Fixed logical size synchronization issue on macOS
https://discourse.libsdl.org/t/sdl-2-0-22-prerelease/35306/6main
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7a5743031d
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981e1e3c44
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@ -1230,6 +1230,13 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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#ifdef __MACOSX__
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// On macOS on older systems, the OpenGL view change and resize events aren't
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// necessarily synchronized, so just always reset it.
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// Workaround for: https://discourse.libsdl.org/t/sdl-2-0-22-prerelease/35306/6
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data->drawstate.viewport_dirty = SDL_TRUE;
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#endif
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while (cmd) {
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while (cmd) {
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switch (cmd->command) {
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switch (cmd->command) {
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case SDL_RENDERCMD_SETDRAWCOLOR: {
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case SDL_RENDERCMD_SETDRAWCOLOR: {
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