iOS: Remove code trying to support compilation on the iOS 7 SDK, the deployment target has been set to iOS 8 for years and there's other unconditionally compiled code that depends on newer SDKs so that code is useless.
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9d7b26155a
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90b08881ab
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@ -55,7 +55,6 @@ UIKit_WaitUntilMessageBoxClosed(const SDL_MessageBoxData *messageboxdata, int *c
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static BOOL
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static BOOL
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UIKit_ShowMessageBoxAlertController(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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UIKit_ShowMessageBoxAlertController(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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{
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{
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#ifdef __IPHONE_8_0
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int i;
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int i;
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int __block clickedindex = messageboxdata->numbuttons;
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int __block clickedindex = messageboxdata->numbuttons;
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const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
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const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
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@ -125,9 +124,6 @@ UIKit_ShowMessageBoxAlertController(const SDL_MessageBoxData *messageboxdata, in
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*buttonid = messageboxdata->buttons[clickedindex].buttonid;
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*buttonid = messageboxdata->buttons[clickedindex].buttonid;
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return YES;
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return YES;
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#else
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return NO;
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#endif /* __IPHONE_8_0 */
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}
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}
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/* UIAlertView is deprecated in iOS 8+ in favor of UIAlertController. */
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/* UIAlertView is deprecated in iOS 8+ in favor of UIAlertController. */
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@ -90,12 +90,9 @@ UIKit_Mtl_AddMetalView(SDL_Window* window)
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* dimensions of the screen rather than the dimensions in points
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* dimensions of the screen rather than the dimensions in points
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* yielding high resolution on retine displays.
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* yielding high resolution on retine displays.
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*/
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*/
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#ifdef __IPHONE_8_0
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if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) {
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if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) {
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scale = data.uiwindow.screen.nativeScale;
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scale = data.uiwindow.screen.nativeScale;
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} else
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} else {
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#endif
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{
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scale = data.uiwindow.screen.scale;
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scale = data.uiwindow.screen.scale;
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}
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}
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}
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}
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@ -168,12 +168,9 @@ UIKit_GL_CreateContext(_THIS, SDL_Window * window)
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/* Set the scale to the natural scale factor of the screen - the
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/* Set the scale to the natural scale factor of the screen - the
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* backing dimensions of the OpenGL view will match the pixel
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* backing dimensions of the OpenGL view will match the pixel
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* dimensions of the screen rather than the dimensions in points. */
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* dimensions of the screen rather than the dimensions in points. */
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#ifdef __IPHONE_8_0
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if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) {
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if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) {
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scale = data.uiwindow.screen.nativeScale;
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scale = data.uiwindow.screen.nativeScale;
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} else
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} else {
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#endif
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{
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scale = data.uiwindow.screen.scale;
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scale = data.uiwindow.screen.scale;
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}
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}
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}
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}
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@ -77,7 +77,8 @@
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@end
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@end
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static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created)
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static int
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SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created)
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{
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{
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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SDL_DisplayData *displaydata = (__bridge SDL_DisplayData *) display->driverdata;
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SDL_DisplayData *displaydata = (__bridge SDL_DisplayData *) display->driverdata;
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