Fixed error message when trying to create an OpenGLES2 renderer on macOS
Testing: testsprite2 --renderer opengles2 OpenGLES2 isn't available by default, and we want to see the error "Could not load EGL library"main
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fcc994e132
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913e403f2a
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@ -2274,7 +2274,9 @@ Cocoa_GetWindowDisplayIndex(_THIS, SDL_Window * window)
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/* Not recognized via CHECK_WINDOW_MAGIC */
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/* Not recognized via CHECK_WINDOW_MAGIC */
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if (data == nil) {
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if (data == nil) {
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return SDL_SetError("Window data not set");
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/* Don't set the error here, it hides other errors and is ignored anyway */
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/*return SDL_SetError("Window data not set");*/
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return -1;
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}
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}
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/* NSWindow.screen may be nil when the window is off-screen. */
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/* NSWindow.screen may be nil when the window is off-screen. */
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