Android/openslES: set audio in paused/resumed state for Android event loop
And also in "stopped" state before closing the device.
parent
59c8c7b684
commit
955d87894b
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@ -34,12 +34,15 @@
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#define LOG_TAG "SDL_openslES"
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/*#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) */
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/*#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__) */
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/*#define LOGI(...) do {} while (0) */
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/*#define LOGE(...) do {} while (0) */
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#if 0
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
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#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
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// #define LOGI(...) do {} while (0)
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// #define LOGE(...) do {} while (0)
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#else
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#define LOGI(...)
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#define LOGE(...)
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#endif
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/* engine interfaces */
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static SLObjectItf engineObject = NULL;
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@ -54,7 +57,7 @@ static SLObjectItf outputMixObject = NULL;
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/* buffer queue player interfaces */
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static SLObjectItf bqPlayerObject = NULL;
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static SLPlayItf bqPlayerPlay;
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static SLPlayItf bqPlayerItf;
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static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
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/*static SLEffectSendItf bqPlayerEffectSend; */
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static SLMuteSoloItf bqPlayerMuteSolo;
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@ -236,11 +239,12 @@ openslES_CreatePCMPlayer(_THIS)
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SLDataFormat_PCM format_pcm;
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SDL_AudioFormat test_format = 0;
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SLresult result;
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int i;
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#if 0
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SDL_AudioFormat test_format;
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test_format = SDL_FirstAudioFormat( this->spec.format );
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while (test_format != 0) {
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@ -349,7 +353,7 @@ openslES_CreatePCMPlayer(_THIS)
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}
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/* get the play interface */
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result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
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result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerItf);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("SL_IID_PLAY interface get failed");
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goto failed;
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@ -396,7 +400,7 @@ openslES_CreatePCMPlayer(_THIS)
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}
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/* set the player's state to playing */
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result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
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result = (*bqPlayerItf)->SetPlayState(bqPlayerItf, SL_PLAYSTATE_PLAYING);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("Play set state failed");
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goto failed;
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@ -433,6 +437,13 @@ static void
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openslES_DestroyPCMPlayer(_THIS)
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{
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struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) this->hidden;
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SLresult result;
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/* set the player's state to 'stopped' */
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result = (*bqPlayerItf)->SetPlayState(bqPlayerItf, SL_PLAYSTATE_STOPPED);
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if (SL_RESULT_SUCCESS != result) {
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SDL_SetError("Stopped set state failed");
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}
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/* destroy buffer queue audio player object, and invalidate all associated interfaces */
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if (bqPlayerObject != NULL) {
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@ -440,7 +451,7 @@ openslES_DestroyPCMPlayer(_THIS)
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(*bqPlayerObject)->Destroy(bqPlayerObject);
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bqPlayerObject = NULL;
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bqPlayerPlay = NULL;
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bqPlayerItf = NULL;
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bqPlayerBufferQueue = NULL;
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/* bqPlayerEffectSend = NULL; */
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bqPlayerMuteSolo = NULL;
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@ -587,6 +598,28 @@ AudioBootStrap openslES_bootstrap = {
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"openslES", "opensl ES audio driver", openslES_Init, 0
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};
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void openslES_ResumeDevices()
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{
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SLresult result;
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/* set the player's state to 'playing' */
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result = (*bqPlayerItf)->SetPlayState(bqPlayerItf, SL_PLAYSTATE_PLAYING);
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if (SL_RESULT_SUCCESS != result) {
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SDL_SetError("Play set state failed");
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}
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}
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void openslES_PauseDevices()
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{
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SLresult result;
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/* set the player's state to 'paused' */
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result = (*bqPlayerItf)->SetPlayState(bqPlayerItf, SL_PLAYSTATE_PAUSED);
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if (SL_RESULT_SUCCESS != result) {
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SDL_SetError("Playe set state failed");
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}
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}
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#endif /* SDL_AUDIO_DRIVER_OPENSLES */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -42,6 +42,9 @@ struct SDL_PrivateAudioData
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#endif
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};
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void openslES_ResumeDevices(void);
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void openslES_PauseDevices(void);
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#endif /* _SDL_openslesaudio_h */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -30,9 +30,10 @@
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#include "SDL_androidkeyboard.h"
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#include "SDL_androidwindow.h"
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#if !SDL_AUDIO_DISABLED
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/* Can't include sysaudio "../../audio/android/SDL_androidaudio.h"
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* because of THIS redefinition */
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#if !SDL_AUDIO_DISABLED && SDL_AUDIO_DRIVER_ANDROID
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extern void ANDROIDAUDIO_ResumeDevices(void);
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extern void ANDROIDAUDIO_PauseDevices(void);
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#else
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@ -40,6 +41,14 @@ static void ANDROIDAUDIO_ResumeDevices(void) {}
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static void ANDROIDAUDIO_PauseDevices(void) {}
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#endif
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#if !SDL_AUDIO_DISABLED && SDL_AUDIO_DRIVER_OPENSLES
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extern void openslES_ResumeDevices(void);
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extern void openslES_PauseDevices(void);
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#else
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static void openslES_ResumeDevices(void) {}
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static void openslES_PauseDevices(void) {}
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#endif
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/* Number of 'type' events in the event queue */
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static int
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SDL_NumberOfEvents(Uint32 type)
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@ -95,12 +104,14 @@ Android_PumpEvents(_THIS)
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SDL_UnlockMutex(Android_ActivityMutex);
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ANDROIDAUDIO_PauseDevices();
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openslES_PauseDevices();
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if (SDL_SemWait(Android_ResumeSem) == 0) {
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isPaused = 0;
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ANDROIDAUDIO_ResumeDevices();
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openslES_ResumeDevices();
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/* Restore the GL Context from here, as this operation is thread dependent */
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if (!SDL_HasEvent(SDL_QUIT)) {
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@ -111,7 +122,6 @@ Android_PumpEvents(_THIS)
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/* Make sure SW Keyboard is restored when an app becomes foreground */
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if (SDL_IsTextInputActive()) {
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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Android_StartTextInput(_this); /* Only showTextInput */
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}
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}
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@ -144,6 +154,7 @@ Android_PumpEvents(_THIS)
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isPaused = 0;
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ANDROIDAUDIO_ResumeDevices();
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openslES_ResumeDevices();
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/* Restore the GL Context from here, as this operation is thread dependent */
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if (!SDL_HasEvent(SDL_QUIT)) {
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@ -154,7 +165,6 @@ Android_PumpEvents(_THIS)
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/* Make sure SW Keyboard is restored when an app becomes foreground */
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if (SDL_IsTextInputActive()) {
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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Android_StartTextInput(_this); /* Only showTextInput */
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}
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}
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@ -166,6 +176,7 @@ Android_PumpEvents(_THIS)
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SDL_UnlockMutex(Android_ActivityMutex);
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ANDROIDAUDIO_PauseDevices();
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openslES_PauseDevices();
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isPaused = 1;
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}
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