keyboard: Use SDL_SetKeymap() to set the default keymap
This ensures the AZERTY workaround is applied for backends that never call SDL_SetKeymap() themselves.main
parent
8b438f7b51
commit
9515fb2501
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@ -560,11 +560,9 @@ SDL_UCS4ToUTF8(Uint32 ch, char *dst)
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int
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SDL_KeyboardInit(void)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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/* Set the default keymap */
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SDL_memcpy(keyboard->keymap, SDL_default_keymap, sizeof(SDL_default_keymap));
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return (0);
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SDL_SetKeymap(0, SDL_default_keymap, SDL_NUM_SCANCODES, SDL_FALSE);
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return 0;
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}
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void
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@ -590,7 +588,7 @@ SDL_GetDefaultKeymap(SDL_Keycode * keymap)
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}
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void
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SDL_SetKeymap(int start, SDL_Keycode * keys, int length, SDL_bool send_event)
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SDL_SetKeymap(int start, const SDL_Keycode * keys, int length, SDL_bool send_event)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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SDL_Scancode scancode;
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@ -33,7 +33,7 @@ extern int SDL_KeyboardInit(void);
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extern void SDL_GetDefaultKeymap(SDL_Keycode * keymap);
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/* Set the mapping of scancode to key codes */
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extern void SDL_SetKeymap(int start, SDL_Keycode * keys, int length, SDL_bool send_event);
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extern void SDL_SetKeymap(int start, const SDL_Keycode * keys, int length, SDL_bool send_event);
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/* Set a platform-dependent key name, overriding the default platform-agnostic
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name. Encoded as UTF-8. The string is not copied, thus the pointer given to
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