From 9786d8ac402f05c44fdf9fa1d7984dcfed5c4ab4 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Tue, 9 May 2023 18:27:15 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_audio.h | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h index 8bc393aef..544bd98fe 100644 --- a/include/SDL3/SDL_audio.h +++ b/include/SDL3/SDL_audio.h @@ -1224,16 +1224,15 @@ extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); /** * Convert some audio data of one format to another format. * - * Please note that this function is for convenience, but should not - * be used to resample audio in blocks, as it will introduce audio - * artifacts on the boundaries. You should only use this function if - * you are converting audio data in its entirety in one call. If you - * want to convert audio in smaller chunks, use an SDL_AudioStream, - * which is designed for this situation. + * Please note that this function is for convenience, but should not be used + * to resample audio in blocks, as it will introduce audio artifacts on the + * boundaries. You should only use this function if you are converting audio + * data in its entirety in one call. If you want to convert audio in smaller + * chunks, use an SDL_AudioStream, which is designed for this situation. * - * Internally, this function creates and destroys an SDL_AudioStream - * on each use, so it's also less efficient than using one directly, - * if you need to convert multiple times. + * Internally, this function creates and destroys an SDL_AudioStream on each + * use, so it's also less efficient than using one directly, if you need to + * convert multiple times. * * \param src_format The format of the source audio * \param src_channels The number of channels of the source audio