Emscripten: Use set_canvas_element_size
This will be needed for supporting multiple canvases and set_canvas_size is deprecated anyway.
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ed66a430c9
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8dab9c956f
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@ -604,7 +604,7 @@ Emscripten_HandleResize(int eventType, const EmscriptenUiEvent *uiEvent, void *u
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emscripten_get_element_css_size(NULL, &w, &h);
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}
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emscripten_set_canvas_size(w * window_data->pixel_ratio, h * window_data->pixel_ratio);
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emscripten_set_canvas_element_size(NULL, w * window_data->pixel_ratio, h * window_data->pixel_ratio);
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/* set_canvas_size unsets this */
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if (!window_data->external_size && window_data->pixel_ratio != 1.0f) {
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@ -207,7 +207,7 @@ Emscripten_CreateWindow(_THIS, SDL_Window * window)
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scaled_h = SDL_floor(window->h * wdata->pixel_ratio);
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/* set a fake size to check if there is any CSS sizing the canvas */
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emscripten_set_canvas_size(1, 1);
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emscripten_set_canvas_element_size(NULL, 1, 1);
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emscripten_get_element_css_size(NULL, &css_w, &css_h);
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wdata->external_size = SDL_floor(css_w) != 1 || SDL_floor(css_h) != 1;
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@ -220,7 +220,7 @@ Emscripten_CreateWindow(_THIS, SDL_Window * window)
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, css_w, css_h);
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}
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emscripten_set_canvas_size(scaled_w, scaled_h);
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emscripten_set_canvas_element_size(NULL, scaled_w, scaled_h);
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/* if the size is not being controlled by css, we need to scale down for hidpi */
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if (!wdata->external_size) {
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@ -270,7 +270,7 @@ static void Emscripten_SetWindowSize(_THIS, SDL_Window * window)
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if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
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data->pixel_ratio = emscripten_get_device_pixel_ratio();
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}
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emscripten_set_canvas_size(window->w * data->pixel_ratio, window->h * data->pixel_ratio);
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emscripten_set_canvas_element_size(NULL, window->w * data->pixel_ratio, window->h * data->pixel_ratio);
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/*scale canvas down*/
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if (!data->external_size && data->pixel_ratio != 1.0f) {
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