video: Destroy the associated renderer when a window is destroyed
This was previous behavior that used window userdata and was lost during the move to properties. Renderer objects need to be cleaned up when their associated windows are destroyed, or they can be leaked and backend refcounts won't be properly updated, leading to them not being properly shut down when SDL_Quit() is called.main
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@ -3635,6 +3635,11 @@ void SDL_DestroyWindow(SDL_Window *window)
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SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_DESTROYED, 0, 0);
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SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_DESTROYED, 0, 0);
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SDL_Renderer *renderer = SDL_GetRenderer(window);
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if (renderer) {
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SDL_DestroyRenderer(renderer);
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}
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SDL_DestroyProperties(window->props);
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SDL_DestroyProperties(window->props);
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/* If this is a child window, unlink it from its siblings */
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/* If this is a child window, unlink it from its siblings */
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