Hopefully fixed the cmake build on Mac OS X
parent
8c01d5886c
commit
93d42e2d3e
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@ -1206,12 +1206,10 @@ elseif(APPLE)
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if(SDL_AUDIO)
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set(SDL_AUDIO_DRIVER_COREAUDIO 1)
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file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.c)
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file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.m)
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set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES})
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set(HAVE_SDL_AUDIO TRUE)
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set(SDL_FRAMEWORK_COREAUDIO 1)
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set(SDL_FRAMEWORK_AUDIOUNIT 1)
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set(SDL_FRAMEWORK_AUDIOTOOLBOX 1)
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set(SDL_FRAMEWORK_AVFOUNDATION 1)
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endif()
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if(SDL_JOYSTICK)
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@ -1280,17 +1278,9 @@ elseif(APPLE)
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find_library(CARBON_LIBRARY Carbon)
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list(APPEND EXTRA_LIBS ${CARBON_LIBRARY})
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endif()
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if(SDL_FRAMEWORK_COREAUDIO)
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find_library(COREAUDIO CoreAudio)
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list(APPEND EXTRA_LIBS ${COREAUDIO})
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endif()
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if(SDL_FRAMEWORK_AUDIOUNIT)
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find_library(AUDIOUNIT AudioUnit)
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list(APPEND EXTRA_LIBS ${AUDIOUNIT})
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endif()
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if(SDL_FRAMEWORK_AUDIOTOOLBOX)
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find_library(AUDIOTOOLBOX AudioToolbox)
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list(APPEND EXTRA_LIBS ${AUDIOTOOLBOX})
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if(SDL_FRAMEWORK_AVFOUNDATION)
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find_library(AVFOUNDATION AVFoundation)
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list(APPEND EXTRA_LIBS ${AVFOUNDATION})
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endif()
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# iOS hack needed - http://code.google.com/p/ios-cmake/ ?
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@ -23529,9 +23529,9 @@ $as_echo "#define SDL_FILESYSTEM_HAIKU 1" >>confdefs.h
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$as_echo "#define SDL_AUDIO_DRIVER_COREAUDIO 1" >>confdefs.h
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SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.m"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AVFoundation"
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SUMMARY_audio="${SUMMARY_audio} coreaudio"
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have_audio=yes
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AVFoundation"
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fi
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# Set up files for the joystick library
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if test x$enable_joystick = xyes; then
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@ -23547,8 +23547,8 @@ $as_echo "#define SDL_JOYSTICK_IOKIT 1" >>confdefs.h
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$as_echo "#define SDL_HAPTIC_IOKIT 1" >>confdefs.h
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SOURCES="$SOURCES $srcdir/src/haptic/darwin/*.c"
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have_haptic=yes
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,ForceFeedback"
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have_haptic=yes
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fi
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# Set up files for the power library
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if test x$enable_power = xyes; then
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@ -23585,10 +23585,6 @@ $as_echo "#define SDL_TIMER_UNIX 1" >>confdefs.h
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Cocoa"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Carbon"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,IOKit"
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# If audio is used, add the AudioUnit framework
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if test x$enable_audio = xyes; then
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AudioUnit"
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fi
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;;
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*-nacl|*-pnacl)
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ARCH=nacl
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@ -3316,9 +3316,9 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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if test x$enable_audio = xyes; then
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AC_DEFINE(SDL_AUDIO_DRIVER_COREAUDIO, 1, [ ])
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SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.m"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AVFoundation"
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SUMMARY_audio="${SUMMARY_audio} coreaudio"
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have_audio=yes
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AVFoundation"
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fi
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# Set up files for the joystick library
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if test x$enable_joystick = xyes; then
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@ -3330,8 +3330,8 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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if test x$enable_haptic = xyes; then
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AC_DEFINE(SDL_HAPTIC_IOKIT, 1, [ ])
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SOURCES="$SOURCES $srcdir/src/haptic/darwin/*.c"
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have_haptic=yes
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,ForceFeedback"
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have_haptic=yes
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fi
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# Set up files for the power library
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if test x$enable_power = xyes; then
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@ -3362,10 +3362,6 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Cocoa"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Carbon"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,IOKit"
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# If audio is used, add the AudioUnit framework
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if test x$enable_audio = xyes; then
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AudioUnit"
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fi
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;;
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*-nacl|*-pnacl)
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ARCH=nacl
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