diff --git a/build-scripts/SDL_migration.cocci b/build-scripts/SDL_migration.cocci index 5cbb52080..e24f31fb4 100644 --- a/build-scripts/SDL_migration.cocci +++ b/build-scripts/SDL_migration.cocci @@ -3129,3 +3129,8 @@ typedef SDL_Colour, SDL_Color; @@ - SDL_Colour + SDL_Color +@@ +@@ +- SDL_WinRTGetFSPathUTF8 ++ SDL_WinRTGetFSPath + (...) diff --git a/docs/README-migration.md b/docs/README-migration.md index 3871a9c3a..64d53b890 100644 --- a/docs/README-migration.md +++ b/docs/README-migration.md @@ -1491,6 +1491,10 @@ The following functions have been removed: * SDL_RenderGetD3D11Device() - replaced with the "SDL.renderer.d3d11.device" property * SDL_RenderGetD3D12Device() - replaced with the "SDL.renderer.d3d12.device" property * SDL_RenderGetD3D9Device() - replaced with the "SDL.renderer.d3d9.device" property +* SDL_WinRTGetFSPathUNICODE() - Use SDL_WinRTGetFSPath() and SDL_iconv_string to convert from UTF-8 to UTF-16. + +The following functions have been renamed: +* SDL_WinRTGetFSPathUTF8() => SDL_WinRTGetFSPath() ## SDL_syswm.h diff --git a/docs/README-winrt.md b/docs/README-winrt.md index 7ef21be69..340af8bcb 100644 --- a/docs/README-winrt.md +++ b/docs/README-winrt.md @@ -129,8 +129,7 @@ SDL_GetPrefPath(), starting with SDL 2.0.4, addresses these by: (and which require less work to use safely, in terms of data integrity). Apps that wish to get their Roaming folder's path can do so either by using -SDL_WinRTGetFSPathUTF8(), SDL_WinRTGetFSPathUNICODE() (which returns a -UCS-2/wide-char string), or directly through the WinRT class, +SDL_WinRTGetFSPath(), or directly through the WinRT class, Windows.Storage.ApplicationData. diff --git a/include/SDL3/SDL_oldnames.h b/include/SDL3/SDL_oldnames.h index 482d2890a..4da32c1c8 100644 --- a/include/SDL3/SDL_oldnames.h +++ b/include/SDL3/SDL_oldnames.h @@ -511,6 +511,9 @@ #define SDL_UpperBlit SDL_BlitSurface #define SDL_UpperBlitScaled SDL_BlitSurfaceScaled +/* ##SDL_system.h */ +#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPath + /* ##SDL_thread.h */ #define SDL_TLSCleanup SDL_CleanupTLS #define SDL_TLSCreate SDL_CreateTLS @@ -1012,6 +1015,9 @@ #define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface #define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled +/* ##SDL_system.h */ +#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_renamed_SDL_WinRTGetFSPath + /* ##SDL_thread.h */ #define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS #define SDL_TLSCreate SDL_TLSCreate_renamed_SDL_CreateTLS diff --git a/include/SDL3/SDL_system.h b/include/SDL3/SDL_system.h index e80e0e29f..b6976ea74 100644 --- a/include/SDL3/SDL_system.h +++ b/include/SDL3/SDL_system.h @@ -527,29 +527,6 @@ typedef enum SDL_WinRT_DeviceFamily } SDL_WinRT_DeviceFamily; -/** - * Retrieve a WinRT defined path on the local file system. - * - * Not all paths are available on all versions of Windows. This is especially - * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path - * for more information on which path types are supported where. - * - * Documentation on most app-specific path types on WinRT can be found on - * MSDN, at the URL: - * - * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx - * - * \param pathType the type of path to retrieve, one of SDL_WinRT_Path - * \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if - * the path is not available for any reason; call SDL_GetError() for - * more information. - * - * \since This function is available since SDL 3.0.0. - * - * \sa SDL_WinRTGetFSPathUTF8 - */ -extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); - /** * Retrieve a WinRT defined path on the local file system. * @@ -568,10 +545,8 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path * more information. * * \since This function is available since SDL 3.0.0. - * - * \sa SDL_WinRTGetFSPathUNICODE */ -extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); +extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPath(SDL_WinRT_Path pathType); /** * Detects the device family of WinRT platform at runtime. diff --git a/src/core/SDL_core_unsupported.c b/src/core/SDL_core_unsupported.c index 2196aa404..ec9887bc1 100644 --- a/src/core/SDL_core_unsupported.c +++ b/src/core/SDL_core_unsupported.c @@ -102,16 +102,8 @@ int SDL_WinRTGetDeviceFamily() return 0; /* SDL_WINRT_DEVICEFAMILY_UNKNOWN */ } -DECLSPEC const wchar_t *SDLCALL SDL_WinRTGetFSPathUNICODE(int pathType); /* SDL_WinRT_Path pathType */ -const wchar_t *SDL_WinRTGetFSPathUNICODE(int pathType) -{ - (void)pathType; - SDL_Unsupported(); - return NULL; -} - -DECLSPEC const char *SDLCALL SDL_WinRTGetFSPathUTF8(int pathType); /* SDL_WinRT_Path pathType */ -const char *SDL_WinRTGetFSPathUTF8(int pathType) +DECLSPEC const char *SDLCALL SDL_WinRTGetFSPath(int pathType); /* SDL_WinRT_Path pathType */ +const char *SDL_WinRTGetFSPath(int pathType) { (void)pathType; SDL_Unsupported(); diff --git a/src/dynapi/SDL_dynapi.sym b/src/dynapi/SDL_dynapi.sym index 9f940757e..2e9b6d096 100644 --- a/src/dynapi/SDL_dynapi.sym +++ b/src/dynapi/SDL_dynapi.sym @@ -838,8 +838,7 @@ SDL3_0.0.0 { SDL_WarpMouseInWindow; SDL_WasInit; SDL_WinRTGetDeviceFamily; - SDL_WinRTGetFSPathUNICODE; - SDL_WinRTGetFSPathUTF8; + SDL_WinRTGetFSPath; SDL_WindowHasSurface; SDL_WriteIO; SDL_WriteS16BE; diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h index b03ffe9e5..7b1ffe082 100644 --- a/src/dynapi/SDL_dynapi_overrides.h +++ b/src/dynapi/SDL_dynapi_overrides.h @@ -862,8 +862,7 @@ #define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL #define SDL_WasInit SDL_WasInit_REAL #define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL -#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL -#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL +#define SDL_WinRTGetFSPath SDL_WinRTGetFSPath_REAL #define SDL_WindowHasSurface SDL_WindowHasSurface_REAL #define SDL_WriteIO SDL_WriteIO_REAL #define SDL_WriteS16BE SDL_WriteS16BE_REAL diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index 7089f7629..bde24c188 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -882,8 +882,7 @@ SDL_DYNAPI_PROC(int,SDL_WarpMouseGlobal,(float a, float b),(a,b),return) SDL_DYNAPI_PROC(void,SDL_WarpMouseInWindow,(SDL_Window *a, float b, float c),(a,b,c),) SDL_DYNAPI_PROC(Uint32,SDL_WasInit,(Uint32 a),(a),return) SDL_DYNAPI_PROC(SDL_WinRT_DeviceFamily,SDL_WinRTGetDeviceFamily,(void),(),return) -SDL_DYNAPI_PROC(const wchar_t*,SDL_WinRTGetFSPathUNICODE,(SDL_WinRT_Path a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_WinRTGetFSPathUTF8,(SDL_WinRT_Path a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_WinRTGetFSPath,(SDL_WinRT_Path a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_WindowHasSurface,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(size_t,SDL_WriteIO,(SDL_IOStream *a, const void *b, size_t c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_bool,SDL_WriteS16BE,(SDL_IOStream *a, Sint16 b),(a,b),return) diff --git a/src/filesystem/winrt/SDL_sysfilesystem.cpp b/src/filesystem/winrt/SDL_sysfilesystem.cpp index d903e2a50..0a6fcdc76 100644 --- a/src/filesystem/winrt/SDL_sysfilesystem.cpp +++ b/src/filesystem/winrt/SDL_sysfilesystem.cpp @@ -35,8 +35,7 @@ extern "C" { using namespace std; using namespace Windows::Storage; -extern "C" const wchar_t * -SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType) +static const wchar_t *SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType) { switch (pathType) { case SDL_WINRT_PATH_INSTALLED_LOCATION: @@ -94,8 +93,7 @@ SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType) return NULL; } -extern "C" const char * -SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType) +extern "C" const char *SDL_WinRTGetFSPath(SDL_WinRT_Path pathType) { typedef unordered_map UTF8PathMap; static UTF8PathMap utf8Paths; @@ -116,10 +114,9 @@ SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType) return utf8Paths[pathType].c_str(); } -extern "C" char * -SDL_GetBasePath(void) +extern "C" char *SDL_GetBasePath(void) { - const char *srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_INSTALLED_LOCATION); + const char *srcPath = SDL_WinRTGetFSPath(SDL_WINRT_PATH_INSTALLED_LOCATION); size_t destPathLen; char *destPath = NULL; @@ -138,8 +135,7 @@ SDL_GetBasePath(void) return destPath; } -extern "C" char * -SDL_GetPrefPath(const char *org, const char *app) +extern "C" char *SDL_GetPrefPath(const char *org, const char *app) { /* WinRT note: The 'SHGetFolderPath' API that is used in Windows 7 and * earlier is not available on WinRT or Windows Phone. WinRT provides