Fixed error message when trying to create an OpenGLES2 renderer on macOS

Testing: testsprite2 --renderer opengles2

OpenGLES2 isn't available by default, and we want to see the error "Could not load EGL library"
main
Sam Lantinga 2022-11-16 18:03:29 -08:00
parent fcc994e132
commit 913e403f2a
1 changed files with 3 additions and 1 deletions

View File

@ -2274,7 +2274,9 @@ Cocoa_GetWindowDisplayIndex(_THIS, SDL_Window * window)
/* Not recognized via CHECK_WINDOW_MAGIC */ /* Not recognized via CHECK_WINDOW_MAGIC */
if (data == nil) { if (data == nil) {
return SDL_SetError("Window data not set"); /* Don't set the error here, it hides other errors and is ignored anyway */
/*return SDL_SetError("Window data not set");*/
return -1;
} }
/* NSWindow.screen may be nil when the window is off-screen. */ /* NSWindow.screen may be nil when the window is off-screen. */