pulseaudio: Just read/dump captured data in FlushCapture.
Apparently pa_stream_flush() doesn't work as expected: https://lists.freedesktop.org/archives/pulseaudio-discuss/2012-April/013328.html Fixes Bugzilla #4087.
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@ -249,12 +249,6 @@ getAppName(void)
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return "SDL Application"; /* oh well. */
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}
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static void
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stream_operation_complete_no_op(pa_stream *s, int success, void *userdata)
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{
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/* no-op for pa_stream_drain(), etc, to use for callback. */
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}
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static void
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WaitForPulseOperation(pa_mainloop *mainloop, pa_operation *o)
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{
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@ -426,6 +420,8 @@ static void
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PULSEAUDIO_FlushCapture(_THIS)
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{
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struct SDL_PrivateAudioData *h = this->hidden;
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const void *data = NULL;
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size_t nbytes = 0;
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if (h->capturebuf != NULL) {
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PULSEAUDIO_pa_stream_drop(h->stream);
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@ -433,7 +429,22 @@ PULSEAUDIO_FlushCapture(_THIS)
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h->capturelen = 0;
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}
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WaitForPulseOperation(h->mainloop, PULSEAUDIO_pa_stream_flush(h->stream, stream_operation_complete_no_op, NULL));
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while (SDL_TRUE) {
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if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY ||
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PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY ||
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PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
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SDL_OpenedAudioDeviceDisconnected(this);
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return; /* uhoh, pulse failed! */
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}
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if (PULSEAUDIO_pa_stream_readable_size(h->stream) == 0) {
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break; /* no data available, so we're done. */
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}
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/* a new fragment is available! Just dump it. */
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PULSEAUDIO_pa_stream_peek(h->stream, &data, &nbytes);
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PULSEAUDIO_pa_stream_drop(h->stream); /* drop this fragment. */
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}
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}
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static void
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