android: Fix softkeyboard issue in SDL on Android.
parent
9bbf92e3da
commit
8e37bed3b6
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@ -1248,6 +1248,9 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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if ((event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) {
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if (event.getAction() == KeyEvent.ACTION_DOWN) {
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//Log.v("SDL", "key down: " + keyCode);
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if (SDLActivity.isTextInputEvent(event)) {
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SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
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}
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SDLActivity.onNativeKeyDown(keyCode);
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return true;
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}
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@ -1435,6 +1438,7 @@ class DummyEdit extends View implements View.OnKeyListener {
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if (event.getAction() == KeyEvent.ACTION_DOWN) {
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if (SDLActivity.isTextInputEvent(event)) {
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ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
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return true;
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}
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SDLActivity.onNativeKeyDown(keyCode);
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return true;
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@ -1484,26 +1488,23 @@ class SDLInputConnection extends BaseInputConnection {
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@Override
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public boolean sendKeyEvent(KeyEvent event) {
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/*
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* This handles the keycodes from soft keyboard (and IME-translated input from hardkeyboard)
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* This used to handle the keycodes from soft keyboard (and IME-translated input from hardkeyboard)
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* However, as of Ice Cream Sandwich and later, almost all soft keyboard doesn't generate key presses
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* and so we need to generate them ourselves in commitText. To avoid duplicates on the handful of keys
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* that still do, we empty this out.
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*/
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int keyCode = event.getKeyCode();
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if (event.getAction() == KeyEvent.ACTION_DOWN) {
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if (SDLActivity.isTextInputEvent(event)) {
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commitText(String.valueOf((char) event.getUnicodeChar()), 1);
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}
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SDLActivity.onNativeKeyDown(keyCode);
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return true;
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} else if (event.getAction() == KeyEvent.ACTION_UP) {
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SDLActivity.onNativeKeyUp(keyCode);
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return true;
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}
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return super.sendKeyEvent(event);
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}
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@Override
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public boolean commitText(CharSequence text, int newCursorPosition) {
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nativeCommitText(text.toString(), newCursorPosition);
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for (int i = 0; i < text.length(); i++) {
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char c = text.charAt(i);
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nativeGenerateScancodeForUnichar(c);
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}
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SDLInputConnection.nativeCommitText(text.toString(), newCursorPosition);
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return super.commitText(text, newCursorPosition);
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}
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@ -1516,7 +1517,9 @@ class SDLInputConnection extends BaseInputConnection {
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return super.setComposingText(text, newCursorPosition);
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}
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public native void nativeCommitText(String text, int newCursorPosition);
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public static native void nativeCommitText(String text, int newCursorPosition);
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public native void nativeGenerateScancodeForUnichar(char c);
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public native void nativeSetComposingText(String text, int newCursorPosition);
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@ -31,6 +31,8 @@
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#include "SDL_android.h"
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#include <EGL/egl.h>
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#include "keyinfotable.h"
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#include "../../events/SDL_events_c.h"
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#include "../../video/android/SDL_androidkeyboard.h"
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#include "../../video/android/SDL_androidmouse.h"
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@ -749,6 +751,36 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE_INPUT_CONNECTION(nativeCommitText)(
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(*env)->ReleaseStringUTFChars(env, text, utftext);
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}
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JNIEXPORT void JNICALL SDL_JAVA_INTERFACE_INPUT_CONNECTION(nativeGenerateScancodeForUnichar)(
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JNIEnv* env, jclass cls,
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jchar chUnicode)
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{
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SDL_Scancode code = SDL_SCANCODE_UNKNOWN;
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uint16_t mod = 0;
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// We do not care about bigger than 127.
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if (chUnicode < 127) {
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AndroidKeyInfo info = unicharToAndroidKeyInfoTable[chUnicode];
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code = info.code;
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mod = info.mod;
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}
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if (mod & KMOD_SHIFT) {
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/* If character uses shift, press shift down */
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
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}
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/* send a keydown and keyup even for the character */
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SDL_SendKeyboardKey(SDL_PRESSED, code);
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SDL_SendKeyboardKey(SDL_RELEASED, code);
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if (mod & KMOD_SHIFT) {
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/* If character uses shift, press shift back up */
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
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}
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}
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JNIEXPORT void JNICALL SDL_JAVA_INTERFACE_INPUT_CONNECTION(nativeSetComposingText)(
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JNIEnv* env, jclass cls,
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jstring text, jint newCursorPosition)
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