main
Sam Lantinga 2023-06-13 22:40:51 -07:00
parent cdfc0c5a33
commit 8c95bd814b
1 changed files with 34 additions and 22 deletions

View File

@ -717,13 +717,35 @@ static void SDLCALL SDL_PlayerLEDHintChanged(void *userdata, const char *name, c
}
}
static Uint8 GetDefaultInputMode(SDL_DriverSwitch_Context *ctx)
{
Uint8 input_mode;
/* Determine the desired input mode */
if (ctx->device->is_bluetooth) {
input_mode = k_eSwitchInputReportIDs_SimpleControllerState;
} else {
input_mode = k_eSwitchInputReportIDs_FullControllerState;
}
/* The official Nintendo Switch Pro Controller supports FullControllerState over Bluetooth
* just fine. We really should use that, or else the epowerlevel code in HandleFullControllerState
* is completely pointless. We need full state if we want battery level and we only care about
* battery level over Bluetooth anyway.
*/
if (ctx->device->vendor_id == USB_VENDOR_NINTENDO) {
input_mode = k_eSwitchInputReportIDs_FullControllerState;
}
return input_mode;
}
static SDL_bool SetIMUEnabled(SDL_DriverSwitch_Context *ctx, SDL_bool enabled)
{
Uint8 imu_data = enabled ? 1 : 0;
return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_EnableIMU, &imu_data, sizeof(imu_data), NULL);
}
static SDL_bool LoadStickCalibration(SDL_DriverSwitch_Context *ctx, Uint8 input_mode)
static SDL_bool LoadStickCalibration(SDL_DriverSwitch_Context *ctx)
{
Uint8 *pLeftStickCal;
Uint8 *pRightStickCal;
@ -1296,7 +1318,6 @@ static void HIDAPI_DriverSwitch_SetDevicePlayerIndex(SDL_HIDAPI_Device *device,
static SDL_bool HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
Uint8 input_mode;
SDL_AssertJoysticksLocked();
@ -1316,24 +1337,7 @@ static SDL_bool HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_
}
}
/* Determine the desired input mode (needed before loading stick calibration) */
if (device->is_bluetooth) {
input_mode = k_eSwitchInputReportIDs_SimpleControllerState;
} else {
input_mode = k_eSwitchInputReportIDs_FullControllerState;
}
/* The official Nintendo Switch Pro Controller supports FullControllerState over bluetooth
* just fine. We really should use that, or else the epowerlevel code in
* HandleFullControllerState is completely pointless. We need full state if we want battery
* level and we only care about battery level over bluetooth anyway.
*/
if (device->vendor_id == USB_VENDOR_NINTENDO) {
input_mode = k_eSwitchInputReportIDs_FullControllerState;
}
if (input_mode == k_eSwitchInputReportIDs_FullControllerState &&
ctx->m_eControllerType != k_eSwitchDeviceInfoControllerType_NESLeft &&
if (ctx->m_eControllerType != k_eSwitchDeviceInfoControllerType_NESLeft &&
ctx->m_eControllerType != k_eSwitchDeviceInfoControllerType_NESRight &&
ctx->m_eControllerType != k_eSwitchDeviceInfoControllerType_SNES &&
ctx->m_eControllerType != k_eSwitchDeviceInfoControllerType_N64 &&
@ -1356,7 +1360,7 @@ static SDL_bool HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_
}
}
if (!LoadStickCalibration(ctx, input_mode)) {
if (!LoadStickCalibration(ctx)) {
SDL_SetError("Couldn't load stick calibration");
return SDL_FALSE;
}
@ -1372,7 +1376,7 @@ static SDL_bool HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_
}
/* Set desired input mode */
if (!SetInputMode(ctx, input_mode)) {
if (!SetInputMode(ctx, GetDefaultInputMode(ctx))) {
SDL_SetError("Couldn't set input mode");
return SDL_FALSE;
}
@ -1604,6 +1608,14 @@ static int HIDAPI_DriverSwitch_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL
static int HIDAPI_DriverSwitch_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
{
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
Uint8 input_mode;
if (enabled) {
input_mode = k_eSwitchInputReportIDs_FullControllerState;
} else {
input_mode = GetDefaultInputMode(ctx);
}
SetInputMode(ctx, input_mode);
SetIMUEnabled(ctx, enabled);
ctx->m_bReportSensors = enabled;