Sort the SDL API symbols
API renames are almost complete, let's prepare for a preview releasemain
parent
0d0aaa2d75
commit
90e2551c4f
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@ -2,11 +2,15 @@ SDL3_0.0.0 {
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global:
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JNI_OnLoad;
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SDL_DYNAPI_entry;
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SDL_AcquireCameraFrame;
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SDL_AddEventWatch;
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SDL_AddGamepadMapping;
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SDL_AddGamepadMappingsFromFile;
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SDL_AddGamepadMappingsFromIO;
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SDL_AddHintCallback;
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SDL_AddTimer;
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SDL_AddVulkanRenderSemaphores;
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SDL_AllocateEventMemory;
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SDL_AndroidBackButton;
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SDL_AndroidGetActivity;
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SDL_AndroidGetExternalStoragePath;
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@ -21,13 +25,13 @@ SDL3_0.0.0 {
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SDL_AtomicCompareAndSwapPointer;
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SDL_AtomicGet;
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SDL_AtomicGetPtr;
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SDL_LockSpinlock;
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SDL_AtomicSet;
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SDL_AtomicSetPtr;
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SDL_TryLockSpinlock;
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SDL_UnlockSpinlock;
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SDL_AttachVirtualJoystick;
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SDL_AttachVirtualJoystickEx;
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SDL_AudioDevicePaused;
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SDL_BindAudioStream;
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SDL_BindAudioStreams;
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SDL_BlitSurface;
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SDL_BlitSurfaceScaled;
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SDL_BlitSurfaceUnchecked;
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@ -35,33 +39,52 @@ SDL3_0.0.0 {
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SDL_BroadcastCondition;
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SDL_CaptureMouse;
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SDL_CleanupTLS;
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SDL_ClearAudioStream;
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SDL_ClearClipboardData;
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SDL_ClearComposition;
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SDL_ClearError;
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SDL_ClearProperty;
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SDL_CloseAudioDevice;
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SDL_CloseCamera;
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SDL_CloseGamepad;
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SDL_CloseHaptic;
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SDL_CloseIO;
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SDL_CloseJoystick;
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SDL_CloseSensor;
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SDL_CloseStorage;
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SDL_ComposeCustomBlendMode;
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SDL_ConvertAudioSamples;
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SDL_ConvertEventToRenderCoordinates;
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SDL_ConvertPixels;
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SDL_ConvertPixelsAndColorspace;
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SDL_ConvertSurface;
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SDL_ConvertSurfaceFormat;
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SDL_ConvertSurfaceFormatAndColorspace;
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SDL_CopyProperties;
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SDL_CreateAudioStream;
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SDL_CreateColorCursor;
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SDL_CreateCondition;
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SDL_CreateCursor;
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SDL_CreateDirectory;
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SDL_CreateHapticEffect;
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SDL_CreateMutex;
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SDL_CreatePalette;
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SDL_CreatePixelFormat;
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SDL_CreatePopupWindow;
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SDL_CreateProperties;
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SDL_CreateRWLock;
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SDL_CreateRenderer;
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SDL_CreateRendererWithProperties;
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SDL_CreateSemaphore;
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SDL_CreateSoftwareRenderer;
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SDL_CreateStorageDirectory;
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SDL_CreateSurface;
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SDL_CreateSurfaceFrom;
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SDL_CreateSystemCursor;
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SDL_CreateTLS;
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SDL_CreateTexture;
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SDL_CreateTextureFromSurface;
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SDL_CreateTextureWithProperties;
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SDL_CreateThread;
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SDL_CreateThreadWithStackSize;
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SDL_CreateWindow;
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@ -73,11 +96,14 @@ SDL3_0.0.0 {
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SDL_DelHintCallback;
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SDL_Delay;
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SDL_DelayNS;
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SDL_DestroyAudioStream;
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SDL_DestroyCondition;
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SDL_DestroyCursor;
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SDL_DestroyHapticEffect;
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SDL_DestroyMutex;
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SDL_DestroyPalette;
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SDL_DestroyPixelFormat;
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SDL_DestroyProperties;
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SDL_DestroyRWLock;
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SDL_DestroyRenderer;
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SDL_DestroySemaphore;
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@ -96,15 +122,24 @@ SDL3_0.0.0 {
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SDL_EGL_GetWindowEGLSurface;
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SDL_EGL_SetEGLAttributeCallbacks;
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SDL_EnableScreenSaver;
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SDL_EnterAppMainCallbacks;
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SDL_EnumerateDirectory;
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SDL_EnumerateProperties;
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SDL_EnumerateStorageDirectory;
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SDL_Error;
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SDL_EventEnabled;
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SDL_FileTimeFromWindows;
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SDL_FileTimeToWindows;
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SDL_FillSurfaceRect;
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SDL_FillSurfaceRects;
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SDL_FilterEvents;
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SDL_FlashWindow;
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SDL_FlipSurface;
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SDL_FlushAudioStream;
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SDL_FlushEvent;
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SDL_FlushEvents;
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SDL_FlushRenderer;
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SDL_GDKGetDefaultUser;
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SDL_GDKGetTaskQueue;
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SDL_GDKSuspendComplete;
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SDL_GL_CreateContext;
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@ -133,15 +168,40 @@ SDL3_0.0.0 {
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SDL_GetAndroidSDKVersion;
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SDL_GetAssertionHandler;
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SDL_GetAssertionReport;
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SDL_GetAudioCaptureDevices;
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SDL_GetAudioDeviceFormat;
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SDL_GetAudioDeviceName;
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SDL_GetAudioDriver;
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SDL_GetAudioOutputDevices;
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SDL_GetAudioStreamAvailable;
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SDL_GetAudioStreamData;
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SDL_GetAudioStreamDevice;
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SDL_GetAudioStreamFormat;
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SDL_GetAudioStreamFrequencyRatio;
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SDL_GetAudioStreamProperties;
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SDL_GetAudioStreamQueued;
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SDL_GetBasePath;
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SDL_GetBooleanProperty;
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SDL_GetCPUCacheLineSize;
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SDL_GetCPUCount;
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SDL_GetCameraDeviceName;
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SDL_GetCameraDevicePosition;
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SDL_GetCameraDeviceSupportedFormats;
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SDL_GetCameraDevices;
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SDL_GetCameraDriver;
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SDL_GetCameraFormat;
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SDL_GetCameraInstanceID;
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SDL_GetCameraPermissionState;
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SDL_GetCameraProperties;
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SDL_GetClipboardData;
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SDL_GetClipboardText;
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SDL_GetClosestFullscreenDisplayMode;
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SDL_GetCurrentAudioDriver;
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SDL_GetCurrentCameraDriver;
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SDL_GetCurrentDisplayMode;
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SDL_GetCurrentDisplayOrientation;
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SDL_GetCurrentRenderOutputSize;
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SDL_GetCurrentThreadID;
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SDL_GetCurrentVideoDriver;
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SDL_GetCursor;
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SDL_GetDefaultAssertionHandler;
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@ -153,10 +213,12 @@ SDL3_0.0.0 {
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SDL_GetDisplayForRect;
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SDL_GetDisplayForWindow;
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SDL_GetDisplayName;
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SDL_GetDisplayProperties;
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SDL_GetDisplayUsableBounds;
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SDL_GetDisplays;
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SDL_GetError;
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SDL_GetEventFilter;
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SDL_GetFloatProperty;
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SDL_GetFullscreenDisplayModes;
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SDL_GetGamepadAppleSFSymbolsNameForAxis;
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SDL_GetGamepadAppleSFSymbolsNameForButton;
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@ -165,10 +227,13 @@ SDL3_0.0.0 {
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SDL_GetGamepadBindings;
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SDL_GetGamepadButton;
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SDL_GetGamepadButtonFromString;
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SDL_GetGamepadButtonLabel;
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SDL_GetGamepadButtonLabelForType;
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SDL_GetGamepadFirmwareVersion;
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SDL_GetGamepadFromInstanceID;
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SDL_GetGamepadFromPlayerIndex;
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SDL_GetGamepadInstanceGUID;
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SDL_GetGamepadInstanceID;
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SDL_GetGamepadInstanceMapping;
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SDL_GetGamepadInstanceName;
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SDL_GetGamepadInstancePath;
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@ -180,26 +245,44 @@ SDL3_0.0.0 {
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SDL_GetGamepadJoystick;
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SDL_GetGamepadMapping;
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SDL_GetGamepadMappingForGUID;
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SDL_GetGamepadMappings;
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SDL_GetGamepadName;
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SDL_GetGamepadPath;
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SDL_GetGamepadPlayerIndex;
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SDL_GetGamepadPowerLevel;
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SDL_GetGamepadProduct;
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SDL_GetGamepadProductVersion;
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SDL_GetGamepadProperties;
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SDL_GetGamepadSensorData;
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SDL_GetGamepadSensorDataRate;
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SDL_GetGamepadSerial;
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SDL_GetGamepadSteamHandle;
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SDL_GetGamepadStringForAxis;
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SDL_GetGamepadStringForButton;
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SDL_GetGamepadStringForType;
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SDL_GetGamepadTouchpadFinger;
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SDL_GetGamepadType;
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SDL_GetGamepadTypeFromString;
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SDL_GetGamepadVendor;
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SDL_GetGamepads;
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SDL_GetGlobalMouseState;
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SDL_GetGlobalProperties;
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SDL_GetGrabbedWindow;
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SDL_GetHapticEffectStatus;
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SDL_GetHapticFeatures;
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SDL_GetHapticFromInstanceID;
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SDL_GetHapticInstanceID;
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SDL_GetHapticInstanceName;
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SDL_GetHapticName;
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SDL_GetHaptics;
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SDL_GetHint;
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SDL_GetHintBoolean;
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SDL_GetIOProperties;
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SDL_GetIOSize;
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SDL_GetIOStatus;
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SDL_GetJoystickAxis;
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SDL_GetJoystickAxisInitialState;
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SDL_GetJoystickBall;
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SDL_GetJoystickButton;
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SDL_GetJoystickFirmwareVersion;
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SDL_GetJoystickFromInstanceID;
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@ -224,6 +307,7 @@ SDL3_0.0.0 {
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SDL_GetJoystickPowerLevel;
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SDL_GetJoystickProduct;
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SDL_GetJoystickProductVersion;
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SDL_GetJoystickProperties;
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SDL_GetJoystickSerial;
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SDL_GetJoystickType;
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SDL_GetJoystickVendor;
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@ -233,23 +317,45 @@ SDL3_0.0.0 {
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SDL_GetKeyName;
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SDL_GetKeyboardFocus;
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SDL_GetKeyboardState;
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SDL_GetLogOutputFunction;
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SDL_GetMasksForPixelFormatEnum;
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SDL_GetMaxHapticEffects;
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SDL_GetMaxHapticEffectsPlaying;
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SDL_GetMemoryFunctions;
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SDL_GetModState;
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SDL_GetMouseFocus;
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SDL_GetMouseState;
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SDL_GetNaturalDisplayOrientation;
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SDL_GetNumAllocations;
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SDL_GetNumAudioDrivers;
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SDL_GetNumCameraDrivers;
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SDL_GetNumGamepadTouchpadFingers;
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SDL_GetNumGamepadTouchpads;
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SDL_GetNumHapticAxes;
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SDL_GetNumJoystickAxes;
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SDL_GetNumJoystickBalls;
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SDL_GetNumJoystickButtons;
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SDL_GetNumJoystickHats;
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SDL_GetNumRenderDrivers;
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SDL_GetNumTouchFingers;
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SDL_GetNumVideoDrivers;
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SDL_GetNumberProperty;
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SDL_GetOriginalMemoryFunctions;
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SDL_GetUserFolder;
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SDL_GetPathInfo;
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SDL_GetPenCapabilities;
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SDL_GetPenCapabilities;
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SDL_GetPenFromGUID;
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SDL_GetPenFromGUID;
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SDL_GetPenGUID;
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SDL_GetPenGUID;
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SDL_GetPenName;
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SDL_GetPenName;
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SDL_GetPenStatus;
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SDL_GetPenStatus;
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SDL_GetPenType;
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SDL_GetPenType;
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SDL_GetPens;
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SDL_GetPens;
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SDL_GetPerformanceCounter;
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SDL_GetPerformanceFrequency;
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SDL_GetPixelFormatEnumForMasks;
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@ -260,8 +366,12 @@ SDL3_0.0.0 {
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SDL_GetPreferredLocales;
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SDL_GetPrimaryDisplay;
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SDL_GetPrimarySelectionText;
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SDL_GetProperty;
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SDL_GetPropertyType;
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SDL_GetRGB;
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SDL_GetRGBA;
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SDL_GetRealGamepadInstanceType;
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SDL_GetRealGamepadType;
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SDL_GetRectAndLineIntersection;
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SDL_GetRectAndLineIntersectionFloat;
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SDL_GetRectEnclosingPoints;
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@ -273,8 +383,10 @@ SDL3_0.0.0 {
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SDL_GetRelativeMouseMode;
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SDL_GetRelativeMouseState;
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SDL_GetRenderClipRect;
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SDL_GetRenderColorScale;
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SDL_GetRenderDrawBlendMode;
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SDL_GetRenderDrawColor;
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SDL_GetRenderDrawColorFloat;
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SDL_GetRenderDriver;
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SDL_GetRenderLogicalPresentation;
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SDL_GetRenderMetalCommandEncoder;
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@ -286,7 +398,9 @@ SDL3_0.0.0 {
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SDL_GetRenderViewport;
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SDL_GetRenderWindow;
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SDL_GetRenderer;
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SDL_GetRendererFromTexture;
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SDL_GetRendererInfo;
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SDL_GetRendererProperties;
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SDL_GetRevision;
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SDL_GetScancodeFromKey;
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SDL_GetScancodeFromName;
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@ -300,26 +414,40 @@ SDL3_0.0.0 {
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SDL_GetSensorInstanceType;
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SDL_GetSensorName;
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SDL_GetSensorNonPortableType;
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SDL_GetSensorProperties;
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SDL_GetSensorType;
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SDL_GetSensors;
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SDL_GetSilenceValueForFormat;
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SDL_GetStorageFileSize;
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SDL_GetStoragePathInfo;
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SDL_GetStorageSpaceRemaining;
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SDL_GetStringProperty;
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SDL_GetSurfaceAlphaMod;
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SDL_GetSurfaceBlendMode;
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SDL_GetSurfaceClipRect;
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SDL_GetSurfaceColorKey;
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SDL_GetSurfaceColorMod;
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SDL_GetSurfaceColorspace;
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SDL_GetSurfaceProperties;
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SDL_GetSystemRAM;
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SDL_GetSystemTheme;
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SDL_GetTLS;
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SDL_GetTextureAlphaMod;
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SDL_GetTextureAlphaModFloat;
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SDL_GetTextureBlendMode;
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SDL_GetTextureColorMod;
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SDL_GetTextureColorModFloat;
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SDL_GetTextureProperties;
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SDL_GetTextureScaleMode;
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SDL_GetThreadID;
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SDL_GetThreadName;
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SDL_GetTicks;
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SDL_GetTicksNS;
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SDL_GetTouchDeviceName;
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SDL_GetTouchDeviceType;
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SDL_GetTouchDevices;
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SDL_GetTouchFinger;
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SDL_GetUserFolder;
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SDL_GetVersion;
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SDL_GetVideoDriver;
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SDL_GetWindowBordersSize;
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@ -340,34 +468,13 @@ SDL3_0.0.0 {
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SDL_GetWindowPixelDensity;
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SDL_GetWindowPixelFormat;
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SDL_GetWindowPosition;
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SDL_GetWindowProperties;
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SDL_GetWindowSize;
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SDL_GetWindowSizeInPixels;
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SDL_GetWindowSurface;
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SDL_GetWindowTitle;
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SDL_CloseHaptic;
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SDL_DestroyHapticEffect;
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SDL_HapticEffectSupported;
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SDL_GetHapticEffectStatus;
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SDL_CreateHapticEffect;
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SDL_GetNumHapticAxes;
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SDL_GetMaxHapticEffects;
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SDL_GetMaxHapticEffectsPlaying;
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SDL_OpenHaptic;
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SDL_OpenHapticFromJoystick;
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SDL_OpenHapticFromMouse;
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SDL_PauseHaptic;
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SDL_GetHapticFeatures;
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SDL_InitHapticRumble;
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SDL_PlayHapticRumble;
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SDL_StopHapticRumble;
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SDL_HapticRumbleSupported;
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SDL_RunHapticEffect;
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SDL_SetHapticAutocenter;
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SDL_SetHapticGain;
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SDL_StopHapticEffects;
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SDL_StopHapticEffect;
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SDL_ResumeHaptic;
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SDL_UpdateHapticEffect;
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SDL_HasARMSIMD;
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SDL_HasAVX2;
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SDL_HasAVX512F;
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@ -382,6 +489,7 @@ SDL3_0.0.0 {
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SDL_HasMMX;
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SDL_HasNEON;
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SDL_HasPrimarySelectionText;
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SDL_HasProperty;
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SDL_HasRectIntersection;
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SDL_HasRectIntersectionFloat;
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SDL_HasSSE2;
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@ -390,20 +498,27 @@ SDL3_0.0.0 {
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SDL_HasSSE42;
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SDL_HasSSE;
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SDL_HasScreenKeyboardSupport;
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SDL_WindowHasSurface;
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SDL_HideCursor;
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SDL_HideWindow;
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SDL_IOFromConstMem;
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SDL_IOFromDynamicMem;
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SDL_IOFromFile;
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SDL_IOFromMem;
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SDL_IOprintf;
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SDL_IOvprintf;
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SDL_Init;
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SDL_InitHapticRumble;
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SDL_InitSubSystem;
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SDL_IsAndroidTV;
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SDL_IsChromebook;
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SDL_IsDeXMode;
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SDL_IsGamepad;
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SDL_IsJoystickHaptic;
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SDL_IsJoystickVirtual;
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SDL_IsMouseHaptic;
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SDL_IsTablet;
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SDL_JoystickConnected;
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SDL_JoystickEventsEnabled;
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SDL_IsJoystickHaptic;
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SDL_LinuxSetThreadPriority;
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SDL_LinuxSetThreadPriorityAndPolicy;
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SDL_LoadBMP;
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@ -412,10 +527,15 @@ SDL3_0.0.0 {
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SDL_LoadFile_IO;
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SDL_LoadFunction;
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SDL_LoadObject;
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SDL_LoadWAV;
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SDL_LoadWAV_IO;
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SDL_LockAudioStream;
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SDL_LockJoysticks;
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SDL_LockMutex;
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SDL_LockProperties;
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SDL_LockRWLockForReading;
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SDL_LockRWLockForWriting;
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SDL_LockSpinlock;
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SDL_LockSurface;
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SDL_LockTexture;
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SDL_LockTextureToSurface;
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@ -423,14 +543,12 @@ SDL3_0.0.0 {
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SDL_LogCritical;
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SDL_LogDebug;
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SDL_LogError;
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SDL_GetLogOutputFunction;
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SDL_LogGetPriority;
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SDL_LogInfo;
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SDL_LogMessage;
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SDL_LogMessageV;
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SDL_LogResetPriorities;
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SDL_LogSetAllPriority;
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SDL_SetLogOutputFunction;
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SDL_LogSetPriority;
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SDL_LogVerbose;
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SDL_LogWarn;
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@ -443,7 +561,7 @@ SDL3_0.0.0 {
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SDL_Metal_DestroyView;
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SDL_Metal_GetLayer;
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SDL_MinimizeWindow;
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SDL_IsMouseHaptic;
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SDL_MixAudioFormat;
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SDL_OnApplicationDidBecomeActive;
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SDL_OnApplicationDidChangeStatusBarOrientation;
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SDL_OnApplicationDidEnterBackground;
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@ -451,38 +569,62 @@ SDL3_0.0.0 {
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SDL_OnApplicationWillEnterForeground;
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SDL_OnApplicationWillResignActive;
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SDL_OnApplicationWillTerminate;
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||||
SDL_OpenAudioDevice;
|
||||
SDL_OpenAudioDeviceStream;
|
||||
SDL_OpenCameraDevice;
|
||||
SDL_OpenFileStorage;
|
||||
SDL_OpenGamepad;
|
||||
SDL_OpenHaptic;
|
||||
SDL_OpenHapticFromJoystick;
|
||||
SDL_OpenHapticFromMouse;
|
||||
SDL_OpenIO;
|
||||
SDL_OpenJoystick;
|
||||
SDL_OpenSensor;
|
||||
SDL_OpenStorage;
|
||||
SDL_OpenTitleStorage;
|
||||
SDL_OpenURL;
|
||||
SDL_OpenUserStorage;
|
||||
SDL_PauseAudioDevice;
|
||||
SDL_PauseHaptic;
|
||||
SDL_PeepEvents;
|
||||
SDL_PenConnected;
|
||||
SDL_PenConnected;
|
||||
SDL_PlayHapticRumble;
|
||||
SDL_PollEvent;
|
||||
SDL_PostSemaphore;
|
||||
SDL_PremultiplyAlpha;
|
||||
SDL_PumpEvents;
|
||||
SDL_PushEvent;
|
||||
SDL_PutAudioStreamData;
|
||||
SDL_QueryTexture;
|
||||
SDL_Quit;
|
||||
SDL_QuitSubSystem;
|
||||
SDL_IOFromConstMem;
|
||||
SDL_IOFromFile;
|
||||
SDL_IOFromMem;
|
||||
SDL_ReadIO;
|
||||
SDL_SeekIO;
|
||||
SDL_GetIOSize;
|
||||
SDL_TellIO;
|
||||
SDL_WriteIO;
|
||||
SDL_RaiseWindow;
|
||||
SDL_ReadIO;
|
||||
SDL_ReadS16BE;
|
||||
SDL_ReadS16LE;
|
||||
SDL_ReadS32BE;
|
||||
SDL_ReadS32LE;
|
||||
SDL_ReadS64BE;
|
||||
SDL_ReadS64LE;
|
||||
SDL_ReadStorageFile;
|
||||
SDL_ReadSurfacePixel;
|
||||
SDL_ReadU16BE;
|
||||
SDL_ReadU32BE;
|
||||
SDL_ReadU64BE;
|
||||
SDL_ReadU16LE;
|
||||
SDL_ReadU32BE;
|
||||
SDL_ReadU32LE;
|
||||
SDL_ReadU64BE;
|
||||
SDL_ReadU64LE;
|
||||
SDL_ReadU8;
|
||||
SDL_RegisterApp;
|
||||
SDL_RegisterEvents;
|
||||
SDL_ReleaseCameraFrame;
|
||||
SDL_ReloadGamepadMappings;
|
||||
SDL_RemovePath;
|
||||
SDL_RemoveStoragePath;
|
||||
SDL_RemoveTimer;
|
||||
SDL_RenamePath;
|
||||
SDL_RenameStoragePath;
|
||||
SDL_RenderClear;
|
||||
SDL_RenderClipEnabled;
|
||||
SDL_RenderCoordinatesFromWindow;
|
||||
|
@ -491,6 +633,7 @@ SDL3_0.0.0 {
|
|||
SDL_RenderFillRects;
|
||||
SDL_RenderGeometry;
|
||||
SDL_RenderGeometryRaw;
|
||||
SDL_RenderGeometryRawFloat;
|
||||
SDL_RenderLine;
|
||||
SDL_RenderLines;
|
||||
SDL_RenderPoint;
|
||||
|
@ -501,36 +644,51 @@ SDL3_0.0.0 {
|
|||
SDL_RenderRects;
|
||||
SDL_RenderTexture;
|
||||
SDL_RenderTextureRotated;
|
||||
SDL_RenderViewportSet;
|
||||
SDL_ReportAssertion;
|
||||
SDL_ResetAssertionReport;
|
||||
SDL_ResetHint;
|
||||
SDL_ResetHints;
|
||||
SDL_ResetKeyboard;
|
||||
SDL_RestoreWindow;
|
||||
SDL_ResumeAudioDevice;
|
||||
SDL_ResumeHaptic;
|
||||
SDL_RumbleGamepad;
|
||||
SDL_RumbleGamepadTriggers;
|
||||
SDL_RumbleJoystick;
|
||||
SDL_RumbleJoystickTriggers;
|
||||
SDL_RunApp;
|
||||
SDL_RunHapticEffect;
|
||||
SDL_SIMDGetAlignment;
|
||||
SDL_SaveBMP;
|
||||
SDL_SaveBMP_IO;
|
||||
SDL_ScreenKeyboardShown;
|
||||
SDL_ScreenSaverEnabled;
|
||||
SDL_SeekIO;
|
||||
SDL_SendGamepadEffect;
|
||||
SDL_SendJoystickEffect;
|
||||
SDL_SetAssertionHandler;
|
||||
SDL_SetAudioPostmixCallback;
|
||||
SDL_SetAudioStreamFormat;
|
||||
SDL_SetAudioStreamFormat;
|
||||
SDL_SetAudioStreamFrequencyRatio;
|
||||
SDL_SetAudioStreamGetCallback;
|
||||
SDL_SetAudioStreamPutCallback;
|
||||
SDL_SetBooleanProperty;
|
||||
SDL_SetClipboardData;
|
||||
SDL_SetClipboardText;
|
||||
SDL_SetCursor;
|
||||
SDL_SetError;
|
||||
SDL_SetEventEnabled;
|
||||
SDL_SetEventFilter;
|
||||
SDL_SetFloatProperty;
|
||||
SDL_SetGamepadEventsEnabled;
|
||||
SDL_SetGamepadLED;
|
||||
SDL_SetGamepadMapping;
|
||||
SDL_SetGamepadPlayerIndex;
|
||||
SDL_SetGamepadSensorEnabled;
|
||||
SDL_SetHapticAutocenter;
|
||||
SDL_SetHapticGain;
|
||||
SDL_SetHint;
|
||||
SDL_SetHintWithPriority;
|
||||
SDL_SetJoystickEventsEnabled;
|
||||
|
@ -539,37 +697,48 @@ SDL3_0.0.0 {
|
|||
SDL_SetJoystickVirtualAxis;
|
||||
SDL_SetJoystickVirtualButton;
|
||||
SDL_SetJoystickVirtualHat;
|
||||
SDL_SetLogOutputFunction;
|
||||
SDL_SetMainReady;
|
||||
SDL_SetMemoryFunctions;
|
||||
SDL_SetModState;
|
||||
SDL_SetNumberProperty;
|
||||
SDL_SetPaletteColors;
|
||||
SDL_SetPixelFormatPalette;
|
||||
SDL_SetPrimarySelectionText;
|
||||
SDL_SetProperty;
|
||||
SDL_SetPropertyWithCleanup;
|
||||
SDL_SetRelativeMouseMode;
|
||||
SDL_SetRenderClipRect;
|
||||
SDL_SetRenderColorScale;
|
||||
SDL_SetRenderDrawBlendMode;
|
||||
SDL_SetRenderDrawColor;
|
||||
SDL_SetRenderDrawColorFloat;
|
||||
SDL_SetRenderLogicalPresentation;
|
||||
SDL_SetRenderScale;
|
||||
SDL_SetRenderTarget;
|
||||
SDL_SetRenderVSync;
|
||||
SDL_SetRenderViewport;
|
||||
SDL_SetStringProperty;
|
||||
SDL_SetSurfaceAlphaMod;
|
||||
SDL_SetSurfaceBlendMode;
|
||||
SDL_SetSurfaceClipRect;
|
||||
SDL_SetSurfaceColorKey;
|
||||
SDL_SetSurfaceColorMod;
|
||||
SDL_SetSurfaceColorspace;
|
||||
SDL_SetSurfacePalette;
|
||||
SDL_SetSurfaceRLE;
|
||||
SDL_SetTLS;
|
||||
SDL_SetTextInputRect;
|
||||
SDL_SetTextureAlphaMod;
|
||||
SDL_SetTextureAlphaModFloat;
|
||||
SDL_SetTextureBlendMode;
|
||||
SDL_SetTextureColorMod;
|
||||
SDL_SetTextureColorModFloat;
|
||||
SDL_SetTextureScaleMode;
|
||||
SDL_SetThreadPriority;
|
||||
SDL_SetWindowAlwaysOnTop;
|
||||
SDL_SetWindowBordered;
|
||||
SDL_SetWindowFocusable;
|
||||
SDL_SetWindowFullscreen;
|
||||
SDL_SetWindowFullscreenMode;
|
||||
SDL_SetWindowGrab;
|
||||
|
@ -585,34 +754,52 @@ SDL3_0.0.0 {
|
|||
SDL_SetWindowOpacity;
|
||||
SDL_SetWindowPosition;
|
||||
SDL_SetWindowResizable;
|
||||
SDL_SetWindowShape;
|
||||
SDL_SetWindowSize;
|
||||
SDL_SetWindowTitle;
|
||||
SDL_SetWindowsMessageHook;
|
||||
SDL_SetX11EventHook;
|
||||
SDL_ShowCursor;
|
||||
SDL_ShowMessageBox;
|
||||
SDL_ShowOpenFileDialog;
|
||||
SDL_ShowOpenFolderDialog;
|
||||
SDL_ShowSaveFileDialog;
|
||||
SDL_ShowSimpleMessageBox;
|
||||
SDL_ShowWindow;
|
||||
SDL_ShowWindowSystemMenu;
|
||||
SDL_SignalCondition;
|
||||
SDL_SoftStretch;
|
||||
SDL_StartTextInput;
|
||||
SDL_StopHapticEffect;
|
||||
SDL_StopHapticEffects;
|
||||
SDL_StopHapticRumble;
|
||||
SDL_StopTextInput;
|
||||
SDL_StorageReady;
|
||||
SDL_SurfaceHasColorKey;
|
||||
SDL_SurfaceHasRLE;
|
||||
SDL_SyncWindow;
|
||||
SDL_TellIO;
|
||||
SDL_TextInputActive;
|
||||
SDL_TextInputShown;
|
||||
SDL_GetCurrentThreadID;
|
||||
SDL_TryLockMutex;
|
||||
SDL_TryLockRWLockForReading;
|
||||
SDL_TryLockRWLockForWriting;
|
||||
SDL_TryLockSpinlock;
|
||||
SDL_TryWaitSemaphore;
|
||||
SDL_UnbindAudioStream;
|
||||
SDL_UnbindAudioStreams;
|
||||
SDL_UnloadObject;
|
||||
SDL_UnlockAudioStream;
|
||||
SDL_UnlockJoysticks;
|
||||
SDL_UnlockMutex;
|
||||
SDL_UnlockProperties;
|
||||
SDL_UnlockRWLock;
|
||||
SDL_UnlockSpinlock;
|
||||
SDL_UnlockSurface;
|
||||
SDL_UnlockTexture;
|
||||
SDL_UnregisterApp;
|
||||
SDL_UpdateGamepads;
|
||||
SDL_UpdateHapticEffect;
|
||||
SDL_UpdateJoysticks;
|
||||
SDL_UpdateNVTexture;
|
||||
SDL_UpdateSensors;
|
||||
|
@ -638,11 +825,19 @@ SDL3_0.0.0 {
|
|||
SDL_WinRTGetDeviceFamily;
|
||||
SDL_WinRTGetFSPathUNICODE;
|
||||
SDL_WinRTGetFSPathUTF8;
|
||||
SDL_WindowHasSurface;
|
||||
SDL_WriteIO;
|
||||
SDL_WriteS16BE;
|
||||
SDL_WriteS16LE;
|
||||
SDL_WriteS32BE;
|
||||
SDL_WriteS32LE;
|
||||
SDL_WriteS64BE;
|
||||
SDL_WriteS64LE;
|
||||
SDL_WriteU16BE;
|
||||
SDL_WriteU32BE;
|
||||
SDL_WriteU64BE;
|
||||
SDL_WriteU16LE;
|
||||
SDL_WriteU32BE;
|
||||
SDL_WriteU32LE;
|
||||
SDL_WriteU64BE;
|
||||
SDL_WriteU64LE;
|
||||
SDL_WriteU8;
|
||||
SDL_abs;
|
||||
|
@ -660,6 +855,7 @@ SDL3_0.0.0 {
|
|||
SDL_atof;
|
||||
SDL_atoi;
|
||||
SDL_bsearch;
|
||||
SDL_bsearch_r;
|
||||
SDL_calloc;
|
||||
SDL_ceil;
|
||||
SDL_ceilf;
|
||||
|
@ -739,6 +935,7 @@ SDL3_0.0.0 {
|
|||
SDL_pow;
|
||||
SDL_powf;
|
||||
SDL_qsort;
|
||||
SDL_qsort_r;
|
||||
SDL_realloc;
|
||||
SDL_round;
|
||||
SDL_roundf;
|
||||
|
@ -762,6 +959,9 @@ SDL3_0.0.0 {
|
|||
SDL_strlwr;
|
||||
SDL_strncasecmp;
|
||||
SDL_strncmp;
|
||||
SDL_strndup;
|
||||
SDL_strnlen;
|
||||
SDL_strnstr;
|
||||
SDL_strrchr;
|
||||
SDL_strrev;
|
||||
SDL_strstr;
|
||||
|
@ -797,210 +997,10 @@ SDL3_0.0.0 {
|
|||
SDL_wcslen;
|
||||
SDL_wcsncasecmp;
|
||||
SDL_wcsncmp;
|
||||
SDL_wcsnlen;
|
||||
SDL_wcsnstr;
|
||||
SDL_wcsstr;
|
||||
SDL_wcstol;
|
||||
SDL_ClearClipboardData;
|
||||
SDL_GetGamepadInstanceID;
|
||||
SDL_GetGamepadPowerLevel;
|
||||
SDL_SetGamepadMapping;
|
||||
SDL_strndup;
|
||||
SDL_GetGamepadTypeFromString;
|
||||
SDL_GetGamepadStringForType;
|
||||
SDL_GetRealGamepadInstanceType;
|
||||
SDL_GetRealGamepadType;
|
||||
SDL_wcsnlen;
|
||||
SDL_strnlen;
|
||||
SDL_AddGamepadMappingsFromFile;
|
||||
SDL_ReloadGamepadMappings;
|
||||
SDL_GetNumAudioDrivers;
|
||||
SDL_GetAudioDriver;
|
||||
SDL_GetCurrentAudioDriver;
|
||||
SDL_GetAudioOutputDevices;
|
||||
SDL_GetAudioCaptureDevices;
|
||||
SDL_GetAudioDeviceName;
|
||||
SDL_GetAudioDeviceFormat;
|
||||
SDL_OpenAudioDevice;
|
||||
SDL_CloseAudioDevice;
|
||||
SDL_BindAudioStreams;
|
||||
SDL_BindAudioStream;
|
||||
SDL_UnbindAudioStreams;
|
||||
SDL_UnbindAudioStream;
|
||||
SDL_CreateAudioStream;
|
||||
SDL_GetAudioStreamFormat;
|
||||
SDL_SetAudioStreamFormat;
|
||||
SDL_PutAudioStreamData;
|
||||
SDL_GetAudioStreamData;
|
||||
SDL_GetAudioStreamAvailable;
|
||||
SDL_FlushAudioStream;
|
||||
SDL_ClearAudioStream;
|
||||
SDL_LockAudioStream;
|
||||
SDL_UnlockAudioStream;
|
||||
SDL_SetAudioStreamGetCallback;
|
||||
SDL_SetAudioStreamPutCallback;
|
||||
SDL_DestroyAudioStream;
|
||||
SDL_OpenAudioDeviceStream;
|
||||
SDL_LoadWAV_IO;
|
||||
SDL_LoadWAV;
|
||||
SDL_MixAudioFormat;
|
||||
SDL_ConvertAudioSamples;
|
||||
SDL_GetSilenceValueForFormat;
|
||||
SDL_PauseAudioDevice;
|
||||
SDL_ResumeAudioDevice;
|
||||
SDL_AudioDevicePaused;
|
||||
SDL_GetAudioStreamDevice;
|
||||
SDL_ShowWindowSystemMenu;
|
||||
SDL_ReadS16LE;
|
||||
SDL_ReadS16BE;
|
||||
SDL_ReadS32LE;
|
||||
SDL_ReadS32BE;
|
||||
SDL_ReadS64LE;
|
||||
SDL_ReadS64BE;
|
||||
SDL_WriteS16LE;
|
||||
SDL_WriteS16BE;
|
||||
SDL_WriteS32LE;
|
||||
SDL_WriteS32BE;
|
||||
SDL_WriteS64LE;
|
||||
SDL_WriteS64BE;
|
||||
SDL_GDKGetDefaultUser;
|
||||
SDL_SetWindowFocusable;
|
||||
SDL_GetAudioStreamFrequencyRatio;
|
||||
SDL_SetAudioStreamFrequencyRatio;
|
||||
SDL_SetAudioPostmixCallback;
|
||||
SDL_GetAudioStreamQueued;
|
||||
SDL_CreateProperties;
|
||||
SDL_LockProperties;
|
||||
SDL_UnlockProperties;
|
||||
SDL_SetProperty;
|
||||
SDL_GetProperty;
|
||||
SDL_DestroyProperties;
|
||||
SDL_GetAudioStreamProperties;
|
||||
SDL_GetGamepadProperties;
|
||||
SDL_GetJoystickProperties;
|
||||
SDL_GetRendererProperties;
|
||||
SDL_GetTextureProperties;
|
||||
SDL_GetIOProperties;
|
||||
SDL_GetSensorProperties;
|
||||
SDL_GetSurfaceProperties;
|
||||
SDL_GetWindowProperties;
|
||||
SDL_ClearProperty;
|
||||
SDL_EnterAppMainCallbacks;
|
||||
SDL_IOprintf;
|
||||
SDL_IOvprintf;
|
||||
SDL_AllocateEventMemory;
|
||||
SDL_GetDisplayProperties;
|
||||
SDL_SetPropertyWithCleanup;
|
||||
SDL_SetX11EventHook;
|
||||
SDL_GetGlobalProperties;
|
||||
SDL_GetGamepadButtonLabelForType;
|
||||
SDL_GetGamepadButtonLabel;
|
||||
SDL_GetPens;
|
||||
SDL_GetPenStatus;
|
||||
SDL_GetPenFromGUID;
|
||||
SDL_GetPenGUID;
|
||||
SDL_PenConnected;
|
||||
SDL_GetPenName;
|
||||
SDL_GetPenCapabilities;
|
||||
SDL_GetPenType;
|
||||
SDL_GetPens;
|
||||
SDL_GetPenStatus;
|
||||
SDL_GetPenFromGUID;
|
||||
SDL_GetPenGUID;
|
||||
SDL_PenConnected;
|
||||
SDL_GetPenName;
|
||||
SDL_GetPenCapabilities;
|
||||
SDL_GetPenType;
|
||||
SDL_SetStringProperty;
|
||||
SDL_SetNumberProperty;
|
||||
SDL_SetFloatProperty;
|
||||
SDL_GetPropertyType;
|
||||
SDL_GetStringProperty;
|
||||
SDL_GetNumberProperty;
|
||||
SDL_GetFloatProperty;
|
||||
SDL_EnumerateProperties;
|
||||
SDL_SetBooleanProperty;
|
||||
SDL_GetBooleanProperty;
|
||||
SDL_CreateTextureWithProperties;
|
||||
SDL_CreateRendererWithProperties;
|
||||
SDL_GetGamepadMappings;
|
||||
SDL_GetTouchDevices;
|
||||
SDL_GetTouchDeviceName;
|
||||
SDL_strnstr;
|
||||
SDL_wcsnstr;
|
||||
SDL_SyncWindow;
|
||||
SDL_GetGamepadSteamHandle;
|
||||
SDL_GetRendererFromTexture;
|
||||
SDL_GetHaptics;
|
||||
SDL_GetHapticInstanceName;
|
||||
SDL_GetHapticFromInstanceID;
|
||||
SDL_GetHapticInstanceID;
|
||||
SDL_GetHapticName;
|
||||
SDL_ReadSurfacePixel;
|
||||
SDL_FlipSurface;
|
||||
SDL_SetTextureColorModFloat;
|
||||
SDL_GetTextureColorModFloat;
|
||||
SDL_SetTextureAlphaModFloat;
|
||||
SDL_GetTextureAlphaModFloat;
|
||||
SDL_SetRenderDrawColorFloat;
|
||||
SDL_GetRenderDrawColorFloat;
|
||||
SDL_ConvertPixelsAndColorspace;
|
||||
SDL_SetSurfaceColorspace;
|
||||
SDL_GetSurfaceColorspace;
|
||||
SDL_ConvertSurfaceFormatAndColorspace;
|
||||
SDL_CopyProperties;
|
||||
SDL_SetRenderColorScale;
|
||||
SDL_GetRenderColorScale;
|
||||
SDL_RenderGeometryRawFloat;
|
||||
SDL_SetWindowShape;
|
||||
SDL_RenderViewportSet;
|
||||
SDL_HasProperty;
|
||||
SDL_GetNumCameraDrivers;
|
||||
SDL_GetCameraDriver;
|
||||
SDL_GetCurrentCameraDriver;
|
||||
SDL_GetCameraDevices;
|
||||
SDL_GetCameraDeviceSupportedFormats;
|
||||
SDL_GetCameraDeviceName;
|
||||
SDL_OpenCameraDevice;
|
||||
SDL_GetCameraInstanceID;
|
||||
SDL_GetCameraProperties;
|
||||
SDL_GetCameraFormat;
|
||||
SDL_AcquireCameraFrame;
|
||||
SDL_ReleaseCameraFrame;
|
||||
SDL_CloseCamera;
|
||||
SDL_GetCameraPermissionState;
|
||||
SDL_GetCameraDevicePosition;
|
||||
SDL_qsort_r;
|
||||
SDL_bsearch_r;
|
||||
SDL_AddVulkanRenderSemaphores;
|
||||
SDL_GetNumJoystickBalls;
|
||||
SDL_GetJoystickBall;
|
||||
SDL_ShowOpenFileDialog;
|
||||
SDL_ShowSaveFileDialog;
|
||||
SDL_ShowOpenFolderDialog;
|
||||
SDL_OpenIO;
|
||||
SDL_CloseIO;
|
||||
SDL_GetIOStatus;
|
||||
SDL_OpenTitleStorage;
|
||||
SDL_OpenUserStorage;
|
||||
SDL_OpenStorage;
|
||||
SDL_CloseStorage;
|
||||
SDL_StorageReady;
|
||||
SDL_GetStorageFileSize;
|
||||
SDL_ReadStorageFile;
|
||||
SDL_GetStorageSpaceRemaining;
|
||||
SDL_CreateDirectory;
|
||||
SDL_EnumerateDirectory;
|
||||
SDL_RemovePath;
|
||||
SDL_RenamePath;
|
||||
SDL_GetPathInfo;
|
||||
SDL_FileTimeToWindows;
|
||||
SDL_OpenFileStorage;
|
||||
SDL_CreateStorageDirectory;
|
||||
SDL_EnumerateStorageDirectory;
|
||||
SDL_RemoveStoragePath;
|
||||
SDL_RenameStoragePath;
|
||||
SDL_GetStoragePathInfo;
|
||||
SDL_FileTimeFromWindows;
|
||||
SDL_IOFromDynamicMem;
|
||||
# extra symbols go here (don't modify this line)
|
||||
local: *;
|
||||
};
|
||||
|
|
|
@ -26,11 +26,16 @@
|
|||
#error You should not be here.
|
||||
#endif
|
||||
|
||||
/* New API symbols are added at the end */
|
||||
#define SDL_AcquireCameraFrame SDL_AcquireCameraFrame_REAL
|
||||
#define SDL_AddEventWatch SDL_AddEventWatch_REAL
|
||||
#define SDL_AddGamepadMapping SDL_AddGamepadMapping_REAL
|
||||
#define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL
|
||||
#define SDL_AddGamepadMappingsFromIO SDL_AddGamepadMappingsFromIO_REAL
|
||||
#define SDL_AddHintCallback SDL_AddHintCallback_REAL
|
||||
#define SDL_AddTimer SDL_AddTimer_REAL
|
||||
#define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL
|
||||
#define SDL_AllocateEventMemory SDL_AllocateEventMemory_REAL
|
||||
#define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
|
||||
#define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL
|
||||
#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL
|
||||
|
@ -45,13 +50,13 @@
|
|||
#define SDL_AtomicCompareAndSwapPointer SDL_AtomicCompareAndSwapPointer_REAL
|
||||
#define SDL_AtomicGet SDL_AtomicGet_REAL
|
||||
#define SDL_AtomicGetPtr SDL_AtomicGetPtr_REAL
|
||||
#define SDL_LockSpinlock SDL_LockSpinlock_REAL
|
||||
#define SDL_AtomicSet SDL_AtomicSet_REAL
|
||||
#define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL
|
||||
#define SDL_TryLockSpinlock SDL_TryLockSpinlock_REAL
|
||||
#define SDL_UnlockSpinlock SDL_UnlockSpinlock_REAL
|
||||
#define SDL_AttachVirtualJoystick SDL_AttachVirtualJoystick_REAL
|
||||
#define SDL_AttachVirtualJoystickEx SDL_AttachVirtualJoystickEx_REAL
|
||||
#define SDL_AudioDevicePaused SDL_AudioDevicePaused_REAL
|
||||
#define SDL_BindAudioStream SDL_BindAudioStream_REAL
|
||||
#define SDL_BindAudioStreams SDL_BindAudioStreams_REAL
|
||||
#define SDL_BlitSurface SDL_BlitSurface_REAL
|
||||
#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL
|
||||
#define SDL_BlitSurfaceUnchecked SDL_BlitSurfaceUnchecked_REAL
|
||||
|
@ -59,33 +64,52 @@
|
|||
#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
|
||||
#define SDL_CaptureMouse SDL_CaptureMouse_REAL
|
||||
#define SDL_CleanupTLS SDL_CleanupTLS_REAL
|
||||
#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
|
||||
#define SDL_ClearClipboardData SDL_ClearClipboardData_REAL
|
||||
#define SDL_ClearComposition SDL_ClearComposition_REAL
|
||||
#define SDL_ClearError SDL_ClearError_REAL
|
||||
#define SDL_ClearProperty SDL_ClearProperty_REAL
|
||||
#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
|
||||
#define SDL_CloseCamera SDL_CloseCamera_REAL
|
||||
#define SDL_CloseGamepad SDL_CloseGamepad_REAL
|
||||
#define SDL_CloseHaptic SDL_CloseHaptic_REAL
|
||||
#define SDL_CloseIO SDL_CloseIO_REAL
|
||||
#define SDL_CloseJoystick SDL_CloseJoystick_REAL
|
||||
#define SDL_CloseSensor SDL_CloseSensor_REAL
|
||||
#define SDL_CloseStorage SDL_CloseStorage_REAL
|
||||
#define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL
|
||||
#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
|
||||
#define SDL_ConvertEventToRenderCoordinates SDL_ConvertEventToRenderCoordinates_REAL
|
||||
#define SDL_ConvertPixels SDL_ConvertPixels_REAL
|
||||
#define SDL_ConvertPixelsAndColorspace SDL_ConvertPixelsAndColorspace_REAL
|
||||
#define SDL_ConvertSurface SDL_ConvertSurface_REAL
|
||||
#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL
|
||||
#define SDL_ConvertSurfaceFormatAndColorspace SDL_ConvertSurfaceFormatAndColorspace_REAL
|
||||
#define SDL_CopyProperties SDL_CopyProperties_REAL
|
||||
#define SDL_CreateAudioStream SDL_CreateAudioStream_REAL
|
||||
#define SDL_CreateColorCursor SDL_CreateColorCursor_REAL
|
||||
#define SDL_CreateCondition SDL_CreateCondition_REAL
|
||||
#define SDL_CreateCursor SDL_CreateCursor_REAL
|
||||
#define SDL_CreateDirectory SDL_CreateDirectory_REAL
|
||||
#define SDL_CreateHapticEffect SDL_CreateHapticEffect_REAL
|
||||
#define SDL_CreateMutex SDL_CreateMutex_REAL
|
||||
#define SDL_CreatePalette SDL_CreatePalette_REAL
|
||||
#define SDL_CreatePixelFormat SDL_CreatePixelFormat_REAL
|
||||
#define SDL_CreatePopupWindow SDL_CreatePopupWindow_REAL
|
||||
#define SDL_CreateProperties SDL_CreateProperties_REAL
|
||||
#define SDL_CreateRWLock SDL_CreateRWLock_REAL
|
||||
#define SDL_CreateRenderer SDL_CreateRenderer_REAL
|
||||
#define SDL_CreateRendererWithProperties SDL_CreateRendererWithProperties_REAL
|
||||
#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL
|
||||
#define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL
|
||||
#define SDL_CreateStorageDirectory SDL_CreateStorageDirectory_REAL
|
||||
#define SDL_CreateSurface SDL_CreateSurface_REAL
|
||||
#define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL
|
||||
#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL
|
||||
#define SDL_CreateTLS SDL_CreateTLS_REAL
|
||||
#define SDL_CreateTexture SDL_CreateTexture_REAL
|
||||
#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL
|
||||
#define SDL_CreateTextureWithProperties SDL_CreateTextureWithProperties_REAL
|
||||
#define SDL_CreateThread SDL_CreateThread_REAL
|
||||
#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL
|
||||
#define SDL_CreateWindow SDL_CreateWindow_REAL
|
||||
|
@ -97,11 +121,14 @@
|
|||
#define SDL_DelHintCallback SDL_DelHintCallback_REAL
|
||||
#define SDL_Delay SDL_Delay_REAL
|
||||
#define SDL_DelayNS SDL_DelayNS_REAL
|
||||
#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
|
||||
#define SDL_DestroyCondition SDL_DestroyCondition_REAL
|
||||
#define SDL_DestroyCursor SDL_DestroyCursor_REAL
|
||||
#define SDL_DestroyHapticEffect SDL_DestroyHapticEffect_REAL
|
||||
#define SDL_DestroyMutex SDL_DestroyMutex_REAL
|
||||
#define SDL_DestroyPalette SDL_DestroyPalette_REAL
|
||||
#define SDL_DestroyPixelFormat SDL_DestroyPixelFormat_REAL
|
||||
#define SDL_DestroyProperties SDL_DestroyProperties_REAL
|
||||
#define SDL_DestroyRWLock SDL_DestroyRWLock_REAL
|
||||
#define SDL_DestroyRenderer SDL_DestroyRenderer_REAL
|
||||
#define SDL_DestroySemaphore SDL_DestroySemaphore_REAL
|
||||
|
@ -120,15 +147,24 @@
|
|||
#define SDL_EGL_GetWindowEGLSurface SDL_EGL_GetWindowEGLSurface_REAL
|
||||
#define SDL_EGL_SetEGLAttributeCallbacks SDL_EGL_SetEGLAttributeCallbacks_REAL
|
||||
#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL
|
||||
#define SDL_EnterAppMainCallbacks SDL_EnterAppMainCallbacks_REAL
|
||||
#define SDL_EnumerateDirectory SDL_EnumerateDirectory_REAL
|
||||
#define SDL_EnumerateProperties SDL_EnumerateProperties_REAL
|
||||
#define SDL_EnumerateStorageDirectory SDL_EnumerateStorageDirectory_REAL
|
||||
#define SDL_Error SDL_Error_REAL
|
||||
#define SDL_EventEnabled SDL_EventEnabled_REAL
|
||||
#define SDL_FileTimeFromWindows SDL_FileTimeFromWindows_REAL
|
||||
#define SDL_FileTimeToWindows SDL_FileTimeToWindows_REAL
|
||||
#define SDL_FillSurfaceRect SDL_FillSurfaceRect_REAL
|
||||
#define SDL_FillSurfaceRects SDL_FillSurfaceRects_REAL
|
||||
#define SDL_FilterEvents SDL_FilterEvents_REAL
|
||||
#define SDL_FlashWindow SDL_FlashWindow_REAL
|
||||
#define SDL_FlipSurface SDL_FlipSurface_REAL
|
||||
#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL
|
||||
#define SDL_FlushEvent SDL_FlushEvent_REAL
|
||||
#define SDL_FlushEvents SDL_FlushEvents_REAL
|
||||
#define SDL_FlushRenderer SDL_FlushRenderer_REAL
|
||||
#define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_REAL
|
||||
#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
|
||||
#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
|
||||
#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
|
||||
|
@ -157,15 +193,40 @@
|
|||
#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
|
||||
#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
|
||||
#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
|
||||
#define SDL_GetAudioCaptureDevices SDL_GetAudioCaptureDevices_REAL
|
||||
#define SDL_GetAudioDeviceFormat SDL_GetAudioDeviceFormat_REAL
|
||||
#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL
|
||||
#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
|
||||
#define SDL_GetAudioOutputDevices SDL_GetAudioOutputDevices_REAL
|
||||
#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL
|
||||
#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL
|
||||
#define SDL_GetAudioStreamDevice SDL_GetAudioStreamDevice_REAL
|
||||
#define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL
|
||||
#define SDL_GetAudioStreamFrequencyRatio SDL_GetAudioStreamFrequencyRatio_REAL
|
||||
#define SDL_GetAudioStreamProperties SDL_GetAudioStreamProperties_REAL
|
||||
#define SDL_GetAudioStreamQueued SDL_GetAudioStreamQueued_REAL
|
||||
#define SDL_GetBasePath SDL_GetBasePath_REAL
|
||||
#define SDL_GetBooleanProperty SDL_GetBooleanProperty_REAL
|
||||
#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
|
||||
#define SDL_GetCPUCount SDL_GetCPUCount_REAL
|
||||
#define SDL_GetCameraDeviceName SDL_GetCameraDeviceName_REAL
|
||||
#define SDL_GetCameraDevicePosition SDL_GetCameraDevicePosition_REAL
|
||||
#define SDL_GetCameraDeviceSupportedFormats SDL_GetCameraDeviceSupportedFormats_REAL
|
||||
#define SDL_GetCameraDevices SDL_GetCameraDevices_REAL
|
||||
#define SDL_GetCameraDriver SDL_GetCameraDriver_REAL
|
||||
#define SDL_GetCameraFormat SDL_GetCameraFormat_REAL
|
||||
#define SDL_GetCameraInstanceID SDL_GetCameraInstanceID_REAL
|
||||
#define SDL_GetCameraPermissionState SDL_GetCameraPermissionState_REAL
|
||||
#define SDL_GetCameraProperties SDL_GetCameraProperties_REAL
|
||||
#define SDL_GetClipboardData SDL_GetClipboardData_REAL
|
||||
#define SDL_GetClipboardText SDL_GetClipboardText_REAL
|
||||
#define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL
|
||||
#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
|
||||
#define SDL_GetCurrentCameraDriver SDL_GetCurrentCameraDriver_REAL
|
||||
#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
|
||||
#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
|
||||
#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL
|
||||
#define SDL_GetCurrentThreadID SDL_GetCurrentThreadID_REAL
|
||||
#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL
|
||||
#define SDL_GetCursor SDL_GetCursor_REAL
|
||||
#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
|
||||
|
@ -177,10 +238,12 @@
|
|||
#define SDL_GetDisplayForRect SDL_GetDisplayForRect_REAL
|
||||
#define SDL_GetDisplayForWindow SDL_GetDisplayForWindow_REAL
|
||||
#define SDL_GetDisplayName SDL_GetDisplayName_REAL
|
||||
#define SDL_GetDisplayProperties SDL_GetDisplayProperties_REAL
|
||||
#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
|
||||
#define SDL_GetDisplays SDL_GetDisplays_REAL
|
||||
#define SDL_GetError SDL_GetError_REAL
|
||||
#define SDL_GetEventFilter SDL_GetEventFilter_REAL
|
||||
#define SDL_GetFloatProperty SDL_GetFloatProperty_REAL
|
||||
#define SDL_GetFullscreenDisplayModes SDL_GetFullscreenDisplayModes_REAL
|
||||
#define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis_REAL
|
||||
#define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton_REAL
|
||||
|
@ -189,10 +252,13 @@
|
|||
#define SDL_GetGamepadBindings SDL_GetGamepadBindings_REAL
|
||||
#define SDL_GetGamepadButton SDL_GetGamepadButton_REAL
|
||||
#define SDL_GetGamepadButtonFromString SDL_GetGamepadButtonFromString_REAL
|
||||
#define SDL_GetGamepadButtonLabel SDL_GetGamepadButtonLabel_REAL
|
||||
#define SDL_GetGamepadButtonLabelForType SDL_GetGamepadButtonLabelForType_REAL
|
||||
#define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL
|
||||
#define SDL_GetGamepadFromInstanceID SDL_GetGamepadFromInstanceID_REAL
|
||||
#define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL
|
||||
#define SDL_GetGamepadInstanceGUID SDL_GetGamepadInstanceGUID_REAL
|
||||
#define SDL_GetGamepadInstanceID SDL_GetGamepadInstanceID_REAL
|
||||
#define SDL_GetGamepadInstanceMapping SDL_GetGamepadInstanceMapping_REAL
|
||||
#define SDL_GetGamepadInstanceName SDL_GetGamepadInstanceName_REAL
|
||||
#define SDL_GetGamepadInstancePath SDL_GetGamepadInstancePath_REAL
|
||||
|
@ -204,26 +270,44 @@
|
|||
#define SDL_GetGamepadJoystick SDL_GetGamepadJoystick_REAL
|
||||
#define SDL_GetGamepadMapping SDL_GetGamepadMapping_REAL
|
||||
#define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL
|
||||
#define SDL_GetGamepadMappings SDL_GetGamepadMappings_REAL
|
||||
#define SDL_GetGamepadName SDL_GetGamepadName_REAL
|
||||
#define SDL_GetGamepadPath SDL_GetGamepadPath_REAL
|
||||
#define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL
|
||||
#define SDL_GetGamepadPowerLevel SDL_GetGamepadPowerLevel_REAL
|
||||
#define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL
|
||||
#define SDL_GetGamepadProductVersion SDL_GetGamepadProductVersion_REAL
|
||||
#define SDL_GetGamepadProperties SDL_GetGamepadProperties_REAL
|
||||
#define SDL_GetGamepadSensorData SDL_GetGamepadSensorData_REAL
|
||||
#define SDL_GetGamepadSensorDataRate SDL_GetGamepadSensorDataRate_REAL
|
||||
#define SDL_GetGamepadSerial SDL_GetGamepadSerial_REAL
|
||||
#define SDL_GetGamepadSteamHandle SDL_GetGamepadSteamHandle_REAL
|
||||
#define SDL_GetGamepadStringForAxis SDL_GetGamepadStringForAxis_REAL
|
||||
#define SDL_GetGamepadStringForButton SDL_GetGamepadStringForButton_REAL
|
||||
#define SDL_GetGamepadStringForType SDL_GetGamepadStringForType_REAL
|
||||
#define SDL_GetGamepadTouchpadFinger SDL_GetGamepadTouchpadFinger_REAL
|
||||
#define SDL_GetGamepadType SDL_GetGamepadType_REAL
|
||||
#define SDL_GetGamepadTypeFromString SDL_GetGamepadTypeFromString_REAL
|
||||
#define SDL_GetGamepadVendor SDL_GetGamepadVendor_REAL
|
||||
#define SDL_GetGamepads SDL_GetGamepads_REAL
|
||||
#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL
|
||||
#define SDL_GetGlobalProperties SDL_GetGlobalProperties_REAL
|
||||
#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
|
||||
#define SDL_GetHapticEffectStatus SDL_GetHapticEffectStatus_REAL
|
||||
#define SDL_GetHapticFeatures SDL_GetHapticFeatures_REAL
|
||||
#define SDL_GetHapticFromInstanceID SDL_GetHapticFromInstanceID_REAL
|
||||
#define SDL_GetHapticInstanceID SDL_GetHapticInstanceID_REAL
|
||||
#define SDL_GetHapticInstanceName SDL_GetHapticInstanceName_REAL
|
||||
#define SDL_GetHapticName SDL_GetHapticName_REAL
|
||||
#define SDL_GetHaptics SDL_GetHaptics_REAL
|
||||
#define SDL_GetHint SDL_GetHint_REAL
|
||||
#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL
|
||||
#define SDL_GetIOProperties SDL_GetIOProperties_REAL
|
||||
#define SDL_GetIOSize SDL_GetIOSize_REAL
|
||||
#define SDL_GetIOStatus SDL_GetIOStatus_REAL
|
||||
#define SDL_GetJoystickAxis SDL_GetJoystickAxis_REAL
|
||||
#define SDL_GetJoystickAxisInitialState SDL_GetJoystickAxisInitialState_REAL
|
||||
#define SDL_GetJoystickBall SDL_GetJoystickBall_REAL
|
||||
#define SDL_GetJoystickButton SDL_GetJoystickButton_REAL
|
||||
#define SDL_GetJoystickFirmwareVersion SDL_GetJoystickFirmwareVersion_REAL
|
||||
#define SDL_GetJoystickFromInstanceID SDL_GetJoystickFromInstanceID_REAL
|
||||
|
@ -248,6 +332,7 @@
|
|||
#define SDL_GetJoystickPowerLevel SDL_GetJoystickPowerLevel_REAL
|
||||
#define SDL_GetJoystickProduct SDL_GetJoystickProduct_REAL
|
||||
#define SDL_GetJoystickProductVersion SDL_GetJoystickProductVersion_REAL
|
||||
#define SDL_GetJoystickProperties SDL_GetJoystickProperties_REAL
|
||||
#define SDL_GetJoystickSerial SDL_GetJoystickSerial_REAL
|
||||
#define SDL_GetJoystickType SDL_GetJoystickType_REAL
|
||||
#define SDL_GetJoystickVendor SDL_GetJoystickVendor_REAL
|
||||
|
@ -257,23 +342,45 @@
|
|||
#define SDL_GetKeyName SDL_GetKeyName_REAL
|
||||
#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL
|
||||
#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
|
||||
#define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL
|
||||
#define SDL_GetMasksForPixelFormatEnum SDL_GetMasksForPixelFormatEnum_REAL
|
||||
#define SDL_GetMaxHapticEffects SDL_GetMaxHapticEffects_REAL
|
||||
#define SDL_GetMaxHapticEffectsPlaying SDL_GetMaxHapticEffectsPlaying_REAL
|
||||
#define SDL_GetMemoryFunctions SDL_GetMemoryFunctions_REAL
|
||||
#define SDL_GetModState SDL_GetModState_REAL
|
||||
#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL
|
||||
#define SDL_GetMouseState SDL_GetMouseState_REAL
|
||||
#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL
|
||||
#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL
|
||||
#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
|
||||
#define SDL_GetNumCameraDrivers SDL_GetNumCameraDrivers_REAL
|
||||
#define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL
|
||||
#define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL
|
||||
#define SDL_GetNumHapticAxes SDL_GetNumHapticAxes_REAL
|
||||
#define SDL_GetNumJoystickAxes SDL_GetNumJoystickAxes_REAL
|
||||
#define SDL_GetNumJoystickBalls SDL_GetNumJoystickBalls_REAL
|
||||
#define SDL_GetNumJoystickButtons SDL_GetNumJoystickButtons_REAL
|
||||
#define SDL_GetNumJoystickHats SDL_GetNumJoystickHats_REAL
|
||||
#define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL
|
||||
#define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL
|
||||
#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
|
||||
#define SDL_GetNumberProperty SDL_GetNumberProperty_REAL
|
||||
#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
|
||||
#define SDL_GetUserFolder SDL_GetUserFolder_REAL
|
||||
#define SDL_GetPathInfo SDL_GetPathInfo_REAL
|
||||
#define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
|
||||
#define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
|
||||
#define SDL_GetPenFromGUID SDL_GetPenFromGUID_REAL
|
||||
#define SDL_GetPenFromGUID SDL_GetPenFromGUID_REAL
|
||||
#define SDL_GetPenGUID SDL_GetPenGUID_REAL
|
||||
#define SDL_GetPenGUID SDL_GetPenGUID_REAL
|
||||
#define SDL_GetPenName SDL_GetPenName_REAL
|
||||
#define SDL_GetPenName SDL_GetPenName_REAL
|
||||
#define SDL_GetPenStatus SDL_GetPenStatus_REAL
|
||||
#define SDL_GetPenStatus SDL_GetPenStatus_REAL
|
||||
#define SDL_GetPenType SDL_GetPenType_REAL
|
||||
#define SDL_GetPenType SDL_GetPenType_REAL
|
||||
#define SDL_GetPens SDL_GetPens_REAL
|
||||
#define SDL_GetPens SDL_GetPens_REAL
|
||||
#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
|
||||
#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
|
||||
#define SDL_GetPixelFormatEnumForMasks SDL_GetPixelFormatEnumForMasks_REAL
|
||||
|
@ -284,8 +391,12 @@
|
|||
#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL
|
||||
#define SDL_GetPrimaryDisplay SDL_GetPrimaryDisplay_REAL
|
||||
#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL
|
||||
#define SDL_GetProperty SDL_GetProperty_REAL
|
||||
#define SDL_GetPropertyType SDL_GetPropertyType_REAL
|
||||
#define SDL_GetRGB SDL_GetRGB_REAL
|
||||
#define SDL_GetRGBA SDL_GetRGBA_REAL
|
||||
#define SDL_GetRealGamepadInstanceType SDL_GetRealGamepadInstanceType_REAL
|
||||
#define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL
|
||||
#define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL
|
||||
#define SDL_GetRectAndLineIntersectionFloat SDL_GetRectAndLineIntersectionFloat_REAL
|
||||
#define SDL_GetRectEnclosingPoints SDL_GetRectEnclosingPoints_REAL
|
||||
|
@ -297,8 +408,10 @@
|
|||
#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL
|
||||
#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL
|
||||
#define SDL_GetRenderClipRect SDL_GetRenderClipRect_REAL
|
||||
#define SDL_GetRenderColorScale SDL_GetRenderColorScale_REAL
|
||||
#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL
|
||||
#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL
|
||||
#define SDL_GetRenderDrawColorFloat SDL_GetRenderDrawColorFloat_REAL
|
||||
#define SDL_GetRenderDriver SDL_GetRenderDriver_REAL
|
||||
#define SDL_GetRenderLogicalPresentation SDL_GetRenderLogicalPresentation_REAL
|
||||
#define SDL_GetRenderMetalCommandEncoder SDL_GetRenderMetalCommandEncoder_REAL
|
||||
|
@ -310,7 +423,9 @@
|
|||
#define SDL_GetRenderViewport SDL_GetRenderViewport_REAL
|
||||
#define SDL_GetRenderWindow SDL_GetRenderWindow_REAL
|
||||
#define SDL_GetRenderer SDL_GetRenderer_REAL
|
||||
#define SDL_GetRendererFromTexture SDL_GetRendererFromTexture_REAL
|
||||
#define SDL_GetRendererInfo SDL_GetRendererInfo_REAL
|
||||
#define SDL_GetRendererProperties SDL_GetRendererProperties_REAL
|
||||
#define SDL_GetRevision SDL_GetRevision_REAL
|
||||
#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL
|
||||
#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL
|
||||
|
@ -324,26 +439,40 @@
|
|||
#define SDL_GetSensorInstanceType SDL_GetSensorInstanceType_REAL
|
||||
#define SDL_GetSensorName SDL_GetSensorName_REAL
|
||||
#define SDL_GetSensorNonPortableType SDL_GetSensorNonPortableType_REAL
|
||||
#define SDL_GetSensorProperties SDL_GetSensorProperties_REAL
|
||||
#define SDL_GetSensorType SDL_GetSensorType_REAL
|
||||
#define SDL_GetSensors SDL_GetSensors_REAL
|
||||
#define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL
|
||||
#define SDL_GetStorageFileSize SDL_GetStorageFileSize_REAL
|
||||
#define SDL_GetStoragePathInfo SDL_GetStoragePathInfo_REAL
|
||||
#define SDL_GetStorageSpaceRemaining SDL_GetStorageSpaceRemaining_REAL
|
||||
#define SDL_GetStringProperty SDL_GetStringProperty_REAL
|
||||
#define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL
|
||||
#define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL
|
||||
#define SDL_GetSurfaceClipRect SDL_GetSurfaceClipRect_REAL
|
||||
#define SDL_GetSurfaceColorKey SDL_GetSurfaceColorKey_REAL
|
||||
#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL
|
||||
#define SDL_GetSurfaceColorspace SDL_GetSurfaceColorspace_REAL
|
||||
#define SDL_GetSurfaceProperties SDL_GetSurfaceProperties_REAL
|
||||
#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL
|
||||
#define SDL_GetSystemTheme SDL_GetSystemTheme_REAL
|
||||
#define SDL_GetTLS SDL_GetTLS_REAL
|
||||
#define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL
|
||||
#define SDL_GetTextureAlphaModFloat SDL_GetTextureAlphaModFloat_REAL
|
||||
#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL
|
||||
#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL
|
||||
#define SDL_GetTextureColorModFloat SDL_GetTextureColorModFloat_REAL
|
||||
#define SDL_GetTextureProperties SDL_GetTextureProperties_REAL
|
||||
#define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL
|
||||
#define SDL_GetThreadID SDL_GetThreadID_REAL
|
||||
#define SDL_GetThreadName SDL_GetThreadName_REAL
|
||||
#define SDL_GetTicks SDL_GetTicks_REAL
|
||||
#define SDL_GetTicksNS SDL_GetTicksNS_REAL
|
||||
#define SDL_GetTouchDeviceName SDL_GetTouchDeviceName_REAL
|
||||
#define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL
|
||||
#define SDL_GetTouchDevices SDL_GetTouchDevices_REAL
|
||||
#define SDL_GetTouchFinger SDL_GetTouchFinger_REAL
|
||||
#define SDL_GetUserFolder SDL_GetUserFolder_REAL
|
||||
#define SDL_GetVersion SDL_GetVersion_REAL
|
||||
#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
|
||||
#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
|
||||
|
@ -364,34 +493,13 @@
|
|||
#define SDL_GetWindowPixelDensity SDL_GetWindowPixelDensity_REAL
|
||||
#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL
|
||||
#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL
|
||||
#define SDL_GetWindowProperties SDL_GetWindowProperties_REAL
|
||||
#define SDL_GetWindowSize SDL_GetWindowSize_REAL
|
||||
#define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL
|
||||
#define SDL_GetWindowSurface SDL_GetWindowSurface_REAL
|
||||
#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL
|
||||
#define SDL_CloseHaptic SDL_CloseHaptic_REAL
|
||||
#define SDL_DestroyHapticEffect SDL_DestroyHapticEffect_REAL
|
||||
#define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL
|
||||
#define SDL_GetHapticEffectStatus SDL_GetHapticEffectStatus_REAL
|
||||
#define SDL_CreateHapticEffect SDL_CreateHapticEffect_REAL
|
||||
#define SDL_GetNumHapticAxes SDL_GetNumHapticAxes_REAL
|
||||
#define SDL_GetMaxHapticEffects SDL_GetMaxHapticEffects_REAL
|
||||
#define SDL_GetMaxHapticEffectsPlaying SDL_GetMaxHapticEffectsPlaying_REAL
|
||||
#define SDL_OpenHaptic SDL_OpenHaptic_REAL
|
||||
#define SDL_OpenHapticFromJoystick SDL_OpenHapticFromJoystick_REAL
|
||||
#define SDL_OpenHapticFromMouse SDL_OpenHapticFromMouse_REAL
|
||||
#define SDL_PauseHaptic SDL_PauseHaptic_REAL
|
||||
#define SDL_GetHapticFeatures SDL_GetHapticFeatures_REAL
|
||||
#define SDL_InitHapticRumble SDL_InitHapticRumble_REAL
|
||||
#define SDL_PlayHapticRumble SDL_PlayHapticRumble_REAL
|
||||
#define SDL_StopHapticRumble SDL_StopHapticRumble_REAL
|
||||
#define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL
|
||||
#define SDL_RunHapticEffect SDL_RunHapticEffect_REAL
|
||||
#define SDL_SetHapticAutocenter SDL_SetHapticAutocenter_REAL
|
||||
#define SDL_SetHapticGain SDL_SetHapticGain_REAL
|
||||
#define SDL_StopHapticEffects SDL_StopHapticEffects_REAL
|
||||
#define SDL_StopHapticEffect SDL_StopHapticEffect_REAL
|
||||
#define SDL_ResumeHaptic SDL_ResumeHaptic_REAL
|
||||
#define SDL_UpdateHapticEffect SDL_UpdateHapticEffect_REAL
|
||||
#define SDL_HasARMSIMD SDL_HasARMSIMD_REAL
|
||||
#define SDL_HasAVX SDL_HasAVX_REAL
|
||||
#define SDL_HasAVX2 SDL_HasAVX2_REAL
|
||||
|
@ -406,6 +514,7 @@
|
|||
#define SDL_HasMMX SDL_HasMMX_REAL
|
||||
#define SDL_HasNEON SDL_HasNEON_REAL
|
||||
#define SDL_HasPrimarySelectionText SDL_HasPrimarySelectionText_REAL
|
||||
#define SDL_HasProperty SDL_HasProperty_REAL
|
||||
#define SDL_HasRectIntersection SDL_HasRectIntersection_REAL
|
||||
#define SDL_HasRectIntersectionFloat SDL_HasRectIntersectionFloat_REAL
|
||||
#define SDL_HasSSE SDL_HasSSE_REAL
|
||||
|
@ -414,20 +523,27 @@
|
|||
#define SDL_HasSSE41 SDL_HasSSE41_REAL
|
||||
#define SDL_HasSSE42 SDL_HasSSE42_REAL
|
||||
#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL
|
||||
#define SDL_WindowHasSurface SDL_WindowHasSurface_REAL
|
||||
#define SDL_HideCursor SDL_HideCursor_REAL
|
||||
#define SDL_HideWindow SDL_HideWindow_REAL
|
||||
#define SDL_IOFromConstMem SDL_IOFromConstMem_REAL
|
||||
#define SDL_IOFromDynamicMem SDL_IOFromDynamicMem_REAL
|
||||
#define SDL_IOFromFile SDL_IOFromFile_REAL
|
||||
#define SDL_IOFromMem SDL_IOFromMem_REAL
|
||||
#define SDL_IOprintf SDL_IOprintf_REAL
|
||||
#define SDL_IOvprintf SDL_IOvprintf_REAL
|
||||
#define SDL_Init SDL_Init_REAL
|
||||
#define SDL_InitHapticRumble SDL_InitHapticRumble_REAL
|
||||
#define SDL_InitSubSystem SDL_InitSubSystem_REAL
|
||||
#define SDL_IsAndroidTV SDL_IsAndroidTV_REAL
|
||||
#define SDL_IsChromebook SDL_IsChromebook_REAL
|
||||
#define SDL_IsDeXMode SDL_IsDeXMode_REAL
|
||||
#define SDL_IsGamepad SDL_IsGamepad_REAL
|
||||
#define SDL_IsJoystickHaptic SDL_IsJoystickHaptic_REAL
|
||||
#define SDL_IsJoystickVirtual SDL_IsJoystickVirtual_REAL
|
||||
#define SDL_IsMouseHaptic SDL_IsMouseHaptic_REAL
|
||||
#define SDL_IsTablet SDL_IsTablet_REAL
|
||||
#define SDL_JoystickConnected SDL_JoystickConnected_REAL
|
||||
#define SDL_JoystickEventsEnabled SDL_JoystickEventsEnabled_REAL
|
||||
#define SDL_IsJoystickHaptic SDL_IsJoystickHaptic_REAL
|
||||
#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL
|
||||
#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL
|
||||
#define SDL_LoadBMP SDL_LoadBMP_REAL
|
||||
|
@ -436,10 +552,15 @@
|
|||
#define SDL_LoadFile_IO SDL_LoadFile_IO_REAL
|
||||
#define SDL_LoadFunction SDL_LoadFunction_REAL
|
||||
#define SDL_LoadObject SDL_LoadObject_REAL
|
||||
#define SDL_LoadWAV SDL_LoadWAV_REAL
|
||||
#define SDL_LoadWAV_IO SDL_LoadWAV_IO_REAL
|
||||
#define SDL_LockAudioStream SDL_LockAudioStream_REAL
|
||||
#define SDL_LockJoysticks SDL_LockJoysticks_REAL
|
||||
#define SDL_LockMutex SDL_LockMutex_REAL
|
||||
#define SDL_LockProperties SDL_LockProperties_REAL
|
||||
#define SDL_LockRWLockForReading SDL_LockRWLockForReading_REAL
|
||||
#define SDL_LockRWLockForWriting SDL_LockRWLockForWriting_REAL
|
||||
#define SDL_LockSpinlock SDL_LockSpinlock_REAL
|
||||
#define SDL_LockSurface SDL_LockSurface_REAL
|
||||
#define SDL_LockTexture SDL_LockTexture_REAL
|
||||
#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL
|
||||
|
@ -447,14 +568,12 @@
|
|||
#define SDL_LogCritical SDL_LogCritical_REAL
|
||||
#define SDL_LogDebug SDL_LogDebug_REAL
|
||||
#define SDL_LogError SDL_LogError_REAL
|
||||
#define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL
|
||||
#define SDL_LogGetPriority SDL_LogGetPriority_REAL
|
||||
#define SDL_LogInfo SDL_LogInfo_REAL
|
||||
#define SDL_LogMessage SDL_LogMessage_REAL
|
||||
#define SDL_LogMessageV SDL_LogMessageV_REAL
|
||||
#define SDL_LogResetPriorities SDL_LogResetPriorities_REAL
|
||||
#define SDL_LogSetAllPriority SDL_LogSetAllPriority_REAL
|
||||
#define SDL_SetLogOutputFunction SDL_SetLogOutputFunction_REAL
|
||||
#define SDL_LogSetPriority SDL_LogSetPriority_REAL
|
||||
#define SDL_LogVerbose SDL_LogVerbose_REAL
|
||||
#define SDL_LogWarn SDL_LogWarn_REAL
|
||||
|
@ -467,7 +586,7 @@
|
|||
#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL
|
||||
#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
|
||||
#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
|
||||
#define SDL_IsMouseHaptic SDL_IsMouseHaptic_REAL
|
||||
#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
|
||||
#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL
|
||||
#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL
|
||||
#define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL
|
||||
|
@ -475,38 +594,62 @@
|
|||
#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
|
||||
#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_REAL
|
||||
#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL
|
||||
#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
|
||||
#define SDL_OpenAudioDeviceStream SDL_OpenAudioDeviceStream_REAL
|
||||
#define SDL_OpenCameraDevice SDL_OpenCameraDevice_REAL
|
||||
#define SDL_OpenFileStorage SDL_OpenFileStorage_REAL
|
||||
#define SDL_OpenGamepad SDL_OpenGamepad_REAL
|
||||
#define SDL_OpenHaptic SDL_OpenHaptic_REAL
|
||||
#define SDL_OpenHapticFromJoystick SDL_OpenHapticFromJoystick_REAL
|
||||
#define SDL_OpenHapticFromMouse SDL_OpenHapticFromMouse_REAL
|
||||
#define SDL_OpenIO SDL_OpenIO_REAL
|
||||
#define SDL_OpenJoystick SDL_OpenJoystick_REAL
|
||||
#define SDL_OpenSensor SDL_OpenSensor_REAL
|
||||
#define SDL_OpenStorage SDL_OpenStorage_REAL
|
||||
#define SDL_OpenTitleStorage SDL_OpenTitleStorage_REAL
|
||||
#define SDL_OpenURL SDL_OpenURL_REAL
|
||||
#define SDL_OpenUserStorage SDL_OpenUserStorage_REAL
|
||||
#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
|
||||
#define SDL_PauseHaptic SDL_PauseHaptic_REAL
|
||||
#define SDL_PeepEvents SDL_PeepEvents_REAL
|
||||
#define SDL_PenConnected SDL_PenConnected_REAL
|
||||
#define SDL_PenConnected SDL_PenConnected_REAL
|
||||
#define SDL_PlayHapticRumble SDL_PlayHapticRumble_REAL
|
||||
#define SDL_PollEvent SDL_PollEvent_REAL
|
||||
#define SDL_PostSemaphore SDL_PostSemaphore_REAL
|
||||
#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL
|
||||
#define SDL_PumpEvents SDL_PumpEvents_REAL
|
||||
#define SDL_PushEvent SDL_PushEvent_REAL
|
||||
#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL
|
||||
#define SDL_QueryTexture SDL_QueryTexture_REAL
|
||||
#define SDL_Quit SDL_Quit_REAL
|
||||
#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL
|
||||
#define SDL_IOFromConstMem SDL_IOFromConstMem_REAL
|
||||
#define SDL_IOFromFile SDL_IOFromFile_REAL
|
||||
#define SDL_IOFromMem SDL_IOFromMem_REAL
|
||||
#define SDL_ReadIO SDL_ReadIO_REAL
|
||||
#define SDL_SeekIO SDL_SeekIO_REAL
|
||||
#define SDL_GetIOSize SDL_GetIOSize_REAL
|
||||
#define SDL_TellIO SDL_TellIO_REAL
|
||||
#define SDL_WriteIO SDL_WriteIO_REAL
|
||||
#define SDL_RaiseWindow SDL_RaiseWindow_REAL
|
||||
#define SDL_ReadIO SDL_ReadIO_REAL
|
||||
#define SDL_ReadS16BE SDL_ReadS16BE_REAL
|
||||
#define SDL_ReadS16LE SDL_ReadS16LE_REAL
|
||||
#define SDL_ReadS32BE SDL_ReadS32BE_REAL
|
||||
#define SDL_ReadS32LE SDL_ReadS32LE_REAL
|
||||
#define SDL_ReadS64BE SDL_ReadS64BE_REAL
|
||||
#define SDL_ReadS64LE SDL_ReadS64LE_REAL
|
||||
#define SDL_ReadStorageFile SDL_ReadStorageFile_REAL
|
||||
#define SDL_ReadSurfacePixel SDL_ReadSurfacePixel_REAL
|
||||
#define SDL_ReadU16BE SDL_ReadU16BE_REAL
|
||||
#define SDL_ReadU32BE SDL_ReadU32BE_REAL
|
||||
#define SDL_ReadU64BE SDL_ReadU64BE_REAL
|
||||
#define SDL_ReadU16LE SDL_ReadU16LE_REAL
|
||||
#define SDL_ReadU32BE SDL_ReadU32BE_REAL
|
||||
#define SDL_ReadU32LE SDL_ReadU32LE_REAL
|
||||
#define SDL_ReadU64BE SDL_ReadU64BE_REAL
|
||||
#define SDL_ReadU64LE SDL_ReadU64LE_REAL
|
||||
#define SDL_ReadU8 SDL_ReadU8_REAL
|
||||
#define SDL_RegisterApp SDL_RegisterApp_REAL
|
||||
#define SDL_RegisterEvents SDL_RegisterEvents_REAL
|
||||
#define SDL_ReleaseCameraFrame SDL_ReleaseCameraFrame_REAL
|
||||
#define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL
|
||||
#define SDL_RemovePath SDL_RemovePath_REAL
|
||||
#define SDL_RemoveStoragePath SDL_RemoveStoragePath_REAL
|
||||
#define SDL_RemoveTimer SDL_RemoveTimer_REAL
|
||||
#define SDL_RenamePath SDL_RenamePath_REAL
|
||||
#define SDL_RenameStoragePath SDL_RenameStoragePath_REAL
|
||||
#define SDL_RenderClear SDL_RenderClear_REAL
|
||||
#define SDL_RenderClipEnabled SDL_RenderClipEnabled_REAL
|
||||
#define SDL_RenderCoordinatesFromWindow SDL_RenderCoordinatesFromWindow_REAL
|
||||
|
@ -515,6 +658,7 @@
|
|||
#define SDL_RenderFillRects SDL_RenderFillRects_REAL
|
||||
#define SDL_RenderGeometry SDL_RenderGeometry_REAL
|
||||
#define SDL_RenderGeometryRaw SDL_RenderGeometryRaw_REAL
|
||||
#define SDL_RenderGeometryRawFloat SDL_RenderGeometryRawFloat_REAL
|
||||
#define SDL_RenderLine SDL_RenderLine_REAL
|
||||
#define SDL_RenderLines SDL_RenderLines_REAL
|
||||
#define SDL_RenderPoint SDL_RenderPoint_REAL
|
||||
|
@ -525,35 +669,50 @@
|
|||
#define SDL_RenderRects SDL_RenderRects_REAL
|
||||
#define SDL_RenderTexture SDL_RenderTexture_REAL
|
||||
#define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL
|
||||
#define SDL_RenderViewportSet SDL_RenderViewportSet_REAL
|
||||
#define SDL_ReportAssertion SDL_ReportAssertion_REAL
|
||||
#define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL
|
||||
#define SDL_ResetHint SDL_ResetHint_REAL
|
||||
#define SDL_ResetHints SDL_ResetHints_REAL
|
||||
#define SDL_ResetKeyboard SDL_ResetKeyboard_REAL
|
||||
#define SDL_RestoreWindow SDL_RestoreWindow_REAL
|
||||
#define SDL_ResumeAudioDevice SDL_ResumeAudioDevice_REAL
|
||||
#define SDL_ResumeHaptic SDL_ResumeHaptic_REAL
|
||||
#define SDL_RumbleGamepad SDL_RumbleGamepad_REAL
|
||||
#define SDL_RumbleGamepadTriggers SDL_RumbleGamepadTriggers_REAL
|
||||
#define SDL_RumbleJoystick SDL_RumbleJoystick_REAL
|
||||
#define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL
|
||||
#define SDL_RunApp SDL_RunApp_REAL
|
||||
#define SDL_RunHapticEffect SDL_RunHapticEffect_REAL
|
||||
#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL
|
||||
#define SDL_SaveBMP SDL_SaveBMP_REAL
|
||||
#define SDL_SaveBMP_IO SDL_SaveBMP_IO_REAL
|
||||
#define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
|
||||
#define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL
|
||||
#define SDL_SeekIO SDL_SeekIO_REAL
|
||||
#define SDL_SendGamepadEffect SDL_SendGamepadEffect_REAL
|
||||
#define SDL_SendJoystickEffect SDL_SendJoystickEffect_REAL
|
||||
#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
|
||||
#define SDL_SetAudioPostmixCallback SDL_SetAudioPostmixCallback_REAL
|
||||
#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL
|
||||
#define SDL_SetAudioStreamFrequencyRatio SDL_SetAudioStreamFrequencyRatio_REAL
|
||||
#define SDL_SetAudioStreamGetCallback SDL_SetAudioStreamGetCallback_REAL
|
||||
#define SDL_SetAudioStreamPutCallback SDL_SetAudioStreamPutCallback_REAL
|
||||
#define SDL_SetBooleanProperty SDL_SetBooleanProperty_REAL
|
||||
#define SDL_SetClipboardData SDL_SetClipboardData_REAL
|
||||
#define SDL_SetClipboardText SDL_SetClipboardText_REAL
|
||||
#define SDL_SetCursor SDL_SetCursor_REAL
|
||||
#define SDL_SetError SDL_SetError_REAL
|
||||
#define SDL_SetEventEnabled SDL_SetEventEnabled_REAL
|
||||
#define SDL_SetEventFilter SDL_SetEventFilter_REAL
|
||||
#define SDL_SetFloatProperty SDL_SetFloatProperty_REAL
|
||||
#define SDL_SetGamepadEventsEnabled SDL_SetGamepadEventsEnabled_REAL
|
||||
#define SDL_SetGamepadLED SDL_SetGamepadLED_REAL
|
||||
#define SDL_SetGamepadMapping SDL_SetGamepadMapping_REAL
|
||||
#define SDL_SetGamepadPlayerIndex SDL_SetGamepadPlayerIndex_REAL
|
||||
#define SDL_SetGamepadSensorEnabled SDL_SetGamepadSensorEnabled_REAL
|
||||
#define SDL_SetHapticAutocenter SDL_SetHapticAutocenter_REAL
|
||||
#define SDL_SetHapticGain SDL_SetHapticGain_REAL
|
||||
#define SDL_SetHint SDL_SetHint_REAL
|
||||
#define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL
|
||||
#define SDL_SetJoystickEventsEnabled SDL_SetJoystickEventsEnabled_REAL
|
||||
|
@ -562,37 +721,48 @@
|
|||
#define SDL_SetJoystickVirtualAxis SDL_SetJoystickVirtualAxis_REAL
|
||||
#define SDL_SetJoystickVirtualButton SDL_SetJoystickVirtualButton_REAL
|
||||
#define SDL_SetJoystickVirtualHat SDL_SetJoystickVirtualHat_REAL
|
||||
#define SDL_SetLogOutputFunction SDL_SetLogOutputFunction_REAL
|
||||
#define SDL_SetMainReady SDL_SetMainReady_REAL
|
||||
#define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL
|
||||
#define SDL_SetModState SDL_SetModState_REAL
|
||||
#define SDL_SetNumberProperty SDL_SetNumberProperty_REAL
|
||||
#define SDL_SetPaletteColors SDL_SetPaletteColors_REAL
|
||||
#define SDL_SetPixelFormatPalette SDL_SetPixelFormatPalette_REAL
|
||||
#define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL
|
||||
#define SDL_SetProperty SDL_SetProperty_REAL
|
||||
#define SDL_SetPropertyWithCleanup SDL_SetPropertyWithCleanup_REAL
|
||||
#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL
|
||||
#define SDL_SetRenderClipRect SDL_SetRenderClipRect_REAL
|
||||
#define SDL_SetRenderColorScale SDL_SetRenderColorScale_REAL
|
||||
#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL
|
||||
#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL
|
||||
#define SDL_SetRenderDrawColorFloat SDL_SetRenderDrawColorFloat_REAL
|
||||
#define SDL_SetRenderLogicalPresentation SDL_SetRenderLogicalPresentation_REAL
|
||||
#define SDL_SetRenderScale SDL_SetRenderScale_REAL
|
||||
#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL
|
||||
#define SDL_SetRenderVSync SDL_SetRenderVSync_REAL
|
||||
#define SDL_SetRenderViewport SDL_SetRenderViewport_REAL
|
||||
#define SDL_SetStringProperty SDL_SetStringProperty_REAL
|
||||
#define SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL
|
||||
#define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL
|
||||
#define SDL_SetSurfaceClipRect SDL_SetSurfaceClipRect_REAL
|
||||
#define SDL_SetSurfaceColorKey SDL_SetSurfaceColorKey_REAL
|
||||
#define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL
|
||||
#define SDL_SetSurfaceColorspace SDL_SetSurfaceColorspace_REAL
|
||||
#define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL
|
||||
#define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL
|
||||
#define SDL_SetTLS SDL_SetTLS_REAL
|
||||
#define SDL_SetTextInputRect SDL_SetTextInputRect_REAL
|
||||
#define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL
|
||||
#define SDL_SetTextureAlphaModFloat SDL_SetTextureAlphaModFloat_REAL
|
||||
#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL
|
||||
#define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL
|
||||
#define SDL_SetTextureColorModFloat SDL_SetTextureColorModFloat_REAL
|
||||
#define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL
|
||||
#define SDL_SetThreadPriority SDL_SetThreadPriority_REAL
|
||||
#define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL
|
||||
#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL
|
||||
#define SDL_SetWindowFocusable SDL_SetWindowFocusable_REAL
|
||||
#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL
|
||||
#define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL
|
||||
#define SDL_SetWindowGrab SDL_SetWindowGrab_REAL
|
||||
|
@ -608,34 +778,52 @@
|
|||
#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL
|
||||
#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL
|
||||
#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL
|
||||
#define SDL_SetWindowShape SDL_SetWindowShape_REAL
|
||||
#define SDL_SetWindowSize SDL_SetWindowSize_REAL
|
||||
#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL
|
||||
#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
|
||||
#define SDL_SetX11EventHook SDL_SetX11EventHook_REAL
|
||||
#define SDL_ShowCursor SDL_ShowCursor_REAL
|
||||
#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL
|
||||
#define SDL_ShowOpenFileDialog SDL_ShowOpenFileDialog_REAL
|
||||
#define SDL_ShowOpenFolderDialog SDL_ShowOpenFolderDialog_REAL
|
||||
#define SDL_ShowSaveFileDialog SDL_ShowSaveFileDialog_REAL
|
||||
#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL
|
||||
#define SDL_ShowWindow SDL_ShowWindow_REAL
|
||||
#define SDL_ShowWindowSystemMenu SDL_ShowWindowSystemMenu_REAL
|
||||
#define SDL_SignalCondition SDL_SignalCondition_REAL
|
||||
#define SDL_SoftStretch SDL_SoftStretch_REAL
|
||||
#define SDL_StartTextInput SDL_StartTextInput_REAL
|
||||
#define SDL_StopHapticEffect SDL_StopHapticEffect_REAL
|
||||
#define SDL_StopHapticEffects SDL_StopHapticEffects_REAL
|
||||
#define SDL_StopHapticRumble SDL_StopHapticRumble_REAL
|
||||
#define SDL_StopTextInput SDL_StopTextInput_REAL
|
||||
#define SDL_StorageReady SDL_StorageReady_REAL
|
||||
#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL
|
||||
#define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL
|
||||
#define SDL_SyncWindow SDL_SyncWindow_REAL
|
||||
#define SDL_TellIO SDL_TellIO_REAL
|
||||
#define SDL_TextInputActive SDL_TextInputActive_REAL
|
||||
#define SDL_TextInputShown SDL_TextInputShown_REAL
|
||||
#define SDL_GetCurrentThreadID SDL_GetCurrentThreadID_REAL
|
||||
#define SDL_TryLockMutex SDL_TryLockMutex_REAL
|
||||
#define SDL_TryLockRWLockForReading SDL_TryLockRWLockForReading_REAL
|
||||
#define SDL_TryLockRWLockForWriting SDL_TryLockRWLockForWriting_REAL
|
||||
#define SDL_TryLockSpinlock SDL_TryLockSpinlock_REAL
|
||||
#define SDL_TryWaitSemaphore SDL_TryWaitSemaphore_REAL
|
||||
#define SDL_UnbindAudioStream SDL_UnbindAudioStream_REAL
|
||||
#define SDL_UnbindAudioStreams SDL_UnbindAudioStreams_REAL
|
||||
#define SDL_UnloadObject SDL_UnloadObject_REAL
|
||||
#define SDL_UnlockAudioStream SDL_UnlockAudioStream_REAL
|
||||
#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
|
||||
#define SDL_UnlockMutex SDL_UnlockMutex_REAL
|
||||
#define SDL_UnlockProperties SDL_UnlockProperties_REAL
|
||||
#define SDL_UnlockRWLock SDL_UnlockRWLock_REAL
|
||||
#define SDL_UnlockSpinlock SDL_UnlockSpinlock_REAL
|
||||
#define SDL_UnlockSurface SDL_UnlockSurface_REAL
|
||||
#define SDL_UnlockTexture SDL_UnlockTexture_REAL
|
||||
#define SDL_UnregisterApp SDL_UnregisterApp_REAL
|
||||
#define SDL_UpdateGamepads SDL_UpdateGamepads_REAL
|
||||
#define SDL_UpdateHapticEffect SDL_UpdateHapticEffect_REAL
|
||||
#define SDL_UpdateJoysticks SDL_UpdateJoysticks_REAL
|
||||
#define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL
|
||||
#define SDL_UpdateSensors SDL_UpdateSensors_REAL
|
||||
|
@ -661,11 +849,19 @@
|
|||
#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
|
||||
#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL
|
||||
#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
|
||||
#define SDL_WindowHasSurface SDL_WindowHasSurface_REAL
|
||||
#define SDL_WriteIO SDL_WriteIO_REAL
|
||||
#define SDL_WriteS16BE SDL_WriteS16BE_REAL
|
||||
#define SDL_WriteS16LE SDL_WriteS16LE_REAL
|
||||
#define SDL_WriteS32BE SDL_WriteS32BE_REAL
|
||||
#define SDL_WriteS32LE SDL_WriteS32LE_REAL
|
||||
#define SDL_WriteS64BE SDL_WriteS64BE_REAL
|
||||
#define SDL_WriteS64LE SDL_WriteS64LE_REAL
|
||||
#define SDL_WriteU16BE SDL_WriteU16BE_REAL
|
||||
#define SDL_WriteU32BE SDL_WriteU32BE_REAL
|
||||
#define SDL_WriteU64BE SDL_WriteU64BE_REAL
|
||||
#define SDL_WriteU16LE SDL_WriteU16LE_REAL
|
||||
#define SDL_WriteU32BE SDL_WriteU32BE_REAL
|
||||
#define SDL_WriteU32LE SDL_WriteU32LE_REAL
|
||||
#define SDL_WriteU64BE SDL_WriteU64BE_REAL
|
||||
#define SDL_WriteU64LE SDL_WriteU64LE_REAL
|
||||
#define SDL_WriteU8 SDL_WriteU8_REAL
|
||||
#define SDL_abs SDL_abs_REAL
|
||||
|
@ -683,6 +879,7 @@
|
|||
#define SDL_atof SDL_atof_REAL
|
||||
#define SDL_atoi SDL_atoi_REAL
|
||||
#define SDL_bsearch SDL_bsearch_REAL
|
||||
#define SDL_bsearch_r SDL_bsearch_r_REAL
|
||||
#define SDL_calloc SDL_calloc_REAL
|
||||
#define SDL_ceil SDL_ceil_REAL
|
||||
#define SDL_ceilf SDL_ceilf_REAL
|
||||
|
@ -762,6 +959,7 @@
|
|||
#define SDL_pow SDL_pow_REAL
|
||||
#define SDL_powf SDL_powf_REAL
|
||||
#define SDL_qsort SDL_qsort_REAL
|
||||
#define SDL_qsort_r SDL_qsort_r_REAL
|
||||
#define SDL_realloc SDL_realloc_REAL
|
||||
#define SDL_round SDL_round_REAL
|
||||
#define SDL_roundf SDL_roundf_REAL
|
||||
|
@ -785,6 +983,9 @@
|
|||
#define SDL_strlwr SDL_strlwr_REAL
|
||||
#define SDL_strncasecmp SDL_strncasecmp_REAL
|
||||
#define SDL_strncmp SDL_strncmp_REAL
|
||||
#define SDL_strndup SDL_strndup_REAL
|
||||
#define SDL_strnlen SDL_strnlen_REAL
|
||||
#define SDL_strnstr SDL_strnstr_REAL
|
||||
#define SDL_strrchr SDL_strrchr_REAL
|
||||
#define SDL_strrev SDL_strrev_REAL
|
||||
#define SDL_strstr SDL_strstr_REAL
|
||||
|
@ -820,209 +1021,7 @@
|
|||
#define SDL_wcslen SDL_wcslen_REAL
|
||||
#define SDL_wcsncasecmp SDL_wcsncasecmp_REAL
|
||||
#define SDL_wcsncmp SDL_wcsncmp_REAL
|
||||
#define SDL_wcsnlen SDL_wcsnlen_REAL
|
||||
#define SDL_wcsnstr SDL_wcsnstr_REAL
|
||||
#define SDL_wcsstr SDL_wcsstr_REAL
|
||||
#define SDL_wcstol SDL_wcstol_REAL
|
||||
|
||||
/* New API symbols are added at the end */
|
||||
#define SDL_ClearClipboardData SDL_ClearClipboardData_REAL
|
||||
#define SDL_GetGamepadInstanceID SDL_GetGamepadInstanceID_REAL
|
||||
#define SDL_GetGamepadPowerLevel SDL_GetGamepadPowerLevel_REAL
|
||||
#define SDL_SetGamepadMapping SDL_SetGamepadMapping_REAL
|
||||
#define SDL_strndup SDL_strndup_REAL
|
||||
#define SDL_GetGamepadTypeFromString SDL_GetGamepadTypeFromString_REAL
|
||||
#define SDL_GetGamepadStringForType SDL_GetGamepadStringForType_REAL
|
||||
#define SDL_GetRealGamepadInstanceType SDL_GetRealGamepadInstanceType_REAL
|
||||
#define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL
|
||||
#define SDL_wcsnlen SDL_wcsnlen_REAL
|
||||
#define SDL_strnlen SDL_strnlen_REAL
|
||||
#define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL
|
||||
#define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL
|
||||
#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
|
||||
#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
|
||||
#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
|
||||
#define SDL_GetAudioOutputDevices SDL_GetAudioOutputDevices_REAL
|
||||
#define SDL_GetAudioCaptureDevices SDL_GetAudioCaptureDevices_REAL
|
||||
#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL
|
||||
#define SDL_GetAudioDeviceFormat SDL_GetAudioDeviceFormat_REAL
|
||||
#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
|
||||
#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
|
||||
#define SDL_BindAudioStreams SDL_BindAudioStreams_REAL
|
||||
#define SDL_BindAudioStream SDL_BindAudioStream_REAL
|
||||
#define SDL_UnbindAudioStreams SDL_UnbindAudioStreams_REAL
|
||||
#define SDL_UnbindAudioStream SDL_UnbindAudioStream_REAL
|
||||
#define SDL_CreateAudioStream SDL_CreateAudioStream_REAL
|
||||
#define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL
|
||||
#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL
|
||||
#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL
|
||||
#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL
|
||||
#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL
|
||||
#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL
|
||||
#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
|
||||
#define SDL_LockAudioStream SDL_LockAudioStream_REAL
|
||||
#define SDL_UnlockAudioStream SDL_UnlockAudioStream_REAL
|
||||
#define SDL_SetAudioStreamGetCallback SDL_SetAudioStreamGetCallback_REAL
|
||||
#define SDL_SetAudioStreamPutCallback SDL_SetAudioStreamPutCallback_REAL
|
||||
#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
|
||||
#define SDL_OpenAudioDeviceStream SDL_OpenAudioDeviceStream_REAL
|
||||
#define SDL_LoadWAV_IO SDL_LoadWAV_IO_REAL
|
||||
#define SDL_LoadWAV SDL_LoadWAV_REAL
|
||||
#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
|
||||
#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
|
||||
#define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL
|
||||
#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
|
||||
#define SDL_ResumeAudioDevice SDL_ResumeAudioDevice_REAL
|
||||
#define SDL_AudioDevicePaused SDL_AudioDevicePaused_REAL
|
||||
#define SDL_GetAudioStreamDevice SDL_GetAudioStreamDevice_REAL
|
||||
#define SDL_ShowWindowSystemMenu SDL_ShowWindowSystemMenu_REAL
|
||||
#define SDL_ReadS16LE SDL_ReadS16LE_REAL
|
||||
#define SDL_ReadS16BE SDL_ReadS16BE_REAL
|
||||
#define SDL_ReadS32LE SDL_ReadS32LE_REAL
|
||||
#define SDL_ReadS32BE SDL_ReadS32BE_REAL
|
||||
#define SDL_ReadS64LE SDL_ReadS64LE_REAL
|
||||
#define SDL_ReadS64BE SDL_ReadS64BE_REAL
|
||||
#define SDL_WriteS16LE SDL_WriteS16LE_REAL
|
||||
#define SDL_WriteS16BE SDL_WriteS16BE_REAL
|
||||
#define SDL_WriteS32LE SDL_WriteS32LE_REAL
|
||||
#define SDL_WriteS32BE SDL_WriteS32BE_REAL
|
||||
#define SDL_WriteS64LE SDL_WriteS64LE_REAL
|
||||
#define SDL_WriteS64BE SDL_WriteS64BE_REAL
|
||||
#define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_REAL
|
||||
#define SDL_SetWindowFocusable SDL_SetWindowFocusable_REAL
|
||||
#define SDL_GetAudioStreamFrequencyRatio SDL_GetAudioStreamFrequencyRatio_REAL
|
||||
#define SDL_SetAudioStreamFrequencyRatio SDL_SetAudioStreamFrequencyRatio_REAL
|
||||
#define SDL_SetAudioPostmixCallback SDL_SetAudioPostmixCallback_REAL
|
||||
#define SDL_GetAudioStreamQueued SDL_GetAudioStreamQueued_REAL
|
||||
#define SDL_CreateProperties SDL_CreateProperties_REAL
|
||||
#define SDL_LockProperties SDL_LockProperties_REAL
|
||||
#define SDL_UnlockProperties SDL_UnlockProperties_REAL
|
||||
#define SDL_SetProperty SDL_SetProperty_REAL
|
||||
#define SDL_GetProperty SDL_GetProperty_REAL
|
||||
#define SDL_DestroyProperties SDL_DestroyProperties_REAL
|
||||
#define SDL_GetAudioStreamProperties SDL_GetAudioStreamProperties_REAL
|
||||
#define SDL_GetGamepadProperties SDL_GetGamepadProperties_REAL
|
||||
#define SDL_GetJoystickProperties SDL_GetJoystickProperties_REAL
|
||||
#define SDL_GetRendererProperties SDL_GetRendererProperties_REAL
|
||||
#define SDL_GetTextureProperties SDL_GetTextureProperties_REAL
|
||||
#define SDL_GetIOProperties SDL_GetIOProperties_REAL
|
||||
#define SDL_GetSensorProperties SDL_GetSensorProperties_REAL
|
||||
#define SDL_GetSurfaceProperties SDL_GetSurfaceProperties_REAL
|
||||
#define SDL_GetWindowProperties SDL_GetWindowProperties_REAL
|
||||
#define SDL_ClearProperty SDL_ClearProperty_REAL
|
||||
#define SDL_EnterAppMainCallbacks SDL_EnterAppMainCallbacks_REAL
|
||||
#define SDL_IOprintf SDL_IOprintf_REAL
|
||||
#define SDL_IOvprintf SDL_IOvprintf_REAL
|
||||
#define SDL_AllocateEventMemory SDL_AllocateEventMemory_REAL
|
||||
#define SDL_GetDisplayProperties SDL_GetDisplayProperties_REAL
|
||||
#define SDL_SetPropertyWithCleanup SDL_SetPropertyWithCleanup_REAL
|
||||
#define SDL_SetX11EventHook SDL_SetX11EventHook_REAL
|
||||
#define SDL_GetGlobalProperties SDL_GetGlobalProperties_REAL
|
||||
#define SDL_GetGamepadButtonLabelForType SDL_GetGamepadButtonLabelForType_REAL
|
||||
#define SDL_GetGamepadButtonLabel SDL_GetGamepadButtonLabel_REAL
|
||||
#define SDL_GetPens SDL_GetPens_REAL
|
||||
#define SDL_GetPenStatus SDL_GetPenStatus_REAL
|
||||
#define SDL_GetPenFromGUID SDL_GetPenFromGUID_REAL
|
||||
#define SDL_GetPenGUID SDL_GetPenGUID_REAL
|
||||
#define SDL_PenConnected SDL_PenConnected_REAL
|
||||
#define SDL_GetPenName SDL_GetPenName_REAL
|
||||
#define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
|
||||
#define SDL_GetPenType SDL_GetPenType_REAL
|
||||
#define SDL_GetPens SDL_GetPens_REAL
|
||||
#define SDL_GetPenStatus SDL_GetPenStatus_REAL
|
||||
#define SDL_GetPenFromGUID SDL_GetPenFromGUID_REAL
|
||||
#define SDL_GetPenGUID SDL_GetPenGUID_REAL
|
||||
#define SDL_PenConnected SDL_PenConnected_REAL
|
||||
#define SDL_GetPenName SDL_GetPenName_REAL
|
||||
#define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
|
||||
#define SDL_GetPenType SDL_GetPenType_REAL
|
||||
#define SDL_SetStringProperty SDL_SetStringProperty_REAL
|
||||
#define SDL_SetNumberProperty SDL_SetNumberProperty_REAL
|
||||
#define SDL_SetFloatProperty SDL_SetFloatProperty_REAL
|
||||
#define SDL_GetPropertyType SDL_GetPropertyType_REAL
|
||||
#define SDL_GetStringProperty SDL_GetStringProperty_REAL
|
||||
#define SDL_GetNumberProperty SDL_GetNumberProperty_REAL
|
||||
#define SDL_GetFloatProperty SDL_GetFloatProperty_REAL
|
||||
#define SDL_EnumerateProperties SDL_EnumerateProperties_REAL
|
||||
#define SDL_SetBooleanProperty SDL_SetBooleanProperty_REAL
|
||||
#define SDL_GetBooleanProperty SDL_GetBooleanProperty_REAL
|
||||
#define SDL_CreateTextureWithProperties SDL_CreateTextureWithProperties_REAL
|
||||
#define SDL_CreateRendererWithProperties SDL_CreateRendererWithProperties_REAL
|
||||
#define SDL_GetGamepadMappings SDL_GetGamepadMappings_REAL
|
||||
#define SDL_GetTouchDevices SDL_GetTouchDevices_REAL
|
||||
#define SDL_GetTouchDeviceName SDL_GetTouchDeviceName_REAL
|
||||
#define SDL_strnstr SDL_strnstr_REAL
|
||||
#define SDL_wcsnstr SDL_wcsnstr_REAL
|
||||
#define SDL_SyncWindow SDL_SyncWindow_REAL
|
||||
#define SDL_GetGamepadSteamHandle SDL_GetGamepadSteamHandle_REAL
|
||||
#define SDL_GetRendererFromTexture SDL_GetRendererFromTexture_REAL
|
||||
#define SDL_GetHaptics SDL_GetHaptics_REAL
|
||||
#define SDL_GetHapticInstanceName SDL_GetHapticInstanceName_REAL
|
||||
#define SDL_GetHapticFromInstanceID SDL_GetHapticFromInstanceID_REAL
|
||||
#define SDL_GetHapticInstanceID SDL_GetHapticInstanceID_REAL
|
||||
#define SDL_GetHapticName SDL_GetHapticName_REAL
|
||||
#define SDL_ReadSurfacePixel SDL_ReadSurfacePixel_REAL
|
||||
#define SDL_FlipSurface SDL_FlipSurface_REAL
|
||||
#define SDL_SetTextureColorModFloat SDL_SetTextureColorModFloat_REAL
|
||||
#define SDL_GetTextureColorModFloat SDL_GetTextureColorModFloat_REAL
|
||||
#define SDL_SetTextureAlphaModFloat SDL_SetTextureAlphaModFloat_REAL
|
||||
#define SDL_GetTextureAlphaModFloat SDL_GetTextureAlphaModFloat_REAL
|
||||
#define SDL_SetRenderDrawColorFloat SDL_SetRenderDrawColorFloat_REAL
|
||||
#define SDL_GetRenderDrawColorFloat SDL_GetRenderDrawColorFloat_REAL
|
||||
#define SDL_ConvertPixelsAndColorspace SDL_ConvertPixelsAndColorspace_REAL
|
||||
#define SDL_SetSurfaceColorspace SDL_SetSurfaceColorspace_REAL
|
||||
#define SDL_GetSurfaceColorspace SDL_GetSurfaceColorspace_REAL
|
||||
#define SDL_ConvertSurfaceFormatAndColorspace SDL_ConvertSurfaceFormatAndColorspace_REAL
|
||||
#define SDL_CopyProperties SDL_CopyProperties_REAL
|
||||
#define SDL_SetRenderColorScale SDL_SetRenderColorScale_REAL
|
||||
#define SDL_GetRenderColorScale SDL_GetRenderColorScale_REAL
|
||||
#define SDL_RenderGeometryRawFloat SDL_RenderGeometryRawFloat_REAL
|
||||
#define SDL_SetWindowShape SDL_SetWindowShape_REAL
|
||||
#define SDL_RenderViewportSet SDL_RenderViewportSet_REAL
|
||||
#define SDL_HasProperty SDL_HasProperty_REAL
|
||||
#define SDL_GetNumCameraDrivers SDL_GetNumCameraDrivers_REAL
|
||||
#define SDL_GetCameraDriver SDL_GetCameraDriver_REAL
|
||||
#define SDL_GetCurrentCameraDriver SDL_GetCurrentCameraDriver_REAL
|
||||
#define SDL_GetCameraDevices SDL_GetCameraDevices_REAL
|
||||
#define SDL_GetCameraDeviceSupportedFormats SDL_GetCameraDeviceSupportedFormats_REAL
|
||||
#define SDL_GetCameraDeviceName SDL_GetCameraDeviceName_REAL
|
||||
#define SDL_OpenCameraDevice SDL_OpenCameraDevice_REAL
|
||||
#define SDL_GetCameraInstanceID SDL_GetCameraInstanceID_REAL
|
||||
#define SDL_GetCameraProperties SDL_GetCameraProperties_REAL
|
||||
#define SDL_GetCameraFormat SDL_GetCameraFormat_REAL
|
||||
#define SDL_AcquireCameraFrame SDL_AcquireCameraFrame_REAL
|
||||
#define SDL_ReleaseCameraFrame SDL_ReleaseCameraFrame_REAL
|
||||
#define SDL_CloseCamera SDL_CloseCamera_REAL
|
||||
#define SDL_GetCameraPermissionState SDL_GetCameraPermissionState_REAL
|
||||
#define SDL_GetCameraDevicePosition SDL_GetCameraDevicePosition_REAL
|
||||
#define SDL_qsort_r SDL_qsort_r_REAL
|
||||
#define SDL_bsearch_r SDL_bsearch_r_REAL
|
||||
#define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL
|
||||
#define SDL_GetNumJoystickBalls SDL_GetNumJoystickBalls_REAL
|
||||
#define SDL_GetJoystickBall SDL_GetJoystickBall_REAL
|
||||
#define SDL_ShowOpenFileDialog SDL_ShowOpenFileDialog_REAL
|
||||
#define SDL_ShowSaveFileDialog SDL_ShowSaveFileDialog_REAL
|
||||
#define SDL_ShowOpenFolderDialog SDL_ShowOpenFolderDialog_REAL
|
||||
#define SDL_OpenIO SDL_OpenIO_REAL
|
||||
#define SDL_CloseIO SDL_CloseIO_REAL
|
||||
#define SDL_GetIOStatus SDL_GetIOStatus_REAL
|
||||
#define SDL_OpenTitleStorage SDL_OpenTitleStorage_REAL
|
||||
#define SDL_OpenUserStorage SDL_OpenUserStorage_REAL
|
||||
#define SDL_OpenStorage SDL_OpenStorage_REAL
|
||||
#define SDL_CloseStorage SDL_CloseStorage_REAL
|
||||
#define SDL_StorageReady SDL_StorageReady_REAL
|
||||
#define SDL_GetStorageFileSize SDL_GetStorageFileSize_REAL
|
||||
#define SDL_ReadStorageFile SDL_ReadStorageFile_REAL
|
||||
#define SDL_GetStorageSpaceRemaining SDL_GetStorageSpaceRemaining_REAL
|
||||
#define SDL_CreateDirectory SDL_CreateDirectory_REAL
|
||||
#define SDL_EnumerateDirectory SDL_EnumerateDirectory_REAL
|
||||
#define SDL_RemovePath SDL_RemovePath_REAL
|
||||
#define SDL_RenamePath SDL_RenamePath_REAL
|
||||
#define SDL_GetPathInfo SDL_GetPathInfo_REAL
|
||||
#define SDL_FileTimeToWindows SDL_FileTimeToWindows_REAL
|
||||
#define SDL_OpenFileStorage SDL_OpenFileStorage_REAL
|
||||
#define SDL_CreateStorageDirectory SDL_CreateStorageDirectory_REAL
|
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#define SDL_EnumerateStorageDirectory SDL_EnumerateStorageDirectory_REAL
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||||
#define SDL_RemoveStoragePath SDL_RemoveStoragePath_REAL
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#define SDL_RenameStoragePath SDL_RenameStoragePath_REAL
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||||
#define SDL_GetStoragePathInfo SDL_GetStoragePathInfo_REAL
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||||
#define SDL_FileTimeFromWindows SDL_FileTimeFromWindows_REAL
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||||
#define SDL_IOFromDynamicMem SDL_IOFromDynamicMem_REAL
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||||
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Reference in New Issue