win32: Fix high-DPI debug logging
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a4496f7dcf
commit
8f79e0b7f8
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@ -224,10 +224,10 @@ static int WIN_AdjustWindowRectWithStyle(SDL_Window *window, DWORD style, BOOL m
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#ifdef HIGHDPI_DEBUG
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SDL_Log("WIN_AdjustWindowRectWithStyle: in: %d, %d, %dx%d, returning: %d, %d, %dx%d, used dpi %d for frame calculation",
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(use_current ? window->requested.x : window->windowed.x),
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(use_current ? window->requested.y : window->windowed.y),
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(use_current ? window->requested.w : window->windowed.w),
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(use_current ? window->requested.h : window->windowed.h),
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(rect_type == SDL_WINDOWRECT_FLOATING ? window->floating.x : rect_type == SDL_WINDOWRECT_WINDOWED ? window->windowed.x : window->x),
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(rect_type == SDL_WINDOWRECT_FLOATING ? window->floating.y : rect_type == SDL_WINDOWRECT_WINDOWED ? window->windowed.y : window->y),
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(rect_type == SDL_WINDOWRECT_FLOATING ? window->floating.w : rect_type == SDL_WINDOWRECT_WINDOWED ? window->windowed.w : window->w),
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(rect_type == SDL_WINDOWRECT_FLOATING ? window->floating.h : rect_type == SDL_WINDOWRECT_WINDOWED ? window->windowed.h : window->h),
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*x, *y, *width, *height, frame_dpi);
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#endif
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return 0;
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