Vita: Use preallocated memory pool for textures

main
Ivan Epifanov 2022-03-25 15:22:10 +03:00 committed by Sam Lantinga
parent 2591f7e39c
commit 95ed83137f
6 changed files with 137 additions and 60 deletions

View File

@ -1246,7 +1246,7 @@ VITA_GXM_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
sceGxmFinish(data->gxm_context); sceGxmFinish(data->gxm_context);
free_gxm_texture(vita_texture->tex); free_gxm_texture(data, vita_texture->tex);
SDL_free(vita_texture); SDL_free(vita_texture);

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@ -26,7 +26,7 @@
#include "SDL_render_vita_gxm_memory.h" #include "SDL_render_vita_gxm_memory.h"
void * void *
mem_gpu_alloc(SceKernelMemBlockType type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid) vita_mem_alloc(SceKernelMemBlockType type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid)
{ {
void *mem; void *mem;
@ -51,7 +51,7 @@ mem_gpu_alloc(SceKernelMemBlockType type, unsigned int size, unsigned int alignm
} }
void void
mem_gpu_free(SceUID uid) vita_mem_free(SceUID uid)
{ {
void *mem = NULL; void *mem = NULL;
if (sceKernelGetMemBlockBase(uid, &mem) < 0) if (sceKernelGetMemBlockBase(uid, &mem) < 0)
@ -61,7 +61,71 @@ mem_gpu_free(SceUID uid)
} }
void * void *
mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset) vita_gpu_mem_alloc(VITA_GXM_RenderData *data, unsigned int size)
{
void *mem;
if (data->texturePool == NULL) {
int poolsize;
int ret;
SceKernelFreeMemorySizeInfo info;
info.size = sizeof(SceKernelFreeMemorySizeInfo);
sceKernelGetFreeMemorySize(&info);
poolsize = ALIGN(info.size_cdram, 256*1024);
if (poolsize > info.size_cdram) {
poolsize = ALIGN(info.size_cdram - 256*1024, 256*1024);
}
data->texturePoolUID = sceKernelAllocMemBlock("gpu_texture_pool", SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, poolsize, NULL);
if (data->texturePoolUID < 0) {
return NULL;
}
ret = sceKernelGetMemBlockBase(data->texturePoolUID, &mem);
if ( ret < 0)
{
return NULL;
}
data->texturePool = sceClibMspaceCreate(mem, poolsize);
if (data->texturePool == NULL) {
return NULL;
}
ret = sceGxmMapMemory(mem, poolsize, SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE);
if (ret < 0)
{
return NULL;
}
}
return sceClibMspaceMemalign(data->texturePool, SCE_GXM_TEXTURE_ALIGNMENT, size);
}
void
vita_gpu_mem_free(VITA_GXM_RenderData *data, void* ptr)
{
if (data->texturePool != NULL)
{
sceClibMspaceFree(data->texturePool, ptr);
}
}
void
vita_gpu_mem_destroy(VITA_GXM_RenderData *data)
{
void *mem = NULL;
if (data->texturePool != NULL)
{
sceClibMspaceDestroy(data->texturePool);
data->texturePool = NULL;
if (sceKernelGetMemBlockBase(data->texturePoolUID, &mem) < 0)
return;
sceGxmUnmapMemory(mem);
sceKernelFreeMemBlock(data->texturePoolUID);
}
}
void *
vita_mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
{ {
void *mem = NULL; void *mem = NULL;
@ -77,7 +141,7 @@ mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
} }
void void
mem_vertex_usse_free(SceUID uid) vita_mem_vertex_usse_free(SceUID uid)
{ {
void *mem = NULL; void *mem = NULL;
if (sceKernelGetMemBlockBase(uid, &mem) < 0) if (sceKernelGetMemBlockBase(uid, &mem) < 0)
@ -87,7 +151,7 @@ mem_vertex_usse_free(SceUID uid)
} }
void * void *
mem_fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset) vita_mem_fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
{ {
void *mem = NULL; void *mem = NULL;
@ -103,7 +167,7 @@ mem_fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offse
} }
void void
mem_fragment_usse_free(SceUID uid) vita_mem_fragment_usse_free(SceUID uid)
{ {
void *mem = NULL; void *mem = NULL;
if (sceKernelGetMemBlockBase(uid, &mem) < 0) if (sceKernelGetMemBlockBase(uid, &mem) < 0)

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@ -25,15 +25,19 @@
#include <psp2/gxm.h> #include <psp2/gxm.h>
#include <psp2/types.h> #include <psp2/types.h>
#include <psp2/kernel/sysmem.h> #include <psp2/kernel/sysmem.h>
#include "SDL_render_vita_gxm_types.h"
#define ALIGN(x, a) (((x) + ((a) - 1)) & ~((a) - 1)) #define ALIGN(x, a) (((x) + ((a) - 1)) & ~((a) - 1))
void *mem_gpu_alloc(SceKernelMemBlockType type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid); void *vita_mem_alloc(SceKernelMemBlockType type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid);
void mem_gpu_free(SceUID uid); void vita_mem_free(SceUID uid);
void *mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset); void *vita_gpu_mem_alloc(VITA_GXM_RenderData *data, unsigned int size);
void mem_vertex_usse_free(SceUID uid); void vita_gpu_mem_free(VITA_GXM_RenderData *data, void* ptr);
void *mem_fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset); void vita_gpu_mem_destroy(VITA_GXM_RenderData *data);
void mem_fragment_usse_free(SceUID uid); void *vita_mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset);
void vita_mem_vertex_usse_free(SceUID uid);
void *vita_mem_fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset);
void vita_mem_fragment_usse_free(SceUID uid);
#endif /* SDL_RENDER_VITA_GXM_MEMORY_H */ #endif /* SDL_RENDER_VITA_GXM_MEMORY_H */

View File

@ -416,28 +416,28 @@ gxm_init(SDL_Renderer *renderer)
} }
// allocate ring buffer memory using default sizes // allocate ring buffer memory using default sizes
vdmRingBuffer = mem_gpu_alloc( vdmRingBuffer = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
SCE_GXM_DEFAULT_VDM_RING_BUFFER_SIZE, SCE_GXM_DEFAULT_VDM_RING_BUFFER_SIZE,
4, 4,
SCE_GXM_MEMORY_ATTRIB_READ, SCE_GXM_MEMORY_ATTRIB_READ,
&data->vdmRingBufferUid); &data->vdmRingBufferUid);
vertexRingBuffer = mem_gpu_alloc( vertexRingBuffer = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
SCE_GXM_DEFAULT_VERTEX_RING_BUFFER_SIZE, SCE_GXM_DEFAULT_VERTEX_RING_BUFFER_SIZE,
4, 4,
SCE_GXM_MEMORY_ATTRIB_READ, SCE_GXM_MEMORY_ATTRIB_READ,
&data->vertexRingBufferUid); &data->vertexRingBufferUid);
fragmentRingBuffer = mem_gpu_alloc( fragmentRingBuffer = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
SCE_GXM_DEFAULT_FRAGMENT_RING_BUFFER_SIZE, SCE_GXM_DEFAULT_FRAGMENT_RING_BUFFER_SIZE,
4, 4,
SCE_GXM_MEMORY_ATTRIB_READ, SCE_GXM_MEMORY_ATTRIB_READ,
&data->fragmentRingBufferUid); &data->fragmentRingBufferUid);
fragmentUsseRingBuffer = mem_fragment_usse_alloc( fragmentUsseRingBuffer = vita_mem_fragment_usse_alloc(
SCE_GXM_DEFAULT_FRAGMENT_USSE_RING_BUFFER_SIZE, SCE_GXM_DEFAULT_FRAGMENT_USSE_RING_BUFFER_SIZE,
&data->fragmentUsseRingBufferUid, &data->fragmentUsseRingBufferUid,
&fragmentUsseRingBufferOffset); &fragmentUsseRingBufferOffset);
@ -482,7 +482,7 @@ gxm_init(SDL_Renderer *renderer)
for (i = 0; i < VITA_GXM_BUFFERS; i++) { for (i = 0; i < VITA_GXM_BUFFERS; i++) {
// allocate memory for display // allocate memory for display
data->displayBufferData[i] = mem_gpu_alloc( data->displayBufferData[i] = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW,
4 * VITA_GXM_SCREEN_STRIDE * VITA_GXM_SCREEN_HEIGHT, 4 * VITA_GXM_SCREEN_STRIDE * VITA_GXM_SCREEN_HEIGHT,
SCE_GXM_COLOR_SURFACE_ALIGNMENT, SCE_GXM_COLOR_SURFACE_ALIGNMENT,
@ -527,7 +527,7 @@ gxm_init(SDL_Renderer *renderer)
// allocate the depth buffer // allocate the depth buffer
data->depthBufferData = mem_gpu_alloc( data->depthBufferData = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
4 * sampleCount, 4 * sampleCount,
SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT, SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT,
@ -535,7 +535,7 @@ gxm_init(SDL_Renderer *renderer)
&data->depthBufferUid); &data->depthBufferUid);
// allocate the stencil buffer // allocate the stencil buffer
data->stencilBufferData = mem_gpu_alloc( data->stencilBufferData = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
4 * sampleCount, 4 * sampleCount,
SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT, SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT,
@ -567,19 +567,19 @@ gxm_init(SDL_Renderer *renderer)
// allocate memory for buffers and USSE code // allocate memory for buffers and USSE code
patcherBuffer = mem_gpu_alloc( patcherBuffer = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
patcherBufferSize, patcherBufferSize,
4, 4,
SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE, SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
&data->patcherBufferUid); &data->patcherBufferUid);
patcherVertexUsse = mem_vertex_usse_alloc( patcherVertexUsse = vita_mem_vertex_usse_alloc(
patcherVertexUsseSize, patcherVertexUsseSize,
&data->patcherVertexUsseUid, &data->patcherVertexUsseUid,
&patcherVertexUsseOffset); &patcherVertexUsseOffset);
patcherFragmentUsse = mem_fragment_usse_alloc( patcherFragmentUsse = vita_mem_fragment_usse_alloc(
patcherFragmentUsseSize, patcherFragmentUsseSize,
&data->patcherFragmentUsseUid, &data->patcherFragmentUsseUid,
&patcherFragmentUsseOffset); &patcherFragmentUsseOffset);
@ -730,7 +730,7 @@ gxm_init(SDL_Renderer *renderer)
} }
// create the clear triangle vertex/index data // create the clear triangle vertex/index data
data->clearVertices = (clear_vertex *)mem_gpu_alloc( data->clearVertices = (clear_vertex *)vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
3*sizeof(clear_vertex), 3*sizeof(clear_vertex),
4, 4,
@ -742,7 +742,7 @@ gxm_init(SDL_Renderer *renderer)
// Allocate a 64k * 2 bytes = 128 KiB buffer and store all possible // Allocate a 64k * 2 bytes = 128 KiB buffer and store all possible
// 16-bit indices in linear ascending order, so we can use this for // 16-bit indices in linear ascending order, so we can use this for
// all drawing operations where we don't want to use indexing. // all drawing operations where we don't want to use indexing.
data->linearIndices = (uint16_t *)mem_gpu_alloc( data->linearIndices = (uint16_t *)vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
UINT16_MAX*sizeof(uint16_t), UINT16_MAX*sizeof(uint16_t),
sizeof(uint16_t), sizeof(uint16_t),
@ -873,7 +873,7 @@ gxm_init(SDL_Renderer *renderer)
data->textureWvpParam = (SceGxmProgramParameter *)sceGxmProgramFindParameterByName(textureVertexProgramGxp, "wvp"); data->textureWvpParam = (SceGxmProgramParameter *)sceGxmProgramFindParameterByName(textureVertexProgramGxp, "wvp");
// Allocate memory for the memory pool // Allocate memory for the memory pool
data->pool_addr[0] = mem_gpu_alloc( data->pool_addr[0] = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW, SCE_KERNEL_MEMBLOCK_TYPE_USER_RW,
VITA_GXM_POOL_SIZE, VITA_GXM_POOL_SIZE,
sizeof(void *), sizeof(void *),
@ -881,7 +881,7 @@ gxm_init(SDL_Renderer *renderer)
&data->poolUid[0] &data->poolUid[0]
); );
data->pool_addr[1] = mem_gpu_alloc( data->pool_addr[1] = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW, SCE_KERNEL_MEMBLOCK_TYPE_USER_RW,
VITA_GXM_POOL_SIZE, VITA_GXM_POOL_SIZE,
sizeof(void *), sizeof(void *),
@ -920,28 +920,28 @@ void gxm_finish(SDL_Renderer *renderer)
free_fragment_programs(data, &data->blendFragmentPrograms.blend_mode_mod); free_fragment_programs(data, &data->blendFragmentPrograms.blend_mode_mod);
free_fragment_programs(data, &data->blendFragmentPrograms.blend_mode_mul); free_fragment_programs(data, &data->blendFragmentPrograms.blend_mode_mul);
mem_gpu_free(data->linearIndicesUid); vita_mem_free(data->linearIndicesUid);
mem_gpu_free(data->clearVerticesUid); vita_mem_free(data->clearVerticesUid);
// wait until display queue is finished before deallocating display buffers // wait until display queue is finished before deallocating display buffers
sceGxmDisplayQueueFinish(); sceGxmDisplayQueueFinish();
// clean up display queue // clean up display queue
mem_gpu_free(data->depthBufferUid); vita_mem_free(data->depthBufferUid);
for (size_t i = 0; i < VITA_GXM_BUFFERS; i++) for (size_t i = 0; i < VITA_GXM_BUFFERS; i++)
{ {
// clear the buffer then deallocate // clear the buffer then deallocate
SDL_memset(data->displayBufferData[i], 0, VITA_GXM_SCREEN_HEIGHT * VITA_GXM_SCREEN_STRIDE * 4); SDL_memset(data->displayBufferData[i], 0, VITA_GXM_SCREEN_HEIGHT * VITA_GXM_SCREEN_STRIDE * 4);
mem_gpu_free(data->displayBufferUid[i]); vita_mem_free(data->displayBufferUid[i]);
// destroy the sync object // destroy the sync object
sceGxmSyncObjectDestroy(data->displayBufferSync[i]); sceGxmSyncObjectDestroy(data->displayBufferSync[i]);
} }
// Free the depth and stencil buffer // Free the depth and stencil buffer
mem_gpu_free(data->depthBufferUid); vita_mem_free(data->depthBufferUid);
mem_gpu_free(data->stencilBufferUid); vita_mem_free(data->stencilBufferUid);
// unregister programs and destroy shader patcher // unregister programs and destroy shader patcher
sceGxmShaderPatcherUnregisterProgram(data->shaderPatcher, data->clearFragmentProgramId); sceGxmShaderPatcherUnregisterProgram(data->shaderPatcher, data->clearFragmentProgramId);
@ -952,23 +952,24 @@ void gxm_finish(SDL_Renderer *renderer)
sceGxmShaderPatcherUnregisterProgram(data->shaderPatcher, data->textureVertexProgramId); sceGxmShaderPatcherUnregisterProgram(data->shaderPatcher, data->textureVertexProgramId);
sceGxmShaderPatcherDestroy(data->shaderPatcher); sceGxmShaderPatcherDestroy(data->shaderPatcher);
mem_fragment_usse_free(data->patcherFragmentUsseUid); vita_mem_fragment_usse_free(data->patcherFragmentUsseUid);
mem_vertex_usse_free(data->patcherVertexUsseUid); vita_mem_vertex_usse_free(data->patcherVertexUsseUid);
mem_gpu_free(data->patcherBufferUid); vita_mem_free(data->patcherBufferUid);
// destroy the render target // destroy the render target
sceGxmDestroyRenderTarget(data->renderTarget); sceGxmDestroyRenderTarget(data->renderTarget);
// destroy the gxm context // destroy the gxm context
sceGxmDestroyContext(data->gxm_context); sceGxmDestroyContext(data->gxm_context);
mem_fragment_usse_free(data->fragmentUsseRingBufferUid); vita_mem_fragment_usse_free(data->fragmentUsseRingBufferUid);
mem_gpu_free(data->fragmentRingBufferUid); vita_mem_free(data->fragmentRingBufferUid);
mem_gpu_free(data->vertexRingBufferUid); vita_mem_free(data->vertexRingBufferUid);
mem_gpu_free(data->vdmRingBufferUid); vita_mem_free(data->vdmRingBufferUid);
SDL_free(data->contextParams.hostMem); SDL_free(data->contextParams.hostMem);
mem_gpu_free(data->poolUid[0]); vita_mem_free(data->poolUid[0]);
mem_gpu_free(data->poolUid[1]); vita_mem_free(data->poolUid[1]);
vita_gpu_mem_destroy(data);
// terminate libgxm // terminate libgxm
sceGxmTerminate(); sceGxmTerminate();
@ -977,16 +978,20 @@ void gxm_finish(SDL_Renderer *renderer)
// textures // textures
void void
free_gxm_texture(gxm_texture *texture) free_gxm_texture(VITA_GXM_RenderData *data, gxm_texture *texture)
{ {
if (texture) { if (texture) {
if (texture->gxm_rendertarget) { if (texture->gxm_rendertarget) {
sceGxmDestroyRenderTarget(texture->gxm_rendertarget); sceGxmDestroyRenderTarget(texture->gxm_rendertarget);
} }
if (texture->depth_UID) { if (texture->depth_UID) {
mem_gpu_free(texture->depth_UID); vita_mem_free(texture->depth_UID);
}
if (texture->cdram) {
vita_gpu_mem_free(data, sceGxmTextureGetData(&texture->gxm_tex));
} else {
vita_mem_free(texture->data_UID);
} }
mem_gpu_free(texture->data_UID);
SDL_free(texture); SDL_free(texture);
} }
} }
@ -1033,24 +1038,24 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
*return_pitch = aligned_w * tex_format_to_bytespp(format); *return_pitch = aligned_w * tex_format_to_bytespp(format);
/* Allocate a GPU buffer for the texture */ /* Allocate a GPU buffer for the texture */
texture_data = mem_gpu_alloc( texture_data = vita_gpu_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, data,
tex_size, tex_size
SCE_GXM_TEXTURE_ALIGNMENT,
SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
&texture->data_UID
); );
/* Try SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE in case we're out of VRAM */ /* Try SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE in case we're out of VRAM */
if (!texture_data) { if (!texture_data) {
SDL_LogWarn(SDL_LOG_CATEGORY_RENDER, "CDRAM texture allocation failed\n"); SDL_LogWarn(SDL_LOG_CATEGORY_RENDER, "CDRAM texture allocation failed\n");
texture_data = mem_gpu_alloc( texture_data = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
tex_size, tex_size,
SCE_GXM_TEXTURE_ALIGNMENT, SCE_GXM_TEXTURE_ALIGNMENT,
SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE, SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
&texture->data_UID &texture->data_UID
); );
texture->cdram = 0;
} else {
texture->cdram = 1;
} }
if (!texture_data) { if (!texture_data) {
@ -1064,7 +1069,7 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
/* Create the gxm texture */ /* Create the gxm texture */
ret = sceGxmTextureInitLinear( &texture->gxm_tex, texture_data, format, texture_w, h, 0); ret = sceGxmTextureInitLinear( &texture->gxm_tex, texture_data, format, texture_w, h, 0);
if (ret < 0) { if (ret < 0) {
free_gxm_texture(texture); free_gxm_texture(data, texture);
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "texture init failed: %x\n", ret); SDL_LogError(SDL_LOG_CATEGORY_RENDER, "texture init failed: %x\n", ret);
return NULL; return NULL;
} }
@ -1090,13 +1095,13 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
); );
if (err < 0) { if (err < 0) {
free_gxm_texture(texture); free_gxm_texture(data, texture);
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "color surface init failed: %x\n", err); SDL_LogError(SDL_LOG_CATEGORY_RENDER, "color surface init failed: %x\n", err);
return NULL; return NULL;
} }
// allocate it // allocate it
depthBufferData = mem_gpu_alloc( depthBufferData = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
4*sampleCount, 4*sampleCount,
SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT, SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT,
@ -1113,7 +1118,7 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
NULL); NULL);
if (err < 0) { if (err < 0) {
free_gxm_texture(texture); free_gxm_texture(data, texture);
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "depth stencil init failed: %x\n", err); SDL_LogError(SDL_LOG_CATEGORY_RENDER, "depth stencil init failed: %x\n", err);
return NULL; return NULL;
} }
@ -1138,7 +1143,7 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
texture->gxm_rendertarget = tgt; texture->gxm_rendertarget = tgt;
if (err < 0) { if (err < 0) {
free_gxm_texture(texture); free_gxm_texture(data, texture);
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create render target failed: %x\n", err); SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create render target failed: %x\n", err);
return NULL; return NULL;
} }
@ -1188,7 +1193,7 @@ void gxm_init_for_common_dialog(void)
for (int i = 0; i < VITA_GXM_BUFFERS; i += 1) for (int i = 0; i < VITA_GXM_BUFFERS; i += 1)
{ {
buffer_for_common_dialog[i].displayData.wait_vblank = SDL_TRUE; buffer_for_common_dialog[i].displayData.wait_vblank = SDL_TRUE;
buffer_for_common_dialog[i].displayData.address = mem_gpu_alloc( buffer_for_common_dialog[i].displayData.address = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW,
4 * VITA_GXM_SCREEN_STRIDE * VITA_GXM_SCREEN_HEIGHT, 4 * VITA_GXM_SCREEN_STRIDE * VITA_GXM_SCREEN_HEIGHT,
SCE_GXM_COLOR_SURFACE_ALIGNMENT, SCE_GXM_COLOR_SURFACE_ALIGNMENT,
@ -1236,7 +1241,7 @@ void gxm_term_for_common_dialog(void)
sceGxmDisplayQueueFinish(); sceGxmDisplayQueueFinish();
for (int i = 0; i < VITA_GXM_BUFFERS; i += 1) for (int i = 0; i < VITA_GXM_BUFFERS; i += 1)
{ {
mem_gpu_free(buffer_for_common_dialog[i].uid); vita_mem_free(buffer_for_common_dialog[i].uid);
sceGxmSyncObjectDestroy(buffer_for_common_dialog[i].sync); sceGxmSyncObjectDestroy(buffer_for_common_dialog[i].sync);
} }
} }

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@ -49,7 +49,7 @@ int gxm_init(SDL_Renderer *renderer);
void gxm_finish(SDL_Renderer *renderer); void gxm_finish(SDL_Renderer *renderer);
gxm_texture *create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget, unsigned int *return_w, unsigned int *return_h, unsigned int *return_pitch, float *return_wscale); gxm_texture *create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget, unsigned int *return_w, unsigned int *return_h, unsigned int *return_pitch, float *return_wscale);
void free_gxm_texture(gxm_texture *texture); void free_gxm_texture(VITA_GXM_RenderData *data, gxm_texture *texture);
void gxm_texture_set_filters(gxm_texture *texture, SceGxmTextureFilter min_filter, SceGxmTextureFilter mag_filter); void gxm_texture_set_filters(gxm_texture *texture, SceGxmTextureFilter min_filter, SceGxmTextureFilter mag_filter);
SceGxmTextureFormat gxm_texture_get_format(const gxm_texture *texture); SceGxmTextureFormat gxm_texture_get_format(const gxm_texture *texture);

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@ -33,6 +33,7 @@
#include <psp2/gxm.h> #include <psp2/gxm.h>
#include <psp2/types.h> #include <psp2/types.h>
#include <psp2/kernel/sysmem.h> #include <psp2/kernel/sysmem.h>
#include <psp2/kernel/clib.h>
#include <string.h> #include <string.h>
@ -79,6 +80,7 @@ typedef struct gxm_texture {
SceGxmColorSurface gxm_colorsurface; SceGxmColorSurface gxm_colorsurface;
SceGxmDepthStencilSurface gxm_depthstencil; SceGxmDepthStencilSurface gxm_depthstencil;
SceUID depth_UID; SceUID depth_UID;
SDL_bool cdram;
} gxm_texture; } gxm_texture;
typedef struct fragment_programs { typedef struct fragment_programs {
@ -186,6 +188,8 @@ typedef struct
blend_fragment_programs blendFragmentPrograms; blend_fragment_programs blendFragmentPrograms;
gxm_drawstate_cache drawstate; gxm_drawstate_cache drawstate;
SceClibMspace texturePool;
SceUID texturePoolUID;
} VITA_GXM_RenderData; } VITA_GXM_RenderData;
typedef struct typedef struct