Send joystick added events on portable handheld platforms
The IDs on these drivers are hard-coded as device_index + 1, so that's the ID we will send during initialization.main
parent
b391e6477e
commit
977285ef6a
|
@ -70,12 +70,14 @@ extern "C"
|
|||
for (i = 0; (numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i) {
|
||||
if (joystick.GetDeviceName(i, name) == B_OK) {
|
||||
if (joystick.Open(name) != B_ERROR) {
|
||||
BString stick_name;
|
||||
joystick.GetControllerName(&stick_name);
|
||||
SDL_joyport[numjoysticks] = SDL_strdup(name);
|
||||
SDL_joyname[numjoysticks] = SDL_CreateJoystickName(0, 0, NULL, stick_name.String());
|
||||
numjoysticks++;
|
||||
joystick.Close();
|
||||
BString stick_name;
|
||||
joystick.GetControllerName(&stick_name);
|
||||
SDL_joyport[numjoysticks] = SDL_strdup(name);
|
||||
SDL_joyname[numjoysticks] = SDL_CreateJoystickName(0, 0, NULL, stick_name.String());
|
||||
numjoysticks++;
|
||||
joystick.Close();
|
||||
|
||||
SDL_PrivateJoystickAdded(numjoysticks);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -62,6 +62,7 @@ static void UpdateN3DSCStick(Uint64 timestamp, SDL_Joystick *joystick);
|
|||
static int N3DS_JoystickInit(void)
|
||||
{
|
||||
hidInit();
|
||||
SDL_PrivateJoystickAdded(1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -122,6 +122,7 @@ static int PS2_JoystickInit(void)
|
|||
info->slot = (uint8_t)slot;
|
||||
info->opened = 1;
|
||||
enabled_pads++;
|
||||
SDL_PrivateJoystickAdded(enabled_pads);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -93,6 +93,8 @@ static int PSP_JoystickInit(void)
|
|||
analog_map[127 - i] = -1 * analog_map[i + 128];
|
||||
}
|
||||
|
||||
SDL_PrivateJoystickAdded(1);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -124,7 +124,8 @@ static int VITA_JoystickInit(void)
|
|||
// after the app has already started.
|
||||
|
||||
SDL_numjoysticks = 1;
|
||||
SDL_PrivateJoystickAdded(0);
|
||||
SDL_PrivateJoystickAdded(SDL_numjoysticks);
|
||||
|
||||
// How many additional paired controllers are there?
|
||||
sceCtrlGetControllerPortInfo(&myPortInfo);
|
||||
|
||||
|
@ -132,8 +133,8 @@ static int VITA_JoystickInit(void)
|
|||
// and that is the first one, so start at port 2
|
||||
for (i = 2; i <= 4; i++) {
|
||||
if (myPortInfo.port[i] != SCE_CTRL_TYPE_UNPAIRED) {
|
||||
++SDL_numjoysticks;
|
||||
SDL_PrivateJoystickAdded(SDL_numjoysticks);
|
||||
SDL_numjoysticks++;
|
||||
}
|
||||
}
|
||||
return SDL_numjoysticks;
|
||||
|
|
Loading…
Reference in New Issue