Removed SDL_HINT_THREAD_STACK_SIZE
The stack size can be specified using SDL_CreateThreadWithStackSize()main
parent
9e505252c0
commit
9920e062d5
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@ -710,14 +710,15 @@ The following hints have been removed:
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* SDL_HINT_MOUSE_RELATIVE_SCALING - mouse coordinates are no longer automatically scaled by the SDL renderer
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* SDL_HINT_RENDER_BATCHING - Render batching is always enabled, apps should call SDL_FlushRenderer() before calling into a lower-level graphics API.
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* SDL_HINT_RENDER_LOGICAL_SIZE_MODE - the logical size mode is explicitly set with SDL_SetRenderLogicalPresentation()
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* SDL_HINT_THREAD_STACK_SIZE - the stack size can be specified using SDL_CreateThreadWithStackSize()
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* SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL - replaced with the "opengl" property in SDL_CreateWindowWithProperties()
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* SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN - replaced with the "vulkan" property in SDL_CreateWindowWithProperties()
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* SDL_HINT_VIDEO_HIGHDPI_DISABLED - high DPI support is always enabled
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* SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT - replaced with the "win32.pixel_format_hwnd" in SDL_CreateWindowWithProperties()
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* SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING - SDL now properly handles the 0x406D1388 Exception if no debugger intercepts it, preventing its propagation.
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* SDL_HINT_VIDEO_X11_FORCE_EGL - use SDL_HINT_VIDEO_FORCE_EGL instead
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* SDL_HINT_VIDEO_X11_XINERAMA - Xinerama no longer supported by the X11 backend
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* SDL_HINT_VIDEO_X11_XVIDMODE - Xvidmode no longer supported by the X11 backend
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* SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING - SDL now properly handles the 0x406D1388 Exception if no debugger intercepts it, preventing its propagation.
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* SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING
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* Renamed hints SDL_HINT_VIDEODRIVER and SDL_HINT_AUDIODRIVER to SDL_HINT_VIDEO_DRIVER and SDL_HINT_AUDIO_DRIVER
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@ -1917,20 +1917,6 @@ extern "C" {
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*/
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#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY"
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/**
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* A string specifying SDL's threads stack size in bytes or "0" for the backend's default size
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*
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* Use this hint in case you need to set SDL's threads stack size to other than the default.
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* This is specially useful if you build SDL against a non glibc libc library (such as musl) which
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* provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses).
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* Support for this hint is currently available only in the pthread, Windows, and PSP backend.
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*
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* Instead of this hint, in 2.0.9 and later, you can use
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* SDL_CreateThreadWithStackSize(). This hint only works with the classic
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* SDL_CreateThread().
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*/
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#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE"
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/**
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* A variable that controls the timer resolution, in milliseconds.
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*
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@ -378,25 +378,10 @@ DECLSPEC SDL_Thread *SDLCALL SDL_CreateThread(int(SDLCALL *fn)(void *),
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const char *name, void *data)
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#endif
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{
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/* !!! FIXME: in 2.1, just make stackhint part of the usual API. */
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const char *stackhint = SDL_GetHint(SDL_HINT_THREAD_STACK_SIZE);
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size_t stacksize = 0;
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/* If the SDL_HINT_THREAD_STACK_SIZE exists, use it */
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if (stackhint) {
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char *endp = NULL;
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const Sint64 hintval = SDL_strtoll(stackhint, &endp, 10);
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if ((*stackhint != '\0') && (*endp == '\0')) { /* a valid number? */
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if (hintval > 0) { /* reject bogus values. */
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stacksize = (size_t)hintval;
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}
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}
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}
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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return SDL_CreateThreadWithStackSize(fn, name, stacksize, data, pfnBeginThread, pfnEndThread);
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return SDL_CreateThreadWithStackSize(fn, name, 0, data, pfnBeginThread, pfnEndThread);
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#else
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return SDL_CreateThreadWithStackSize(fn, name, stacksize, data);
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return SDL_CreateThreadWithStackSize(fn, name, 0, data);
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#endif
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}
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