Remove SDL_GL/Metal/Vulkan_GetDrawableSize().

SDL_GetWindowSizeInPixels supersedes those functions.
main
Sasha Szpakowski 2023-01-28 22:43:03 -04:00 committed by Sam Lantinga
parent 0d0a34f79f
commit 90795291e4
34 changed files with 32 additions and 250 deletions

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@ -48,9 +48,9 @@ creating your window to enable high-dpi support.
When high-dpi support is enabled, SDL_GetWindowSize() and display mode sizes When high-dpi support is enabled, SDL_GetWindowSize() and display mode sizes
will still be in "screen coordinates" rather than pixels, but the window will will still be in "screen coordinates" rather than pixels, but the window will
have a much greater pixel density when the device supports it, and the have a much greater pixel density when the device supports it, and the
SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() functions (depending on SDL_GetWindowSizeInPixels() or SDL_GetRendererOutputSize() functions (depending
whether raw OpenGL or the SDL_Render API is used) can be queried to determine on whether the SDL_Render API is used) can be queried to determine the size in
the size in pixels of the drawable screen framebuffer. pixels of the drawable screen framebuffer.
Some OpenGL ES functions such as glViewport expect sizes in pixels rather than Some OpenGL ES functions such as glViewport expect sizes in pixels rather than
sizes in screen coordinates. When doing 2D rendering with OpenGL ES, an sizes in screen coordinates. When doing 2D rendering with OpenGL ES, an

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@ -508,6 +508,10 @@ Furthermore, the different SDL_*RunApp() functions (SDL_WinRtRunApp, SDL_GDKRunA
have been unified into just `int SDL_RunApp(int argc, char* argv[], void * reserved)` (which is also have been unified into just `int SDL_RunApp(int argc, char* argv[], void * reserved)` (which is also
used by additional platforms that didn't have a SDL_RunApp-like function before). used by additional platforms that didn't have a SDL_RunApp-like function before).
## SDL_metal.h
SDL_Metal_GetDrawableSize() has been removed. SDL_GetWindowSizeInPixels() can be used in its place.
## SDL_mouse.h ## SDL_mouse.h
SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible() SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()
@ -974,6 +978,8 @@ SDL_GL_SwapWindow() returns 0 if the function succeeds or a negative error code
SDL_GL_GetSwapInterval() takes the interval as an output parameter and returns 0 if the function succeeds or a negative error code if there was an error. SDL_GL_GetSwapInterval() takes the interval as an output parameter and returns 0 if the function succeeds or a negative error code if there was an error.
SDL_GL_GetDrawableSize() has been removed. SDL_GetWindowSizeInPixels() can be used in its place.
The following functions have been renamed: The following functions have been renamed:
* SDL_GetDisplayDPI() => SDL_GetDisplayPhysicalDPI() * SDL_GetDisplayDPI() => SDL_GetDisplayPhysicalDPI()
* SDL_GetPointDisplayIndex() => SDL_GetDisplayIndexForPoint() * SDL_GetPointDisplayIndex() => SDL_GetDisplayIndexForPoint()
@ -992,3 +998,5 @@ SDL_Vulkan_GetInstanceExtensions() no longer takes a window parameter.
SDL_Vulkan_GetVkGetInstanceProcAddr() now returns `SDL_FunctionPointer` instead of `void *`, and should be cast to PFN_vkGetInstanceProcAddr. SDL_Vulkan_GetVkGetInstanceProcAddr() now returns `SDL_FunctionPointer` instead of `void *`, and should be cast to PFN_vkGetInstanceProcAddr.
SDL_Vulkan_GetDrawableSize() has been removed. SDL_GetWindowSizeInPixels() can be used in its place.

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@ -86,22 +86,6 @@ extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
*/ */
extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
/**
* Get the size of a window's underlying drawable in pixels (for use with
* setting viewport, scissor & etc).
*
* \param window SDL_Window from which the drawable size should be queried
* \param w Pointer to variable for storing the width in pixels, may be NULL
* \param h Pointer to variable for storing the height in pixels, may be NULL
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetWindowSize
* \sa SDL_CreateWindow
*/
extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w,
int *h);
/* @} *//* Metal support functions */ /* @} *//* Metal support functions */
/* Ends C function definitions when using C++ */ /* Ends C function definitions when using C++ */

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@ -385,12 +385,10 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rec
* **WARNING**: This reports the DPI that the hardware reports, and it is not * **WARNING**: This reports the DPI that the hardware reports, and it is not
* always reliable! It is almost always better to use SDL_GetWindowSize() to * always reliable! It is almost always better to use SDL_GetWindowSize() to
* find the window size, which might be in logical points instead of pixels, * find the window size, which might be in logical points instead of pixels,
* and then SDL_GetWindowSizeInPixels(), SDL_GL_GetDrawableSize(), * and then SDL_GetWindowSizeInPixels() or SDL_GetRendererOutputSize(), and
* SDL_Vulkan_GetDrawableSize(), SDL_Metal_GetDrawableSize(), or * compare the two values to get an actual scaling value between the two. We
* SDL_GetRendererOutputSize(), and compare the two values to get an actual * will be rethinking how high-dpi details should be managed in SDL3 to make
* scaling value between the two. We will be rethinking how high-dpi details * things more consistent, reliable, and clear.
* should be managed in SDL3 to make things more consistent, reliable, and
* clear.
* *
* \param displayIndex the index of the display from which DPI information * \param displayIndex the index of the display from which DPI information
* should be queried * should be queried
@ -905,8 +903,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h)
* *
* The window size in screen coordinates may differ from the size in pixels if * The window size in screen coordinates may differ from the size in pixels if
* the window is on a high density display (one with an OS scaling factor). * the window is on a high density display (one with an OS scaling factor).
* Use SDL_GetWindowSizeInPixels(), SDL_GL_GetDrawableSize(), * Use SDL_GetWindowSizeInPixels() or SDL_GetRendererOutputSize() to get the
* SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
* real client area size in pixels. * real client area size in pixels.
* *
* \param window the window to query the width and height from * \param window the window to query the width and height from
@ -916,8 +913,6 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h)
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
* *
* \sa SDL_GetWindowSizeInPixels * \sa SDL_GetWindowSizeInPixels
* \sa SDL_GL_GetDrawableSize
* \sa SDL_Vulkan_GetDrawableSize
* \sa SDL_GetRendererOutputSize * \sa SDL_GetRendererOutputSize
* \sa SDL_SetWindowSize * \sa SDL_SetWindowSize
*/ */
@ -1895,23 +1890,6 @@ extern DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArray
SDL_EGLIntArrayCallback surfaceAttribCallback, SDL_EGLIntArrayCallback surfaceAttribCallback,
SDL_EGLIntArrayCallback contextAttribCallback); SDL_EGLIntArrayCallback contextAttribCallback);
/**
* Get the size of a window's underlying drawable in pixels.
*
* This returns info useful for calling glViewport().
*
* \param window the window from which the drawable size should be queried
* \param w a pointer to variable for storing the width in pixels, may be NULL
* \param h a pointer to variable for storing the height in pixels, may be
* NULL
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CreateWindow
* \sa SDL_GetWindowSize
*/
extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window *window, int *w, int *h);
/** /**
* Set the swap interval for the current OpenGL context. * Set the swap interval for the current OpenGL context.
* *

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@ -179,33 +179,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(unsigned int *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
* *
* \sa SDL_Vulkan_GetInstanceExtensions * \sa SDL_Vulkan_GetInstanceExtensions
* \sa SDL_Vulkan_GetDrawableSize
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window, extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
VkInstance instance, VkInstance instance,
VkSurfaceKHR* surface); VkSurfaceKHR* surface);
/**
* Get the size of the window's underlying drawable dimensions in pixels.
*
* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
* drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
* platform with high-DPI support (Apple calls this "Retina"), and not
* disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
*
* \param window an SDL_Window for which the size is to be queried
* \param w Pointer to the variable to write the width to or NULL
* \param h Pointer to the variable to write the height to or NULL
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetWindowSize
* \sa SDL_CreateWindow
* \sa SDL_Vulkan_CreateSurface
*/
extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window,
int *w, int *h);
/* @} *//* Vulkan support functions */ /* @} *//* Vulkan support functions */
/* Ends C function definitions when using C++ */ /* Ends C function definitions when using C++ */

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@ -119,7 +119,6 @@ SDL3_0.0.0 {
SDL_GL_GetAttribute; SDL_GL_GetAttribute;
SDL_GL_GetCurrentContext; SDL_GL_GetCurrentContext;
SDL_GL_GetCurrentWindow; SDL_GL_GetCurrentWindow;
SDL_GL_GetDrawableSize;
SDL_GL_GetProcAddress; SDL_GL_GetProcAddress;
SDL_GL_GetSwapInterval; SDL_GL_GetSwapInterval;
SDL_GL_LoadLibrary; SDL_GL_LoadLibrary;
@ -473,7 +472,6 @@ SDL3_0.0.0 {
SDL_MemoryBarrierReleaseFunction; SDL_MemoryBarrierReleaseFunction;
SDL_Metal_CreateView; SDL_Metal_CreateView;
SDL_Metal_DestroyView; SDL_Metal_DestroyView;
SDL_Metal_GetDrawableSize;
SDL_Metal_GetLayer; SDL_Metal_GetLayer;
SDL_MinimizeWindow; SDL_MinimizeWindow;
SDL_MixAudioFormat; SDL_MixAudioFormat;
@ -670,7 +668,6 @@ SDL3_0.0.0 {
SDL_UpdateWindowSurfaceRects; SDL_UpdateWindowSurfaceRects;
SDL_UpdateYUVTexture; SDL_UpdateYUVTexture;
SDL_Vulkan_CreateSurface; SDL_Vulkan_CreateSurface;
SDL_Vulkan_GetDrawableSize;
SDL_Vulkan_GetInstanceExtensions; SDL_Vulkan_GetInstanceExtensions;
SDL_Vulkan_GetVkGetInstanceProcAddr; SDL_Vulkan_GetVkGetInstanceProcAddr;
SDL_Vulkan_LoadLibrary; SDL_Vulkan_LoadLibrary;

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@ -144,7 +144,6 @@
#define SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL #define SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL
#define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL #define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL
#define SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL #define SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL
#define SDL_GL_GetDrawableSize SDL_GL_GetDrawableSize_REAL
#define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL #define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL
#define SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL #define SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL
#define SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL #define SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL
@ -498,7 +497,6 @@
#define SDL_MemoryBarrierReleaseFunction SDL_MemoryBarrierReleaseFunction_REAL #define SDL_MemoryBarrierReleaseFunction SDL_MemoryBarrierReleaseFunction_REAL
#define SDL_Metal_CreateView SDL_Metal_CreateView_REAL #define SDL_Metal_CreateView SDL_Metal_CreateView_REAL
#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL #define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL
#define SDL_Metal_GetDrawableSize SDL_Metal_GetDrawableSize_REAL
#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL #define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL #define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL #define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
@ -695,7 +693,6 @@
#define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL #define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL
#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL #define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL
#define SDL_Vulkan_CreateSurface SDL_Vulkan_CreateSurface_REAL #define SDL_Vulkan_CreateSurface SDL_Vulkan_CreateSurface_REAL
#define SDL_Vulkan_GetDrawableSize SDL_Vulkan_GetDrawableSize_REAL
#define SDL_Vulkan_GetInstanceExtensions SDL_Vulkan_GetInstanceExtensions_REAL #define SDL_Vulkan_GetInstanceExtensions SDL_Vulkan_GetInstanceExtensions_REAL
#define SDL_Vulkan_GetVkGetInstanceProcAddr SDL_Vulkan_GetVkGetInstanceProcAddr_REAL #define SDL_Vulkan_GetVkGetInstanceProcAddr SDL_Vulkan_GetVkGetInstanceProcAddr_REAL
#define SDL_Vulkan_LoadLibrary SDL_Vulkan_LoadLibrary_REAL #define SDL_Vulkan_LoadLibrary SDL_Vulkan_LoadLibrary_REAL

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@ -219,7 +219,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GL_ExtensionSupported,(const char *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GL_GetAttribute,(SDL_GLattr a, int *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_GL_GetAttribute,(SDL_GLattr a, int *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return) SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GL_GetCurrentWindow,(void),(),return) SDL_DYNAPI_PROC(SDL_Window*,SDL_GL_GetCurrentWindow,(void),(),return)
SDL_DYNAPI_PROC(void,SDL_GL_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_GL_GetProcAddress,(const char *a),(a),return) SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_GL_GetProcAddress,(const char *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GL_GetSwapInterval,(int *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GL_GetSwapInterval,(int *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GL_LoadLibrary,(const char *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GL_LoadLibrary,(const char *a),(a),return)
@ -557,7 +556,6 @@ SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquireFunction,(void),(),)
SDL_DYNAPI_PROC(void,SDL_MemoryBarrierReleaseFunction,(void),(),) SDL_DYNAPI_PROC(void,SDL_MemoryBarrierReleaseFunction,(void),(),)
SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),) SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),)
SDL_DYNAPI_PROC(void,SDL_Metal_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return) SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return)
SDL_DYNAPI_PROC(void,SDL_MinimizeWindow,(SDL_Window *a),(a),) SDL_DYNAPI_PROC(void,SDL_MinimizeWindow,(SDL_Window *a),(a),)
SDL_DYNAPI_PROC(void,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),) SDL_DYNAPI_PROC(void,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),)
@ -748,7 +746,6 @@ SDL_DYNAPI_PROC(int,SDL_UpdateWindowSurface,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_UpdateWindowSurfaceRects,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_UpdateWindowSurfaceRects,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_UpdateYUVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h),(a,b,c,d,e,f,g,h),return) SDL_DYNAPI_PROC(int,SDL_UpdateYUVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h),(a,b,c,d,e,f,g,h),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_CreateSurface,(SDL_Window *a, VkInstance b, VkSurfaceKHR *c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_CreateSurface,(SDL_Window *a, VkInstance b, VkSurfaceKHR *c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_Vulkan_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_GetInstanceExtensions,(unsigned int *a, const char **b),(a,b),return) SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_GetInstanceExtensions,(unsigned int *a, const char **b),(a,b),return)
SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_Vulkan_GetVkGetInstanceProcAddr,(void),(),return) SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_Vulkan_GetVkGetInstanceProcAddr,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_Vulkan_LoadLibrary,(const char *a),(a),return) SDL_DYNAPI_PROC(int,SDL_Vulkan_LoadLibrary,(const char *a),(a),return)

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@ -333,7 +333,7 @@ static void GL_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
static int GL_GetOutputSize(SDL_Renderer *renderer, int *w, int *h) static int GL_GetOutputSize(SDL_Renderer *renderer, int *w, int *h)
{ {
SDL_GL_GetDrawableSize(renderer->window, w, h); SDL_GetWindowSizeInPixels(renderer->window, w, h);
return 0; return 0;
} }
@ -1184,7 +1184,7 @@ static int GL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
data->drawstate.target = renderer->target; data->drawstate.target = renderer->target;
if (!data->drawstate.target) { if (!data->drawstate.target) {
int w, h; int w, h;
SDL_GL_GetDrawableSize(renderer->window, &w, &h); SDL_GetWindowSizeInPixels(renderer->window, &w, &h);
if ((w != data->drawstate.drawablew) || (h != data->drawstate.drawableh)) { if ((w != data->drawstate.drawablew) || (h != data->drawstate.drawableh)) {
data->drawstate.viewport_dirty = SDL_TRUE; // if the window dimensions changed, invalidate the current viewport, etc. data->drawstate.viewport_dirty = SDL_TRUE; // if the window dimensions changed, invalidate the current viewport, etc.
data->drawstate.cliprect_dirty = SDL_TRUE; data->drawstate.cliprect_dirty = SDL_TRUE;

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@ -313,7 +313,7 @@ static void GLES2_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *eve
static int GLES2_GetOutputSize(SDL_Renderer *renderer, int *w, int *h) static int GLES2_GetOutputSize(SDL_Renderer *renderer, int *w, int *h)
{ {
SDL_GL_GetDrawableSize(renderer->window, w, h); SDL_GetWindowSizeInPixels(renderer->window, w, h);
return 0; return 0;
} }
@ -1173,7 +1173,7 @@ static int GLES2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
data->drawstate.target = renderer->target; data->drawstate.target = renderer->target;
if (!data->drawstate.target) { if (!data->drawstate.target) {
int w, h; int w, h;
SDL_GL_GetDrawableSize(renderer->window, &w, &h); SDL_GetWindowSizeInPixels(renderer->window, &w, &h);
if ((w != data->drawstate.drawablew) || (h != data->drawstate.drawableh)) { if ((w != data->drawstate.drawablew) || (h != data->drawstate.drawableh)) {
data->drawstate.viewport_dirty = SDL_TRUE; // if the window dimensions changed, invalidate the current viewport, etc. data->drawstate.viewport_dirty = SDL_TRUE; // if the window dimensions changed, invalidate the current viewport, etc.
data->drawstate.cliprect_dirty = SDL_TRUE; data->drawstate.cliprect_dirty = SDL_TRUE;

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@ -937,7 +937,7 @@ static int VITA_GXM_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *c
data->drawstate.target = renderer->target; data->drawstate.target = renderer->target;
if (!data->drawstate.target) { if (!data->drawstate.target) {
int w, h; int w, h;
SDL_GL_GetDrawableSize(renderer->window, &w, &h); SDL_GetWindowSizeInPixels(renderer->window, &w, &h);
if ((w != data->drawstate.drawablew) || (h != data->drawstate.drawableh)) { if ((w != data->drawstate.drawablew) || (h != data->drawstate.drawableh)) {
data->drawstate.viewport_dirty = SDL_TRUE; // if the window dimensions changed, invalidate the current viewport, etc. data->drawstate.viewport_dirty = SDL_TRUE; // if the window dimensions changed, invalidate the current viewport, etc.
data->drawstate.cliprect_dirty = SDL_TRUE; data->drawstate.cliprect_dirty = SDL_TRUE;

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@ -269,7 +269,6 @@ struct SDL_VideoDevice
void (*GL_UnloadLibrary)(_THIS); void (*GL_UnloadLibrary)(_THIS);
SDL_GLContext (*GL_CreateContext)(_THIS, SDL_Window *window); SDL_GLContext (*GL_CreateContext)(_THIS, SDL_Window *window);
int (*GL_MakeCurrent)(_THIS, SDL_Window *window, SDL_GLContext context); int (*GL_MakeCurrent)(_THIS, SDL_Window *window, SDL_GLContext context);
void (*GL_GetDrawableSize)(_THIS, SDL_Window *window, int *w, int *h);
SDL_EGLSurface (*GL_GetEGLSurface)(_THIS, SDL_Window *window); SDL_EGLSurface (*GL_GetEGLSurface)(_THIS, SDL_Window *window);
int (*GL_SetSwapInterval)(_THIS, int interval); int (*GL_SetSwapInterval)(_THIS, int interval);
int (*GL_GetSwapInterval)(_THIS, int *interval); int (*GL_GetSwapInterval)(_THIS, int *interval);
@ -285,7 +284,6 @@ struct SDL_VideoDevice
void (*Vulkan_UnloadLibrary)(_THIS); void (*Vulkan_UnloadLibrary)(_THIS);
SDL_bool (*Vulkan_GetInstanceExtensions)(_THIS, unsigned *count, const char **names); SDL_bool (*Vulkan_GetInstanceExtensions)(_THIS, unsigned *count, const char **names);
SDL_bool (*Vulkan_CreateSurface)(_THIS, SDL_Window *window, VkInstance instance, VkSurfaceKHR *surface); SDL_bool (*Vulkan_CreateSurface)(_THIS, SDL_Window *window, VkInstance instance, VkSurfaceKHR *surface);
void (*Vulkan_GetDrawableSize)(_THIS, SDL_Window *window, int *w, int *h);
/* * * */ /* * * */
/* /*
@ -294,7 +292,6 @@ struct SDL_VideoDevice
SDL_MetalView (*Metal_CreateView)(_THIS, SDL_Window *window); SDL_MetalView (*Metal_CreateView)(_THIS, SDL_Window *window);
void (*Metal_DestroyView)(_THIS, SDL_MetalView view); void (*Metal_DestroyView)(_THIS, SDL_MetalView view);
void *(*Metal_GetLayer)(_THIS, SDL_MetalView view); void *(*Metal_GetLayer)(_THIS, SDL_MetalView view);
void (*Metal_GetDrawableSize)(_THIS, SDL_Window *window, int *w, int *h);
/* * * */ /* * * */
/* /*

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@ -4148,17 +4148,6 @@ SDL_EGLConfig SDL_EGL_GetWindowEGLSurface(SDL_Window *window)
#endif #endif
} }
void SDL_GL_GetDrawableSize(SDL_Window *window, int *w, int *h)
{
CHECK_WINDOW_MAGIC(window, );
if (_this->GL_GetDrawableSize) {
_this->GL_GetDrawableSize(_this, window, w, h);
} else {
SDL_GetWindowSizeInPixels(window, w, h);
}
}
int SDL_GL_SetSwapInterval(int interval) int SDL_GL_SetSwapInterval(int interval)
{ {
if (_this == NULL) { if (_this == NULL) {
@ -4820,17 +4809,6 @@ SDL_bool SDL_Vulkan_CreateSurface(SDL_Window *window,
return _this->Vulkan_CreateSurface(_this, window, instance, surface); return _this->Vulkan_CreateSurface(_this, window, instance, surface);
} }
void SDL_Vulkan_GetDrawableSize(SDL_Window *window, int *w, int *h)
{
CHECK_WINDOW_MAGIC(window, );
if (_this->Vulkan_GetDrawableSize) {
_this->Vulkan_GetDrawableSize(_this, window, w, h);
} else {
SDL_GetWindowSizeInPixels(window, w, h);
}
}
SDL_MetalView SDL_Metal_CreateView(SDL_Window *window) SDL_MetalView SDL_Metal_CreateView(SDL_Window *window)
{ {
CHECK_WINDOW_MAGIC(window, NULL); CHECK_WINDOW_MAGIC(window, NULL);
@ -4872,14 +4850,3 @@ void *SDL_Metal_GetLayer(SDL_MetalView view)
return NULL; return NULL;
} }
} }
void SDL_Metal_GetDrawableSize(SDL_Window *window, int *w, int *h)
{
CHECK_WINDOW_MAGIC(window, );
if (_this->Metal_GetDrawableSize) {
_this->Metal_GetDrawableSize(_this, window, w, h);
} else {
SDL_GetWindowSizeInPixels(window, w, h);
}
}

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@ -59,7 +59,6 @@
SDL_MetalView Cocoa_Metal_CreateView(_THIS, SDL_Window *window); SDL_MetalView Cocoa_Metal_CreateView(_THIS, SDL_Window *window);
void Cocoa_Metal_DestroyView(_THIS, SDL_MetalView view); void Cocoa_Metal_DestroyView(_THIS, SDL_MetalView view);
void *Cocoa_Metal_GetLayer(_THIS, SDL_MetalView view); void *Cocoa_Metal_GetLayer(_THIS, SDL_MetalView view);
void Cocoa_Metal_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h);
#endif /* SDL_VIDEO_DRIVER_COCOA && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) */ #endif /* SDL_VIDEO_DRIVER_COCOA && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) */

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@ -173,26 +173,4 @@ Cocoa_Metal_GetLayer(_THIS, SDL_MetalView view)
} }
} }
void Cocoa_Metal_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
{
@autoreleasepool {
SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
NSView *contentView = data.sdlContentView;
SDL_cocoametalview *metalview = [contentView viewWithTag:SDL_METALVIEW_TAG];
if (metalview) {
CAMetalLayer *layer = (CAMetalLayer *)metalview.layer;
SDL_assert(layer != NULL);
if (w) {
*w = layer.drawableSize.width;
}
if (h) {
*h = layer.drawableSize.height;
}
} else {
/* Fall back to the viewport size. */
SDL_GetWindowSizeInPixels(window, w, h);
}
}
}
#endif /* SDL_VIDEO_DRIVER_COCOA && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) */ #endif /* SDL_VIDEO_DRIVER_COCOA && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) */

View File

@ -39,8 +39,6 @@ extern int Cocoa_GLES_LoadLibrary(_THIS, const char *path);
extern SDL_GLContext Cocoa_GLES_CreateContext(_THIS, SDL_Window *window); extern SDL_GLContext Cocoa_GLES_CreateContext(_THIS, SDL_Window *window);
extern int Cocoa_GLES_SwapWindow(_THIS, SDL_Window *window); extern int Cocoa_GLES_SwapWindow(_THIS, SDL_Window *window);
extern int Cocoa_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context); extern int Cocoa_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
extern void Cocoa_GLES_GetDrawableSize(_THIS, SDL_Window *window,
int *w, int *h);
extern void Cocoa_GLES_DeleteContext(_THIS, SDL_GLContext context); extern void Cocoa_GLES_DeleteContext(_THIS, SDL_GLContext context);
extern int Cocoa_GLES_SetupWindow(_THIS, SDL_Window *window); extern int Cocoa_GLES_SetupWindow(_THIS, SDL_Window *window);
extern SDL_EGLSurface Cocoa_GLES_GetEGLSurface(_THIS, SDL_Window *window); extern SDL_EGLSurface Cocoa_GLES_GetEGLSurface(_THIS, SDL_Window *window);

View File

@ -114,26 +114,6 @@ int Cocoa_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
} }
} }
void Cocoa_GLES_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
{
@autoreleasepool {
SDL_WindowData *windata = (__bridge SDL_WindowData *)window->driverdata;
NSView *contentView = windata.nswindow.contentView;
CALayer *layer = [contentView layer];
int width = layer.bounds.size.width * layer.contentsScale;
int height = layer.bounds.size.height * layer.contentsScale;
if (w) {
*w = width;
}
if (h) {
*h = height;
}
}
}
int Cocoa_GLES_SetupWindow(_THIS, SDL_Window *window) int Cocoa_GLES_SetupWindow(_THIS, SDL_Window *window)
{ {
@autoreleasepool { @autoreleasepool {

View File

@ -145,7 +145,6 @@ static SDL_VideoDevice *Cocoa_CreateDevice(void)
device->GL_UnloadLibrary = Cocoa_GLES_UnloadLibrary; device->GL_UnloadLibrary = Cocoa_GLES_UnloadLibrary;
device->GL_CreateContext = Cocoa_GLES_CreateContext; device->GL_CreateContext = Cocoa_GLES_CreateContext;
device->GL_MakeCurrent = Cocoa_GLES_MakeCurrent; device->GL_MakeCurrent = Cocoa_GLES_MakeCurrent;
device->GL_GetDrawableSize = Cocoa_GLES_GetDrawableSize;
device->GL_SetSwapInterval = Cocoa_GLES_SetSwapInterval; device->GL_SetSwapInterval = Cocoa_GLES_SetSwapInterval;
device->GL_GetSwapInterval = Cocoa_GLES_GetSwapInterval; device->GL_GetSwapInterval = Cocoa_GLES_GetSwapInterval;
device->GL_SwapWindow = Cocoa_GLES_SwapWindow; device->GL_SwapWindow = Cocoa_GLES_SwapWindow;
@ -161,14 +160,12 @@ static SDL_VideoDevice *Cocoa_CreateDevice(void)
device->Vulkan_UnloadLibrary = Cocoa_Vulkan_UnloadLibrary; device->Vulkan_UnloadLibrary = Cocoa_Vulkan_UnloadLibrary;
device->Vulkan_GetInstanceExtensions = Cocoa_Vulkan_GetInstanceExtensions; device->Vulkan_GetInstanceExtensions = Cocoa_Vulkan_GetInstanceExtensions;
device->Vulkan_CreateSurface = Cocoa_Vulkan_CreateSurface; device->Vulkan_CreateSurface = Cocoa_Vulkan_CreateSurface;
device->Vulkan_GetDrawableSize = Cocoa_Vulkan_GetDrawableSize;
#endif #endif
#if SDL_VIDEO_METAL #if SDL_VIDEO_METAL
device->Metal_CreateView = Cocoa_Metal_CreateView; device->Metal_CreateView = Cocoa_Metal_CreateView;
device->Metal_DestroyView = Cocoa_Metal_DestroyView; device->Metal_DestroyView = Cocoa_Metal_DestroyView;
device->Metal_GetLayer = Cocoa_Metal_GetLayer; device->Metal_GetLayer = Cocoa_Metal_GetLayer;
device->Metal_GetDrawableSize = Cocoa_Metal_GetDrawableSize;
#endif #endif
device->StartTextInput = Cocoa_StartTextInput; device->StartTextInput = Cocoa_StartTextInput;

View File

@ -44,8 +44,6 @@ SDL_bool Cocoa_Vulkan_CreateSurface(_THIS,
VkInstance instance, VkInstance instance,
VkSurfaceKHR *surface); VkSurfaceKHR *surface);
void Cocoa_Vulkan_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h);
#endif #endif
#endif /* SDL_cocoavulkan_h_ */ #endif /* SDL_cocoavulkan_h_ */

View File

@ -301,11 +301,6 @@ SDL_bool Cocoa_Vulkan_CreateSurface(_THIS,
return SDL_TRUE; return SDL_TRUE;
} }
void Cocoa_Vulkan_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
{
Cocoa_Metal_GetDrawableSize(_this, window, w, h);
}
#endif #endif
/* vim: set ts=4 sw=4 expandtab: */ /* vim: set ts=4 sw=4 expandtab: */

View File

@ -314,7 +314,6 @@ static SDL_VideoDevice *KMSDRM_CreateDevice(void)
device->Vulkan_UnloadLibrary = KMSDRM_Vulkan_UnloadLibrary; device->Vulkan_UnloadLibrary = KMSDRM_Vulkan_UnloadLibrary;
device->Vulkan_GetInstanceExtensions = KMSDRM_Vulkan_GetInstanceExtensions; device->Vulkan_GetInstanceExtensions = KMSDRM_Vulkan_GetInstanceExtensions;
device->Vulkan_CreateSurface = KMSDRM_Vulkan_CreateSurface; device->Vulkan_CreateSurface = KMSDRM_Vulkan_CreateSurface;
device->Vulkan_GetDrawableSize = KMSDRM_Vulkan_GetDrawableSize;
#endif #endif
device->PumpEvents = KMSDRM_PumpEvents; device->PumpEvents = KMSDRM_PumpEvents;

View File

@ -156,17 +156,6 @@ SDL_bool KMSDRM_Vulkan_GetInstanceExtensions(_THIS,
extensionsForKMSDRM); extensionsForKMSDRM);
} }
void KMSDRM_Vulkan_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
{
if (w) {
*w = window->w;
}
if (h) {
*h = window->h;
}
}
/***********************************************************************/ /***********************************************************************/
/* First thing to know is that we don't call vkCreateInstance() here. */ /* First thing to know is that we don't call vkCreateInstance() here. */
/* Instead, programs using SDL and Vulkan create their Vulkan instance */ /* Instead, programs using SDL and Vulkan create their Vulkan instance */

View File

@ -39,7 +39,6 @@ void KMSDRM_Vulkan_UnloadLibrary(_THIS);
SDL_bool KMSDRM_Vulkan_GetInstanceExtensions(_THIS, SDL_bool KMSDRM_Vulkan_GetInstanceExtensions(_THIS,
unsigned *count, unsigned *count,
const char **names); const char **names);
void KMSDRM_Vulkan_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h);
SDL_bool KMSDRM_Vulkan_CreateSurface(_THIS, SDL_bool KMSDRM_Vulkan_CreateSurface(_THIS,
SDL_Window *window, SDL_Window *window,
VkInstance instance, VkInstance instance,

View File

@ -48,7 +48,6 @@
SDL_MetalView UIKit_Metal_CreateView(_THIS, SDL_Window *window); SDL_MetalView UIKit_Metal_CreateView(_THIS, SDL_Window *window);
void UIKit_Metal_DestroyView(_THIS, SDL_MetalView view); void UIKit_Metal_DestroyView(_THIS, SDL_MetalView view);
void *UIKit_Metal_GetLayer(_THIS, SDL_MetalView view); void *UIKit_Metal_GetLayer(_THIS, SDL_MetalView view);
void UIKit_Metal_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h);
#endif /* SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) */ #endif /* SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) */

View File

@ -124,25 +124,4 @@ UIKit_Metal_GetLayer(_THIS, SDL_MetalView view)
} }
} }
void UIKit_Metal_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
{
@autoreleasepool {
SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
SDL_uikitview *view = (SDL_uikitview *)data.uiwindow.rootViewController.view;
SDL_uikitmetalview *metalview = [view viewWithTag:SDL_METALVIEW_TAG];
if (metalview) {
CAMetalLayer *layer = (CAMetalLayer *)metalview.layer;
assert(layer != NULL);
if (w) {
*w = layer.drawableSize.width;
}
if (h) {
*h = layer.drawableSize.height;
}
} else {
SDL_GetWindowSize(window, w, h);
}
}
}
#endif /* SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) */ #endif /* SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) */

View File

@ -27,8 +27,6 @@
extern int UIKit_GL_MakeCurrent(_THIS, SDL_Window *window, extern int UIKit_GL_MakeCurrent(_THIS, SDL_Window *window,
SDL_GLContext context); SDL_GLContext context);
extern void UIKit_GL_GetDrawableSize(_THIS, SDL_Window *window,
int *w, int *h);
extern int UIKit_GL_SwapWindow(_THIS, SDL_Window *window); extern int UIKit_GL_SwapWindow(_THIS, SDL_Window *window);
extern SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window *window); extern SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window *window);
extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context); extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context);

View File

@ -79,25 +79,6 @@ int UIKit_GL_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
return 0; return 0;
} }
void UIKit_GL_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
{
@autoreleasepool {
SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
UIView *view = data.viewcontroller.view;
if ([view isKindOfClass:[SDL_uikitopenglview class]]) {
SDL_uikitopenglview *glview = (SDL_uikitopenglview *)view;
if (w) {
*w = glview.backingWidth;
}
if (h) {
*h = glview.backingHeight;
}
} else {
SDL_GetWindowSize(window, w, h);
}
}
}
int UIKit_GL_LoadLibrary(_THIS, const char *path) int UIKit_GL_LoadLibrary(_THIS, const char *path)
{ {
/* We shouldn't pass a path to this function, since we've already loaded the /* We shouldn't pass a path to this function, since we've already loaded the

View File

@ -111,7 +111,6 @@ static SDL_VideoDevice *UIKit_CreateDevice(void)
/* OpenGL (ES) functions */ /* OpenGL (ES) functions */
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2 #if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
device->GL_MakeCurrent = UIKit_GL_MakeCurrent; device->GL_MakeCurrent = UIKit_GL_MakeCurrent;
device->GL_GetDrawableSize = UIKit_GL_GetDrawableSize;
device->GL_SwapWindow = UIKit_GL_SwapWindow; device->GL_SwapWindow = UIKit_GL_SwapWindow;
device->GL_CreateContext = UIKit_GL_CreateContext; device->GL_CreateContext = UIKit_GL_CreateContext;
device->GL_DeleteContext = UIKit_GL_DeleteContext; device->GL_DeleteContext = UIKit_GL_DeleteContext;
@ -125,14 +124,12 @@ static SDL_VideoDevice *UIKit_CreateDevice(void)
device->Vulkan_UnloadLibrary = UIKit_Vulkan_UnloadLibrary; device->Vulkan_UnloadLibrary = UIKit_Vulkan_UnloadLibrary;
device->Vulkan_GetInstanceExtensions = UIKit_Vulkan_GetInstanceExtensions; device->Vulkan_GetInstanceExtensions = UIKit_Vulkan_GetInstanceExtensions;
device->Vulkan_CreateSurface = UIKit_Vulkan_CreateSurface; device->Vulkan_CreateSurface = UIKit_Vulkan_CreateSurface;
device->Vulkan_GetDrawableSize = UIKit_Vulkan_GetDrawableSize;
#endif #endif
#if SDL_VIDEO_METAL #if SDL_VIDEO_METAL
device->Metal_CreateView = UIKit_Metal_CreateView; device->Metal_CreateView = UIKit_Metal_CreateView;
device->Metal_DestroyView = UIKit_Metal_DestroyView; device->Metal_DestroyView = UIKit_Metal_DestroyView;
device->Metal_GetLayer = UIKit_Metal_GetLayer; device->Metal_GetLayer = UIKit_Metal_GetLayer;
device->Metal_GetDrawableSize = UIKit_Metal_GetDrawableSize;
#endif #endif
device->gl_config.accelerated = 1; device->gl_config.accelerated = 1;

View File

@ -44,8 +44,6 @@ SDL_bool UIKit_Vulkan_CreateSurface(_THIS,
VkInstance instance, VkInstance instance,
VkSurfaceKHR *surface); VkSurfaceKHR *surface);
void UIKit_Vulkan_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h);
#endif #endif
#endif /* SDL_uikitvulkan_h_ */ #endif /* SDL_uikitvulkan_h_ */

View File

@ -260,9 +260,4 @@ SDL_bool UIKit_Vulkan_CreateSurface(_THIS,
return SDL_TRUE; return SDL_TRUE;
} }
void UIKit_Vulkan_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
{
UIKit_Metal_GetDrawableSize(_this, window, w, h);
}
#endif #endif

View File

@ -305,7 +305,7 @@ int main(int argc, char *argv[])
SDL_GetWindowSize(state->windows[0], &dw, &dh); SDL_GetWindowSize(state->windows[0], &dw, &dh);
SDL_Log("Window Size : %d,%d\n", dw, dh); SDL_Log("Window Size : %d,%d\n", dw, dh);
SDL_GL_GetDrawableSize(state->windows[0], &dw, &dh); SDL_GetWindowSizeInPixels(state->windows[0], &dw, &dh);
SDL_Log("Draw Size : %d,%d\n", dw, dh); SDL_Log("Draw Size : %d,%d\n", dw, dh);
SDL_Log("\n"); SDL_Log("\n");
SDL_Log("Vendor : %s\n", ctx.glGetString(GL_VENDOR)); SDL_Log("Vendor : %s\n", ctx.glGetString(GL_VENDOR));
@ -411,7 +411,7 @@ int main(int argc, char *argv[])
if (update_swap_interval) { if (update_swap_interval) {
SDL_GL_SetSwapInterval(swap_interval); SDL_GL_SetSwapInterval(swap_interval);
} }
SDL_GL_GetDrawableSize(state->windows[i], &w, &h); SDL_GetWindowSizeInPixels(state->windows[i], &w, &h);
ctx.glViewport(0, 0, w, h); ctx.glViewport(0, 0, w, h);
Render(); Render();
SDL_GL_SwapWindow(state->windows[i]); SDL_GL_SwapWindow(state->windows[i]);

View File

@ -539,7 +539,7 @@ render_window(int index)
return; return;
} }
SDL_GL_GetDrawableSize(state->windows[index], &w, &h); SDL_GetWindowSizeInPixels(state->windows[index], &w, &h);
Render(w, h, &datas[index]); Render(w, h, &datas[index]);
SDL_GL_SwapWindow(state->windows[index]); SDL_GL_SwapWindow(state->windows[index]);
++frames; ++frames;
@ -792,7 +792,7 @@ int main(int argc, char *argv[])
/* Continue for next window */ /* Continue for next window */
continue; continue;
} }
SDL_GL_GetDrawableSize(state->windows[i], &w, &h); SDL_GetWindowSizeInPixels(state->windows[i], &w, &h);
ctx.glViewport(0, 0, w, h); ctx.glViewport(0, 0, w, h);
data = &datas[i]; data = &datas[i];

View File

@ -365,7 +365,7 @@ void loop()
break; break;
} }
/* Change view port to the new window dimensions */ /* Change view port to the new window dimensions */
SDL_GL_GetDrawableSize(state->windows[i], &w, &h); SDL_GetWindowSizeInPixels(state->windows[i], &w, &h);
ctx.glViewport(0, 0, w, h); ctx.glViewport(0, 0, w, h);
state->window_w = event.window.data1; state->window_w = event.window.data1;
state->window_h = event.window.data2; state->window_h = event.window.data2;
@ -396,7 +396,7 @@ void loop()
int w, h; int w, h;
SDL_Rect rs, rd; SDL_Rect rs, rd;
SDL_GL_GetDrawableSize(state->windows[0], &w, &h); SDL_GetWindowSizeInPixels(state->windows[0], &w, &h);
rs.x = 0; rs.x = 0;
rs.y = 0; rs.y = 0;
@ -700,7 +700,7 @@ int main(int argc, char *argv[])
GL_CHECK(ctx.glTexSubImage2D(g_texture_type, 0, 0 /* xoffset */, 0 /* yoffset */, g_surf_sdf->w, g_surf_sdf->h, format, type, g_surf_sdf->pixels)); GL_CHECK(ctx.glTexSubImage2D(g_texture_type, 0, 0 /* xoffset */, 0 /* yoffset */, g_surf_sdf->w, g_surf_sdf->h, format, type, g_surf_sdf->pixels));
} }
SDL_GL_GetDrawableSize(state->windows[i], &w, &h); SDL_GetWindowSizeInPixels(state->windows[i], &w, &h);
ctx.glViewport(0, 0, w, h); ctx.glViewport(0, 0, w, h);
data = &datas[i]; data = &datas[i];

View File

@ -649,10 +649,10 @@ static SDL_bool createSwapchain(void)
} }
// get size // get size
SDL_Vulkan_GetDrawableSize(vulkanContext->window, &w, &h); SDL_GetWindowSizeInPixels(vulkanContext->window, &w, &h);
// Clamp the size to the allowable image extent. // Clamp the size to the allowable image extent.
// SDL_Vulkan_GetDrawableSize()'s result it not always in this range (bug #3287) // SDL_GetWindowSizeInPixels()'s result it not always in this range (bug #3287)
vulkanContext->swapchainSize.width = SDL_clamp((uint32_t)w, vulkanContext->swapchainSize.width = SDL_clamp((uint32_t)w,
vulkanContext->surfaceCapabilities.minImageExtent.width, vulkanContext->surfaceCapabilities.minImageExtent.width,
vulkanContext->surfaceCapabilities.maxImageExtent.width); vulkanContext->surfaceCapabilities.maxImageExtent.width);
@ -1070,7 +1070,7 @@ static SDL_bool render(void)
getVulkanResultString(result)); getVulkanResultString(result));
quit(2); quit(2);
} }
SDL_Vulkan_GetDrawableSize(vulkanContext->window, &w, &h); SDL_GetWindowSizeInPixels(vulkanContext->window, &w, &h);
if (w != (int)vulkanContext->swapchainSize.width || h != (int)vulkanContext->swapchainSize.height) { if (w != (int)vulkanContext->swapchainSize.width || h != (int)vulkanContext->swapchainSize.height) {
return createNewSwapchainAndSwapchainSpecificStuff(); return createNewSwapchainAndSwapchainSpecificStuff();
} }
@ -1108,7 +1108,7 @@ int main(int argc, char **argv)
SDL_Log("Screen BPP : %" SDL_PRIu32 "\n", SDL_BITSPERPIXEL(mode.format)); SDL_Log("Screen BPP : %" SDL_PRIu32 "\n", SDL_BITSPERPIXEL(mode.format));
SDL_GetWindowSize(state->windows[0], &dw, &dh); SDL_GetWindowSize(state->windows[0], &dw, &dh);
SDL_Log("Window Size : %d,%d\n", dw, dh); SDL_Log("Window Size : %d,%d\n", dw, dh);
SDL_Vulkan_GetDrawableSize(state->windows[0], &dw, &dh); SDL_GetWindowSizeInPixels(state->windows[0], &dw, &dh);
SDL_Log("Draw Size : %d,%d\n", dw, dh); SDL_Log("Draw Size : %d,%d\n", dw, dh);
SDL_Log("\n"); SDL_Log("\n");