video: Destroy the associated renderer when a window is destroyed

This was previous behavior that used window userdata and was lost during the move to properties.  Renderer objects need to be cleaned up when their associated windows are destroyed, or they can be leaked and backend refcounts won't be properly updated, leading to them not being properly shut down when SDL_Quit() is called.
main
Frank Praznik 2024-03-26 14:43:33 -04:00 committed by Sam Lantinga
parent f0cd3ed330
commit 8f14fa1113
1 changed files with 5 additions and 0 deletions

View File

@ -3635,6 +3635,11 @@ void SDL_DestroyWindow(SDL_Window *window)
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_DESTROYED, 0, 0); SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_DESTROYED, 0, 0);
SDL_Renderer *renderer = SDL_GetRenderer(window);
if (renderer) {
SDL_DestroyRenderer(renderer);
}
SDL_DestroyProperties(window->props); SDL_DestroyProperties(window->props);
/* If this is a child window, unlink it from its siblings */ /* If this is a child window, unlink it from its siblings */