diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c index af83740ec..2a2e84457 100644 --- a/src/render/opengles2/SDL_render_gles2.c +++ b/src/render/opengles2/SDL_render_gles2.c @@ -1881,9 +1881,9 @@ GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_ANGLE); radian_angle = PI * (360.0f - angle) / 180.f; - fAngle[0] = fAngle[2] = fAngle[4] = fAngle[6] = (GLfloat)sin(radian_angle); + fAngle[0] = fAngle[2] = fAngle[4] = fAngle[6] = (GLfloat)SDL_sin(radian_angle); /* render expects cos value - 1 (see GLES2_VertexSrc_Default_) */ - fAngle[1] = fAngle[3] = fAngle[5] = fAngle[7] = (GLfloat)cos(radian_angle) - 1.0f; + fAngle[1] = fAngle[3] = fAngle[5] = fAngle[7] = (GLfloat)SDL_cos(radian_angle) - 1.0f; /* Calculate the center of rotation */ translate[0] = translate[2] = translate[4] = translate[6] = (center->x + dstrect->x); translate[1] = translate[3] = translate[5] = translate[7] = (center->y + dstrect->y);