fix compiler warnings in video/uikit

main
pionere 2022-01-12 10:12:54 +01:00 committed by Ryan C. Gordon
parent 11cdde01f3
commit 95f30c7a48
3 changed files with 7 additions and 7 deletions

View File

@ -87,7 +87,7 @@ static id keyboard_disconnect_observer = nil;
static void OnGCKeyboardConnected(GCKeyboard *keyboard) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
{
keyboard_connected = SDL_TRUE;
keyboard.keyboardInput.keyChangedHandler = ^(GCKeyboardInput *keyboard, GCControllerButtonInput *key, GCKeyCode keyCode, BOOL pressed)
keyboard.keyboardInput.keyChangedHandler = ^(GCKeyboardInput *kbrd, GCControllerButtonInput *key, GCKeyCode keyCode, BOOL pressed)
{
SDL_SendKeyboardKey(pressed ? SDL_PRESSED : SDL_RELEASED, (SDL_Scancode)keyCode);
};
@ -225,15 +225,15 @@ static void OnGCMouseConnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios(14
};
int auxiliary_button = SDL_BUTTON_X1;
for (GCControllerButtonInput *button in mouse.mouseInput.auxiliaryButtons) {
button.pressedChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed)
for (GCControllerButtonInput *btn in mouse.mouseInput.auxiliaryButtons) {
btn.pressedChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed)
{
OnGCMouseButtonChanged(mouseID, auxiliary_button, pressed);
};
++auxiliary_button;
}
mouse.mouseInput.mouseMovedHandler = ^(GCMouseInput *mouse, float deltaX, float deltaY)
mouse.mouseInput.mouseMovedHandler = ^(GCMouseInput *mouseInput, float deltaX, float deltaY)
{
if (SDL_GCMouseRelativeMode()) {
SDL_SendMouseMotion(SDL_GetMouseFocus(), mouseID, 1, (int)deltaX, -(int)deltaY);

View File

@ -86,7 +86,7 @@ UIKit_ShowMessageBoxAlertController(const SDL_MessageBoxData *messageboxdata, in
action = [UIAlertAction actionWithTitle:@(sdlButton->text)
style:style
handler:^(UIAlertAction *action) {
handler:^(UIAlertAction *alertAction) {
clickedindex = (int)(sdlButton - messageboxdata->buttons);
}];
[alert addAction:action];

View File

@ -162,8 +162,8 @@ UIKit_GL_CreateContext(_THIS, SDL_Window * window)
}
if (_this->gl_config.share_with_current_context) {
EAGLContext *context = (__bridge EAGLContext *) SDL_GL_GetCurrentContext();
sharegroup = context.sharegroup;
EAGLContext *currContext = (__bridge EAGLContext *) SDL_GL_GetCurrentContext();
sharegroup = currContext.sharegroup;
}
if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {