Enable creation of yuv SDL_Surfaces (#6735)

main
Sylvain Becker 2022-12-02 21:53:48 +01:00 committed by GitHub
parent 0a3262e819
commit 92cd2c0a74
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 335 additions and 165 deletions

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@ -194,6 +194,12 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\..\test\moose.dat">
@ -218,7 +224,6 @@
<ItemGroup>
<ClCompile Include="..\..\..\test\testoverlay2.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
<ClCompile Include="..\..\..\test\testyuv_cvt.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@ -29,7 +29,7 @@ General:
* SDL_HINT_VIDEO_X11_XINERAMA
* SDL_HINT_VIDEO_X11_XVIDMODE
* SDL_stdinc.h no longer includes stdio.h, stdlib.h, etc., it only provides the SDL C runtime functionality
* Added SDL_CreateSurface() and SDL_CreateSurfaceFrom() which replace the SDL_CreateRGBSurface*()
* Added SDL_CreateSurface() and SDL_CreateSurfaceFrom() which replace the SDL_CreateRGBSurface*(), and can also be used to create YUV surfaces
* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
* Removed 'SDL_GL_CONTEXT_EGL' from OpenGL configuration attributes
* SDL_GetTicks() now returns a 64-bit value and the tick values should be directly compared instead of using the SDL_TICKS_PASSED macro

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@ -25,6 +25,7 @@
#if SDL_HAVE_YUV
#include "SDL_yuv_sw_c.h"
#include "../video/SDL_yuv_c.h"
SDL_SW_YUVTexture *
SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
@ -56,31 +57,8 @@ SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
swdata->w = w;
swdata->h = h;
{
const int sz_plane = w * h;
const int sz_plane_chroma = ((w + 1) / 2) * ((h + 1) / 2);
const int sz_plane_packed = ((w + 1) / 2) * h;
int dst_size = 0;
switch (format) {
case SDL_PIXELFORMAT_YV12: /**< Planar mode: Y + V + U (3 planes) */
case SDL_PIXELFORMAT_IYUV: /**< Planar mode: Y + U + V (3 planes) */
dst_size = sz_plane + sz_plane_chroma + sz_plane_chroma;
break;
case SDL_PIXELFORMAT_YUY2: /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
case SDL_PIXELFORMAT_UYVY: /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
case SDL_PIXELFORMAT_YVYU: /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
dst_size = 4 * sz_plane_packed;
break;
case SDL_PIXELFORMAT_NV12: /**< Planar mode: Y + U/V interleaved (2 planes) */
case SDL_PIXELFORMAT_NV21: /**< Planar mode: Y + V/U interleaved (2 planes) */
dst_size = sz_plane + sz_plane_chroma + sz_plane_chroma;
break;
default:
SDL_assert(0 && "We should never get here (caught above)");
break;
}
size_t dst_size;
SDL_CalculateYUVSize(format, w, h, &dst_size, NULL);
swdata->pixels = (Uint8 *)SDL_SIMDAlloc(dst_size);
if (!swdata->pixels) {
SDL_SW_DestroyYUVTexture(swdata);

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@ -140,11 +140,14 @@ SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp, Uint32 *Rmask,
{
Uint32 masks[4];
/* This function doesn't work with FourCC pixel formats */
#if SDL_HAVE_YUV
/* Partial support for SDL_Surface with FOURCC */
#else
if (SDL_ISPIXELFORMAT_FOURCC(format)) {
SDL_SetError("FOURCC pixel formats are not supported");
SDL_SetError("SDL not built with YUV support");
return SDL_FALSE;
}
#endif
/* Initialize the values here */
if (SDL_BYTESPERPIXEL(format) <= 2) {
@ -180,6 +183,11 @@ SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp, Uint32 *Rmask,
return SDL_TRUE;
}
if (SDL_ISPIXELFORMAT_FOURCC(format)) {
/* Not a format that uses masks */
return SDL_TRUE;
}
if (SDL_PIXELTYPE(format) != SDL_PIXELTYPE_PACKED8 &&
SDL_PIXELTYPE(format) != SDL_PIXELTYPE_PACKED16 &&
SDL_PIXELTYPE(format) != SDL_PIXELTYPE_PACKED32) {

View File

@ -26,6 +26,7 @@
#include "SDL_pixels_c.h"
#include "SDL_yuv_c.h"
#include "../render/SDL_sysrender.h"
#include "../video/SDL_yuv_c.h"
/* Check to make sure we can safely check multiplication of surface w and pitch and it won't overflow size_t */
SDL_COMPILE_TIME_ASSERT(surface_size_assumptions,
@ -142,6 +143,15 @@ SDL_CreateSurface(int width, int height, Uint32 format)
return NULL;
}
if (SDL_ISPIXELFORMAT_FOURCC(surface->format->format)) {
/* Get correct size and pitch for YUV formats */
if (SDL_CalculateYUVSize(surface->format->format, surface->w, surface->h, &size, &surface->pitch) < 0) {
SDL_OutOfMemory();
SDL_FreeSurface(surface);
return NULL;
}
}
surface->pixels = SDL_SIMDAlloc(size);
if (!surface->pixels) {
SDL_FreeSurface(surface);
@ -1093,6 +1103,23 @@ SDL_ConvertSurface(SDL_Surface *surface, const SDL_PixelFormat *format)
return NULL;
}
if (SDL_ISPIXELFORMAT_FOURCC(format->format) || SDL_ISPIXELFORMAT_FOURCC(surface->format->format)) {
ret = SDL_ConvertPixels(surface->w, surface->h,
surface->format->format, surface->pixels, surface->pitch,
convert->format->format, convert->pixels, convert->pitch);
if (ret < 0) {
SDL_FreeSurface(convert);
return NULL;
}
/* Save the original copy flags */
copy_flags = surface->map->info.flags;
goto end;
}
/* Copy the palette if any */
if (format->palette && convert->format->palette) {
SDL_memcpy(convert->format->palette->colors,
@ -1258,6 +1285,9 @@ SDL_ConvertSurface(SDL_Surface *surface, const SDL_PixelFormat *format)
}
}
}
end:
SDL_SetClipRect(convert, &surface->clip_rect);
/* Enable alpha blending by default if the new surface has an

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@ -52,6 +52,54 @@ SDL_YUV_CONVERSION_MODE SDL_GetYUVConversionModeForResolution(int width, int hei
return mode;
}
/*
* Calculate YUV size.
* Output 'pitch' that can be used with SDL_ConvertPixels()
*
* return 0 on success, -1 on error
*/
int SDL_CalculateYUVSize(Uint32 format, int w, int h, size_t *size, int *pitch)
{
const int sz_plane = w * h;
const int sz_plane_chroma = ((w + 1) / 2) * ((h + 1) / 2);
const int sz_plane_packed = ((w + 1) / 2) * h;
int dst_size = 0;
switch (format) {
case SDL_PIXELFORMAT_YV12: /**< Planar mode: Y + V + U (3 planes) */
case SDL_PIXELFORMAT_IYUV: /**< Planar mode: Y + U + V (3 planes) */
dst_size = sz_plane + sz_plane_chroma + sz_plane_chroma;
if (pitch) {
*pitch = w;
}
break;
case SDL_PIXELFORMAT_YUY2: /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
case SDL_PIXELFORMAT_UYVY: /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
case SDL_PIXELFORMAT_YVYU: /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
dst_size = 4 * sz_plane_packed;
if (pitch) {
*pitch = ((w + 1) / 2) * 4;
}
break;
case SDL_PIXELFORMAT_NV12: /**< Planar mode: Y + U/V interleaved (2 planes) */
case SDL_PIXELFORMAT_NV21: /**< Planar mode: Y + V/U interleaved (2 planes) */
dst_size = sz_plane + sz_plane_chroma + sz_plane_chroma;
if (pitch) {
*pitch = w;
}
break;
default:
return -1;
}
if (size) {
*size = dst_size;
}
return 0;
}
#if SDL_HAVE_YUV
static int GetYUVConversionType(int width, int height, YCbCrType *yuv_type)

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@ -30,6 +30,9 @@ extern int SDL_ConvertPixels_YUV_to_RGB(int width, int height, Uint32 src_format
extern int SDL_ConvertPixels_RGB_to_YUV(int width, int height, Uint32 src_format, const void *src, int src_pitch, Uint32 dst_format, void *dst, int dst_pitch);
extern int SDL_ConvertPixels_YUV_to_YUV(int width, int height, Uint32 src_format, const void *src, int src_pitch, Uint32 dst_format, void *dst, int dst_pitch);
extern int SDL_CalculateYUVSize(Uint32 format, int w, int h, size_t *size, int *pitch);
#endif /* SDL_yuv_c_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -175,7 +175,7 @@ elseif(HAVE_X11)
target_link_libraries(testnative PRIVATE X11)
endif()
add_sdl_test_executable(testoverlay2 NEEDS_RESOURCES TESTUTILS testoverlay2.c testyuv_cvt.c)
add_sdl_test_executable(testoverlay2 NEEDS_RESOURCES TESTUTILS testoverlay2.c)
add_sdl_test_executable(testplatform NONINTERACTIVE testplatform.c)
add_sdl_test_executable(testpower NONINTERACTIVE testpower.c)
add_sdl_test_executable(testfilesystem NONINTERACTIVE testfilesystem.c)

View File

@ -22,9 +22,8 @@
#include <emscripten/emscripten.h>
#endif
#include <SDL3/SDL.h>
#include "testyuv_cvt.h"
#include <SDL3/SDL_test.h>
#include <SDL3/SDL_test_common.h>
#include "testutils.h"
#define MOOSEPIC_W 64
@ -142,47 +141,91 @@ SDL_Color MooseColors[84] = {
};
/* *INDENT-ON* */ /* clang-format on */
Uint8 MooseFrame[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE * 2];
SDL_Texture *MooseTexture;
static SDLTest_CommonState *state;
static Uint32 next_fps_check, frames;
static const Uint32 fps_check_delay = 5000;
SDL_Surface *MooseYUVSurfaces[MOOSEFRAMES_COUNT];
SDL_Texture *MooseTexture = NULL;
SDL_Rect displayrect;
int window_w;
int window_h;
SDL_Renderer *renderer;
int paused = 0;
int i;
SDL_bool done = SDL_FALSE;
int done = 0;
static int fpsdelay;
SDL_bool streaming = SDL_TRUE;
Uint8 *RawMooseData = NULL;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
SDL_Quit();
exit(rc);
int i;
/* If rc is 0, just let main return normally rather than calling exit.
* This allows testing of platforms where SDL_main is required and does meaningful cleanup.
*/
SDL_free(RawMooseData);
for (i = 0; i < MOOSEFRAMES_COUNT; i++) {
SDL_FreeSurface(MooseYUVSurfaces[i]);
}
static void
PrintUsage(char *argv0)
{
SDL_Log("Usage: %s [arg] [arg] [arg] ...\n", argv0);
SDL_Log("\n");
SDL_Log("Where 'arg' is any of the following options:\n");
SDL_Log("\n");
SDL_Log(" -fps <frames per second>\n");
SDL_Log(" -nodelay\n");
SDL_Log(" -format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n");
SDL_Log(" -scale <scale factor> (initial scale of the overlay)\n");
SDL_Log(" -help (shows this help)\n");
SDL_Log("\n");
SDL_Log("Press ESC to exit, or SPACE to freeze the movie while application running.\n");
SDL_Log("\n");
SDLTest_CommonQuit(state);
if (rc != 0) {
exit(rc);
}
}
void MoveSprites(SDL_Renderer *renderer)
{
static int i = 0;
if (streaming) {
if (!paused) {
i = (i + 1) % MOOSEFRAMES_COUNT;
SDL_UpdateTexture(MooseTexture, NULL, MooseYUVSurfaces[i]->pixels, MooseYUVSurfaces[i]->pitch);
}
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, MooseTexture, NULL, &displayrect);
SDL_RenderPresent(renderer);
} else {
SDL_Texture *tmp;
/* Test SDL_CreateTextureFromSurface */
if (!paused) {
i = (i + 1) % MOOSEFRAMES_COUNT;
}
tmp = SDL_CreateTextureFromSurface(renderer, MooseYUVSurfaces[i]);
if (tmp == NULL) {
SDL_Log("Error %s", SDL_GetError());
quit(7);
}
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, tmp, NULL, &displayrect);
SDL_RenderPresent(renderer);
SDL_DestroyTexture(tmp);
}
}
void loop()
{
Uint32 now;
int i;
SDL_Event event;
SDL_Renderer *renderer = state->renderers[0]; /* only 1 window */
/* Check for events */
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
switch (event.type) {
case SDL_WINDOWEVENT:
if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
@ -209,9 +252,6 @@ void loop()
if (event.key.keysym.sym != SDLK_ESCAPE) {
break;
}
case SDL_QUIT:
done = SDL_TRUE;
break;
}
}
@ -219,94 +259,145 @@ void loop()
SDL_Delay(fpsdelay);
#endif
if (!paused) {
i = (i + 1) % MOOSEFRAMES_COUNT;
SDL_UpdateTexture(MooseTexture, NULL, MooseFrame[i], MOOSEPIC_W);
for (i = 0; i < state->num_windows; ++i) {
if (state->windows[i] == NULL) {
continue;
}
MoveSprites(state->renderers[i]);
}
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, MooseTexture, NULL, &displayrect);
SDL_RenderPresent(renderer);
#ifdef __EMSCRIPTEN__
if (done) {
emscripten_cancel_main_loop();
}
#endif
frames++;
now = SDL_GetTicks();
if (SDL_TICKS_PASSED(now, next_fps_check)) {
/* Print out some timing information */
const Uint32 then = next_fps_check - fps_check_delay;
const double fps = ((double)frames * 1000) / (now - then);
SDL_Log("%2.2f frames per second\n", fps);
next_fps_check = now + fps_check_delay;
frames = 0;
}
}
int main(int argc, char **argv)
{
Uint8 *RawMooseData;
SDL_RWops *handle;
SDL_Window *window;
int i;
int j;
int fps = 12;
int nodelay = 0;
int scale = 5;
char *filename = NULL;
int yuv_format = SDL_PIXELFORMAT_YV12;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return 3;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (state == NULL) {
return 1;
}
while (argc > 1) {
if (SDL_strcmp(argv[1], "-fps") == 0) {
if (argv[2]) {
fps = SDL_atoi(argv[2]);
SDL_zeroa(MooseYUVSurfaces);
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (consumed == 0) {
consumed = -1;
if (SDL_strcmp(argv[i], "--fps") == 0) {
if (argv[i + 1]) {
consumed = 2;
fps = SDL_atoi(argv[i + 1]);
if (fps == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"The -fps option requires an argument [from 1 to 1000], default is 12.\n");
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --fps option requires an argument [from 1 to 1000], default is 12.\n");
quit(10);
}
if ((fps < 0) || (fps > 1000)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"The -fps option must be in range from 1 to 1000, default is 12.\n");
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --fps option must be in range from 1 to 1000, default is 12.\n");
quit(10);
}
argv += 2;
argc -= 2;
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"The -fps option requires an argument [from 1 to 1000], default is 12.\n");
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --fps option requires an argument [from 1 to 1000], default is 12.\n");
quit(10);
}
} else if (SDL_strcmp(argv[1], "-nodelay") == 0) {
} else if (SDL_strcmp(argv[i], "--nodelay") == 0) {
consumed = 1;
nodelay = 1;
argv += 1;
argc -= 1;
} else if (SDL_strcmp(argv[1], "-scale") == 0) {
if (argv[2]) {
scale = SDL_atoi(argv[2]);
} else if (SDL_strcmp(argv[i], "--nostreaming") == 0) {
consumed = 1;
streaming = SDL_FALSE;
} else if (SDL_strcmp(argv[i], "--scale") == 0) {
consumed = 2;
if (argv[i + 1]) {
scale = SDL_atoi(argv[i + 1]);
if (scale == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"The -scale option requires an argument [from 1 to 50], default is 5.\n");
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --scale option requires an argument [from 1 to 50], default is 5.\n");
quit(10);
}
if ((scale < 0) || (scale > 50)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"The -scale option must be in range from 1 to 50, default is 5.\n");
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --scale option must be in range from 1 to 50, default is 5.\n");
quit(10);
}
argv += 2;
argc -= 2;
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"The -fps option requires an argument [from 1 to 1000], default is 12.\n");
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --fps option requires an argument [from 1 to 1000], default is 12.\n");
quit(10);
}
} else if ((SDL_strcmp(argv[1], "-help") == 0) || (SDL_strcmp(argv[1], "-h") == 0)) {
PrintUsage(argv[0]);
quit(0);
} else if (SDL_strcmp(argv[i], "--yuvformat") == 0) {
consumed = 2;
if (argv[i + 1]) {
char *fmt = argv[i + 1];
if (SDL_strcmp(fmt, "YV12") == 0) {
yuv_format = SDL_PIXELFORMAT_YV12;
} else if (SDL_strcmp(fmt, "IYUV") == 0) {
yuv_format = SDL_PIXELFORMAT_IYUV;
} else if (SDL_strcmp(fmt, "YUY2") == 0) {
yuv_format = SDL_PIXELFORMAT_YUY2;
} else if (SDL_strcmp(fmt, "UYVY") == 0) {
yuv_format = SDL_PIXELFORMAT_UYVY;
} else if (SDL_strcmp(fmt, "YVYU") == 0) {
yuv_format = SDL_PIXELFORMAT_YVYU;
} else if (SDL_strcmp(fmt, "NV12") == 0) {
yuv_format = SDL_PIXELFORMAT_NV12;
} else if (SDL_strcmp(fmt, "NV21") == 0) {
yuv_format = SDL_PIXELFORMAT_NV21;
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unrecognized option: %s.\n", argv[1]);
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --yuvformat option requires one of the: YV12 (default), IYUV, YUY2, UYVY, YVYU, NV12, NV21)\n");
quit(10);
}
break;
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --yuvformat option requires one of the: YV12 (default), IYUV, YUY2, UYVY, YVYU, NV12, NV21)\n");
quit(10);
}
}
}
if (consumed < 0) {
static const char *options[] = {
"[--fps <frames per second>]",
"[--nodelay]",
"[--yuvformat <fmt>] (one of the: YV12 (default), IYUV, YUY2, UYVY, YVYU, NV12, NV21)",
"[--scale <scale factor>] (initial scale of the overlay)",
"[--nostreaming] path that use SDL_CreateTextureFromSurface() not STREAMING texture",
NULL
};
SDLTest_CommonLogUsage(state, argv[0], options);
quit(1);
}
i += consumed;
}
/* Force window size */
state->window_w = MOOSEPIC_W * scale;
state->window_h = MOOSEPIC_H * scale;
if (!SDLTest_CommonInit(state)) {
quit(2);
}
RawMooseData = (Uint8 *)SDL_malloc(MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT);
@ -319,14 +410,12 @@ int main(int argc, char **argv)
filename = GetResourceFilename(NULL, "moose.dat");
if (filename == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory\n");
SDL_free(RawMooseData);
return -1;
quit(2);
}
handle = SDL_RWFromFile(filename, "rb");
SDL_free(filename);
if (handle == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
SDL_free(RawMooseData);
quit(2);
}
@ -337,52 +426,57 @@ int main(int argc, char **argv)
/* Create the window and renderer */
window_w = MOOSEPIC_W * scale;
window_h = MOOSEPIC_H * scale;
window = SDL_CreateWindow("Happy Moose",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
window_w, window_h,
SDL_WINDOW_RESIZABLE);
if (window == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create window: %s\n", SDL_GetError());
SDL_free(RawMooseData);
quit(4);
if (state->num_windows != 1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Only one window allowed\n");
quit(1);
}
renderer = SDL_CreateRenderer(window, -1, 0);
if (renderer == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError());
SDL_free(RawMooseData);
quit(4);
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H);
if (streaming) {
MooseTexture = SDL_CreateTexture(renderer, yuv_format, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H);
if (MooseTexture == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError());
SDL_free(RawMooseData);
quit(5);
}
}
}
/* Uncomment this to check vertex color with a YUV texture */
/* SDL_SetTextureColorMod(MooseTexture, 0xff, 0x80, 0x80); */
for (i = 0; i < MOOSEFRAMES_COUNT; i++) {
Uint8 MooseFrameRGB[MOOSEFRAME_SIZE * 3];
Uint8 *rgb;
Uint8 *frame;
/* Create RGB SDL_Surface */
SDL_Surface *mooseRGBSurface = SDL_CreateSurface(MOOSEPIC_W, MOOSEPIC_H, SDL_PIXELFORMAT_RGB24);
if (mooseRGBSurface == NULL) {
quit(6);
}
rgb = MooseFrameRGB;
frame = RawMooseData + i * MOOSEFRAME_SIZE;
/* Load Moose into a RGB SDL_Surface */
{
Uint8 *rgb = mooseRGBSurface->pixels;
Uint8 *frame = RawMooseData + i * MOOSEFRAME_SIZE;
for (j = 0; j < MOOSEFRAME_SIZE; ++j) {
rgb[0] = MooseColors[frame[j]].r;
rgb[1] = MooseColors[frame[j]].g;
rgb[2] = MooseColors[frame[j]].b;
rgb += 3;
}
ConvertRGBtoYUV(SDL_PIXELFORMAT_YV12, MooseFrameRGB, MOOSEPIC_W * 3, MooseFrame[i], MOOSEPIC_W, MOOSEPIC_H,
SDL_GetYUVConversionModeForResolution(MOOSEPIC_W, MOOSEPIC_H),
0, 100);
}
/* Convert to YUV SDL_Surface */
MooseYUVSurfaces[i] = SDL_ConvertSurfaceFormat(mooseRGBSurface, yuv_format);
if (MooseYUVSurfaces[i] == NULL) {
quit(7);
}
SDL_FreeSurface(mooseRGBSurface);
}
SDL_free(RawMooseData);
RawMooseData = NULL;
/* set the start frame */
i = 0;
@ -400,6 +494,11 @@ int main(int argc, char **argv)
/* Ignore key up events, they don't even get filtered */
SDL_EventState(SDL_KEYUP, SDL_IGNORE);
/* Main render loop */
frames = 0;
next_fps_check = SDL_GetTicks() + fps_check_delay;
done = 0;
/* Loop, waiting for QUIT or RESIZE */
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, nodelay ? 0 : fps, 1);
@ -409,7 +508,6 @@ int main(int argc, char **argv)
}
#endif
SDL_DestroyRenderer(renderer);
quit(0);
return 0;
}