From 93fb5a223e82a551b6d7f0bb29716c59a780233f Mon Sep 17 00:00:00 2001 From: Sylvain Date: Wed, 18 Aug 2021 23:54:37 +0200 Subject: [PATCH] Remove '\brief' markup in header 'SDL_render.h' --- include/SDL_render.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/include/SDL_render.h b/include/SDL_render.h index 068efc99d..c4eb317ed 100644 --- a/include/SDL_render.h +++ b/include/SDL_render.h @@ -86,7 +86,7 @@ typedef struct SDL_RendererInfo } SDL_RendererInfo; /** - * \brief Vertex structure + * Vertex structure */ typedef struct SDL_Vertex { @@ -1452,7 +1452,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, const SDL_RendererFlip flip); /** - * \brief Render a list of triangles, optionally using a texture and indices into the vertex array + * Render a list of triangles, optionally using a texture and indices into the vertex array * Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). * * \param texture (optional) The SDL texture to use. @@ -1471,7 +1471,7 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, const int *indices, int num_indices); /** - * \brief Render a list of triangles, optionally using a texture and indices into the vertex arrays + * Render a list of triangles, optionally using a texture and indices into the vertex arrays * Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). * * \param texture (optional) The SDL texture to use.