Sort the SDL API symbols

API renames are almost complete, let's prepare for a preview release
main
Sam Lantinga 2024-03-18 09:03:36 -07:00
parent 0d0aaa2d75
commit 90e2551c4f
3 changed files with 757 additions and 768 deletions

View File

@ -2,11 +2,15 @@ SDL3_0.0.0 {
global:
JNI_OnLoad;
SDL_DYNAPI_entry;
SDL_AcquireCameraFrame;
SDL_AddEventWatch;
SDL_AddGamepadMapping;
SDL_AddGamepadMappingsFromFile;
SDL_AddGamepadMappingsFromIO;
SDL_AddHintCallback;
SDL_AddTimer;
SDL_AddVulkanRenderSemaphores;
SDL_AllocateEventMemory;
SDL_AndroidBackButton;
SDL_AndroidGetActivity;
SDL_AndroidGetExternalStoragePath;
@ -21,13 +25,13 @@ SDL3_0.0.0 {
SDL_AtomicCompareAndSwapPointer;
SDL_AtomicGet;
SDL_AtomicGetPtr;
SDL_LockSpinlock;
SDL_AtomicSet;
SDL_AtomicSetPtr;
SDL_TryLockSpinlock;
SDL_UnlockSpinlock;
SDL_AttachVirtualJoystick;
SDL_AttachVirtualJoystickEx;
SDL_AudioDevicePaused;
SDL_BindAudioStream;
SDL_BindAudioStreams;
SDL_BlitSurface;
SDL_BlitSurfaceScaled;
SDL_BlitSurfaceUnchecked;
@ -35,33 +39,52 @@ SDL3_0.0.0 {
SDL_BroadcastCondition;
SDL_CaptureMouse;
SDL_CleanupTLS;
SDL_ClearAudioStream;
SDL_ClearClipboardData;
SDL_ClearComposition;
SDL_ClearError;
SDL_ClearProperty;
SDL_CloseAudioDevice;
SDL_CloseCamera;
SDL_CloseGamepad;
SDL_CloseHaptic;
SDL_CloseIO;
SDL_CloseJoystick;
SDL_CloseSensor;
SDL_CloseStorage;
SDL_ComposeCustomBlendMode;
SDL_ConvertAudioSamples;
SDL_ConvertEventToRenderCoordinates;
SDL_ConvertPixels;
SDL_ConvertPixelsAndColorspace;
SDL_ConvertSurface;
SDL_ConvertSurfaceFormat;
SDL_ConvertSurfaceFormatAndColorspace;
SDL_CopyProperties;
SDL_CreateAudioStream;
SDL_CreateColorCursor;
SDL_CreateCondition;
SDL_CreateCursor;
SDL_CreateDirectory;
SDL_CreateHapticEffect;
SDL_CreateMutex;
SDL_CreatePalette;
SDL_CreatePixelFormat;
SDL_CreatePopupWindow;
SDL_CreateProperties;
SDL_CreateRWLock;
SDL_CreateRenderer;
SDL_CreateRendererWithProperties;
SDL_CreateSemaphore;
SDL_CreateSoftwareRenderer;
SDL_CreateStorageDirectory;
SDL_CreateSurface;
SDL_CreateSurfaceFrom;
SDL_CreateSystemCursor;
SDL_CreateTLS;
SDL_CreateTexture;
SDL_CreateTextureFromSurface;
SDL_CreateTextureWithProperties;
SDL_CreateThread;
SDL_CreateThreadWithStackSize;
SDL_CreateWindow;
@ -73,11 +96,14 @@ SDL3_0.0.0 {
SDL_DelHintCallback;
SDL_Delay;
SDL_DelayNS;
SDL_DestroyAudioStream;
SDL_DestroyCondition;
SDL_DestroyCursor;
SDL_DestroyHapticEffect;
SDL_DestroyMutex;
SDL_DestroyPalette;
SDL_DestroyPixelFormat;
SDL_DestroyProperties;
SDL_DestroyRWLock;
SDL_DestroyRenderer;
SDL_DestroySemaphore;
@ -96,15 +122,24 @@ SDL3_0.0.0 {
SDL_EGL_GetWindowEGLSurface;
SDL_EGL_SetEGLAttributeCallbacks;
SDL_EnableScreenSaver;
SDL_EnterAppMainCallbacks;
SDL_EnumerateDirectory;
SDL_EnumerateProperties;
SDL_EnumerateStorageDirectory;
SDL_Error;
SDL_EventEnabled;
SDL_FileTimeFromWindows;
SDL_FileTimeToWindows;
SDL_FillSurfaceRect;
SDL_FillSurfaceRects;
SDL_FilterEvents;
SDL_FlashWindow;
SDL_FlipSurface;
SDL_FlushAudioStream;
SDL_FlushEvent;
SDL_FlushEvents;
SDL_FlushRenderer;
SDL_GDKGetDefaultUser;
SDL_GDKGetTaskQueue;
SDL_GDKSuspendComplete;
SDL_GL_CreateContext;
@ -133,15 +168,40 @@ SDL3_0.0.0 {
SDL_GetAndroidSDKVersion;
SDL_GetAssertionHandler;
SDL_GetAssertionReport;
SDL_GetAudioCaptureDevices;
SDL_GetAudioDeviceFormat;
SDL_GetAudioDeviceName;
SDL_GetAudioDriver;
SDL_GetAudioOutputDevices;
SDL_GetAudioStreamAvailable;
SDL_GetAudioStreamData;
SDL_GetAudioStreamDevice;
SDL_GetAudioStreamFormat;
SDL_GetAudioStreamFrequencyRatio;
SDL_GetAudioStreamProperties;
SDL_GetAudioStreamQueued;
SDL_GetBasePath;
SDL_GetBooleanProperty;
SDL_GetCPUCacheLineSize;
SDL_GetCPUCount;
SDL_GetCameraDeviceName;
SDL_GetCameraDevicePosition;
SDL_GetCameraDeviceSupportedFormats;
SDL_GetCameraDevices;
SDL_GetCameraDriver;
SDL_GetCameraFormat;
SDL_GetCameraInstanceID;
SDL_GetCameraPermissionState;
SDL_GetCameraProperties;
SDL_GetClipboardData;
SDL_GetClipboardText;
SDL_GetClosestFullscreenDisplayMode;
SDL_GetCurrentAudioDriver;
SDL_GetCurrentCameraDriver;
SDL_GetCurrentDisplayMode;
SDL_GetCurrentDisplayOrientation;
SDL_GetCurrentRenderOutputSize;
SDL_GetCurrentThreadID;
SDL_GetCurrentVideoDriver;
SDL_GetCursor;
SDL_GetDefaultAssertionHandler;
@ -153,10 +213,12 @@ SDL3_0.0.0 {
SDL_GetDisplayForRect;
SDL_GetDisplayForWindow;
SDL_GetDisplayName;
SDL_GetDisplayProperties;
SDL_GetDisplayUsableBounds;
SDL_GetDisplays;
SDL_GetError;
SDL_GetEventFilter;
SDL_GetFloatProperty;
SDL_GetFullscreenDisplayModes;
SDL_GetGamepadAppleSFSymbolsNameForAxis;
SDL_GetGamepadAppleSFSymbolsNameForButton;
@ -165,10 +227,13 @@ SDL3_0.0.0 {
SDL_GetGamepadBindings;
SDL_GetGamepadButton;
SDL_GetGamepadButtonFromString;
SDL_GetGamepadButtonLabel;
SDL_GetGamepadButtonLabelForType;
SDL_GetGamepadFirmwareVersion;
SDL_GetGamepadFromInstanceID;
SDL_GetGamepadFromPlayerIndex;
SDL_GetGamepadInstanceGUID;
SDL_GetGamepadInstanceID;
SDL_GetGamepadInstanceMapping;
SDL_GetGamepadInstanceName;
SDL_GetGamepadInstancePath;
@ -180,26 +245,44 @@ SDL3_0.0.0 {
SDL_GetGamepadJoystick;
SDL_GetGamepadMapping;
SDL_GetGamepadMappingForGUID;
SDL_GetGamepadMappings;
SDL_GetGamepadName;
SDL_GetGamepadPath;
SDL_GetGamepadPlayerIndex;
SDL_GetGamepadPowerLevel;
SDL_GetGamepadProduct;
SDL_GetGamepadProductVersion;
SDL_GetGamepadProperties;
SDL_GetGamepadSensorData;
SDL_GetGamepadSensorDataRate;
SDL_GetGamepadSerial;
SDL_GetGamepadSteamHandle;
SDL_GetGamepadStringForAxis;
SDL_GetGamepadStringForButton;
SDL_GetGamepadStringForType;
SDL_GetGamepadTouchpadFinger;
SDL_GetGamepadType;
SDL_GetGamepadTypeFromString;
SDL_GetGamepadVendor;
SDL_GetGamepads;
SDL_GetGlobalMouseState;
SDL_GetGlobalProperties;
SDL_GetGrabbedWindow;
SDL_GetHapticEffectStatus;
SDL_GetHapticFeatures;
SDL_GetHapticFromInstanceID;
SDL_GetHapticInstanceID;
SDL_GetHapticInstanceName;
SDL_GetHapticName;
SDL_GetHaptics;
SDL_GetHint;
SDL_GetHintBoolean;
SDL_GetIOProperties;
SDL_GetIOSize;
SDL_GetIOStatus;
SDL_GetJoystickAxis;
SDL_GetJoystickAxisInitialState;
SDL_GetJoystickBall;
SDL_GetJoystickButton;
SDL_GetJoystickFirmwareVersion;
SDL_GetJoystickFromInstanceID;
@ -224,6 +307,7 @@ SDL3_0.0.0 {
SDL_GetJoystickPowerLevel;
SDL_GetJoystickProduct;
SDL_GetJoystickProductVersion;
SDL_GetJoystickProperties;
SDL_GetJoystickSerial;
SDL_GetJoystickType;
SDL_GetJoystickVendor;
@ -233,23 +317,45 @@ SDL3_0.0.0 {
SDL_GetKeyName;
SDL_GetKeyboardFocus;
SDL_GetKeyboardState;
SDL_GetLogOutputFunction;
SDL_GetMasksForPixelFormatEnum;
SDL_GetMaxHapticEffects;
SDL_GetMaxHapticEffectsPlaying;
SDL_GetMemoryFunctions;
SDL_GetModState;
SDL_GetMouseFocus;
SDL_GetMouseState;
SDL_GetNaturalDisplayOrientation;
SDL_GetNumAllocations;
SDL_GetNumAudioDrivers;
SDL_GetNumCameraDrivers;
SDL_GetNumGamepadTouchpadFingers;
SDL_GetNumGamepadTouchpads;
SDL_GetNumHapticAxes;
SDL_GetNumJoystickAxes;
SDL_GetNumJoystickBalls;
SDL_GetNumJoystickButtons;
SDL_GetNumJoystickHats;
SDL_GetNumRenderDrivers;
SDL_GetNumTouchFingers;
SDL_GetNumVideoDrivers;
SDL_GetNumberProperty;
SDL_GetOriginalMemoryFunctions;
SDL_GetUserFolder;
SDL_GetPathInfo;
SDL_GetPenCapabilities;
SDL_GetPenCapabilities;
SDL_GetPenFromGUID;
SDL_GetPenFromGUID;
SDL_GetPenGUID;
SDL_GetPenGUID;
SDL_GetPenName;
SDL_GetPenName;
SDL_GetPenStatus;
SDL_GetPenStatus;
SDL_GetPenType;
SDL_GetPenType;
SDL_GetPens;
SDL_GetPens;
SDL_GetPerformanceCounter;
SDL_GetPerformanceFrequency;
SDL_GetPixelFormatEnumForMasks;
@ -260,8 +366,12 @@ SDL3_0.0.0 {
SDL_GetPreferredLocales;
SDL_GetPrimaryDisplay;
SDL_GetPrimarySelectionText;
SDL_GetProperty;
SDL_GetPropertyType;
SDL_GetRGB;
SDL_GetRGBA;
SDL_GetRealGamepadInstanceType;
SDL_GetRealGamepadType;
SDL_GetRectAndLineIntersection;
SDL_GetRectAndLineIntersectionFloat;
SDL_GetRectEnclosingPoints;
@ -273,8 +383,10 @@ SDL3_0.0.0 {
SDL_GetRelativeMouseMode;
SDL_GetRelativeMouseState;
SDL_GetRenderClipRect;
SDL_GetRenderColorScale;
SDL_GetRenderDrawBlendMode;
SDL_GetRenderDrawColor;
SDL_GetRenderDrawColorFloat;
SDL_GetRenderDriver;
SDL_GetRenderLogicalPresentation;
SDL_GetRenderMetalCommandEncoder;
@ -286,7 +398,9 @@ SDL3_0.0.0 {
SDL_GetRenderViewport;
SDL_GetRenderWindow;
SDL_GetRenderer;
SDL_GetRendererFromTexture;
SDL_GetRendererInfo;
SDL_GetRendererProperties;
SDL_GetRevision;
SDL_GetScancodeFromKey;
SDL_GetScancodeFromName;
@ -300,26 +414,40 @@ SDL3_0.0.0 {
SDL_GetSensorInstanceType;
SDL_GetSensorName;
SDL_GetSensorNonPortableType;
SDL_GetSensorProperties;
SDL_GetSensorType;
SDL_GetSensors;
SDL_GetSilenceValueForFormat;
SDL_GetStorageFileSize;
SDL_GetStoragePathInfo;
SDL_GetStorageSpaceRemaining;
SDL_GetStringProperty;
SDL_GetSurfaceAlphaMod;
SDL_GetSurfaceBlendMode;
SDL_GetSurfaceClipRect;
SDL_GetSurfaceColorKey;
SDL_GetSurfaceColorMod;
SDL_GetSurfaceColorspace;
SDL_GetSurfaceProperties;
SDL_GetSystemRAM;
SDL_GetSystemTheme;
SDL_GetTLS;
SDL_GetTextureAlphaMod;
SDL_GetTextureAlphaModFloat;
SDL_GetTextureBlendMode;
SDL_GetTextureColorMod;
SDL_GetTextureColorModFloat;
SDL_GetTextureProperties;
SDL_GetTextureScaleMode;
SDL_GetThreadID;
SDL_GetThreadName;
SDL_GetTicks;
SDL_GetTicksNS;
SDL_GetTouchDeviceName;
SDL_GetTouchDeviceType;
SDL_GetTouchDevices;
SDL_GetTouchFinger;
SDL_GetUserFolder;
SDL_GetVersion;
SDL_GetVideoDriver;
SDL_GetWindowBordersSize;
@ -340,34 +468,13 @@ SDL3_0.0.0 {
SDL_GetWindowPixelDensity;
SDL_GetWindowPixelFormat;
SDL_GetWindowPosition;
SDL_GetWindowProperties;
SDL_GetWindowSize;
SDL_GetWindowSizeInPixels;
SDL_GetWindowSurface;
SDL_GetWindowTitle;
SDL_CloseHaptic;
SDL_DestroyHapticEffect;
SDL_HapticEffectSupported;
SDL_GetHapticEffectStatus;
SDL_CreateHapticEffect;
SDL_GetNumHapticAxes;
SDL_GetMaxHapticEffects;
SDL_GetMaxHapticEffectsPlaying;
SDL_OpenHaptic;
SDL_OpenHapticFromJoystick;
SDL_OpenHapticFromMouse;
SDL_PauseHaptic;
SDL_GetHapticFeatures;
SDL_InitHapticRumble;
SDL_PlayHapticRumble;
SDL_StopHapticRumble;
SDL_HapticRumbleSupported;
SDL_RunHapticEffect;
SDL_SetHapticAutocenter;
SDL_SetHapticGain;
SDL_StopHapticEffects;
SDL_StopHapticEffect;
SDL_ResumeHaptic;
SDL_UpdateHapticEffect;
SDL_HasARMSIMD;
SDL_HasAVX2;
SDL_HasAVX512F;
@ -382,6 +489,7 @@ SDL3_0.0.0 {
SDL_HasMMX;
SDL_HasNEON;
SDL_HasPrimarySelectionText;
SDL_HasProperty;
SDL_HasRectIntersection;
SDL_HasRectIntersectionFloat;
SDL_HasSSE2;
@ -390,20 +498,27 @@ SDL3_0.0.0 {
SDL_HasSSE42;
SDL_HasSSE;
SDL_HasScreenKeyboardSupport;
SDL_WindowHasSurface;
SDL_HideCursor;
SDL_HideWindow;
SDL_IOFromConstMem;
SDL_IOFromDynamicMem;
SDL_IOFromFile;
SDL_IOFromMem;
SDL_IOprintf;
SDL_IOvprintf;
SDL_Init;
SDL_InitHapticRumble;
SDL_InitSubSystem;
SDL_IsAndroidTV;
SDL_IsChromebook;
SDL_IsDeXMode;
SDL_IsGamepad;
SDL_IsJoystickHaptic;
SDL_IsJoystickVirtual;
SDL_IsMouseHaptic;
SDL_IsTablet;
SDL_JoystickConnected;
SDL_JoystickEventsEnabled;
SDL_IsJoystickHaptic;
SDL_LinuxSetThreadPriority;
SDL_LinuxSetThreadPriorityAndPolicy;
SDL_LoadBMP;
@ -412,10 +527,15 @@ SDL3_0.0.0 {
SDL_LoadFile_IO;
SDL_LoadFunction;
SDL_LoadObject;
SDL_LoadWAV;
SDL_LoadWAV_IO;
SDL_LockAudioStream;
SDL_LockJoysticks;
SDL_LockMutex;
SDL_LockProperties;
SDL_LockRWLockForReading;
SDL_LockRWLockForWriting;
SDL_LockSpinlock;
SDL_LockSurface;
SDL_LockTexture;
SDL_LockTextureToSurface;
@ -423,14 +543,12 @@ SDL3_0.0.0 {
SDL_LogCritical;
SDL_LogDebug;
SDL_LogError;
SDL_GetLogOutputFunction;
SDL_LogGetPriority;
SDL_LogInfo;
SDL_LogMessage;
SDL_LogMessageV;
SDL_LogResetPriorities;
SDL_LogSetAllPriority;
SDL_SetLogOutputFunction;
SDL_LogSetPriority;
SDL_LogVerbose;
SDL_LogWarn;
@ -443,7 +561,7 @@ SDL3_0.0.0 {
SDL_Metal_DestroyView;
SDL_Metal_GetLayer;
SDL_MinimizeWindow;
SDL_IsMouseHaptic;
SDL_MixAudioFormat;
SDL_OnApplicationDidBecomeActive;
SDL_OnApplicationDidChangeStatusBarOrientation;
SDL_OnApplicationDidEnterBackground;
@ -451,38 +569,62 @@ SDL3_0.0.0 {
SDL_OnApplicationWillEnterForeground;
SDL_OnApplicationWillResignActive;
SDL_OnApplicationWillTerminate;
SDL_OpenAudioDevice;
SDL_OpenAudioDeviceStream;
SDL_OpenCameraDevice;
SDL_OpenFileStorage;
SDL_OpenGamepad;
SDL_OpenHaptic;
SDL_OpenHapticFromJoystick;
SDL_OpenHapticFromMouse;
SDL_OpenIO;
SDL_OpenJoystick;
SDL_OpenSensor;
SDL_OpenStorage;
SDL_OpenTitleStorage;
SDL_OpenURL;
SDL_OpenUserStorage;
SDL_PauseAudioDevice;
SDL_PauseHaptic;
SDL_PeepEvents;
SDL_PenConnected;
SDL_PenConnected;
SDL_PlayHapticRumble;
SDL_PollEvent;
SDL_PostSemaphore;
SDL_PremultiplyAlpha;
SDL_PumpEvents;
SDL_PushEvent;
SDL_PutAudioStreamData;
SDL_QueryTexture;
SDL_Quit;
SDL_QuitSubSystem;
SDL_IOFromConstMem;
SDL_IOFromFile;
SDL_IOFromMem;
SDL_ReadIO;
SDL_SeekIO;
SDL_GetIOSize;
SDL_TellIO;
SDL_WriteIO;
SDL_RaiseWindow;
SDL_ReadIO;
SDL_ReadS16BE;
SDL_ReadS16LE;
SDL_ReadS32BE;
SDL_ReadS32LE;
SDL_ReadS64BE;
SDL_ReadS64LE;
SDL_ReadStorageFile;
SDL_ReadSurfacePixel;
SDL_ReadU16BE;
SDL_ReadU32BE;
SDL_ReadU64BE;
SDL_ReadU16LE;
SDL_ReadU32BE;
SDL_ReadU32LE;
SDL_ReadU64BE;
SDL_ReadU64LE;
SDL_ReadU8;
SDL_RegisterApp;
SDL_RegisterEvents;
SDL_ReleaseCameraFrame;
SDL_ReloadGamepadMappings;
SDL_RemovePath;
SDL_RemoveStoragePath;
SDL_RemoveTimer;
SDL_RenamePath;
SDL_RenameStoragePath;
SDL_RenderClear;
SDL_RenderClipEnabled;
SDL_RenderCoordinatesFromWindow;
@ -491,6 +633,7 @@ SDL3_0.0.0 {
SDL_RenderFillRects;
SDL_RenderGeometry;
SDL_RenderGeometryRaw;
SDL_RenderGeometryRawFloat;
SDL_RenderLine;
SDL_RenderLines;
SDL_RenderPoint;
@ -501,36 +644,51 @@ SDL3_0.0.0 {
SDL_RenderRects;
SDL_RenderTexture;
SDL_RenderTextureRotated;
SDL_RenderViewportSet;
SDL_ReportAssertion;
SDL_ResetAssertionReport;
SDL_ResetHint;
SDL_ResetHints;
SDL_ResetKeyboard;
SDL_RestoreWindow;
SDL_ResumeAudioDevice;
SDL_ResumeHaptic;
SDL_RumbleGamepad;
SDL_RumbleGamepadTriggers;
SDL_RumbleJoystick;
SDL_RumbleJoystickTriggers;
SDL_RunApp;
SDL_RunHapticEffect;
SDL_SIMDGetAlignment;
SDL_SaveBMP;
SDL_SaveBMP_IO;
SDL_ScreenKeyboardShown;
SDL_ScreenSaverEnabled;
SDL_SeekIO;
SDL_SendGamepadEffect;
SDL_SendJoystickEffect;
SDL_SetAssertionHandler;
SDL_SetAudioPostmixCallback;
SDL_SetAudioStreamFormat;
SDL_SetAudioStreamFormat;
SDL_SetAudioStreamFrequencyRatio;
SDL_SetAudioStreamGetCallback;
SDL_SetAudioStreamPutCallback;
SDL_SetBooleanProperty;
SDL_SetClipboardData;
SDL_SetClipboardText;
SDL_SetCursor;
SDL_SetError;
SDL_SetEventEnabled;
SDL_SetEventFilter;
SDL_SetFloatProperty;
SDL_SetGamepadEventsEnabled;
SDL_SetGamepadLED;
SDL_SetGamepadMapping;
SDL_SetGamepadPlayerIndex;
SDL_SetGamepadSensorEnabled;
SDL_SetHapticAutocenter;
SDL_SetHapticGain;
SDL_SetHint;
SDL_SetHintWithPriority;
SDL_SetJoystickEventsEnabled;
@ -539,37 +697,48 @@ SDL3_0.0.0 {
SDL_SetJoystickVirtualAxis;
SDL_SetJoystickVirtualButton;
SDL_SetJoystickVirtualHat;
SDL_SetLogOutputFunction;
SDL_SetMainReady;
SDL_SetMemoryFunctions;
SDL_SetModState;
SDL_SetNumberProperty;
SDL_SetPaletteColors;
SDL_SetPixelFormatPalette;
SDL_SetPrimarySelectionText;
SDL_SetProperty;
SDL_SetPropertyWithCleanup;
SDL_SetRelativeMouseMode;
SDL_SetRenderClipRect;
SDL_SetRenderColorScale;
SDL_SetRenderDrawBlendMode;
SDL_SetRenderDrawColor;
SDL_SetRenderDrawColorFloat;
SDL_SetRenderLogicalPresentation;
SDL_SetRenderScale;
SDL_SetRenderTarget;
SDL_SetRenderVSync;
SDL_SetRenderViewport;
SDL_SetStringProperty;
SDL_SetSurfaceAlphaMod;
SDL_SetSurfaceBlendMode;
SDL_SetSurfaceClipRect;
SDL_SetSurfaceColorKey;
SDL_SetSurfaceColorMod;
SDL_SetSurfaceColorspace;
SDL_SetSurfacePalette;
SDL_SetSurfaceRLE;
SDL_SetTLS;
SDL_SetTextInputRect;
SDL_SetTextureAlphaMod;
SDL_SetTextureAlphaModFloat;
SDL_SetTextureBlendMode;
SDL_SetTextureColorMod;
SDL_SetTextureColorModFloat;
SDL_SetTextureScaleMode;
SDL_SetThreadPriority;
SDL_SetWindowAlwaysOnTop;
SDL_SetWindowBordered;
SDL_SetWindowFocusable;
SDL_SetWindowFullscreen;
SDL_SetWindowFullscreenMode;
SDL_SetWindowGrab;
@ -585,34 +754,52 @@ SDL3_0.0.0 {
SDL_SetWindowOpacity;
SDL_SetWindowPosition;
SDL_SetWindowResizable;
SDL_SetWindowShape;
SDL_SetWindowSize;
SDL_SetWindowTitle;
SDL_SetWindowsMessageHook;
SDL_SetX11EventHook;
SDL_ShowCursor;
SDL_ShowMessageBox;
SDL_ShowOpenFileDialog;
SDL_ShowOpenFolderDialog;
SDL_ShowSaveFileDialog;
SDL_ShowSimpleMessageBox;
SDL_ShowWindow;
SDL_ShowWindowSystemMenu;
SDL_SignalCondition;
SDL_SoftStretch;
SDL_StartTextInput;
SDL_StopHapticEffect;
SDL_StopHapticEffects;
SDL_StopHapticRumble;
SDL_StopTextInput;
SDL_StorageReady;
SDL_SurfaceHasColorKey;
SDL_SurfaceHasRLE;
SDL_SyncWindow;
SDL_TellIO;
SDL_TextInputActive;
SDL_TextInputShown;
SDL_GetCurrentThreadID;
SDL_TryLockMutex;
SDL_TryLockRWLockForReading;
SDL_TryLockRWLockForWriting;
SDL_TryLockSpinlock;
SDL_TryWaitSemaphore;
SDL_UnbindAudioStream;
SDL_UnbindAudioStreams;
SDL_UnloadObject;
SDL_UnlockAudioStream;
SDL_UnlockJoysticks;
SDL_UnlockMutex;
SDL_UnlockProperties;
SDL_UnlockRWLock;
SDL_UnlockSpinlock;
SDL_UnlockSurface;
SDL_UnlockTexture;
SDL_UnregisterApp;
SDL_UpdateGamepads;
SDL_UpdateHapticEffect;
SDL_UpdateJoysticks;
SDL_UpdateNVTexture;
SDL_UpdateSensors;
@ -638,11 +825,19 @@ SDL3_0.0.0 {
SDL_WinRTGetDeviceFamily;
SDL_WinRTGetFSPathUNICODE;
SDL_WinRTGetFSPathUTF8;
SDL_WindowHasSurface;
SDL_WriteIO;
SDL_WriteS16BE;
SDL_WriteS16LE;
SDL_WriteS32BE;
SDL_WriteS32LE;
SDL_WriteS64BE;
SDL_WriteS64LE;
SDL_WriteU16BE;
SDL_WriteU32BE;
SDL_WriteU64BE;
SDL_WriteU16LE;
SDL_WriteU32BE;
SDL_WriteU32LE;
SDL_WriteU64BE;
SDL_WriteU64LE;
SDL_WriteU8;
SDL_abs;
@ -660,6 +855,7 @@ SDL3_0.0.0 {
SDL_atof;
SDL_atoi;
SDL_bsearch;
SDL_bsearch_r;
SDL_calloc;
SDL_ceil;
SDL_ceilf;
@ -739,6 +935,7 @@ SDL3_0.0.0 {
SDL_pow;
SDL_powf;
SDL_qsort;
SDL_qsort_r;
SDL_realloc;
SDL_round;
SDL_roundf;
@ -762,6 +959,9 @@ SDL3_0.0.0 {
SDL_strlwr;
SDL_strncasecmp;
SDL_strncmp;
SDL_strndup;
SDL_strnlen;
SDL_strnstr;
SDL_strrchr;
SDL_strrev;
SDL_strstr;
@ -797,210 +997,10 @@ SDL3_0.0.0 {
SDL_wcslen;
SDL_wcsncasecmp;
SDL_wcsncmp;
SDL_wcsnlen;
SDL_wcsnstr;
SDL_wcsstr;
SDL_wcstol;
SDL_ClearClipboardData;
SDL_GetGamepadInstanceID;
SDL_GetGamepadPowerLevel;
SDL_SetGamepadMapping;
SDL_strndup;
SDL_GetGamepadTypeFromString;
SDL_GetGamepadStringForType;
SDL_GetRealGamepadInstanceType;
SDL_GetRealGamepadType;
SDL_wcsnlen;
SDL_strnlen;
SDL_AddGamepadMappingsFromFile;
SDL_ReloadGamepadMappings;
SDL_GetNumAudioDrivers;
SDL_GetAudioDriver;
SDL_GetCurrentAudioDriver;
SDL_GetAudioOutputDevices;
SDL_GetAudioCaptureDevices;
SDL_GetAudioDeviceName;
SDL_GetAudioDeviceFormat;
SDL_OpenAudioDevice;
SDL_CloseAudioDevice;
SDL_BindAudioStreams;
SDL_BindAudioStream;
SDL_UnbindAudioStreams;
SDL_UnbindAudioStream;
SDL_CreateAudioStream;
SDL_GetAudioStreamFormat;
SDL_SetAudioStreamFormat;
SDL_PutAudioStreamData;
SDL_GetAudioStreamData;
SDL_GetAudioStreamAvailable;
SDL_FlushAudioStream;
SDL_ClearAudioStream;
SDL_LockAudioStream;
SDL_UnlockAudioStream;
SDL_SetAudioStreamGetCallback;
SDL_SetAudioStreamPutCallback;
SDL_DestroyAudioStream;
SDL_OpenAudioDeviceStream;
SDL_LoadWAV_IO;
SDL_LoadWAV;
SDL_MixAudioFormat;
SDL_ConvertAudioSamples;
SDL_GetSilenceValueForFormat;
SDL_PauseAudioDevice;
SDL_ResumeAudioDevice;
SDL_AudioDevicePaused;
SDL_GetAudioStreamDevice;
SDL_ShowWindowSystemMenu;
SDL_ReadS16LE;
SDL_ReadS16BE;
SDL_ReadS32LE;
SDL_ReadS32BE;
SDL_ReadS64LE;
SDL_ReadS64BE;
SDL_WriteS16LE;
SDL_WriteS16BE;
SDL_WriteS32LE;
SDL_WriteS32BE;
SDL_WriteS64LE;
SDL_WriteS64BE;
SDL_GDKGetDefaultUser;
SDL_SetWindowFocusable;
SDL_GetAudioStreamFrequencyRatio;
SDL_SetAudioStreamFrequencyRatio;
SDL_SetAudioPostmixCallback;
SDL_GetAudioStreamQueued;
SDL_CreateProperties;
SDL_LockProperties;
SDL_UnlockProperties;
SDL_SetProperty;
SDL_GetProperty;
SDL_DestroyProperties;
SDL_GetAudioStreamProperties;
SDL_GetGamepadProperties;
SDL_GetJoystickProperties;
SDL_GetRendererProperties;
SDL_GetTextureProperties;
SDL_GetIOProperties;
SDL_GetSensorProperties;
SDL_GetSurfaceProperties;
SDL_GetWindowProperties;
SDL_ClearProperty;
SDL_EnterAppMainCallbacks;
SDL_IOprintf;
SDL_IOvprintf;
SDL_AllocateEventMemory;
SDL_GetDisplayProperties;
SDL_SetPropertyWithCleanup;
SDL_SetX11EventHook;
SDL_GetGlobalProperties;
SDL_GetGamepadButtonLabelForType;
SDL_GetGamepadButtonLabel;
SDL_GetPens;
SDL_GetPenStatus;
SDL_GetPenFromGUID;
SDL_GetPenGUID;
SDL_PenConnected;
SDL_GetPenName;
SDL_GetPenCapabilities;
SDL_GetPenType;
SDL_GetPens;
SDL_GetPenStatus;
SDL_GetPenFromGUID;
SDL_GetPenGUID;
SDL_PenConnected;
SDL_GetPenName;
SDL_GetPenCapabilities;
SDL_GetPenType;
SDL_SetStringProperty;
SDL_SetNumberProperty;
SDL_SetFloatProperty;
SDL_GetPropertyType;
SDL_GetStringProperty;
SDL_GetNumberProperty;
SDL_GetFloatProperty;
SDL_EnumerateProperties;
SDL_SetBooleanProperty;
SDL_GetBooleanProperty;
SDL_CreateTextureWithProperties;
SDL_CreateRendererWithProperties;
SDL_GetGamepadMappings;
SDL_GetTouchDevices;
SDL_GetTouchDeviceName;
SDL_strnstr;
SDL_wcsnstr;
SDL_SyncWindow;
SDL_GetGamepadSteamHandle;
SDL_GetRendererFromTexture;
SDL_GetHaptics;
SDL_GetHapticInstanceName;
SDL_GetHapticFromInstanceID;
SDL_GetHapticInstanceID;
SDL_GetHapticName;
SDL_ReadSurfacePixel;
SDL_FlipSurface;
SDL_SetTextureColorModFloat;
SDL_GetTextureColorModFloat;
SDL_SetTextureAlphaModFloat;
SDL_GetTextureAlphaModFloat;
SDL_SetRenderDrawColorFloat;
SDL_GetRenderDrawColorFloat;
SDL_ConvertPixelsAndColorspace;
SDL_SetSurfaceColorspace;
SDL_GetSurfaceColorspace;
SDL_ConvertSurfaceFormatAndColorspace;
SDL_CopyProperties;
SDL_SetRenderColorScale;
SDL_GetRenderColorScale;
SDL_RenderGeometryRawFloat;
SDL_SetWindowShape;
SDL_RenderViewportSet;
SDL_HasProperty;
SDL_GetNumCameraDrivers;
SDL_GetCameraDriver;
SDL_GetCurrentCameraDriver;
SDL_GetCameraDevices;
SDL_GetCameraDeviceSupportedFormats;
SDL_GetCameraDeviceName;
SDL_OpenCameraDevice;
SDL_GetCameraInstanceID;
SDL_GetCameraProperties;
SDL_GetCameraFormat;
SDL_AcquireCameraFrame;
SDL_ReleaseCameraFrame;
SDL_CloseCamera;
SDL_GetCameraPermissionState;
SDL_GetCameraDevicePosition;
SDL_qsort_r;
SDL_bsearch_r;
SDL_AddVulkanRenderSemaphores;
SDL_GetNumJoystickBalls;
SDL_GetJoystickBall;
SDL_ShowOpenFileDialog;
SDL_ShowSaveFileDialog;
SDL_ShowOpenFolderDialog;
SDL_OpenIO;
SDL_CloseIO;
SDL_GetIOStatus;
SDL_OpenTitleStorage;
SDL_OpenUserStorage;
SDL_OpenStorage;
SDL_CloseStorage;
SDL_StorageReady;
SDL_GetStorageFileSize;
SDL_ReadStorageFile;
SDL_GetStorageSpaceRemaining;
SDL_CreateDirectory;
SDL_EnumerateDirectory;
SDL_RemovePath;
SDL_RenamePath;
SDL_GetPathInfo;
SDL_FileTimeToWindows;
SDL_OpenFileStorage;
SDL_CreateStorageDirectory;
SDL_EnumerateStorageDirectory;
SDL_RemoveStoragePath;
SDL_RenameStoragePath;
SDL_GetStoragePathInfo;
SDL_FileTimeFromWindows;
SDL_IOFromDynamicMem;
# extra symbols go here (don't modify this line)
local: *;
};

View File

@ -26,11 +26,16 @@
#error You should not be here.
#endif
/* New API symbols are added at the end */
#define SDL_AcquireCameraFrame SDL_AcquireCameraFrame_REAL
#define SDL_AddEventWatch SDL_AddEventWatch_REAL
#define SDL_AddGamepadMapping SDL_AddGamepadMapping_REAL
#define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL
#define SDL_AddGamepadMappingsFromIO SDL_AddGamepadMappingsFromIO_REAL
#define SDL_AddHintCallback SDL_AddHintCallback_REAL
#define SDL_AddTimer SDL_AddTimer_REAL
#define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL
#define SDL_AllocateEventMemory SDL_AllocateEventMemory_REAL
#define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
#define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL
#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL
@ -45,13 +50,13 @@
#define SDL_AtomicCompareAndSwapPointer SDL_AtomicCompareAndSwapPointer_REAL
#define SDL_AtomicGet SDL_AtomicGet_REAL
#define SDL_AtomicGetPtr SDL_AtomicGetPtr_REAL
#define SDL_LockSpinlock SDL_LockSpinlock_REAL
#define SDL_AtomicSet SDL_AtomicSet_REAL
#define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL
#define SDL_TryLockSpinlock SDL_TryLockSpinlock_REAL
#define SDL_UnlockSpinlock SDL_UnlockSpinlock_REAL
#define SDL_AttachVirtualJoystick SDL_AttachVirtualJoystick_REAL
#define SDL_AttachVirtualJoystickEx SDL_AttachVirtualJoystickEx_REAL
#define SDL_AudioDevicePaused SDL_AudioDevicePaused_REAL
#define SDL_BindAudioStream SDL_BindAudioStream_REAL
#define SDL_BindAudioStreams SDL_BindAudioStreams_REAL
#define SDL_BlitSurface SDL_BlitSurface_REAL
#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL
#define SDL_BlitSurfaceUnchecked SDL_BlitSurfaceUnchecked_REAL
@ -59,33 +64,52 @@
#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
#define SDL_CaptureMouse SDL_CaptureMouse_REAL
#define SDL_CleanupTLS SDL_CleanupTLS_REAL
#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
#define SDL_ClearClipboardData SDL_ClearClipboardData_REAL
#define SDL_ClearComposition SDL_ClearComposition_REAL
#define SDL_ClearError SDL_ClearError_REAL
#define SDL_ClearProperty SDL_ClearProperty_REAL
#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
#define SDL_CloseCamera SDL_CloseCamera_REAL
#define SDL_CloseGamepad SDL_CloseGamepad_REAL
#define SDL_CloseHaptic SDL_CloseHaptic_REAL
#define SDL_CloseIO SDL_CloseIO_REAL
#define SDL_CloseJoystick SDL_CloseJoystick_REAL
#define SDL_CloseSensor SDL_CloseSensor_REAL
#define SDL_CloseStorage SDL_CloseStorage_REAL
#define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL
#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
#define SDL_ConvertEventToRenderCoordinates SDL_ConvertEventToRenderCoordinates_REAL
#define SDL_ConvertPixels SDL_ConvertPixels_REAL
#define SDL_ConvertPixelsAndColorspace SDL_ConvertPixelsAndColorspace_REAL
#define SDL_ConvertSurface SDL_ConvertSurface_REAL
#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL
#define SDL_ConvertSurfaceFormatAndColorspace SDL_ConvertSurfaceFormatAndColorspace_REAL
#define SDL_CopyProperties SDL_CopyProperties_REAL
#define SDL_CreateAudioStream SDL_CreateAudioStream_REAL
#define SDL_CreateColorCursor SDL_CreateColorCursor_REAL
#define SDL_CreateCondition SDL_CreateCondition_REAL
#define SDL_CreateCursor SDL_CreateCursor_REAL
#define SDL_CreateDirectory SDL_CreateDirectory_REAL
#define SDL_CreateHapticEffect SDL_CreateHapticEffect_REAL
#define SDL_CreateMutex SDL_CreateMutex_REAL
#define SDL_CreatePalette SDL_CreatePalette_REAL
#define SDL_CreatePixelFormat SDL_CreatePixelFormat_REAL
#define SDL_CreatePopupWindow SDL_CreatePopupWindow_REAL
#define SDL_CreateProperties SDL_CreateProperties_REAL
#define SDL_CreateRWLock SDL_CreateRWLock_REAL
#define SDL_CreateRenderer SDL_CreateRenderer_REAL
#define SDL_CreateRendererWithProperties SDL_CreateRendererWithProperties_REAL
#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL
#define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL
#define SDL_CreateStorageDirectory SDL_CreateStorageDirectory_REAL
#define SDL_CreateSurface SDL_CreateSurface_REAL
#define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL
#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL
#define SDL_CreateTLS SDL_CreateTLS_REAL
#define SDL_CreateTexture SDL_CreateTexture_REAL
#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL
#define SDL_CreateTextureWithProperties SDL_CreateTextureWithProperties_REAL
#define SDL_CreateThread SDL_CreateThread_REAL
#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL
#define SDL_CreateWindow SDL_CreateWindow_REAL
@ -97,11 +121,14 @@
#define SDL_DelHintCallback SDL_DelHintCallback_REAL
#define SDL_Delay SDL_Delay_REAL
#define SDL_DelayNS SDL_DelayNS_REAL
#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
#define SDL_DestroyCondition SDL_DestroyCondition_REAL
#define SDL_DestroyCursor SDL_DestroyCursor_REAL
#define SDL_DestroyHapticEffect SDL_DestroyHapticEffect_REAL
#define SDL_DestroyMutex SDL_DestroyMutex_REAL
#define SDL_DestroyPalette SDL_DestroyPalette_REAL
#define SDL_DestroyPixelFormat SDL_DestroyPixelFormat_REAL
#define SDL_DestroyProperties SDL_DestroyProperties_REAL
#define SDL_DestroyRWLock SDL_DestroyRWLock_REAL
#define SDL_DestroyRenderer SDL_DestroyRenderer_REAL
#define SDL_DestroySemaphore SDL_DestroySemaphore_REAL
@ -120,15 +147,24 @@
#define SDL_EGL_GetWindowEGLSurface SDL_EGL_GetWindowEGLSurface_REAL
#define SDL_EGL_SetEGLAttributeCallbacks SDL_EGL_SetEGLAttributeCallbacks_REAL
#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL
#define SDL_EnterAppMainCallbacks SDL_EnterAppMainCallbacks_REAL
#define SDL_EnumerateDirectory SDL_EnumerateDirectory_REAL
#define SDL_EnumerateProperties SDL_EnumerateProperties_REAL
#define SDL_EnumerateStorageDirectory SDL_EnumerateStorageDirectory_REAL
#define SDL_Error SDL_Error_REAL
#define SDL_EventEnabled SDL_EventEnabled_REAL
#define SDL_FileTimeFromWindows SDL_FileTimeFromWindows_REAL
#define SDL_FileTimeToWindows SDL_FileTimeToWindows_REAL
#define SDL_FillSurfaceRect SDL_FillSurfaceRect_REAL
#define SDL_FillSurfaceRects SDL_FillSurfaceRects_REAL
#define SDL_FilterEvents SDL_FilterEvents_REAL
#define SDL_FlashWindow SDL_FlashWindow_REAL
#define SDL_FlipSurface SDL_FlipSurface_REAL
#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL
#define SDL_FlushEvent SDL_FlushEvent_REAL
#define SDL_FlushEvents SDL_FlushEvents_REAL
#define SDL_FlushRenderer SDL_FlushRenderer_REAL
#define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_REAL
#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
@ -157,15 +193,40 @@
#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
#define SDL_GetAudioCaptureDevices SDL_GetAudioCaptureDevices_REAL
#define SDL_GetAudioDeviceFormat SDL_GetAudioDeviceFormat_REAL
#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL
#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
#define SDL_GetAudioOutputDevices SDL_GetAudioOutputDevices_REAL
#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL
#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL
#define SDL_GetAudioStreamDevice SDL_GetAudioStreamDevice_REAL
#define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL
#define SDL_GetAudioStreamFrequencyRatio SDL_GetAudioStreamFrequencyRatio_REAL
#define SDL_GetAudioStreamProperties SDL_GetAudioStreamProperties_REAL
#define SDL_GetAudioStreamQueued SDL_GetAudioStreamQueued_REAL
#define SDL_GetBasePath SDL_GetBasePath_REAL
#define SDL_GetBooleanProperty SDL_GetBooleanProperty_REAL
#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
#define SDL_GetCPUCount SDL_GetCPUCount_REAL
#define SDL_GetCameraDeviceName SDL_GetCameraDeviceName_REAL
#define SDL_GetCameraDevicePosition SDL_GetCameraDevicePosition_REAL
#define SDL_GetCameraDeviceSupportedFormats SDL_GetCameraDeviceSupportedFormats_REAL
#define SDL_GetCameraDevices SDL_GetCameraDevices_REAL
#define SDL_GetCameraDriver SDL_GetCameraDriver_REAL
#define SDL_GetCameraFormat SDL_GetCameraFormat_REAL
#define SDL_GetCameraInstanceID SDL_GetCameraInstanceID_REAL
#define SDL_GetCameraPermissionState SDL_GetCameraPermissionState_REAL
#define SDL_GetCameraProperties SDL_GetCameraProperties_REAL
#define SDL_GetClipboardData SDL_GetClipboardData_REAL
#define SDL_GetClipboardText SDL_GetClipboardText_REAL
#define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL
#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
#define SDL_GetCurrentCameraDriver SDL_GetCurrentCameraDriver_REAL
#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL
#define SDL_GetCurrentThreadID SDL_GetCurrentThreadID_REAL
#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL
#define SDL_GetCursor SDL_GetCursor_REAL
#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
@ -177,10 +238,12 @@
#define SDL_GetDisplayForRect SDL_GetDisplayForRect_REAL
#define SDL_GetDisplayForWindow SDL_GetDisplayForWindow_REAL
#define SDL_GetDisplayName SDL_GetDisplayName_REAL
#define SDL_GetDisplayProperties SDL_GetDisplayProperties_REAL
#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
#define SDL_GetDisplays SDL_GetDisplays_REAL
#define SDL_GetError SDL_GetError_REAL
#define SDL_GetEventFilter SDL_GetEventFilter_REAL
#define SDL_GetFloatProperty SDL_GetFloatProperty_REAL
#define SDL_GetFullscreenDisplayModes SDL_GetFullscreenDisplayModes_REAL
#define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis_REAL
#define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton_REAL
@ -189,10 +252,13 @@
#define SDL_GetGamepadBindings SDL_GetGamepadBindings_REAL
#define SDL_GetGamepadButton SDL_GetGamepadButton_REAL
#define SDL_GetGamepadButtonFromString SDL_GetGamepadButtonFromString_REAL
#define SDL_GetGamepadButtonLabel SDL_GetGamepadButtonLabel_REAL
#define SDL_GetGamepadButtonLabelForType SDL_GetGamepadButtonLabelForType_REAL
#define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL
#define SDL_GetGamepadFromInstanceID SDL_GetGamepadFromInstanceID_REAL
#define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL
#define SDL_GetGamepadInstanceGUID SDL_GetGamepadInstanceGUID_REAL
#define SDL_GetGamepadInstanceID SDL_GetGamepadInstanceID_REAL
#define SDL_GetGamepadInstanceMapping SDL_GetGamepadInstanceMapping_REAL
#define SDL_GetGamepadInstanceName SDL_GetGamepadInstanceName_REAL
#define SDL_GetGamepadInstancePath SDL_GetGamepadInstancePath_REAL
@ -204,26 +270,44 @@
#define SDL_GetGamepadJoystick SDL_GetGamepadJoystick_REAL
#define SDL_GetGamepadMapping SDL_GetGamepadMapping_REAL
#define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL
#define SDL_GetGamepadMappings SDL_GetGamepadMappings_REAL
#define SDL_GetGamepadName SDL_GetGamepadName_REAL
#define SDL_GetGamepadPath SDL_GetGamepadPath_REAL
#define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL
#define SDL_GetGamepadPowerLevel SDL_GetGamepadPowerLevel_REAL
#define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL
#define SDL_GetGamepadProductVersion SDL_GetGamepadProductVersion_REAL
#define SDL_GetGamepadProperties SDL_GetGamepadProperties_REAL
#define SDL_GetGamepadSensorData SDL_GetGamepadSensorData_REAL
#define SDL_GetGamepadSensorDataRate SDL_GetGamepadSensorDataRate_REAL
#define SDL_GetGamepadSerial SDL_GetGamepadSerial_REAL
#define SDL_GetGamepadSteamHandle SDL_GetGamepadSteamHandle_REAL
#define SDL_GetGamepadStringForAxis SDL_GetGamepadStringForAxis_REAL
#define SDL_GetGamepadStringForButton SDL_GetGamepadStringForButton_REAL
#define SDL_GetGamepadStringForType SDL_GetGamepadStringForType_REAL
#define SDL_GetGamepadTouchpadFinger SDL_GetGamepadTouchpadFinger_REAL
#define SDL_GetGamepadType SDL_GetGamepadType_REAL
#define SDL_GetGamepadTypeFromString SDL_GetGamepadTypeFromString_REAL
#define SDL_GetGamepadVendor SDL_GetGamepadVendor_REAL
#define SDL_GetGamepads SDL_GetGamepads_REAL
#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL
#define SDL_GetGlobalProperties SDL_GetGlobalProperties_REAL
#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
#define SDL_GetHapticEffectStatus SDL_GetHapticEffectStatus_REAL
#define SDL_GetHapticFeatures SDL_GetHapticFeatures_REAL
#define SDL_GetHapticFromInstanceID SDL_GetHapticFromInstanceID_REAL
#define SDL_GetHapticInstanceID SDL_GetHapticInstanceID_REAL
#define SDL_GetHapticInstanceName SDL_GetHapticInstanceName_REAL
#define SDL_GetHapticName SDL_GetHapticName_REAL
#define SDL_GetHaptics SDL_GetHaptics_REAL
#define SDL_GetHint SDL_GetHint_REAL
#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL
#define SDL_GetIOProperties SDL_GetIOProperties_REAL
#define SDL_GetIOSize SDL_GetIOSize_REAL
#define SDL_GetIOStatus SDL_GetIOStatus_REAL
#define SDL_GetJoystickAxis SDL_GetJoystickAxis_REAL
#define SDL_GetJoystickAxisInitialState SDL_GetJoystickAxisInitialState_REAL
#define SDL_GetJoystickBall SDL_GetJoystickBall_REAL
#define SDL_GetJoystickButton SDL_GetJoystickButton_REAL
#define SDL_GetJoystickFirmwareVersion SDL_GetJoystickFirmwareVersion_REAL
#define SDL_GetJoystickFromInstanceID SDL_GetJoystickFromInstanceID_REAL
@ -248,6 +332,7 @@
#define SDL_GetJoystickPowerLevel SDL_GetJoystickPowerLevel_REAL
#define SDL_GetJoystickProduct SDL_GetJoystickProduct_REAL
#define SDL_GetJoystickProductVersion SDL_GetJoystickProductVersion_REAL
#define SDL_GetJoystickProperties SDL_GetJoystickProperties_REAL
#define SDL_GetJoystickSerial SDL_GetJoystickSerial_REAL
#define SDL_GetJoystickType SDL_GetJoystickType_REAL
#define SDL_GetJoystickVendor SDL_GetJoystickVendor_REAL
@ -257,23 +342,45 @@
#define SDL_GetKeyName SDL_GetKeyName_REAL
#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL
#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
#define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL
#define SDL_GetMasksForPixelFormatEnum SDL_GetMasksForPixelFormatEnum_REAL
#define SDL_GetMaxHapticEffects SDL_GetMaxHapticEffects_REAL
#define SDL_GetMaxHapticEffectsPlaying SDL_GetMaxHapticEffectsPlaying_REAL
#define SDL_GetMemoryFunctions SDL_GetMemoryFunctions_REAL
#define SDL_GetModState SDL_GetModState_REAL
#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL
#define SDL_GetMouseState SDL_GetMouseState_REAL
#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL
#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL
#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
#define SDL_GetNumCameraDrivers SDL_GetNumCameraDrivers_REAL
#define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL
#define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL
#define SDL_GetNumHapticAxes SDL_GetNumHapticAxes_REAL
#define SDL_GetNumJoystickAxes SDL_GetNumJoystickAxes_REAL
#define SDL_GetNumJoystickBalls SDL_GetNumJoystickBalls_REAL
#define SDL_GetNumJoystickButtons SDL_GetNumJoystickButtons_REAL
#define SDL_GetNumJoystickHats SDL_GetNumJoystickHats_REAL
#define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL
#define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL
#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
#define SDL_GetNumberProperty SDL_GetNumberProperty_REAL
#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
#define SDL_GetUserFolder SDL_GetUserFolder_REAL
#define SDL_GetPathInfo SDL_GetPathInfo_REAL
#define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
#define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
#define SDL_GetPenFromGUID SDL_GetPenFromGUID_REAL
#define SDL_GetPenFromGUID SDL_GetPenFromGUID_REAL
#define SDL_GetPenGUID SDL_GetPenGUID_REAL
#define SDL_GetPenGUID SDL_GetPenGUID_REAL
#define SDL_GetPenName SDL_GetPenName_REAL
#define SDL_GetPenName SDL_GetPenName_REAL
#define SDL_GetPenStatus SDL_GetPenStatus_REAL
#define SDL_GetPenStatus SDL_GetPenStatus_REAL
#define SDL_GetPenType SDL_GetPenType_REAL
#define SDL_GetPenType SDL_GetPenType_REAL
#define SDL_GetPens SDL_GetPens_REAL
#define SDL_GetPens SDL_GetPens_REAL
#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
#define SDL_GetPixelFormatEnumForMasks SDL_GetPixelFormatEnumForMasks_REAL
@ -284,8 +391,12 @@
#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL
#define SDL_GetPrimaryDisplay SDL_GetPrimaryDisplay_REAL
#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL
#define SDL_GetProperty SDL_GetProperty_REAL
#define SDL_GetPropertyType SDL_GetPropertyType_REAL
#define SDL_GetRGB SDL_GetRGB_REAL
#define SDL_GetRGBA SDL_GetRGBA_REAL
#define SDL_GetRealGamepadInstanceType SDL_GetRealGamepadInstanceType_REAL
#define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL
#define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL
#define SDL_GetRectAndLineIntersectionFloat SDL_GetRectAndLineIntersectionFloat_REAL
#define SDL_GetRectEnclosingPoints SDL_GetRectEnclosingPoints_REAL
@ -297,8 +408,10 @@
#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL
#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL
#define SDL_GetRenderClipRect SDL_GetRenderClipRect_REAL
#define SDL_GetRenderColorScale SDL_GetRenderColorScale_REAL
#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL
#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL
#define SDL_GetRenderDrawColorFloat SDL_GetRenderDrawColorFloat_REAL
#define SDL_GetRenderDriver SDL_GetRenderDriver_REAL
#define SDL_GetRenderLogicalPresentation SDL_GetRenderLogicalPresentation_REAL
#define SDL_GetRenderMetalCommandEncoder SDL_GetRenderMetalCommandEncoder_REAL
@ -310,7 +423,9 @@
#define SDL_GetRenderViewport SDL_GetRenderViewport_REAL
#define SDL_GetRenderWindow SDL_GetRenderWindow_REAL
#define SDL_GetRenderer SDL_GetRenderer_REAL
#define SDL_GetRendererFromTexture SDL_GetRendererFromTexture_REAL
#define SDL_GetRendererInfo SDL_GetRendererInfo_REAL
#define SDL_GetRendererProperties SDL_GetRendererProperties_REAL
#define SDL_GetRevision SDL_GetRevision_REAL
#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL
#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL
@ -324,26 +439,40 @@
#define SDL_GetSensorInstanceType SDL_GetSensorInstanceType_REAL
#define SDL_GetSensorName SDL_GetSensorName_REAL
#define SDL_GetSensorNonPortableType SDL_GetSensorNonPortableType_REAL
#define SDL_GetSensorProperties SDL_GetSensorProperties_REAL
#define SDL_GetSensorType SDL_GetSensorType_REAL
#define SDL_GetSensors SDL_GetSensors_REAL
#define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL
#define SDL_GetStorageFileSize SDL_GetStorageFileSize_REAL
#define SDL_GetStoragePathInfo SDL_GetStoragePathInfo_REAL
#define SDL_GetStorageSpaceRemaining SDL_GetStorageSpaceRemaining_REAL
#define SDL_GetStringProperty SDL_GetStringProperty_REAL
#define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL
#define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL
#define SDL_GetSurfaceClipRect SDL_GetSurfaceClipRect_REAL
#define SDL_GetSurfaceColorKey SDL_GetSurfaceColorKey_REAL
#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL
#define SDL_GetSurfaceColorspace SDL_GetSurfaceColorspace_REAL
#define SDL_GetSurfaceProperties SDL_GetSurfaceProperties_REAL
#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL
#define SDL_GetSystemTheme SDL_GetSystemTheme_REAL
#define SDL_GetTLS SDL_GetTLS_REAL
#define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL
#define SDL_GetTextureAlphaModFloat SDL_GetTextureAlphaModFloat_REAL
#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL
#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL
#define SDL_GetTextureColorModFloat SDL_GetTextureColorModFloat_REAL
#define SDL_GetTextureProperties SDL_GetTextureProperties_REAL
#define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL
#define SDL_GetThreadID SDL_GetThreadID_REAL
#define SDL_GetThreadName SDL_GetThreadName_REAL
#define SDL_GetTicks SDL_GetTicks_REAL
#define SDL_GetTicksNS SDL_GetTicksNS_REAL
#define SDL_GetTouchDeviceName SDL_GetTouchDeviceName_REAL
#define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL
#define SDL_GetTouchDevices SDL_GetTouchDevices_REAL
#define SDL_GetTouchFinger SDL_GetTouchFinger_REAL
#define SDL_GetUserFolder SDL_GetUserFolder_REAL
#define SDL_GetVersion SDL_GetVersion_REAL
#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
@ -364,34 +493,13 @@
#define SDL_GetWindowPixelDensity SDL_GetWindowPixelDensity_REAL
#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL
#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL
#define SDL_GetWindowProperties SDL_GetWindowProperties_REAL
#define SDL_GetWindowSize SDL_GetWindowSize_REAL
#define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL
#define SDL_GetWindowSurface SDL_GetWindowSurface_REAL
#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL
#define SDL_CloseHaptic SDL_CloseHaptic_REAL
#define SDL_DestroyHapticEffect SDL_DestroyHapticEffect_REAL
#define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL
#define SDL_GetHapticEffectStatus SDL_GetHapticEffectStatus_REAL
#define SDL_CreateHapticEffect SDL_CreateHapticEffect_REAL
#define SDL_GetNumHapticAxes SDL_GetNumHapticAxes_REAL
#define SDL_GetMaxHapticEffects SDL_GetMaxHapticEffects_REAL
#define SDL_GetMaxHapticEffectsPlaying SDL_GetMaxHapticEffectsPlaying_REAL
#define SDL_OpenHaptic SDL_OpenHaptic_REAL
#define SDL_OpenHapticFromJoystick SDL_OpenHapticFromJoystick_REAL
#define SDL_OpenHapticFromMouse SDL_OpenHapticFromMouse_REAL
#define SDL_PauseHaptic SDL_PauseHaptic_REAL
#define SDL_GetHapticFeatures SDL_GetHapticFeatures_REAL
#define SDL_InitHapticRumble SDL_InitHapticRumble_REAL
#define SDL_PlayHapticRumble SDL_PlayHapticRumble_REAL
#define SDL_StopHapticRumble SDL_StopHapticRumble_REAL
#define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL
#define SDL_RunHapticEffect SDL_RunHapticEffect_REAL
#define SDL_SetHapticAutocenter SDL_SetHapticAutocenter_REAL
#define SDL_SetHapticGain SDL_SetHapticGain_REAL
#define SDL_StopHapticEffects SDL_StopHapticEffects_REAL
#define SDL_StopHapticEffect SDL_StopHapticEffect_REAL
#define SDL_ResumeHaptic SDL_ResumeHaptic_REAL
#define SDL_UpdateHapticEffect SDL_UpdateHapticEffect_REAL
#define SDL_HasARMSIMD SDL_HasARMSIMD_REAL
#define SDL_HasAVX SDL_HasAVX_REAL
#define SDL_HasAVX2 SDL_HasAVX2_REAL
@ -406,6 +514,7 @@
#define SDL_HasMMX SDL_HasMMX_REAL
#define SDL_HasNEON SDL_HasNEON_REAL
#define SDL_HasPrimarySelectionText SDL_HasPrimarySelectionText_REAL
#define SDL_HasProperty SDL_HasProperty_REAL
#define SDL_HasRectIntersection SDL_HasRectIntersection_REAL
#define SDL_HasRectIntersectionFloat SDL_HasRectIntersectionFloat_REAL
#define SDL_HasSSE SDL_HasSSE_REAL
@ -414,20 +523,27 @@
#define SDL_HasSSE41 SDL_HasSSE41_REAL
#define SDL_HasSSE42 SDL_HasSSE42_REAL
#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL
#define SDL_WindowHasSurface SDL_WindowHasSurface_REAL
#define SDL_HideCursor SDL_HideCursor_REAL
#define SDL_HideWindow SDL_HideWindow_REAL
#define SDL_IOFromConstMem SDL_IOFromConstMem_REAL
#define SDL_IOFromDynamicMem SDL_IOFromDynamicMem_REAL
#define SDL_IOFromFile SDL_IOFromFile_REAL
#define SDL_IOFromMem SDL_IOFromMem_REAL
#define SDL_IOprintf SDL_IOprintf_REAL
#define SDL_IOvprintf SDL_IOvprintf_REAL
#define SDL_Init SDL_Init_REAL
#define SDL_InitHapticRumble SDL_InitHapticRumble_REAL
#define SDL_InitSubSystem SDL_InitSubSystem_REAL
#define SDL_IsAndroidTV SDL_IsAndroidTV_REAL
#define SDL_IsChromebook SDL_IsChromebook_REAL
#define SDL_IsDeXMode SDL_IsDeXMode_REAL
#define SDL_IsGamepad SDL_IsGamepad_REAL
#define SDL_IsJoystickHaptic SDL_IsJoystickHaptic_REAL
#define SDL_IsJoystickVirtual SDL_IsJoystickVirtual_REAL
#define SDL_IsMouseHaptic SDL_IsMouseHaptic_REAL
#define SDL_IsTablet SDL_IsTablet_REAL
#define SDL_JoystickConnected SDL_JoystickConnected_REAL
#define SDL_JoystickEventsEnabled SDL_JoystickEventsEnabled_REAL
#define SDL_IsJoystickHaptic SDL_IsJoystickHaptic_REAL
#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL
#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL
#define SDL_LoadBMP SDL_LoadBMP_REAL
@ -436,10 +552,15 @@
#define SDL_LoadFile_IO SDL_LoadFile_IO_REAL
#define SDL_LoadFunction SDL_LoadFunction_REAL
#define SDL_LoadObject SDL_LoadObject_REAL
#define SDL_LoadWAV SDL_LoadWAV_REAL
#define SDL_LoadWAV_IO SDL_LoadWAV_IO_REAL
#define SDL_LockAudioStream SDL_LockAudioStream_REAL
#define SDL_LockJoysticks SDL_LockJoysticks_REAL
#define SDL_LockMutex SDL_LockMutex_REAL
#define SDL_LockProperties SDL_LockProperties_REAL
#define SDL_LockRWLockForReading SDL_LockRWLockForReading_REAL
#define SDL_LockRWLockForWriting SDL_LockRWLockForWriting_REAL
#define SDL_LockSpinlock SDL_LockSpinlock_REAL
#define SDL_LockSurface SDL_LockSurface_REAL
#define SDL_LockTexture SDL_LockTexture_REAL
#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL
@ -447,14 +568,12 @@
#define SDL_LogCritical SDL_LogCritical_REAL
#define SDL_LogDebug SDL_LogDebug_REAL
#define SDL_LogError SDL_LogError_REAL
#define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL
#define SDL_LogGetPriority SDL_LogGetPriority_REAL
#define SDL_LogInfo SDL_LogInfo_REAL
#define SDL_LogMessage SDL_LogMessage_REAL
#define SDL_LogMessageV SDL_LogMessageV_REAL
#define SDL_LogResetPriorities SDL_LogResetPriorities_REAL
#define SDL_LogSetAllPriority SDL_LogSetAllPriority_REAL
#define SDL_SetLogOutputFunction SDL_SetLogOutputFunction_REAL
#define SDL_LogSetPriority SDL_LogSetPriority_REAL
#define SDL_LogVerbose SDL_LogVerbose_REAL
#define SDL_LogWarn SDL_LogWarn_REAL
@ -467,7 +586,7 @@
#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL
#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
#define SDL_IsMouseHaptic SDL_IsMouseHaptic_REAL
#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL
#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL
#define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL
@ -475,38 +594,62 @@
#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_REAL
#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL
#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
#define SDL_OpenAudioDeviceStream SDL_OpenAudioDeviceStream_REAL
#define SDL_OpenCameraDevice SDL_OpenCameraDevice_REAL
#define SDL_OpenFileStorage SDL_OpenFileStorage_REAL
#define SDL_OpenGamepad SDL_OpenGamepad_REAL
#define SDL_OpenHaptic SDL_OpenHaptic_REAL
#define SDL_OpenHapticFromJoystick SDL_OpenHapticFromJoystick_REAL
#define SDL_OpenHapticFromMouse SDL_OpenHapticFromMouse_REAL
#define SDL_OpenIO SDL_OpenIO_REAL
#define SDL_OpenJoystick SDL_OpenJoystick_REAL
#define SDL_OpenSensor SDL_OpenSensor_REAL
#define SDL_OpenStorage SDL_OpenStorage_REAL
#define SDL_OpenTitleStorage SDL_OpenTitleStorage_REAL
#define SDL_OpenURL SDL_OpenURL_REAL
#define SDL_OpenUserStorage SDL_OpenUserStorage_REAL
#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
#define SDL_PauseHaptic SDL_PauseHaptic_REAL
#define SDL_PeepEvents SDL_PeepEvents_REAL
#define SDL_PenConnected SDL_PenConnected_REAL
#define SDL_PenConnected SDL_PenConnected_REAL
#define SDL_PlayHapticRumble SDL_PlayHapticRumble_REAL
#define SDL_PollEvent SDL_PollEvent_REAL
#define SDL_PostSemaphore SDL_PostSemaphore_REAL
#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL
#define SDL_PumpEvents SDL_PumpEvents_REAL
#define SDL_PushEvent SDL_PushEvent_REAL
#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL
#define SDL_QueryTexture SDL_QueryTexture_REAL
#define SDL_Quit SDL_Quit_REAL
#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL
#define SDL_IOFromConstMem SDL_IOFromConstMem_REAL
#define SDL_IOFromFile SDL_IOFromFile_REAL
#define SDL_IOFromMem SDL_IOFromMem_REAL
#define SDL_ReadIO SDL_ReadIO_REAL
#define SDL_SeekIO SDL_SeekIO_REAL
#define SDL_GetIOSize SDL_GetIOSize_REAL
#define SDL_TellIO SDL_TellIO_REAL
#define SDL_WriteIO SDL_WriteIO_REAL
#define SDL_RaiseWindow SDL_RaiseWindow_REAL
#define SDL_ReadIO SDL_ReadIO_REAL
#define SDL_ReadS16BE SDL_ReadS16BE_REAL
#define SDL_ReadS16LE SDL_ReadS16LE_REAL
#define SDL_ReadS32BE SDL_ReadS32BE_REAL
#define SDL_ReadS32LE SDL_ReadS32LE_REAL
#define SDL_ReadS64BE SDL_ReadS64BE_REAL
#define SDL_ReadS64LE SDL_ReadS64LE_REAL
#define SDL_ReadStorageFile SDL_ReadStorageFile_REAL
#define SDL_ReadSurfacePixel SDL_ReadSurfacePixel_REAL
#define SDL_ReadU16BE SDL_ReadU16BE_REAL
#define SDL_ReadU32BE SDL_ReadU32BE_REAL
#define SDL_ReadU64BE SDL_ReadU64BE_REAL
#define SDL_ReadU16LE SDL_ReadU16LE_REAL
#define SDL_ReadU32BE SDL_ReadU32BE_REAL
#define SDL_ReadU32LE SDL_ReadU32LE_REAL
#define SDL_ReadU64BE SDL_ReadU64BE_REAL
#define SDL_ReadU64LE SDL_ReadU64LE_REAL
#define SDL_ReadU8 SDL_ReadU8_REAL
#define SDL_RegisterApp SDL_RegisterApp_REAL
#define SDL_RegisterEvents SDL_RegisterEvents_REAL
#define SDL_ReleaseCameraFrame SDL_ReleaseCameraFrame_REAL
#define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL
#define SDL_RemovePath SDL_RemovePath_REAL
#define SDL_RemoveStoragePath SDL_RemoveStoragePath_REAL
#define SDL_RemoveTimer SDL_RemoveTimer_REAL
#define SDL_RenamePath SDL_RenamePath_REAL
#define SDL_RenameStoragePath SDL_RenameStoragePath_REAL
#define SDL_RenderClear SDL_RenderClear_REAL
#define SDL_RenderClipEnabled SDL_RenderClipEnabled_REAL
#define SDL_RenderCoordinatesFromWindow SDL_RenderCoordinatesFromWindow_REAL
@ -515,6 +658,7 @@
#define SDL_RenderFillRects SDL_RenderFillRects_REAL
#define SDL_RenderGeometry SDL_RenderGeometry_REAL
#define SDL_RenderGeometryRaw SDL_RenderGeometryRaw_REAL
#define SDL_RenderGeometryRawFloat SDL_RenderGeometryRawFloat_REAL
#define SDL_RenderLine SDL_RenderLine_REAL
#define SDL_RenderLines SDL_RenderLines_REAL
#define SDL_RenderPoint SDL_RenderPoint_REAL
@ -525,35 +669,50 @@
#define SDL_RenderRects SDL_RenderRects_REAL
#define SDL_RenderTexture SDL_RenderTexture_REAL
#define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL
#define SDL_RenderViewportSet SDL_RenderViewportSet_REAL
#define SDL_ReportAssertion SDL_ReportAssertion_REAL
#define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL
#define SDL_ResetHint SDL_ResetHint_REAL
#define SDL_ResetHints SDL_ResetHints_REAL
#define SDL_ResetKeyboard SDL_ResetKeyboard_REAL
#define SDL_RestoreWindow SDL_RestoreWindow_REAL
#define SDL_ResumeAudioDevice SDL_ResumeAudioDevice_REAL
#define SDL_ResumeHaptic SDL_ResumeHaptic_REAL
#define SDL_RumbleGamepad SDL_RumbleGamepad_REAL
#define SDL_RumbleGamepadTriggers SDL_RumbleGamepadTriggers_REAL
#define SDL_RumbleJoystick SDL_RumbleJoystick_REAL
#define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL
#define SDL_RunApp SDL_RunApp_REAL
#define SDL_RunHapticEffect SDL_RunHapticEffect_REAL
#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL
#define SDL_SaveBMP SDL_SaveBMP_REAL
#define SDL_SaveBMP_IO SDL_SaveBMP_IO_REAL
#define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
#define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL
#define SDL_SeekIO SDL_SeekIO_REAL
#define SDL_SendGamepadEffect SDL_SendGamepadEffect_REAL
#define SDL_SendJoystickEffect SDL_SendJoystickEffect_REAL
#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
#define SDL_SetAudioPostmixCallback SDL_SetAudioPostmixCallback_REAL
#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL
#define SDL_SetAudioStreamFrequencyRatio SDL_SetAudioStreamFrequencyRatio_REAL
#define SDL_SetAudioStreamGetCallback SDL_SetAudioStreamGetCallback_REAL
#define SDL_SetAudioStreamPutCallback SDL_SetAudioStreamPutCallback_REAL
#define SDL_SetBooleanProperty SDL_SetBooleanProperty_REAL
#define SDL_SetClipboardData SDL_SetClipboardData_REAL
#define SDL_SetClipboardText SDL_SetClipboardText_REAL
#define SDL_SetCursor SDL_SetCursor_REAL
#define SDL_SetError SDL_SetError_REAL
#define SDL_SetEventEnabled SDL_SetEventEnabled_REAL
#define SDL_SetEventFilter SDL_SetEventFilter_REAL
#define SDL_SetFloatProperty SDL_SetFloatProperty_REAL
#define SDL_SetGamepadEventsEnabled SDL_SetGamepadEventsEnabled_REAL
#define SDL_SetGamepadLED SDL_SetGamepadLED_REAL
#define SDL_SetGamepadMapping SDL_SetGamepadMapping_REAL
#define SDL_SetGamepadPlayerIndex SDL_SetGamepadPlayerIndex_REAL
#define SDL_SetGamepadSensorEnabled SDL_SetGamepadSensorEnabled_REAL
#define SDL_SetHapticAutocenter SDL_SetHapticAutocenter_REAL
#define SDL_SetHapticGain SDL_SetHapticGain_REAL
#define SDL_SetHint SDL_SetHint_REAL
#define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL
#define SDL_SetJoystickEventsEnabled SDL_SetJoystickEventsEnabled_REAL
@ -562,37 +721,48 @@
#define SDL_SetJoystickVirtualAxis SDL_SetJoystickVirtualAxis_REAL
#define SDL_SetJoystickVirtualButton SDL_SetJoystickVirtualButton_REAL
#define SDL_SetJoystickVirtualHat SDL_SetJoystickVirtualHat_REAL
#define SDL_SetLogOutputFunction SDL_SetLogOutputFunction_REAL
#define SDL_SetMainReady SDL_SetMainReady_REAL
#define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL
#define SDL_SetModState SDL_SetModState_REAL
#define SDL_SetNumberProperty SDL_SetNumberProperty_REAL
#define SDL_SetPaletteColors SDL_SetPaletteColors_REAL
#define SDL_SetPixelFormatPalette SDL_SetPixelFormatPalette_REAL
#define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL
#define SDL_SetProperty SDL_SetProperty_REAL
#define SDL_SetPropertyWithCleanup SDL_SetPropertyWithCleanup_REAL
#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL
#define SDL_SetRenderClipRect SDL_SetRenderClipRect_REAL
#define SDL_SetRenderColorScale SDL_SetRenderColorScale_REAL
#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL
#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL
#define SDL_SetRenderDrawColorFloat SDL_SetRenderDrawColorFloat_REAL
#define SDL_SetRenderLogicalPresentation SDL_SetRenderLogicalPresentation_REAL
#define SDL_SetRenderScale SDL_SetRenderScale_REAL
#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL
#define SDL_SetRenderVSync SDL_SetRenderVSync_REAL
#define SDL_SetRenderViewport SDL_SetRenderViewport_REAL
#define SDL_SetStringProperty SDL_SetStringProperty_REAL
#define SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL
#define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL
#define SDL_SetSurfaceClipRect SDL_SetSurfaceClipRect_REAL
#define SDL_SetSurfaceColorKey SDL_SetSurfaceColorKey_REAL
#define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL
#define SDL_SetSurfaceColorspace SDL_SetSurfaceColorspace_REAL
#define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL
#define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL
#define SDL_SetTLS SDL_SetTLS_REAL
#define SDL_SetTextInputRect SDL_SetTextInputRect_REAL
#define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL
#define SDL_SetTextureAlphaModFloat SDL_SetTextureAlphaModFloat_REAL
#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL
#define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL
#define SDL_SetTextureColorModFloat SDL_SetTextureColorModFloat_REAL
#define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL
#define SDL_SetThreadPriority SDL_SetThreadPriority_REAL
#define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL
#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL
#define SDL_SetWindowFocusable SDL_SetWindowFocusable_REAL
#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL
#define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL
#define SDL_SetWindowGrab SDL_SetWindowGrab_REAL
@ -608,34 +778,52 @@
#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL
#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL
#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL
#define SDL_SetWindowShape SDL_SetWindowShape_REAL
#define SDL_SetWindowSize SDL_SetWindowSize_REAL
#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL
#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
#define SDL_SetX11EventHook SDL_SetX11EventHook_REAL
#define SDL_ShowCursor SDL_ShowCursor_REAL
#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL
#define SDL_ShowOpenFileDialog SDL_ShowOpenFileDialog_REAL
#define SDL_ShowOpenFolderDialog SDL_ShowOpenFolderDialog_REAL
#define SDL_ShowSaveFileDialog SDL_ShowSaveFileDialog_REAL
#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL
#define SDL_ShowWindow SDL_ShowWindow_REAL
#define SDL_ShowWindowSystemMenu SDL_ShowWindowSystemMenu_REAL
#define SDL_SignalCondition SDL_SignalCondition_REAL
#define SDL_SoftStretch SDL_SoftStretch_REAL
#define SDL_StartTextInput SDL_StartTextInput_REAL
#define SDL_StopHapticEffect SDL_StopHapticEffect_REAL
#define SDL_StopHapticEffects SDL_StopHapticEffects_REAL
#define SDL_StopHapticRumble SDL_StopHapticRumble_REAL
#define SDL_StopTextInput SDL_StopTextInput_REAL
#define SDL_StorageReady SDL_StorageReady_REAL
#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL
#define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL
#define SDL_SyncWindow SDL_SyncWindow_REAL
#define SDL_TellIO SDL_TellIO_REAL
#define SDL_TextInputActive SDL_TextInputActive_REAL
#define SDL_TextInputShown SDL_TextInputShown_REAL
#define SDL_GetCurrentThreadID SDL_GetCurrentThreadID_REAL
#define SDL_TryLockMutex SDL_TryLockMutex_REAL
#define SDL_TryLockRWLockForReading SDL_TryLockRWLockForReading_REAL
#define SDL_TryLockRWLockForWriting SDL_TryLockRWLockForWriting_REAL
#define SDL_TryLockSpinlock SDL_TryLockSpinlock_REAL
#define SDL_TryWaitSemaphore SDL_TryWaitSemaphore_REAL
#define SDL_UnbindAudioStream SDL_UnbindAudioStream_REAL
#define SDL_UnbindAudioStreams SDL_UnbindAudioStreams_REAL
#define SDL_UnloadObject SDL_UnloadObject_REAL
#define SDL_UnlockAudioStream SDL_UnlockAudioStream_REAL
#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
#define SDL_UnlockMutex SDL_UnlockMutex_REAL
#define SDL_UnlockProperties SDL_UnlockProperties_REAL
#define SDL_UnlockRWLock SDL_UnlockRWLock_REAL
#define SDL_UnlockSpinlock SDL_UnlockSpinlock_REAL
#define SDL_UnlockSurface SDL_UnlockSurface_REAL
#define SDL_UnlockTexture SDL_UnlockTexture_REAL
#define SDL_UnregisterApp SDL_UnregisterApp_REAL
#define SDL_UpdateGamepads SDL_UpdateGamepads_REAL
#define SDL_UpdateHapticEffect SDL_UpdateHapticEffect_REAL
#define SDL_UpdateJoysticks SDL_UpdateJoysticks_REAL
#define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL
#define SDL_UpdateSensors SDL_UpdateSensors_REAL
@ -661,11 +849,19 @@
#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL
#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
#define SDL_WindowHasSurface SDL_WindowHasSurface_REAL
#define SDL_WriteIO SDL_WriteIO_REAL
#define SDL_WriteS16BE SDL_WriteS16BE_REAL
#define SDL_WriteS16LE SDL_WriteS16LE_REAL
#define SDL_WriteS32BE SDL_WriteS32BE_REAL
#define SDL_WriteS32LE SDL_WriteS32LE_REAL
#define SDL_WriteS64BE SDL_WriteS64BE_REAL
#define SDL_WriteS64LE SDL_WriteS64LE_REAL
#define SDL_WriteU16BE SDL_WriteU16BE_REAL
#define SDL_WriteU32BE SDL_WriteU32BE_REAL
#define SDL_WriteU64BE SDL_WriteU64BE_REAL
#define SDL_WriteU16LE SDL_WriteU16LE_REAL
#define SDL_WriteU32BE SDL_WriteU32BE_REAL
#define SDL_WriteU32LE SDL_WriteU32LE_REAL
#define SDL_WriteU64BE SDL_WriteU64BE_REAL
#define SDL_WriteU64LE SDL_WriteU64LE_REAL
#define SDL_WriteU8 SDL_WriteU8_REAL
#define SDL_abs SDL_abs_REAL
@ -683,6 +879,7 @@
#define SDL_atof SDL_atof_REAL
#define SDL_atoi SDL_atoi_REAL
#define SDL_bsearch SDL_bsearch_REAL
#define SDL_bsearch_r SDL_bsearch_r_REAL
#define SDL_calloc SDL_calloc_REAL
#define SDL_ceil SDL_ceil_REAL
#define SDL_ceilf SDL_ceilf_REAL
@ -762,6 +959,7 @@
#define SDL_pow SDL_pow_REAL
#define SDL_powf SDL_powf_REAL
#define SDL_qsort SDL_qsort_REAL
#define SDL_qsort_r SDL_qsort_r_REAL
#define SDL_realloc SDL_realloc_REAL
#define SDL_round SDL_round_REAL
#define SDL_roundf SDL_roundf_REAL
@ -785,6 +983,9 @@
#define SDL_strlwr SDL_strlwr_REAL
#define SDL_strncasecmp SDL_strncasecmp_REAL
#define SDL_strncmp SDL_strncmp_REAL
#define SDL_strndup SDL_strndup_REAL
#define SDL_strnlen SDL_strnlen_REAL
#define SDL_strnstr SDL_strnstr_REAL
#define SDL_strrchr SDL_strrchr_REAL
#define SDL_strrev SDL_strrev_REAL
#define SDL_strstr SDL_strstr_REAL
@ -820,209 +1021,7 @@
#define SDL_wcslen SDL_wcslen_REAL
#define SDL_wcsncasecmp SDL_wcsncasecmp_REAL
#define SDL_wcsncmp SDL_wcsncmp_REAL
#define SDL_wcsnlen SDL_wcsnlen_REAL
#define SDL_wcsnstr SDL_wcsnstr_REAL
#define SDL_wcsstr SDL_wcsstr_REAL
#define SDL_wcstol SDL_wcstol_REAL
/* New API symbols are added at the end */
#define SDL_ClearClipboardData SDL_ClearClipboardData_REAL
#define SDL_GetGamepadInstanceID SDL_GetGamepadInstanceID_REAL
#define SDL_GetGamepadPowerLevel SDL_GetGamepadPowerLevel_REAL
#define SDL_SetGamepadMapping SDL_SetGamepadMapping_REAL
#define SDL_strndup SDL_strndup_REAL
#define SDL_GetGamepadTypeFromString SDL_GetGamepadTypeFromString_REAL
#define SDL_GetGamepadStringForType SDL_GetGamepadStringForType_REAL
#define SDL_GetRealGamepadInstanceType SDL_GetRealGamepadInstanceType_REAL
#define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL
#define SDL_wcsnlen SDL_wcsnlen_REAL
#define SDL_strnlen SDL_strnlen_REAL
#define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL
#define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL
#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
#define SDL_GetAudioOutputDevices SDL_GetAudioOutputDevices_REAL
#define SDL_GetAudioCaptureDevices SDL_GetAudioCaptureDevices_REAL
#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL
#define SDL_GetAudioDeviceFormat SDL_GetAudioDeviceFormat_REAL
#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
#define SDL_BindAudioStreams SDL_BindAudioStreams_REAL
#define SDL_BindAudioStream SDL_BindAudioStream_REAL
#define SDL_UnbindAudioStreams SDL_UnbindAudioStreams_REAL
#define SDL_UnbindAudioStream SDL_UnbindAudioStream_REAL
#define SDL_CreateAudioStream SDL_CreateAudioStream_REAL
#define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL
#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL
#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL
#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL
#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL
#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL
#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
#define SDL_LockAudioStream SDL_LockAudioStream_REAL
#define SDL_UnlockAudioStream SDL_UnlockAudioStream_REAL
#define SDL_SetAudioStreamGetCallback SDL_SetAudioStreamGetCallback_REAL
#define SDL_SetAudioStreamPutCallback SDL_SetAudioStreamPutCallback_REAL
#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
#define SDL_OpenAudioDeviceStream SDL_OpenAudioDeviceStream_REAL
#define SDL_LoadWAV_IO SDL_LoadWAV_IO_REAL
#define SDL_LoadWAV SDL_LoadWAV_REAL
#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
#define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL
#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
#define SDL_ResumeAudioDevice SDL_ResumeAudioDevice_REAL
#define SDL_AudioDevicePaused SDL_AudioDevicePaused_REAL
#define SDL_GetAudioStreamDevice SDL_GetAudioStreamDevice_REAL
#define SDL_ShowWindowSystemMenu SDL_ShowWindowSystemMenu_REAL
#define SDL_ReadS16LE SDL_ReadS16LE_REAL
#define SDL_ReadS16BE SDL_ReadS16BE_REAL
#define SDL_ReadS32LE SDL_ReadS32LE_REAL
#define SDL_ReadS32BE SDL_ReadS32BE_REAL
#define SDL_ReadS64LE SDL_ReadS64LE_REAL
#define SDL_ReadS64BE SDL_ReadS64BE_REAL
#define SDL_WriteS16LE SDL_WriteS16LE_REAL
#define SDL_WriteS16BE SDL_WriteS16BE_REAL
#define SDL_WriteS32LE SDL_WriteS32LE_REAL
#define SDL_WriteS32BE SDL_WriteS32BE_REAL
#define SDL_WriteS64LE SDL_WriteS64LE_REAL
#define SDL_WriteS64BE SDL_WriteS64BE_REAL
#define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_REAL
#define SDL_SetWindowFocusable SDL_SetWindowFocusable_REAL
#define SDL_GetAudioStreamFrequencyRatio SDL_GetAudioStreamFrequencyRatio_REAL
#define SDL_SetAudioStreamFrequencyRatio SDL_SetAudioStreamFrequencyRatio_REAL
#define SDL_SetAudioPostmixCallback SDL_SetAudioPostmixCallback_REAL
#define SDL_GetAudioStreamQueued SDL_GetAudioStreamQueued_REAL
#define SDL_CreateProperties SDL_CreateProperties_REAL
#define SDL_LockProperties SDL_LockProperties_REAL
#define SDL_UnlockProperties SDL_UnlockProperties_REAL
#define SDL_SetProperty SDL_SetProperty_REAL
#define SDL_GetProperty SDL_GetProperty_REAL
#define SDL_DestroyProperties SDL_DestroyProperties_REAL
#define SDL_GetAudioStreamProperties SDL_GetAudioStreamProperties_REAL
#define SDL_GetGamepadProperties SDL_GetGamepadProperties_REAL
#define SDL_GetJoystickProperties SDL_GetJoystickProperties_REAL
#define SDL_GetRendererProperties SDL_GetRendererProperties_REAL
#define SDL_GetTextureProperties SDL_GetTextureProperties_REAL
#define SDL_GetIOProperties SDL_GetIOProperties_REAL
#define SDL_GetSensorProperties SDL_GetSensorProperties_REAL
#define SDL_GetSurfaceProperties SDL_GetSurfaceProperties_REAL
#define SDL_GetWindowProperties SDL_GetWindowProperties_REAL
#define SDL_ClearProperty SDL_ClearProperty_REAL
#define SDL_EnterAppMainCallbacks SDL_EnterAppMainCallbacks_REAL
#define SDL_IOprintf SDL_IOprintf_REAL
#define SDL_IOvprintf SDL_IOvprintf_REAL
#define SDL_AllocateEventMemory SDL_AllocateEventMemory_REAL
#define SDL_GetDisplayProperties SDL_GetDisplayProperties_REAL
#define SDL_SetPropertyWithCleanup SDL_SetPropertyWithCleanup_REAL
#define SDL_SetX11EventHook SDL_SetX11EventHook_REAL
#define SDL_GetGlobalProperties SDL_GetGlobalProperties_REAL
#define SDL_GetGamepadButtonLabelForType SDL_GetGamepadButtonLabelForType_REAL
#define SDL_GetGamepadButtonLabel SDL_GetGamepadButtonLabel_REAL
#define SDL_GetPens SDL_GetPens_REAL
#define SDL_GetPenStatus SDL_GetPenStatus_REAL
#define SDL_GetPenFromGUID SDL_GetPenFromGUID_REAL
#define SDL_GetPenGUID SDL_GetPenGUID_REAL
#define SDL_PenConnected SDL_PenConnected_REAL
#define SDL_GetPenName SDL_GetPenName_REAL
#define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
#define SDL_GetPenType SDL_GetPenType_REAL
#define SDL_GetPens SDL_GetPens_REAL
#define SDL_GetPenStatus SDL_GetPenStatus_REAL
#define SDL_GetPenFromGUID SDL_GetPenFromGUID_REAL
#define SDL_GetPenGUID SDL_GetPenGUID_REAL
#define SDL_PenConnected SDL_PenConnected_REAL
#define SDL_GetPenName SDL_GetPenName_REAL
#define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
#define SDL_GetPenType SDL_GetPenType_REAL
#define SDL_SetStringProperty SDL_SetStringProperty_REAL
#define SDL_SetNumberProperty SDL_SetNumberProperty_REAL
#define SDL_SetFloatProperty SDL_SetFloatProperty_REAL
#define SDL_GetPropertyType SDL_GetPropertyType_REAL
#define SDL_GetStringProperty SDL_GetStringProperty_REAL
#define SDL_GetNumberProperty SDL_GetNumberProperty_REAL
#define SDL_GetFloatProperty SDL_GetFloatProperty_REAL
#define SDL_EnumerateProperties SDL_EnumerateProperties_REAL
#define SDL_SetBooleanProperty SDL_SetBooleanProperty_REAL
#define SDL_GetBooleanProperty SDL_GetBooleanProperty_REAL
#define SDL_CreateTextureWithProperties SDL_CreateTextureWithProperties_REAL
#define SDL_CreateRendererWithProperties SDL_CreateRendererWithProperties_REAL
#define SDL_GetGamepadMappings SDL_GetGamepadMappings_REAL
#define SDL_GetTouchDevices SDL_GetTouchDevices_REAL
#define SDL_GetTouchDeviceName SDL_GetTouchDeviceName_REAL
#define SDL_strnstr SDL_strnstr_REAL
#define SDL_wcsnstr SDL_wcsnstr_REAL
#define SDL_SyncWindow SDL_SyncWindow_REAL
#define SDL_GetGamepadSteamHandle SDL_GetGamepadSteamHandle_REAL
#define SDL_GetRendererFromTexture SDL_GetRendererFromTexture_REAL
#define SDL_GetHaptics SDL_GetHaptics_REAL
#define SDL_GetHapticInstanceName SDL_GetHapticInstanceName_REAL
#define SDL_GetHapticFromInstanceID SDL_GetHapticFromInstanceID_REAL
#define SDL_GetHapticInstanceID SDL_GetHapticInstanceID_REAL
#define SDL_GetHapticName SDL_GetHapticName_REAL
#define SDL_ReadSurfacePixel SDL_ReadSurfacePixel_REAL
#define SDL_FlipSurface SDL_FlipSurface_REAL
#define SDL_SetTextureColorModFloat SDL_SetTextureColorModFloat_REAL
#define SDL_GetTextureColorModFloat SDL_GetTextureColorModFloat_REAL
#define SDL_SetTextureAlphaModFloat SDL_SetTextureAlphaModFloat_REAL
#define SDL_GetTextureAlphaModFloat SDL_GetTextureAlphaModFloat_REAL
#define SDL_SetRenderDrawColorFloat SDL_SetRenderDrawColorFloat_REAL
#define SDL_GetRenderDrawColorFloat SDL_GetRenderDrawColorFloat_REAL
#define SDL_ConvertPixelsAndColorspace SDL_ConvertPixelsAndColorspace_REAL
#define SDL_SetSurfaceColorspace SDL_SetSurfaceColorspace_REAL
#define SDL_GetSurfaceColorspace SDL_GetSurfaceColorspace_REAL
#define SDL_ConvertSurfaceFormatAndColorspace SDL_ConvertSurfaceFormatAndColorspace_REAL
#define SDL_CopyProperties SDL_CopyProperties_REAL
#define SDL_SetRenderColorScale SDL_SetRenderColorScale_REAL
#define SDL_GetRenderColorScale SDL_GetRenderColorScale_REAL
#define SDL_RenderGeometryRawFloat SDL_RenderGeometryRawFloat_REAL
#define SDL_SetWindowShape SDL_SetWindowShape_REAL
#define SDL_RenderViewportSet SDL_RenderViewportSet_REAL
#define SDL_HasProperty SDL_HasProperty_REAL
#define SDL_GetNumCameraDrivers SDL_GetNumCameraDrivers_REAL
#define SDL_GetCameraDriver SDL_GetCameraDriver_REAL
#define SDL_GetCurrentCameraDriver SDL_GetCurrentCameraDriver_REAL
#define SDL_GetCameraDevices SDL_GetCameraDevices_REAL
#define SDL_GetCameraDeviceSupportedFormats SDL_GetCameraDeviceSupportedFormats_REAL
#define SDL_GetCameraDeviceName SDL_GetCameraDeviceName_REAL
#define SDL_OpenCameraDevice SDL_OpenCameraDevice_REAL
#define SDL_GetCameraInstanceID SDL_GetCameraInstanceID_REAL
#define SDL_GetCameraProperties SDL_GetCameraProperties_REAL
#define SDL_GetCameraFormat SDL_GetCameraFormat_REAL
#define SDL_AcquireCameraFrame SDL_AcquireCameraFrame_REAL
#define SDL_ReleaseCameraFrame SDL_ReleaseCameraFrame_REAL
#define SDL_CloseCamera SDL_CloseCamera_REAL
#define SDL_GetCameraPermissionState SDL_GetCameraPermissionState_REAL
#define SDL_GetCameraDevicePosition SDL_GetCameraDevicePosition_REAL
#define SDL_qsort_r SDL_qsort_r_REAL
#define SDL_bsearch_r SDL_bsearch_r_REAL
#define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL
#define SDL_GetNumJoystickBalls SDL_GetNumJoystickBalls_REAL
#define SDL_GetJoystickBall SDL_GetJoystickBall_REAL
#define SDL_ShowOpenFileDialog SDL_ShowOpenFileDialog_REAL
#define SDL_ShowSaveFileDialog SDL_ShowSaveFileDialog_REAL
#define SDL_ShowOpenFolderDialog SDL_ShowOpenFolderDialog_REAL
#define SDL_OpenIO SDL_OpenIO_REAL
#define SDL_CloseIO SDL_CloseIO_REAL
#define SDL_GetIOStatus SDL_GetIOStatus_REAL
#define SDL_OpenTitleStorage SDL_OpenTitleStorage_REAL
#define SDL_OpenUserStorage SDL_OpenUserStorage_REAL
#define SDL_OpenStorage SDL_OpenStorage_REAL
#define SDL_CloseStorage SDL_CloseStorage_REAL
#define SDL_StorageReady SDL_StorageReady_REAL
#define SDL_GetStorageFileSize SDL_GetStorageFileSize_REAL
#define SDL_ReadStorageFile SDL_ReadStorageFile_REAL
#define SDL_GetStorageSpaceRemaining SDL_GetStorageSpaceRemaining_REAL
#define SDL_CreateDirectory SDL_CreateDirectory_REAL
#define SDL_EnumerateDirectory SDL_EnumerateDirectory_REAL
#define SDL_RemovePath SDL_RemovePath_REAL
#define SDL_RenamePath SDL_RenamePath_REAL
#define SDL_GetPathInfo SDL_GetPathInfo_REAL
#define SDL_FileTimeToWindows SDL_FileTimeToWindows_REAL
#define SDL_OpenFileStorage SDL_OpenFileStorage_REAL
#define SDL_CreateStorageDirectory SDL_CreateStorageDirectory_REAL
#define SDL_EnumerateStorageDirectory SDL_EnumerateStorageDirectory_REAL
#define SDL_RemoveStoragePath SDL_RemoveStoragePath_REAL
#define SDL_RenameStoragePath SDL_RenameStoragePath_REAL
#define SDL_GetStoragePathInfo SDL_GetStoragePathInfo_REAL
#define SDL_FileTimeFromWindows SDL_FileTimeFromWindows_REAL
#define SDL_IOFromDynamicMem SDL_IOFromDynamicMem_REAL

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