sdl:
xaudio2 is not linked against sdl but the sdk already handles dynamically loading (XAudio2Create is inlined and just loads a com object). Updated SDL_xaudio2.c
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7b680a2ab7
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8ddcc63ac7
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@ -66,14 +66,11 @@
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in the Windows SDK, v.10.0.10240.0 (Win 10's initial SDK)
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in the Windows SDK, v.10.0.10240.0 (Win 10's initial SDK)
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*/
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*/
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#else
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#else
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/* XAudio2 exists as of the March 2008 DirectX SDK
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/* XAudio2 exists in the last DirectX SDK as well as the latest Windows SDK.
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The XAudio2 implementation available in the Windows 8 SDK targets Windows 8 and newer.
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To enable XAudio2 support, you will need to add the location of your DirectX SDK headers to
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If you want to build SDL with XAudio2 support you should install the DirectX SDK.
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the SDL projects additional include directories and then set SDL_XAUDIO2_HAS_SDK=1 as a
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preprocessor define
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*/
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*/
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/* Disable compiling in the XAudio2 support pending fixes to dynamically load the XAudio2
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entry points so we can be robust to user configuration. Also needs to be fixed to build
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with the Windows 10 SDK.
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*/
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#if 0 /* See comment above */
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#if 0 /* See comment above */
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#include <dxsdkver.h>
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#include <dxsdkver.h>
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#if (!defined(_DXSDK_BUILD_MAJOR) || (_DXSDK_BUILD_MAJOR < 1284))
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#if (!defined(_DXSDK_BUILD_MAJOR) || (_DXSDK_BUILD_MAJOR < 1284))
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