fix compiler warnings in video/uikit
parent
11cdde01f3
commit
95f30c7a48
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@ -87,7 +87,7 @@ static id keyboard_disconnect_observer = nil;
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static void OnGCKeyboardConnected(GCKeyboard *keyboard) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
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{
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keyboard_connected = SDL_TRUE;
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keyboard.keyboardInput.keyChangedHandler = ^(GCKeyboardInput *keyboard, GCControllerButtonInput *key, GCKeyCode keyCode, BOOL pressed)
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keyboard.keyboardInput.keyChangedHandler = ^(GCKeyboardInput *kbrd, GCControllerButtonInput *key, GCKeyCode keyCode, BOOL pressed)
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{
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SDL_SendKeyboardKey(pressed ? SDL_PRESSED : SDL_RELEASED, (SDL_Scancode)keyCode);
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};
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@ -225,15 +225,15 @@ static void OnGCMouseConnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios(14
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};
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int auxiliary_button = SDL_BUTTON_X1;
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for (GCControllerButtonInput *button in mouse.mouseInput.auxiliaryButtons) {
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button.pressedChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed)
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for (GCControllerButtonInput *btn in mouse.mouseInput.auxiliaryButtons) {
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btn.pressedChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed)
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{
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OnGCMouseButtonChanged(mouseID, auxiliary_button, pressed);
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};
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++auxiliary_button;
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}
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mouse.mouseInput.mouseMovedHandler = ^(GCMouseInput *mouse, float deltaX, float deltaY)
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mouse.mouseInput.mouseMovedHandler = ^(GCMouseInput *mouseInput, float deltaX, float deltaY)
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{
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if (SDL_GCMouseRelativeMode()) {
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SDL_SendMouseMotion(SDL_GetMouseFocus(), mouseID, 1, (int)deltaX, -(int)deltaY);
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@ -86,7 +86,7 @@ UIKit_ShowMessageBoxAlertController(const SDL_MessageBoxData *messageboxdata, in
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action = [UIAlertAction actionWithTitle:@(sdlButton->text)
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style:style
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handler:^(UIAlertAction *action) {
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handler:^(UIAlertAction *alertAction) {
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clickedindex = (int)(sdlButton - messageboxdata->buttons);
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}];
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[alert addAction:action];
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@ -162,8 +162,8 @@ UIKit_GL_CreateContext(_THIS, SDL_Window * window)
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}
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if (_this->gl_config.share_with_current_context) {
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EAGLContext *context = (__bridge EAGLContext *) SDL_GL_GetCurrentContext();
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sharegroup = context.sharegroup;
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EAGLContext *currContext = (__bridge EAGLContext *) SDL_GL_GetCurrentContext();
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sharegroup = currContext.sharegroup;
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}
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if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
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