Updated documentation after 2654c52d0e
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@ -49,6 +49,7 @@ class PlatformMacrosCheck:
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"__DREAMCAST__",
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"__NACL__",
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"__PNACL__",
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"__WINDOWS__",
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}
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def __init__(self):
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@ -938,11 +938,6 @@ The following symbols have been renamed:
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## SDL_platform.h
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The following platform preprocessor macros have been removed:
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* __DREAMCAST__
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* __NACL__
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* __PNACL__
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The following platform preprocessor macros have been renamed:
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| SDL2 | SDL3 |
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@ -975,13 +970,22 @@ The following platform preprocessor macros have been renamed:
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| `__TVOS__` | `SDL_PLATFORM_TVOS` |
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| `__unix__` | `SDL_PLATFORM_UNI` |
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| `__VITA__` | `SDL_PLATFORM_VITA` |
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| `__WIN32__` | `SDL_PLATFORM_WINRT` |
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| `__WINDOWS__` | `SDL_PLATFORM_WINDOWS` |
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| `__WIN32__` | `SDL_PLATFORM_WIN32` |
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| `__WINGDK__` | `SDL_PLATFORM_WINGDK` |
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| `__WINRT__` | `SDL_PLATFORM_WINRT` |
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| `__XBOXONE__` | `SDL_PLATFORM_XBOXONE` |
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| `__XBOXSERIES__` | `SDL_PLATFORM_XBOXSERIES` |
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You can use the Python script [rename_macros.py](https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_macros.py) to automatically rename these in your source code.
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A new macro `SDL_PLATFORM_WINDOWS` has been added that is true for all Windows platforms, including Xbox, GDK, etc.
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The following platform preprocessor macros have been removed:
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* `__DREAMCAST__`
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* `__NACL__`
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* `__PNACL__`
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* `__WINDOWS__`
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## SDL_rect.h
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The following functions have been renamed:
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