WinRT: Rename Interface ID symbols

Rename locally-defined Interface ID symbols to avoid conflict with
locally linked dxgi library. Prefixed with `SDL_` to match with
other references in render_d3d11 or wasapi.
main
okuoku 2021-04-03 22:47:47 +09:00 committed by Ryan C. Gordon
parent 3dbc4cf233
commit 8fa2ce5601
1 changed files with 4 additions and 4 deletions

View File

@ -42,8 +42,8 @@ using namespace Windows::UI::ViewManagement;
/* [re]declare Windows GUIDs locally, to limit the amount of external lib(s) SDL has to link to */
static const GUID IID_IDisplayRequest = { 0xe5732044, 0xf49f, 0x4b60, { 0x8d, 0xd4, 0x5e, 0x7e, 0x3a, 0x63, 0x2a, 0xc0 } };
static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
static const GUID SDL_IID_IDisplayRequest = { 0xe5732044, 0xf49f, 0x4b60, { 0x8d, 0xd4, 0x5e, 0x7e, 0x3a, 0x63, 0x2a, 0xc0 } };
static const GUID SDL_IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
/* SDL includes */
@ -402,7 +402,7 @@ WINRT_InitModes(_THIS)
HRESULT hr;
IDXGIFactory2 * dxgiFactory2 = NULL;
hr = CreateDXGIFactory1(IID_IDXGIFactory2, (void **)&dxgiFactory2);
hr = CreateDXGIFactory1(SDL_IID_IDXGIFactory2, (void **)&dxgiFactory2);
if (FAILED(hr)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", CreateDXGIFactory1() failed", hr);
return -1;
@ -797,7 +797,7 @@ WINRT_CreateDisplayRequest(_THIS)
goto done;
}
hr = pDisplayRequestRaw->QueryInterface(IID_IDisplayRequest, (void **) &pDisplayRequest);
hr = pDisplayRequestRaw->QueryInterface(SDL_IID_IDisplayRequest, (void **) &pDisplayRequest);
if (FAILED(hr)) {
goto done;
}