Added shared code between testgamepad and gamepadmap

The goal is to eventually create a single program that can do mapping and testing of game controllers.
main
Sam Lantinga 2023-07-09 19:22:29 -07:00
parent 550c84b4df
commit 8f5ec2f596
17 changed files with 56303 additions and 883 deletions

View File

@ -1,438 +1,333 @@
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<ClCompile Include="..\..\..\test\gamepadutils.c" />
<ClCompile Include="..\..\..\test\testutils.c" /> <ClCompile Include="..\..\..\test\testutils.c" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@ -196,80 +196,7 @@
</ProjectReference> </ProjectReference>
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<ItemGroup> <ItemGroup>
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</ItemGroup> </ItemGroup>

View File

@ -209,7 +209,7 @@ if(SDL3_TESTS_SUBPROJECT)
endif() endif()
add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c) add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
add_sdl_test_executable(testgamepad NEEDS_RESOURCES TESTUTILS SOURCES testgamepad.c) add_sdl_test_executable(testgamepad TESTUTILS SOURCES testgamepad.c gamepadutils.c)
add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c) add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
add_sdl_test_executable(testgl SOURCES testgl.c) add_sdl_test_executable(testgl SOURCES testgl.c)
add_sdl_test_executable(testgles SOURCES testgles.c) add_sdl_test_executable(testgles SOURCES testgles.c)
@ -258,7 +258,7 @@ add_sdl_test_executable(testdisplayinfo SOURCES testdisplayinfo.c)
add_sdl_test_executable(testqsort NONINTERACTIVE SOURCES testqsort.c) add_sdl_test_executable(testqsort NONINTERACTIVE SOURCES testqsort.c)
add_sdl_test_executable(testbounds NONINTERACTIVE SOURCES testbounds.c) add_sdl_test_executable(testbounds NONINTERACTIVE SOURCES testbounds.c)
add_sdl_test_executable(testcustomcursor SOURCES testcustomcursor.c) add_sdl_test_executable(testcustomcursor SOURCES testcustomcursor.c)
add_sdl_test_executable(gamepadmap NEEDS_RESOURCES TESTUTILS SOURCES gamepadmap.c) add_sdl_test_executable(gamepadmap TESTUTILS SOURCES gamepadmap.c gamepadutils.c)
add_sdl_test_executable(testvulkan NO_C90 SOURCES testvulkan.c) add_sdl_test_executable(testvulkan NO_C90 SOURCES testvulkan.c)
add_sdl_test_executable(testoffscreen SOURCES testoffscreen.c) add_sdl_test_executable(testoffscreen SOURCES testoffscreen.c)
add_sdl_test_executable(testpopup SOURCES testpopup.c) add_sdl_test_executable(testpopup SOURCES testpopup.c)

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848
test/gamepad_axis.h Normal file
View File

@ -0,0 +1,848 @@
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0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xfe, 0xff,
0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xfe, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x24, 0xff,
0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xff, 0xff, 0xff, 0x00, 0x00,
0x00, 0x00, 0x26, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xff,
0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xfe, 0xff,
0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0x26, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x01, 0xff,
0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff, 0xff, 0x00, 0x00,
0x00, 0x00, 0x30, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x30, 0xff, 0xff, 0xff, 0x00, 0x00,
0x00, 0x00, 0x02, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x87, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfd, 0xff,
0xff, 0xff, 0xfd, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x87, 0xff,
0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff, 0xff, 0x00, 0x00,
0x00, 0x00, 0xd5, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xd5, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff,
0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xd0, 0xff, 0xff, 0xff, 0xd0, 0xff, 0xff, 0xff, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
unsigned int gamepad_axis_bmp_len = 10138;

40590
test/gamepad_back.h Normal file

File diff suppressed because it is too large Load Diff

316
test/gamepad_button.h Normal file
View File

@ -0,0 +1,316 @@
unsigned char gamepad_button_bmp[] = {
0x42, 0x4d, 0xa2, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7a, 0x04,
0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x00, 0x32, 0x00,
0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x0a,
0x00, 0x00, 0x13, 0x0b, 0x00, 0x00, 0x13, 0x0b, 0x00, 0x00, 0x00, 0x01,
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x42, 0x47, 0x52, 0x73, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
0x02, 0x00, 0x03, 0x03, 0x03, 0x00, 0x04, 0x04, 0x04, 0x00, 0x05, 0x05,
0x05, 0x00, 0x06, 0x06, 0x06, 0x00, 0x07, 0x07, 0x07, 0x00, 0x08, 0x08,
0x08, 0x00, 0x09, 0x09, 0x09, 0x00, 0x0a, 0x0a, 0x0a, 0x00, 0x0b, 0x0b,
0x0b, 0x00, 0x0c, 0x0c, 0x0c, 0x00, 0x0d, 0x0d, 0x0d, 0x00, 0x0e, 0x0e,
0x0e, 0x00, 0x0f, 0x0f, 0x0f, 0x00, 0x10, 0x10, 0x10, 0x00, 0x11, 0x11,
0x11, 0x00, 0x12, 0x12, 0x12, 0x00, 0x13, 0x13, 0x13, 0x00, 0x14, 0x14,
0x14, 0x00, 0x15, 0x15, 0x15, 0x00, 0x16, 0x16, 0x16, 0x00, 0x17, 0x17,
0x17, 0x00, 0x18, 0x18, 0x18, 0x00, 0x19, 0x19, 0x19, 0x00, 0x1a, 0x1a,
0x1a, 0x00, 0x1b, 0x1b, 0x1b, 0x00, 0x1c, 0x1c, 0x1c, 0x00, 0x1d, 0x1d,
0x1d, 0x00, 0x1e, 0x1e, 0x1e, 0x00, 0x1f, 0x1f, 0x1f, 0x00, 0x20, 0x20,
0x20, 0x00, 0x21, 0x21, 0x21, 0x00, 0x22, 0x22, 0x22, 0x00, 0x23, 0x23,
0x23, 0x00, 0x24, 0x24, 0x24, 0x00, 0x25, 0x25, 0x25, 0x00, 0x26, 0x26,
0x26, 0x00, 0x27, 0x27, 0x27, 0x00, 0x28, 0x28, 0x28, 0x00, 0x29, 0x29,
0x29, 0x00, 0x2a, 0x2a, 0x2a, 0x00, 0x2b, 0x2b, 0x2b, 0x00, 0x2c, 0x2c,
0x2c, 0x00, 0x2d, 0x2d, 0x2d, 0x00, 0x2e, 0x2e, 0x2e, 0x00, 0x2f, 0x2f,
0x2f, 0x00, 0x30, 0x30, 0x30, 0x00, 0x31, 0x31, 0x31, 0x00, 0x32, 0x32,
0x32, 0x00, 0x33, 0x33, 0x33, 0x00, 0x34, 0x34, 0x34, 0x00, 0x35, 0x35,
0x35, 0x00, 0x36, 0x36, 0x36, 0x00, 0x37, 0x37, 0x37, 0x00, 0x38, 0x38,
0x38, 0x00, 0x39, 0x39, 0x39, 0x00, 0x3a, 0x3a, 0x3a, 0x00, 0x3b, 0x3b,
0x3b, 0x00, 0x3c, 0x3c, 0x3c, 0x00, 0x3d, 0x3d, 0x3d, 0x00, 0x3e, 0x3e,
0x3e, 0x00, 0x3f, 0x3f, 0x3f, 0x00, 0x40, 0x40, 0x40, 0x00, 0x41, 0x41,
0x41, 0x00, 0x42, 0x42, 0x42, 0x00, 0x43, 0x43, 0x43, 0x00, 0x44, 0x44,
0x44, 0x00, 0x45, 0x45, 0x45, 0x00, 0x46, 0x46, 0x46, 0x00, 0x47, 0x47,
0x47, 0x00, 0x48, 0x48, 0x48, 0x00, 0x49, 0x49, 0x49, 0x00, 0x4a, 0x4a,
0x4a, 0x00, 0x4b, 0x4b, 0x4b, 0x00, 0x4c, 0x4c, 0x4c, 0x00, 0x4d, 0x4d,
0x4d, 0x00, 0x4e, 0x4e, 0x4e, 0x00, 0x4f, 0x4f, 0x4f, 0x00, 0x50, 0x50,
0x50, 0x00, 0x51, 0x51, 0x51, 0x00, 0x52, 0x52, 0x52, 0x00, 0x53, 0x53,
0x53, 0x00, 0x54, 0x54, 0x54, 0x00, 0x55, 0x55, 0x55, 0x00, 0x56, 0x56,
0x56, 0x00, 0x57, 0x57, 0x57, 0x00, 0x58, 0x58, 0x58, 0x00, 0x59, 0x59,
0x59, 0x00, 0x5a, 0x5a, 0x5a, 0x00, 0x5b, 0x5b, 0x5b, 0x00, 0x5c, 0x5c,
0x5c, 0x00, 0x5d, 0x5d, 0x5d, 0x00, 0x5e, 0x5e, 0x5e, 0x00, 0x5f, 0x5f,
0x5f, 0x00, 0x60, 0x60, 0x60, 0x00, 0x61, 0x61, 0x61, 0x00, 0x62, 0x62,
0x62, 0x00, 0x63, 0x63, 0x63, 0x00, 0x64, 0x64, 0x64, 0x00, 0x65, 0x65,
0x65, 0x00, 0x66, 0x66, 0x66, 0x00, 0x67, 0x67, 0x67, 0x00, 0x68, 0x68,
0x68, 0x00, 0x69, 0x69, 0x69, 0x00, 0x6a, 0x6a, 0x6a, 0x00, 0x6b, 0x6b,
0x6b, 0x00, 0x6c, 0x6c, 0x6c, 0x00, 0x6d, 0x6d, 0x6d, 0x00, 0x6e, 0x6e,
0x6e, 0x00, 0x6f, 0x6f, 0x6f, 0x00, 0x70, 0x70, 0x70, 0x00, 0x71, 0x71,
0x71, 0x00, 0x72, 0x72, 0x72, 0x00, 0x73, 0x73, 0x73, 0x00, 0x74, 0x74,
0x74, 0x00, 0x75, 0x75, 0x75, 0x00, 0x76, 0x76, 0x76, 0x00, 0x77, 0x77,
0x77, 0x00, 0x78, 0x78, 0x78, 0x00, 0x79, 0x79, 0x79, 0x00, 0x7a, 0x7a,
0x7a, 0x00, 0x7b, 0x7b, 0x7b, 0x00, 0x7c, 0x7c, 0x7c, 0x00, 0x7d, 0x7d,
0x7d, 0x00, 0x7e, 0x7e, 0x7e, 0x00, 0x7f, 0x7f, 0x7f, 0x00, 0x80, 0x80,
0x80, 0x00, 0x81, 0x81, 0x81, 0x00, 0x82, 0x82, 0x82, 0x00, 0x83, 0x83,
0x83, 0x00, 0x84, 0x84, 0x84, 0x00, 0x85, 0x85, 0x85, 0x00, 0x86, 0x86,
0x86, 0x00, 0x87, 0x87, 0x87, 0x00, 0x88, 0x88, 0x88, 0x00, 0x89, 0x89,
0x89, 0x00, 0x8a, 0x8a, 0x8a, 0x00, 0x8b, 0x8b, 0x8b, 0x00, 0x8c, 0x8c,
0x8c, 0x00, 0x8d, 0x8d, 0x8d, 0x00, 0x8e, 0x8e, 0x8e, 0x00, 0x8f, 0x8f,
0x8f, 0x00, 0x90, 0x90, 0x90, 0x00, 0x91, 0x91, 0x91, 0x00, 0x92, 0x92,
0x92, 0x00, 0x93, 0x93, 0x93, 0x00, 0x94, 0x94, 0x94, 0x00, 0x95, 0x95,
0x95, 0x00, 0x96, 0x96, 0x96, 0x00, 0x97, 0x97, 0x97, 0x00, 0x98, 0x98,
0x98, 0x00, 0x99, 0x99, 0x99, 0x00, 0x9a, 0x9a, 0x9a, 0x00, 0x9b, 0x9b,
0x9b, 0x00, 0x9c, 0x9c, 0x9c, 0x00, 0x9d, 0x9d, 0x9d, 0x00, 0x9e, 0x9e,
0x9e, 0x00, 0x9f, 0x9f, 0x9f, 0x00, 0xa0, 0xa0, 0xa0, 0x00, 0xa1, 0xa1,
0xa1, 0x00, 0xa2, 0xa2, 0xa2, 0x00, 0xa3, 0xa3, 0xa3, 0x00, 0xa4, 0xa4,
0xa4, 0x00, 0xa5, 0xa5, 0xa5, 0x00, 0xa6, 0xa6, 0xa6, 0x00, 0xa7, 0xa7,
0xa7, 0x00, 0xa8, 0xa8, 0xa8, 0x00, 0xa9, 0xa9, 0xa9, 0x00, 0xaa, 0xaa,
0xaa, 0x00, 0xab, 0xab, 0xab, 0x00, 0xac, 0xac, 0xac, 0x00, 0xad, 0xad,
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0xa5, 0xa3, 0xa0, 0x9e, 0x9a, 0x97, 0x93, 0x8f, 0x8b, 0x86, 0x84, 0x81,
0x7d, 0x79, 0x64, 0x39, 0x1b, 0x1b, 0x34, 0x2d, 0x2d, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x53, 0x6d, 0x70, 0xef, 0x3a, 0x6f,
0x81, 0x78, 0x7e, 0x83, 0x8b, 0x90, 0x93, 0x95, 0x98, 0x9b, 0x9d, 0xa0,
0xa1, 0xa3, 0xa3, 0xa3, 0xa2, 0xa0, 0x9f, 0x9c, 0x98, 0x95, 0x91, 0x8d,
0x89, 0x86, 0x82, 0x7f, 0x7b, 0x77, 0x54, 0x2f, 0x13, 0x29, 0x30, 0x2c,
0x2c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x67, 0x70,
0x77, 0xd8, 0x81, 0x40, 0xa7, 0x71, 0x7c, 0x80, 0x88, 0x8d, 0x92, 0x94,
0x97, 0x99, 0x9c, 0x9d, 0x9e, 0x9f, 0x9f, 0x9f, 0x9f, 0x9e, 0x9c, 0x99,
0x96, 0x93, 0x90, 0x8c, 0x89, 0x85, 0x81, 0x7e, 0x7a, 0x75, 0x3b, 0x26,
0x11, 0x34, 0x2c, 0x2c, 0x2c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x79, 0x66, 0x8d, 0xaa, 0xcb, 0x27, 0xac, 0x81, 0x78, 0x7f,
0x83, 0x8a, 0x8f, 0x92, 0x96, 0x97, 0x99, 0x9a, 0x9c, 0x9c, 0x9c, 0x9c,
0x9c, 0x9a, 0x99, 0x97, 0x94, 0x92, 0x8e, 0x8b, 0x87, 0x83, 0x80, 0x7c,
0x7a, 0x63, 0x26, 0x1f, 0x20, 0x32, 0x2c, 0x2c, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x84, 0x74, 0x9c, 0x8e, 0xec, 0x50,
0x69, 0xb2, 0x75, 0x7b, 0x80, 0x86, 0x8b, 0x8f, 0x92, 0x95, 0x97, 0x98,
0x99, 0x9a, 0x9b, 0x9b, 0x99, 0x98, 0x96, 0x94, 0x92, 0x8f, 0x8d, 0x89,
0x85, 0x81, 0x7d, 0x7a, 0x75, 0x39, 0x21, 0x1b, 0x32, 0x2d, 0x2b, 0x2c,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x97, 0x91,
0x8e, 0xa5, 0xc3, 0xc2, 0x21, 0xa7, 0x95, 0x77, 0x7d, 0x81, 0x87, 0x8b,
0x90, 0x92, 0x94, 0x95, 0x96, 0x97, 0x97, 0x97, 0x96, 0x95, 0x93, 0x91,
0x8f, 0x8d, 0x8a, 0x86, 0x82, 0x7e, 0x7b, 0x78, 0x55, 0x1d, 0x25, 0x26,
0x32, 0x2c, 0x2c, 0x2c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xa7, 0x8f, 0xac, 0xa0, 0xf1, 0x7f, 0x3c, 0xb7, 0x83,
0x79, 0x7c, 0x81, 0x87, 0x8a, 0x8e, 0x90, 0x92, 0x93, 0x93, 0x94, 0x94,
0x93, 0x91, 0x90, 0x8e, 0x8c, 0x89, 0x86, 0x82, 0x7d, 0x7b, 0x78, 0x64,
0x25, 0x25, 0x29, 0x31, 0x2e, 0x2b, 0x2c, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0xa8, 0xa1, 0xa7, 0xb5,
0xfb, 0x54, 0x6b, 0xba, 0x7a, 0x79, 0x7a, 0x80, 0x86, 0x88, 0x8c, 0x8d,
0x8f, 0x90, 0x8f, 0x8f, 0x8f, 0x8d, 0x8d, 0x8b, 0x88, 0x85, 0x81, 0x7e,
0x7a, 0x77, 0x6a, 0x32, 0x1f, 0x33, 0x2f, 0x33, 0x2c, 0x2c, 0x2c, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xb7, 0xa8, 0xb7, 0x94, 0xcf, 0xe7, 0x43, 0x83, 0xbb, 0x86, 0x79, 0x78,
0x7d, 0x82, 0x85, 0x86, 0x89, 0x8a, 0x8b, 0x8b, 0x8a, 0x88, 0x87, 0x84,
0x83, 0x7f, 0x7b, 0x7a, 0x77, 0x67, 0x37, 0x1a, 0x3a, 0x38, 0x38, 0x2d,
0x2c, 0x2c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xc7, 0xb3, 0xaa, 0xb7, 0x92, 0xd2, 0xd6, 0x45,
0x6a, 0xb8, 0x9c, 0x7b, 0x77, 0x7c, 0x7d, 0x80, 0x81, 0x82, 0x83, 0x83,
0x82, 0x81, 0x80, 0x7e, 0x7c, 0x7c, 0x79, 0x73, 0x5b, 0x2c, 0x18, 0x42,
0x4a, 0x3b, 0x2e, 0x2b, 0x2c, 0x2a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbf, 0xad, 0xa9,
0xb9, 0x99, 0xd1, 0xea, 0x5f, 0x3e, 0xab, 0xb7, 0x8e, 0x75, 0x78, 0x7d,
0x7e, 0x7f, 0x7f, 0x7f, 0x7e, 0x7e, 0x7d, 0x7b, 0x79, 0x73, 0x67, 0x45,
0x1a, 0x1d, 0x5c, 0x63, 0x41, 0x2e, 0x2b, 0x2c, 0x2c, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xbc, 0xb0, 0xa3, 0xba, 0x92, 0xcc, 0xfd, 0x90, 0x2a, 0x7d,
0xb6, 0xb7, 0x96, 0x7e, 0x78, 0x79, 0x7a, 0x7a, 0x79, 0x76, 0x73, 0x71,
0x66, 0x4c, 0x25, 0x12, 0x3a, 0x8f, 0x85, 0x44, 0x2f, 0x2c, 0x2b, 0x2c,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc1, 0xb1, 0xa9, 0xb8, 0x94,
0xb1, 0xf0, 0xd6, 0x60, 0x47, 0x66, 0x8b, 0xa2, 0xa8, 0xa0, 0x9b, 0x91,
0x83, 0x74, 0x5a, 0x39, 0x1c, 0x18, 0x40, 0x8f, 0xc8, 0x8e, 0x3d, 0x2e,
0x2c, 0x2b, 0x2d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xbd, 0xae, 0xab, 0xb8, 0xaa, 0x9e, 0xbb, 0xf0, 0xdc, 0xa2, 0x6c, 0x45,
0x35, 0x31, 0x31, 0x2a, 0x1f, 0x16, 0x1e, 0x43, 0x80, 0xbf, 0xd8, 0xb0,
0x64, 0x36, 0x2c, 0x2b, 0x2c, 0x2b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xbb, 0xb5, 0xab, 0xaa, 0xb9, 0xad, 0x8f,
0xa6, 0xdd, 0xf5, 0xf6, 0xe6, 0xcf, 0xbc, 0xb9, 0xc4, 0xd8, 0xee, 0xf7,
0xe4, 0xaa, 0x6b, 0x42, 0x2f, 0x2e, 0x2d, 0x2b, 0x2b, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc3, 0xc1,
0xb2, 0x9f, 0xb1, 0xc2, 0xae, 0x8e, 0x8e, 0xa7, 0xbf, 0xd0, 0xd8, 0xd9,
0xd4, 0xc4, 0xa8, 0x84, 0x61, 0x45, 0x30, 0x2c, 0x31, 0x2d, 0x28, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xca, 0xbe, 0xaa, 0x9b, 0xaf, 0xbd, 0xb8, 0xa6,
0x98, 0x8f, 0x89, 0x82, 0x73, 0x66, 0x59, 0x47, 0x37, 0x2f, 0x37, 0x34,
0x2d, 0x29, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xcb, 0xc0,
0xb4, 0xa7, 0xa5, 0xa4, 0xa0, 0x97, 0x8e, 0x81, 0x68, 0x56, 0x47, 0x43,
0x42, 0x3b, 0x31, 0x2c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xd4, 0xc4, 0xb7, 0xa7, 0x9b, 0x8e, 0x80,
0x6f, 0x60, 0x52, 0x47, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00
};
unsigned int gamepad_button_bmp_len = 3746;

13624
test/gamepad_front.h Normal file

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@ -13,13 +13,12 @@
/* Gamepad mapping generator */ /* Gamepad mapping generator */
/* Gabriel Jacobo <gabomdq@gmail.com> */ /* Gabriel Jacobo <gabomdq@gmail.com> */
#include <stdio.h>
#include <stdlib.h>
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <SDL3/SDL_main.h> #include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h> #include <SDL3/SDL_test.h>
#include "testutils.h" #include "testutils.h"
#include "gamepadutils.h"
/* Define this for verbose output while mapping gamepads */ /* Define this for verbose output while mapping gamepads */
#define DEBUG_GAMEPADMAP #define DEBUG_GAMEPADMAP
@ -27,12 +26,6 @@
#define SCREEN_WIDTH 512 #define SCREEN_WIDTH 512
#define SCREEN_HEIGHT 320 #define SCREEN_HEIGHT 320
enum marker_type
{
MARKER_BUTTON,
MARKER_AXIS,
};
enum enum
{ {
SDL_GAMEPAD_BINDING_AXIS_LEFTX_NEGATIVE, SDL_GAMEPAD_BINDING_AXIS_LEFTX_NEGATIVE,
@ -50,47 +43,6 @@ enum
#define BINDING_COUNT (SDL_GAMEPAD_BUTTON_MAX + SDL_GAMEPAD_BINDING_AXIS_MAX) #define BINDING_COUNT (SDL_GAMEPAD_BUTTON_MAX + SDL_GAMEPAD_BINDING_AXIS_MAX)
static struct
{
int x, y;
double angle;
enum marker_type marker;
} s_arrBindingDisplay[] = {
{ 387, 167, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_A */
{ 431, 132, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_B */
{ 342, 132, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_X */
{ 389, 101, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_Y */
{ 174, 132, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_BACK */
{ 232, 128, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_GUIDE */
{ 289, 132, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_START */
{ 75, 154, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_LEFT_STICK */
{ 305, 230, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_RIGHT_STICK */
{ 77, 40, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_LEFT_SHOULDER */
{ 396, 36, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER */
{ 154, 188, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_DPAD_UP */
{ 154, 249, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_DPAD_DOWN */
{ 116, 217, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_DPAD_LEFT */
{ 186, 217, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_DPAD_RIGHT */
{ 232, 174, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_MISC1 */
{ 132, 135, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_PADDLE1 */
{ 330, 135, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_PADDLE2 */
{ 132, 175, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_PADDLE3 */
{ 330, 175, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_PADDLE4 */
{ 0, 0, 0.0, MARKER_BUTTON }, /* SDL_GAMEPAD_BUTTON_TOUCHPAD */
{ 74, 153, 270.0, MARKER_AXIS }, /* SDL_GAMEPAD_BINDING_AXIS_LEFTX_NEGATIVE */
{ 74, 153, 90.0, MARKER_AXIS }, /* SDL_GAMEPAD_BINDING_AXIS_LEFTX_POSITIVE */
{ 74, 153, 0.0, MARKER_AXIS }, /* SDL_GAMEPAD_BINDING_AXIS_LEFTY_NEGATIVE */
{ 74, 153, 180.0, MARKER_AXIS }, /* SDL_GAMEPAD_BINDING_AXIS_LEFTY_POSITIVE */
{ 306, 231, 270.0, MARKER_AXIS }, /* SDL_GAMEPAD_BINDING_AXIS_RIGHTX_NEGATIVE */
{ 306, 231, 90.0, MARKER_AXIS }, /* SDL_GAMEPAD_BINDING_AXIS_RIGHTX_POSITIVE */
{ 306, 231, 0.0, MARKER_AXIS }, /* SDL_GAMEPAD_BINDING_AXIS_RIGHTY_NEGATIVE */
{ 306, 231, 180.0, MARKER_AXIS }, /* SDL_GAMEPAD_BINDING_AXIS_RIGHTY_POSITIVE */
{ 91, -20, 180.0, MARKER_AXIS }, /* SDL_GAMEPAD_BINDING_AXIS_TRIGGERLEFT */
{ 375, -20, 180.0, MARKER_AXIS }, /* SDL_GAMEPAD_BINDING_AXIS_TRIGGERRIGHT */
};
SDL_COMPILE_TIME_ASSERT(s_arrBindingDisplay, SDL_arraysize(s_arrBindingDisplay) == BINDING_COUNT);
static int s_arrBindingOrder[] = { static int s_arrBindingOrder[] = {
SDL_GAMEPAD_BUTTON_A, SDL_GAMEPAD_BUTTON_A,
SDL_GAMEPAD_BUTTON_B, SDL_GAMEPAD_BUTTON_B,
@ -171,6 +123,7 @@ static SDL_bool s_bBindingComplete;
static SDL_Window *window; static SDL_Window *window;
static SDL_Renderer *screen; static SDL_Renderer *screen;
static GamepadImage *image;
static SDL_bool done = SDL_FALSE; static SDL_bool done = SDL_FALSE;
static SDL_bool bind_touchpad = SDL_FALSE; static SDL_bool bind_touchpad = SDL_FALSE;
@ -189,8 +142,9 @@ StandardizeAxisValue(int nValue)
static void static void
SetCurrentBinding(int iBinding) SetCurrentBinding(int iBinding)
{ {
int iIndex; int iIndex, iElement;
SDL_GameControllerExtendedBind *pBinding; SDL_GameControllerExtendedBind *pBinding;
SDL_bool on_front;
if (iBinding < 0) { if (iBinding < 0) {
return; return;
@ -221,6 +175,53 @@ SetCurrentBinding(int iBinding)
s_arrAxisState[iIndex].m_nFarthestValue = s_arrAxisState[iIndex].m_nStartingValue; s_arrAxisState[iIndex].m_nFarthestValue = s_arrAxisState[iIndex].m_nStartingValue;
} }
iElement = s_arrBindingOrder[iBinding];
on_front = SDL_TRUE;
if (iElement >= SDL_GAMEPAD_BUTTON_PADDLE1 &&
iElement <= SDL_GAMEPAD_BUTTON_PADDLE4) {
on_front = SDL_FALSE;
}
SetGamepadImageShowingFront(image, on_front);
ClearGamepadImage(image);
if (iElement < SDL_GAMEPAD_BUTTON_MAX) {
SDL_GamepadButton eButton = (SDL_GamepadButton)iElement;
SetGamepadImageButton(image, eButton, SDL_TRUE);
} else {
switch (iElement - SDL_GAMEPAD_BUTTON_MAX) {
case SDL_GAMEPAD_BINDING_AXIS_LEFTX_NEGATIVE:
SetGamepadImageAxis(image, SDL_GAMEPAD_AXIS_LEFTX, -1);
break;
case SDL_GAMEPAD_BINDING_AXIS_LEFTX_POSITIVE:
SetGamepadImageAxis(image, SDL_GAMEPAD_AXIS_LEFTX, 1);
break;
case SDL_GAMEPAD_BINDING_AXIS_LEFTY_NEGATIVE:
SetGamepadImageAxis(image, SDL_GAMEPAD_AXIS_LEFTY, -1);
break;
case SDL_GAMEPAD_BINDING_AXIS_LEFTY_POSITIVE:
SetGamepadImageAxis(image, SDL_GAMEPAD_AXIS_LEFTY, 1);
break;
case SDL_GAMEPAD_BINDING_AXIS_RIGHTX_NEGATIVE:
SetGamepadImageAxis(image, SDL_GAMEPAD_AXIS_RIGHTX, -1);
break;
case SDL_GAMEPAD_BINDING_AXIS_RIGHTX_POSITIVE:
SetGamepadImageAxis(image, SDL_GAMEPAD_AXIS_RIGHTX, 1);
break;
case SDL_GAMEPAD_BINDING_AXIS_RIGHTY_NEGATIVE:
SetGamepadImageAxis(image, SDL_GAMEPAD_AXIS_RIGHTY, -1);
break;
case SDL_GAMEPAD_BINDING_AXIS_RIGHTY_POSITIVE:
SetGamepadImageAxis(image, SDL_GAMEPAD_AXIS_RIGHTY, 1);
break;
case SDL_GAMEPAD_BINDING_AXIS_TRIGGERLEFT:
SetGamepadImageAxis(image, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, 1);
break;
case SDL_GAMEPAD_BINDING_AXIS_TRIGGERRIGHT:
SetGamepadImageAxis(image, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, 1);
break;
}
}
s_unPendingAdvanceTime = 0; s_unPendingAdvanceTime = 0;
} }
@ -351,19 +352,12 @@ BMergeAxisBindings(int iIndex)
static void static void
WatchJoystick(SDL_Joystick *joystick) WatchJoystick(SDL_Joystick *joystick)
{ {
SDL_Texture *background_front, *background_back, *button, *axis, *marker = NULL;
const char *name = NULL; const char *name = NULL;
SDL_Event event; SDL_Event event;
SDL_FRect dst;
int texture_w, texture_h;
Uint8 alpha = 200, alpha_step = -1;
Uint64 alpha_ticks = 0;
SDL_JoystickID nJoystickID; SDL_JoystickID nJoystickID;
background_front = LoadTexture(screen, "gamepadmap.bmp", SDL_FALSE, NULL, NULL); image = CreateGamepadImage(screen);
background_back = LoadTexture(screen, "gamepadmap_back.bmp", SDL_FALSE, NULL, NULL);
button = LoadTexture(screen, "button.bmp", SDL_TRUE, NULL, NULL);
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE, NULL, NULL);
SDL_RaiseWindow(window); SDL_RaiseWindow(window);
/* scale for platforms that don't give you the window size you asked for. */ /* scale for platforms that don't give you the window size you asked for. */
@ -396,47 +390,13 @@ WatchJoystick(SDL_Joystick *joystick)
while (SDL_PollEvent(&event) > 0) { while (SDL_PollEvent(&event) > 0) {
} }
SetCurrentBinding(0);
/* Loop, getting joystick events! */ /* Loop, getting joystick events! */
while (!done && !s_bBindingComplete) { while (!done && !s_bBindingComplete) {
int iElement = s_arrBindingOrder[s_iCurrentBinding];
switch (s_arrBindingDisplay[iElement].marker) {
case MARKER_AXIS:
marker = axis;
break;
case MARKER_BUTTON:
marker = button;
break;
}
SDL_QueryTexture(marker, NULL, NULL, &texture_w, &texture_h);
dst.x = (float)s_arrBindingDisplay[iElement].x;
dst.y = (float)s_arrBindingDisplay[iElement].y;
dst.w = (float)texture_w;
dst.h = (float)texture_h;
if (SDL_GetTicks() >= (alpha_ticks + 5)) {
alpha_ticks = SDL_GetTicks();
alpha += alpha_step;
if (alpha == 255) {
alpha_step = -1;
}
if (alpha < 128) {
alpha_step = 1;
}
}
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE); SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen); SDL_RenderClear(screen);
if (s_arrBindingOrder[s_iCurrentBinding] >= SDL_GAMEPAD_BUTTON_PADDLE1 && RenderGamepadImage(image);
s_arrBindingOrder[s_iCurrentBinding] <= SDL_GAMEPAD_BUTTON_PADDLE4) {
SDL_RenderTexture(screen, background_back, NULL, NULL);
} else {
SDL_RenderTexture(screen, background_front, NULL, NULL);
}
SDL_SetTextureAlphaMod(marker, alpha);
SDL_SetTextureColorMod(marker, 10, 255, 21);
SDL_RenderTextureRotated(screen, marker, NULL, &dst, s_arrBindingDisplay[iElement].angle, NULL, SDL_FLIP_NONE);
SDL_RenderPresent(screen); SDL_RenderPresent(screen);
while (SDL_PollEvent(&event) > 0) { while (SDL_PollEvent(&event) > 0) {
@ -696,8 +656,6 @@ WatchJoystick(SDL_Joystick *joystick)
} }
SDL_Log("Mapping:\n\n%s\n\n", mapping); SDL_Log("Mapping:\n\n%s\n\n", mapping);
/* Print to stdout as well so the user can cat the output somewhere */
printf("%s\n", mapping);
} }
SDL_free(s_arrAxisState); SDL_free(s_arrAxisState);

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413
test/gamepadutils.c Normal file
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@ -0,0 +1,413 @@
/*
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <SDL3/SDL.h>
#include "gamepadutils.h"
#include "gamepad_front.h"
#include "gamepad_back.h"
#include "gamepad_button.h"
#include "gamepad_axis.h"
/* This is indexed by SDL_GamepadButton. */
static const struct
{
int x;
int y;
} button_positions[] = {
{ 412, 192 }, /* SDL_GAMEPAD_BUTTON_A */
{ 456, 157 }, /* SDL_GAMEPAD_BUTTON_B */
{ 367, 157 }, /* SDL_GAMEPAD_BUTTON_X */
{ 414, 126 }, /* SDL_GAMEPAD_BUTTON_Y */
{ 199, 157 }, /* SDL_GAMEPAD_BUTTON_BACK */
{ 257, 153 }, /* SDL_GAMEPAD_BUTTON_GUIDE */
{ 314, 157 }, /* SDL_GAMEPAD_BUTTON_START */
{ 100, 179 }, /* SDL_GAMEPAD_BUTTON_LEFT_STICK */
{ 330, 255 }, /* SDL_GAMEPAD_BUTTON_RIGHT_STICK */
{ 102, 65 }, /* SDL_GAMEPAD_BUTTON_LEFT_SHOULDER */
{ 421, 61 }, /* SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER */
{ 179, 213 }, /* SDL_GAMEPAD_BUTTON_DPAD_UP */
{ 179, 274 }, /* SDL_GAMEPAD_BUTTON_DPAD_DOWN */
{ 141, 242 }, /* SDL_GAMEPAD_BUTTON_DPAD_LEFT */
{ 211, 242 }, /* SDL_GAMEPAD_BUTTON_DPAD_RIGHT */
{ 257, 199 }, /* SDL_GAMEPAD_BUTTON_MISC1 */
{ 157, 160 }, /* SDL_GAMEPAD_BUTTON_PADDLE1 */
{ 355, 160 }, /* SDL_GAMEPAD_BUTTON_PADDLE2 */
{ 157, 200 }, /* SDL_GAMEPAD_BUTTON_PADDLE3 */
{ 355, 200 }, /* SDL_GAMEPAD_BUTTON_PADDLE4 */
};
/* This is indexed by SDL_GamepadAxis. */
static const struct
{
int x;
int y;
double angle;
} axis_positions[] = {
{ 99, 178, 270.0 }, /* LEFTX */
{ 99, 178, 0.0 }, /* LEFTY */
{ 331, 256, 270.0 }, /* RIGHTX */
{ 331, 256, 0.0 }, /* RIGHTY */
{ 116, 5, 0.0 }, /* TRIGGERLEFT */
{ 400, 5, 0.0 }, /* TRIGGERRIGHT */
};
struct GamepadImage
{
SDL_Renderer *renderer;
SDL_Texture *front_texture;
SDL_Texture *back_texture;
SDL_Texture *button_texture;
SDL_Texture *axis_texture;
int gamepad_width;
int gamepad_height;
int button_width;
int button_height;
int axis_width;
int axis_height;
int x;
int y;
SDL_bool showing_front;
SDL_bool buttons[SDL_GAMEPAD_BUTTON_MAX];
int axes[SDL_GAMEPAD_AXIS_MAX];
};
static SDL_Texture *CreateTexture(SDL_Renderer *renderer, unsigned char *data, unsigned int len)
{
SDL_Texture *texture = NULL;
SDL_Surface *surface;
SDL_RWops *src = SDL_RWFromConstMem(data, len);
if (src) {
surface = SDL_LoadBMP_RW(src, SDL_TRUE);
if (surface) {
if (surface->format->palette) {
SDL_SetSurfaceColorKey(surface, SDL_TRUE, *(Uint8 *)surface->pixels);
} else {
switch (surface->format->BitsPerPixel) {
case 15:
SDL_SetSurfaceColorKey(surface, SDL_TRUE,
(*(Uint16 *)surface->pixels) & 0x00007FFF);
break;
case 16:
SDL_SetSurfaceColorKey(surface, SDL_TRUE, *(Uint16 *)surface->pixels);
break;
case 24:
SDL_SetSurfaceColorKey(surface, SDL_TRUE,
(*(Uint32 *)surface->pixels) & 0x00FFFFFF);
break;
case 32:
SDL_SetSurfaceColorKey(surface, SDL_TRUE, *(Uint32 *)surface->pixels);
break;
}
}
texture = SDL_CreateTextureFromSurface(renderer, surface);
SDL_DestroySurface(surface);
}
}
return texture;
}
GamepadImage *CreateGamepadImage(SDL_Renderer *renderer)
{
GamepadImage *ctx = SDL_calloc(1, sizeof(*ctx));
if (ctx) {
ctx->renderer = renderer;
ctx->front_texture = CreateTexture(renderer, gamepad_front_bmp, gamepad_front_bmp_len);
ctx->back_texture = CreateTexture(renderer, gamepad_back_bmp, gamepad_back_bmp_len);
SDL_QueryTexture(ctx->front_texture, NULL, NULL, &ctx->gamepad_width, &ctx->gamepad_height);
ctx->button_texture = CreateTexture(renderer, gamepad_button_bmp, gamepad_button_bmp_len);
SDL_QueryTexture(ctx->button_texture, NULL, NULL, &ctx->button_width, &ctx->button_height);
SDL_SetTextureColorMod(ctx->button_texture, 10, 255, 21);
ctx->axis_texture = CreateTexture(renderer, gamepad_axis_bmp, gamepad_axis_bmp_len);
SDL_QueryTexture(ctx->axis_texture, NULL, NULL, &ctx->axis_width, &ctx->axis_height);
SDL_SetTextureColorMod(ctx->axis_texture, 10, 255, 21);
ctx->showing_front = SDL_TRUE;
}
return ctx;
}
void SetGamepadImagePosition(GamepadImage *ctx, int x, int y)
{
if (!ctx) {
return;
}
ctx->x = x;
ctx->y = y;
}
void SetGamepadImageShowingFront(GamepadImage *ctx, SDL_bool showing_front)
{
if (!ctx) {
return;
}
ctx->showing_front = showing_front;
}
void GetGamepadImageArea(GamepadImage *ctx, int *x, int *y, int *width, int *height)
{
if (!ctx) {
if (x) {
*x = 0;
}
if (y) {
*y = 0;
}
if (width) {
*width = 0;
}
if (height) {
*height = 0;
}
return;
}
if (x) {
*x = ctx->x;
}
if (y) {
*y = ctx->y;
}
if (width) {
*width = ctx->gamepad_width;
}
if (height) {
*height = ctx->gamepad_height;
}
}
int GetGamepadImageButtonWidth(GamepadImage *ctx)
{
if (!ctx) {
return 0;
}
return ctx->button_width;
}
int GetGamepadImageButtonHeight(GamepadImage *ctx)
{
if (!ctx) {
return 0;
}
return ctx->button_height;
}
int GetGamepadImageAxisWidth(GamepadImage *ctx)
{
if (!ctx) {
return 0;
}
return ctx->axis_width;
}
int GetGamepadImageAxisHeight(GamepadImage *ctx)
{
if (!ctx) {
return 0;
}
return ctx->axis_height;
}
SDL_GamepadButton GetGamepadImageButtonAt(GamepadImage *ctx, float x, float y)
{
SDL_FPoint point;
int i;
if (!ctx) {
return SDL_GAMEPAD_BUTTON_INVALID;
}
point.x = x;
point.y = y;
for (i = 0; i < SDL_arraysize(button_positions); ++i) {
SDL_bool on_front = SDL_TRUE;
if (i >= SDL_GAMEPAD_BUTTON_PADDLE1 && i <= SDL_GAMEPAD_BUTTON_PADDLE4) {
on_front = SDL_FALSE;
}
if (on_front == ctx->showing_front) {
SDL_FRect rect;
rect.x = (float)ctx->x + button_positions[i].x - ctx->button_width / 2;
rect.y = (float)ctx->y + button_positions[i].y - ctx->button_height / 2;
rect.w = (float)ctx->button_width;
rect.h = (float)ctx->button_height;
if (SDL_PointInRectFloat(&point, &rect)) {
return (SDL_GamepadButton)i;
}
}
}
return SDL_GAMEPAD_BUTTON_INVALID;
}
SDL_GamepadAxis GetGamepadImageAxisAt(GamepadImage *ctx, float x, float y)
{
SDL_FPoint point;
int i;
if (!ctx) {
return SDL_GAMEPAD_AXIS_INVALID;
}
point.x = x;
point.y = y;
if (ctx->showing_front) {
for (i = 0; i < SDL_arraysize(axis_positions); ++i) {
SDL_FRect rect;
rect.x = (float)ctx->x + axis_positions[i].x - ctx->axis_width / 2;
rect.y = (float)ctx->y + axis_positions[i].y - ctx->axis_height / 2;
rect.w = (float)ctx->axis_width;
rect.h = (float)ctx->axis_height;
if (SDL_PointInRectFloat(&point, &rect)) {
return (SDL_GamepadAxis)i;
}
}
}
return SDL_GAMEPAD_AXIS_INVALID;
}
void ClearGamepadImage(GamepadImage *ctx)
{
if (!ctx) {
return;
}
SDL_zeroa(ctx->buttons);
SDL_zeroa(ctx->axes);
}
void SetGamepadImageButton(GamepadImage *ctx, SDL_GamepadButton button, SDL_bool active)
{
if (!ctx) {
return;
}
ctx->buttons[button] = active;
}
void SetGamepadImageAxis(GamepadImage *ctx, SDL_GamepadAxis axis, int direction)
{
if (!ctx) {
return;
}
ctx->axes[axis] = direction;
}
void UpdateGamepadImageFromGamepad(GamepadImage *ctx, SDL_Gamepad *gamepad)
{
int i;
if (!ctx) {
return;
}
for (i = 0; i < SDL_GAMEPAD_BUTTON_TOUCHPAD; ++i) {
const SDL_GamepadButton button = (SDL_GamepadButton)i;
if (SDL_GetGamepadButton(gamepad, button) == SDL_PRESSED) {
SetGamepadImageButton(ctx, button, SDL_TRUE);
} else {
SetGamepadImageButton(ctx, button, SDL_FALSE);
}
}
for (i = 0; i < SDL_GAMEPAD_AXIS_MAX; ++i) {
const SDL_GamepadAxis axis = (SDL_GamepadAxis)i;
const Sint16 deadzone = 8000; /* !!! FIXME: real deadzone */
const Sint16 value = SDL_GetGamepadAxis(gamepad, axis);
if (value < -deadzone) {
SetGamepadImageAxis(ctx, axis, -1);
} else if (value > deadzone) {
SetGamepadImageAxis(ctx, axis, 1);
} else {
SetGamepadImageAxis(ctx, axis, 0);
}
}
}
void RenderGamepadImage(GamepadImage *ctx)
{
SDL_FRect dst;
int i;
if (!ctx) {
return;
}
dst.x = (float)ctx->x;
dst.y = (float)ctx->y;
dst.w = (float)ctx->gamepad_width;
dst.h = (float)ctx->gamepad_height;
if (ctx->showing_front) {
SDL_RenderTexture(ctx->renderer, ctx->front_texture, NULL, &dst);
} else {
SDL_RenderTexture(ctx->renderer, ctx->back_texture, NULL, &dst);
}
for (i = 0; i < SDL_arraysize(button_positions); ++i) {
if (ctx->buttons[i]) {
SDL_bool on_front = SDL_TRUE;
if (i >= SDL_GAMEPAD_BUTTON_PADDLE1 && i <= SDL_GAMEPAD_BUTTON_PADDLE4) {
on_front = SDL_FALSE;
}
if (on_front == ctx->showing_front) {
dst.x = (float)ctx->x + button_positions[i].x - ctx->button_width / 2;
dst.y = (float)ctx->y + button_positions[i].y - ctx->button_height / 2;
dst.w = (float)ctx->button_width;
dst.h = (float)ctx->button_height;
SDL_RenderTexture(ctx->renderer, ctx->button_texture, NULL, &dst);
}
}
}
if (ctx->showing_front) {
for (i = 0; i < SDL_arraysize(axis_positions); ++i) {
if (ctx->axes[i] < 0) {
const double angle = axis_positions[i].angle;
dst.x = (float)ctx->x + axis_positions[i].x - ctx->axis_width / 2;
dst.y = (float)ctx->y + axis_positions[i].y - ctx->axis_height / 2;
dst.w = (float)ctx->axis_width;
dst.h = (float)ctx->axis_height;
SDL_RenderTextureRotated(ctx->renderer, ctx->axis_texture, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
} else if (ctx->axes[i] > 0) {
const double angle = axis_positions[i].angle + 180.0;
dst.x = (float)ctx->x + axis_positions[i].x - ctx->axis_width / 2;
dst.y = (float)ctx->y + axis_positions[i].y - ctx->axis_height / 2;
dst.w = (float)ctx->axis_width;
dst.h = (float)ctx->axis_height;
SDL_RenderTextureRotated(ctx->renderer, ctx->axis_texture, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
}
}
}
}
void DestroyGamepadImage(GamepadImage *ctx)
{
if (ctx) {
SDL_DestroyTexture(ctx->front_texture);
SDL_DestroyTexture(ctx->back_texture);
SDL_DestroyTexture(ctx->button_texture);
SDL_DestroyTexture(ctx->axis_texture);
SDL_free(ctx);
}
}

54
test/gamepadutils.h Normal file
View File

@ -0,0 +1,54 @@
/*
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Joystick element display */
typedef struct JoystickDisplay JoystickDisplay;
extern JoystickDisplay *CreateJoystickDisplay(SDL_Renderer *renderer);
extern void SetJoystickDisplayArea(JoystickDisplay *ctx, int x, int y, int w, int h);
extern void UpdateJoystickDisplayFromJoystick(JoystickDisplay *ctx, SDL_Joystick *joystick);
extern void RenderJoystickDisplay(JoystickDisplay *ctx);
/* Gamepad element display */
typedef struct GamepadDisplay GamepadDisplay;
extern GamepadDisplay *CreateGamepadDisplay(SDL_Renderer *renderer);
extern void SetGamepadDisplayArea(GamepadDisplay *ctx, int x, int y, int w, int h);
extern void UpdateGamepadDisplayFromGamepad(GamepadDisplay *ctx, SDL_Gamepad *joystick);
extern void RenderGamepadDisplay(GamepadDisplay *ctx);
/* Gamepad image */
typedef struct GamepadImage GamepadImage;
extern GamepadImage *CreateGamepadImage(SDL_Renderer *renderer);
extern void SetGamepadImagePosition(GamepadImage *ctx, int x, int y);
extern void SetGamepadImageShowingFront(GamepadImage *ctx, SDL_bool showing_front);
extern void GetGamepadImageArea(GamepadImage *ctx, int *x, int *y, int *width, int *height);
extern int GetGamepadImageButtonWidth(GamepadImage *ctx);
extern int GetGamepadImageButtonHeight(GamepadImage *ctx);
extern int GetGamepadImageAxisWidth(GamepadImage *ctx);
extern int GetGamepadImageAxisHeight(GamepadImage *ctx);
extern SDL_GamepadButton GetGamepadImageButtonAt(GamepadImage *ctx, float x, float y);
extern SDL_GamepadAxis GetGamepadImageAxisAt(GamepadImage *ctx, float x, float y);
extern void ClearGamepadImage(GamepadImage *ctx);
extern void SetGamepadImageButton(GamepadImage *ctx, SDL_GamepadButton button, SDL_bool active);
extern void SetGamepadImageAxis(GamepadImage *ctx, SDL_GamepadAxis axis, int direction);
extern void UpdateGamepadImageFromGamepad(GamepadImage *ctx, SDL_Gamepad *gamepad);
extern void RenderGamepadImage(GamepadImage *ctx);
extern void DestroyGamepadImage(GamepadImage *ctx);

View File

@ -15,6 +15,8 @@
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <SDL3/SDL_main.h> #include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h> #include <SDL3/SDL_test.h>
#include "gamepadutils.h"
#include "testutils.h" #include "testutils.h"
#ifdef __EMSCRIPTEN__ #ifdef __EMSCRIPTEN__
@ -24,55 +26,6 @@
#define SCREEN_WIDTH 512 #define SCREEN_WIDTH 512
#define SCREEN_HEIGHT 320 #define SCREEN_HEIGHT 320
#define BUTTON_SIZE 50
#define AXIS_SIZE 50
/* This is indexed by SDL_GamepadButton. */
static const struct
{
int x;
int y;
} button_positions[] = {
{ 387, 167 }, /* SDL_GAMEPAD_BUTTON_A */
{ 431, 132 }, /* SDL_GAMEPAD_BUTTON_B */
{ 342, 132 }, /* SDL_GAMEPAD_BUTTON_X */
{ 389, 101 }, /* SDL_GAMEPAD_BUTTON_Y */
{ 174, 132 }, /* SDL_GAMEPAD_BUTTON_BACK */
{ 232, 128 }, /* SDL_GAMEPAD_BUTTON_GUIDE */
{ 289, 132 }, /* SDL_GAMEPAD_BUTTON_START */
{ 75, 154 }, /* SDL_GAMEPAD_BUTTON_LEFT_STICK */
{ 305, 230 }, /* SDL_GAMEPAD_BUTTON_RIGHT_STICK */
{ 77, 40 }, /* SDL_GAMEPAD_BUTTON_LEFT_SHOULDER */
{ 396, 36 }, /* SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER */
{ 154, 188 }, /* SDL_GAMEPAD_BUTTON_DPAD_UP */
{ 154, 249 }, /* SDL_GAMEPAD_BUTTON_DPAD_DOWN */
{ 116, 217 }, /* SDL_GAMEPAD_BUTTON_DPAD_LEFT */
{ 186, 217 }, /* SDL_GAMEPAD_BUTTON_DPAD_RIGHT */
{ 232, 174 }, /* SDL_GAMEPAD_BUTTON_MISC1 */
{ 132, 135 }, /* SDL_GAMEPAD_BUTTON_PADDLE1 */
{ 330, 135 }, /* SDL_GAMEPAD_BUTTON_PADDLE2 */
{ 132, 175 }, /* SDL_GAMEPAD_BUTTON_PADDLE3 */
{ 330, 175 }, /* SDL_GAMEPAD_BUTTON_PADDLE4 */
{ 0, 0 }, /* SDL_GAMEPAD_BUTTON_TOUCHPAD */
};
SDL_COMPILE_TIME_ASSERT(button_positions, SDL_arraysize(button_positions) == SDL_GAMEPAD_BUTTON_MAX);
/* This is indexed by SDL_GamepadAxis. */
static const struct
{
int x;
int y;
double angle;
} axis_positions[] = {
{ 74, 153, 270.0 }, /* LEFTX */
{ 74, 153, 0.0 }, /* LEFTY */
{ 306, 231, 270.0 }, /* RIGHTX */
{ 306, 231, 0.0 }, /* RIGHTY */
{ 91, -20, 0.0 }, /* TRIGGERLEFT */
{ 375, -20, 0.0 }, /* TRIGGERRIGHT */
};
SDL_COMPILE_TIME_ASSERT(axis_positions, SDL_arraysize(axis_positions) == SDL_GAMEPAD_AXIS_MAX);
/* This is indexed by SDL_JoystickPowerLevel + 1. */ /* This is indexed by SDL_JoystickPowerLevel + 1. */
static const char *power_level_strings[] = { static const char *power_level_strings[] = {
"unknown", /* SDL_JOYSTICK_POWER_UNKNOWN */ "unknown", /* SDL_JOYSTICK_POWER_UNKNOWN */
@ -86,11 +39,11 @@ SDL_COMPILE_TIME_ASSERT(power_level_strings, SDL_arraysize(power_level_strings)
static SDL_Window *window = NULL; static SDL_Window *window = NULL;
static SDL_Renderer *screen = NULL; static SDL_Renderer *screen = NULL;
static GamepadImage *image = NULL;
static SDL_bool retval = SDL_FALSE; static SDL_bool retval = SDL_FALSE;
static SDL_bool done = SDL_FALSE; static SDL_bool done = SDL_FALSE;
static SDL_bool set_LED = SDL_FALSE; static SDL_bool set_LED = SDL_FALSE;
static int trigger_effect = 0; static int trigger_effect = 0;
static SDL_Texture *background_front, *background_back, *button_texture, *axis_texture;
static SDL_Gamepad *gamepad; static SDL_Gamepad *gamepad;
static SDL_Gamepad **gamepads; static SDL_Gamepad **gamepads;
static int num_gamepads = 0; static int num_gamepads = 0;
@ -494,49 +447,12 @@ static void CloseVirtualGamepad(void)
static SDL_GamepadButton FindButtonAtPosition(float x, float y) static SDL_GamepadButton FindButtonAtPosition(float x, float y)
{ {
SDL_FPoint point; return GetGamepadImageButtonAt(image, x, y);
int i;
SDL_bool showing_front = ShowingFront();
point.x = x;
point.y = y;
for (i = 0; i < SDL_GAMEPAD_BUTTON_TOUCHPAD; ++i) {
SDL_bool on_front = (i < SDL_GAMEPAD_BUTTON_PADDLE1 || i > SDL_GAMEPAD_BUTTON_PADDLE4);
if (on_front == showing_front) {
SDL_FRect rect;
rect.x = (float)button_positions[i].x;
rect.y = (float)button_positions[i].y;
rect.w = (float)BUTTON_SIZE;
rect.h = (float)BUTTON_SIZE;
if (SDL_PointInRectFloat(&point, &rect)) {
return (SDL_GamepadButton)i;
}
}
}
return SDL_GAMEPAD_BUTTON_INVALID;
} }
static SDL_GamepadAxis FindAxisAtPosition(float x, float y) static SDL_GamepadAxis FindAxisAtPosition(float x, float y)
{ {
SDL_FPoint point; return GetGamepadImageAxisAt(image, x, y);
int i;
SDL_bool showing_front = ShowingFront();
point.x = x;
point.y = y;
for (i = 0; i < SDL_GAMEPAD_AXIS_MAX; ++i) {
if (showing_front) {
SDL_FRect rect;
rect.x = (float)axis_positions[i].x;
rect.y = (float)axis_positions[i].y;
rect.w = (float)AXIS_SIZE;
rect.h = (float)AXIS_SIZE;
if (SDL_PointInRectFloat(&point, &rect)) {
return (SDL_GamepadAxis)i;
}
}
}
return SDL_GAMEPAD_AXIS_INVALID;
} }
static void VirtualGamepadMouseMotion(float x, float y) static void VirtualGamepadMouseMotion(float x, float y)
@ -556,12 +472,12 @@ static void VirtualGamepadMouseMotion(float x, float y)
if (virtual_axis_active == SDL_GAMEPAD_AXIS_LEFT_TRIGGER || if (virtual_axis_active == SDL_GAMEPAD_AXIS_LEFT_TRIGGER ||
virtual_axis_active == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) { virtual_axis_active == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) {
int range = (SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN); int range = (SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN);
float distance = SDL_clamp((y - virtual_axis_start_y) / AXIS_SIZE, 0.0f, 1.0f); float distance = SDL_clamp((y - virtual_axis_start_y) / GetGamepadImageAxisHeight(image), 0.0f, 1.0f);
Sint16 value = (Sint16)(SDL_JOYSTICK_AXIS_MIN + (distance * range)); Sint16 value = (Sint16)(SDL_JOYSTICK_AXIS_MIN + (distance * range));
SDL_SetJoystickVirtualAxis(virtual_joystick, virtual_axis_active, value); SDL_SetJoystickVirtualAxis(virtual_joystick, virtual_axis_active, value);
} else { } else {
float distanceX = SDL_clamp((x - virtual_axis_start_x) / AXIS_SIZE, -1.0f, 1.0f); float distanceX = SDL_clamp((x - virtual_axis_start_x) / GetGamepadImageAxisWidth(image), -1.0f, 1.0f);
float distanceY = SDL_clamp((y - virtual_axis_start_y) / AXIS_SIZE, -1.0f, 1.0f); float distanceY = SDL_clamp((y - virtual_axis_start_y) / GetGamepadImageAxisHeight(image), -1.0f, 1.0f);
Sint16 valueX, valueY; Sint16 valueX, valueY;
if (distanceX >= 0) { if (distanceX >= 0) {
@ -621,8 +537,6 @@ static void VirtualGamepadMouseUp(float x, float y)
static void loop(void *arg) static void loop(void *arg)
{ {
SDL_Event event; SDL_Event event;
int i;
SDL_bool showing_front;
/* Update to get the current event state */ /* Update to get the current event state */
SDL_PumpEvents(); SDL_PumpEvents();
@ -754,52 +668,14 @@ static void loop(void *arg)
} }
} }
showing_front = ShowingFront();
/* blank screen, set up for drawing this frame. */ /* blank screen, set up for drawing this frame. */
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE); SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen); SDL_RenderClear(screen);
SDL_RenderTexture(screen, showing_front ? background_front : background_back, NULL, NULL);
if (gamepad) { if (gamepad) {
/* Update visual gamepad state */ SetGamepadImageShowingFront(image, ShowingFront());
for (i = 0; i < SDL_GAMEPAD_BUTTON_TOUCHPAD; ++i) { UpdateGamepadImageFromGamepad(image, gamepad);
if (SDL_GetGamepadButton(gamepad, (SDL_GamepadButton)i) == SDL_PRESSED) { RenderGamepadImage(image);
SDL_bool on_front = (i < SDL_GAMEPAD_BUTTON_PADDLE1 || i > SDL_GAMEPAD_BUTTON_PADDLE4);
if (on_front == showing_front) {
SDL_FRect dst;
dst.x = (float)button_positions[i].x;
dst.y = (float)button_positions[i].y;
dst.w = (float)BUTTON_SIZE;
dst.h = (float)BUTTON_SIZE;
SDL_RenderTextureRotated(screen, button_texture, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
}
}
}
if (showing_front) {
for (i = 0; i < SDL_GAMEPAD_AXIS_MAX; ++i) {
const Sint16 deadzone = 8000; /* !!! FIXME: real deadzone */
const Sint16 value = SDL_GetGamepadAxis(gamepad, (SDL_GamepadAxis)(i));
if (value < -deadzone) {
const double angle = axis_positions[i].angle;
SDL_FRect dst;
dst.x = (float)axis_positions[i].x;
dst.y = (float)axis_positions[i].y;
dst.w = (float)AXIS_SIZE;
dst.h = (float)AXIS_SIZE;
SDL_RenderTextureRotated(screen, axis_texture, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
} else if (value > deadzone) {
const double angle = axis_positions[i].angle + 180.0;
SDL_FRect dst;
dst.x = (float)axis_positions[i].x;
dst.y = (float)axis_positions[i].y;
dst.w = (float)AXIS_SIZE;
dst.h = (float)AXIS_SIZE;
SDL_RenderTextureRotated(screen, axis_texture, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
}
}
}
/* Update LED based on left thumbstick position */ /* Update LED based on left thumbstick position */
{ {
@ -955,18 +831,12 @@ int main(int argc, char *argv[])
SDL_LOGICAL_PRESENTATION_LETTERBOX, SDL_LOGICAL_PRESENTATION_LETTERBOX,
SDL_SCALEMODE_LINEAR); SDL_SCALEMODE_LINEAR);
background_front = LoadTexture(screen, "gamepadmap.bmp", SDL_FALSE, NULL, NULL); image = CreateGamepadImage(screen);
background_back = LoadTexture(screen, "gamepadmap_back.bmp", SDL_FALSE, NULL, NULL); if (image == NULL) {
button_texture = LoadTexture(screen, "button.bmp", SDL_TRUE, NULL, NULL);
axis_texture = LoadTexture(screen, "axis.bmp", SDL_TRUE, NULL, NULL);
if (background_front == NULL || background_back == NULL || button_texture == NULL || axis_texture == NULL) {
SDL_DestroyRenderer(screen); SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window); SDL_DestroyWindow(window);
return 2; return 2;
} }
SDL_SetTextureColorMod(button_texture, 10, 255, 21);
SDL_SetTextureColorMod(axis_texture, 10, 255, 21);
/* Process the initial gamepad list */ /* Process the initial gamepad list */
loop(NULL); loop(NULL);
@ -994,6 +864,7 @@ int main(int argc, char *argv[])
} }
CloseVirtualGamepad(); CloseVirtualGamepad();
DestroyGamepadImage(image);
SDL_DestroyRenderer(screen); SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window); SDL_DestroyWindow(window);
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD); SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD);