timer: Added SDL_GetTicks64(), for a timer that doesn't wrap every ~49 days.
Note that this removes the timeGetTime() fallback on Windows; it is a 32-bit counter and SDL2 should never choose to use it, as it only is needed if QueryPerformanceCounter() isn't available, and QPC is _always_ available on Windows XP and later. OS/2 has a similar situation, but since it isn't clear to me that similar promises can be made about DosTmrQueryTime() even in modern times, I decided to leave the fallback in, with some heroic measures added to try to provide a true 64-bit tick counter despite the 49-day wraparound. That approach can migrate to Windows too, if we discover some truly broken install that doesn't have QPC and still depends on timeGetTime(). Fixes #4870.main
parent
0d631c741f
commit
99c9727dc0
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@ -42,6 +42,10 @@ extern "C" {
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*
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* This value wraps if the program runs for more than ~49 days.
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*
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* \deprecated This function is deprecated as of SDL 2.0.18; use
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* SDL_GetTicks64() instead, where the value doesn't wrap
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* every ~49 days.
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*
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* \returns an unsigned 32-bit value representing the number of milliseconds
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* since the SDL library initialized.
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*
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@ -49,15 +53,42 @@ extern "C" {
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*
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* \sa SDL_TICKS_PASSED
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
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extern SDL_DEPRECATED DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
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/**
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* Compare SDL ticks values, and return true if `A` has passed `B`.
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* Get the number of milliseconds since SDL library initialization.
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*
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* Note that you should not use the SDL_TICKS_PASSED macro with values
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* returned by this function, as that macro does clever math to compensate
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* for the 32-bit overflow every ~49 days. 64-bit values can just be safely
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* compared directly.
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*
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* For example, if you want to wait 100 ms, you could do this:
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*
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* ```c++
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* Uint32 timeout = SDL_GetTicks() + 100;
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* ```c
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* const Uint64 timeout = SDL_GetTicks64() + 100;
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* while (SDL_GetTicks64() < timeout) {
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* // ... do work until timeout has elapsed
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* }
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* ```
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*
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* \returns an unsigned 64-bit value representing the number of milliseconds
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* since the SDL library initialized.
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*/
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extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void);
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/**
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* Compare 32-bit SDL ticks values, and return true if `A` has passed `B`.
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*
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* This should be used with results from SDL_GetTicks(), as this macro
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* attempts to deal with the 32-bit counter wrapping back to zero every ~49
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* days, but should _not_ be used with SDL_GetTicks64(), which does not have
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* that problem.
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*
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* For example, if you want to wait 100 ms, you could do this:
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*
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* ```c
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* const Uint32 timeout = SDL_GetTicks() + 100;
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* while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
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* // ... do work until timeout has elapsed
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* }
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@ -823,3 +823,4 @@
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#define SDL_asprintf SDL_asprintf_REAL
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#define SDL_vasprintf SDL_vasprintf_REAL
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#define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL
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#define SDL_GetTicks64 SDL_GetTicks64_REAL
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@ -890,3 +890,4 @@ SDL_DYNAPI_PROC(int,SDL_asprintf,(char **a, SDL_PRINTF_FORMAT_STRING const char
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#endif
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SDL_DYNAPI_PROC(int,SDL_vasprintf,(char **a, const char *b, va_list c),(a,b,c),return)
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SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return)
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SDL_DYNAPI_PROC(Uint64,SDL_GetTicks64,(void),(),return)
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@ -370,4 +370,14 @@ SDL_RemoveTimer(SDL_TimerID id)
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return canceled;
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}
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/* This is a legacy support function; SDL_GetTicks() returns a Uint32,
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which wraps back to zero every ~49 days. The newer SDL_GetTicks64()
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doesn't have this problem, so we just wrap that function and clamp to
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the low 32-bits for binary compatibility. */
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Uint32
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SDL_GetTicks(void)
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{
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return (Uint32) (SDL_GetTicks64() & 0xFFFFFFFF);
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -41,8 +41,8 @@ SDL_TicksQuit(void)
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ticks_started = SDL_FALSE;
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}
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Uint32
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SDL_GetTicks(void)
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Uint64
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SDL_GetTicks64(void)
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{
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if (!ticks_started) {
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SDL_TicksInit();
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@ -47,14 +47,14 @@ SDL_TicksQuit(void)
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ticks_started = SDL_FALSE;
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}
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Uint32
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SDL_GetTicks(void)
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Uint64
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SDL_GetTicks64(void)
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{
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if (!ticks_started) {
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SDL_TicksInit();
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}
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return ((system_time() - start) / 1000);
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return (Uint64) ((system_time() - start) / 1000);
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}
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Uint64
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@ -40,25 +40,31 @@
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typedef unsigned long long ULLONG;
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static ULONG ulTmrFreq = 0;
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static ULLONG ullTmrStart;
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static ULLONG ullTmrStart = 0;
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/* 32-bit counter fallback...not used if DosTmrQuery* is functioning. */
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static ULONG ulPrevTmr = 0;
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static Uint64 ui64TmrStartOffset = 0; /* Used if 32-bit counter overflows. */
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void
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SDL_TicksInit(void)
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{
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ULONG ulRC;
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ulRC = DosTmrQueryFreq(&ulTmrFreq);
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ULONG ulTmrStart; /* for 32-bit fallback. */
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ULONG ulRC = DosTmrQueryFreq(&ulTmrFreq);
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if (ulRC != NO_ERROR) {
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debug_os2("DosTmrQueryFreq() failed, rc = %u", ulRC);
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} else {
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ulRC = DosTmrQueryTime((PQWORD)&ullTmrStart);
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if (ulRC == NO_ERROR)
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if (ulRC == NO_ERROR) {
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return;
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}
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debug_os2("DosTmrQueryTime() failed, rc = %u", ulRC);
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}
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ulTmrFreq = 0; /* Error - use DosQuerySysInfo() for timer. */
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DosQuerySysInfo(QSV_MS_COUNT, QSV_MS_COUNT, (PULONG)&ullTmrStart, sizeof(ULONG));
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DosQuerySysInfo(QSV_MS_COUNT, QSV_MS_COUNT, &ulTmrStart, sizeof (ULONG));
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ullTmrStart = (ULLONG) ulTmrStart;
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ulPrevTmr = ulTmrStart;
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}
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void
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@ -66,24 +72,32 @@ SDL_TicksQuit(void)
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{
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}
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Uint32
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SDL_GetTicks(void)
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Uint64
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SDL_GetTicks64(void)
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{
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ULONG ulResult;
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ULLONG ullTmrNow;
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Uint64 ui64Result;
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ULLONG ullTmrNow;
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if (ulTmrFreq == 0) /* Was not initialized. */
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if (ulTmrFreq == 0) { /* Was not initialized. */
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SDL_TicksInit();
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}
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if (ulTmrFreq != 0) {
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DosTmrQueryTime((PQWORD)&ullTmrNow);
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ulResult = (ullTmrNow - ullTmrStart) * 1000 / ulTmrFreq;
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ui64Result = (ullTmrNow - ullTmrStart) * 1000 / ulTmrFreq;
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} else {
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DosQuerySysInfo(QSV_MS_COUNT, QSV_MS_COUNT, (PULONG)&ullTmrNow, sizeof(ULONG));
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ulResult = (ULONG)ullTmrNow - (ULONG)ullTmrStart;
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ULONG ulTmrNow;
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DosQuerySysInfo(QSV_MS_COUNT, QSV_MS_COUNT, &ulTmrNow, sizeof (ULONG));
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if ( ((ULLONG) ulTmrNow) < ulPrevTmr ) { /* have we overflowed the 32-bit counter since last check? */
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/* Note that this is incorrect if you went more than ~98 days between calls to SDL_GetTicks64(). */
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/* One could query QSV_TIME_HIGH and QSV_TIME_LOW here to verify, but it's probably not worth it. */
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ui64TmrStartOffset += 0xFFFFFFFF;
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}
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ui64Result = (((Uint64) ulTmrNow) - ullTmrStart) + ui64TmrStartOffset;
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ulPrevTmr = ulTmrNow;
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}
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return ulResult;
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return ui64Result;
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}
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Uint64
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QWORD qwTmrNow;
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if (ulTmrFreq == 0 || (DosTmrQueryTime(&qwTmrNow) != NO_ERROR))
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return SDL_GetTicks();
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return SDL_GetTicks64();
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return *((Uint64 *)&qwTmrNow);
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}
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ticks_started = SDL_FALSE;
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}
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Uint32 SDL_GetTicks(void)
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Uint64
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SDL_GetTicks64(void)
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{
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struct timeval now;
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if (!ticks_started) {
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SDL_TicksInit();
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}
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struct timeval now;
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Uint32 ticks;
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gettimeofday(&now, NULL);
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ticks=(now.tv_sec-start.tv_sec)*1000+(now.tv_usec-start.tv_usec)/1000;
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return(ticks);
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return (((Uint64)(now.tv_sec-start.tv_sec)) * 1000) + (((Uint64) (now.tv_usec-start.tv_usec)) / 1000);
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}
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Uint64
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SDL_GetPerformanceCounter(void)
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{
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return SDL_GetTicks();
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return SDL_GetTicks64();
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}
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Uint64
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ticks_started = SDL_FALSE;
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}
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Uint32
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Uint64
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SDL_GetTicks(void)
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{
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Uint32 ticks;
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struct timeval now;
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if (!ticks_started) {
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SDL_TicksInit();
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}
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#if HAVE_CLOCK_GETTIME
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struct timespec now;
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clock_gettime(SDL_MONOTONIC_CLOCK, &now);
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ticks = (Uint32)((now.tv_sec - start_ts.tv_sec) * 1000 + (now.tv_nsec - start_ts.tv_nsec) / 1000000);
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ticks = (((Uint64) (now.tv_sec - start_ts.tv_sec)) * 1000) + (((Uint64) (now.tv_nsec - start_ts.tv_nsec)) / 1000000);
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#elif defined(__APPLE__)
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uint64_t now = mach_absolute_time();
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ticks = (Uint32)((((now - start_mach) * mach_base_info.numer) / mach_base_info.denom) / 1000000);
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const uint64_t now = mach_absolute_time();
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return (Uint64) ((((now - start_mach) * mach_base_info.numer) / mach_base_info.denom) / 1000000);
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#else
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SDL_assert(SDL_FALSE);
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ticks = 0;
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return 0;
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#endif
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} else {
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struct timeval now;
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gettimeofday(&now, NULL);
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ticks = (Uint32)((now.tv_sec - start_tv.tv_sec) * 1000 + (now.tv_usec - start_tv.tv_usec) / 1000);
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}
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return (ticks);
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gettimeofday(&now, NULL);
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return (((Uint64) (now.tv_sec - start_tv.tv_sec)) * 1000) + (((Uint64) (now.tv_usec - start_tv.tv_usec)) / 1000);
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}
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Uint64
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@ -203,7 +201,7 @@ SDL_Delay(Uint32 ms)
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struct timespec elapsed, tv;
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#else
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struct timeval tv;
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Uint32 then, now, elapsed;
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Uint64 then, now, elapsed;
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#endif
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/* Set the timeout interval */
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@ -211,7 +209,7 @@ SDL_Delay(Uint32 ms)
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elapsed.tv_sec = ms / 1000;
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elapsed.tv_nsec = (ms % 1000) * 1000000;
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#else
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then = SDL_GetTicks();
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then = SDL_GetTicks64();
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#endif
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do {
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errno = 0;
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@ -222,13 +220,13 @@ SDL_Delay(Uint32 ms)
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was_error = nanosleep(&tv, &elapsed);
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#else
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/* Calculate the time interval left (in case of interrupt) */
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now = SDL_GetTicks();
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now = SDL_GetTicks64();
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elapsed = (now - then);
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then = now;
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if (elapsed >= ms) {
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if (elapsed >= ((Uint64) ms)) {
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break;
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}
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ms -= elapsed;
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ms -= (Uint32) elapsed;
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tv.tv_sec = ms / 1000;
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tv.tv_usec = (ms % 1000) * 1000;
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@ -51,18 +51,17 @@ SDL_TicksQuit(void)
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ticks_started = SDL_FALSE;
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}
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Uint32 SDL_GetTicks(void)
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Uint64
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SDL_GetTicks64(void)
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{
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uint64_t now;
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Uint32 ticks;
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if (!ticks_started) {
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SDL_TicksInit();
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}
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now = sceKernelGetProcessTimeWide();
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ticks = (now - start)/1000;
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return (ticks);
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return (Uint64) ((now - start) / 1000);
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}
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Uint64
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@ -33,12 +33,10 @@
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static DWORD start = 0;
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static BOOL ticks_started = FALSE;
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/* Store if a high-resolution performance counter exists on the system */
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static BOOL hires_timer_available;
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/* The first high-resolution ticks value of the application */
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static LARGE_INTEGER hires_start_ticks;
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static LARGE_INTEGER start_ticks;
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/* The number of ticks per second of the high-resolution performance counter */
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static LARGE_INTEGER hires_ticks_per_second;
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static LARGE_INTEGER ticks_per_second;
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static void
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SDL_SetSystemTimerResolution(const UINT uPeriod)
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@ -79,6 +77,8 @@ SDL_TimerResolutionChanged(void *userdata, const char *name, const char *oldValu
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void
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SDL_TicksInit(void)
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{
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BOOL rc;
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if (ticks_started) {
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return;
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}
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@ -90,18 +90,12 @@ SDL_TicksInit(void)
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SDL_TimerResolutionChanged, NULL);
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/* Set first ticks value */
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/* QueryPerformanceCounter has had problems in the past, but lots of games
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use it, so we'll rely on it here.
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/* QueryPerformanceCounter allegedly is always available and reliable as of WinXP,
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so we'll rely on it here.
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*/
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if (QueryPerformanceFrequency(&hires_ticks_per_second) == TRUE) {
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hires_timer_available = TRUE;
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QueryPerformanceCounter(&hires_start_ticks);
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} else {
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hires_timer_available = FALSE;
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#ifndef __WINRT__
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start = timeGetTime();
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#endif /* __WINRT__ */
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}
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rc = QueryPerformanceFrequency(&ticks_per_second);
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SDL_assert(rc != 0); /* this should _never_ fail if you're on XP or later. */
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QueryPerformanceCounter(&start_ticks);
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}
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void
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@ -116,53 +110,37 @@ SDL_TicksQuit(void)
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ticks_started = SDL_FALSE;
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}
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Uint32
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SDL_GetTicks(void)
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Uint64
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SDL_GetTicks64(void)
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{
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DWORD now = 0;
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LARGE_INTEGER hires_now;
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LARGE_INTEGER now;
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BOOL rc;
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if (!ticks_started) {
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SDL_TicksInit();
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}
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if (hires_timer_available) {
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QueryPerformanceCounter(&hires_now);
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hires_now.QuadPart -= hires_start_ticks.QuadPart;
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hires_now.QuadPart *= 1000;
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hires_now.QuadPart /= hires_ticks_per_second.QuadPart;
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return (DWORD) hires_now.QuadPart;
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} else {
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#ifndef __WINRT__
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now = timeGetTime();
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#endif /* __WINRT__ */
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}
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return (now - start);
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rc = QueryPerformanceCounter(&now);
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SDL_assert(rc != 0); /* this should _never_ fail if you're on XP or later. */
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return (Uint64) (((now.QuadPart - start_ticks.QuadPart) * 1000) / ticks_per_second.QuadPart);
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}
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Uint64
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SDL_GetPerformanceCounter(void)
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{
|
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LARGE_INTEGER counter;
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|
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if (!QueryPerformanceCounter(&counter)) {
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return SDL_GetTicks();
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}
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return counter.QuadPart;
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const BOOL rc = QueryPerformanceCounter(&counter);
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SDL_assert(rc != 0); /* this should _never_ fail if you're on XP or later. */
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return (Uint64) counter.QuadPart;
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}
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Uint64
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SDL_GetPerformanceFrequency(void)
|
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{
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LARGE_INTEGER frequency;
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|
||||
if (!QueryPerformanceFrequency(&frequency)) {
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return 1000;
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}
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return frequency.QuadPart;
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const BOOL rc = QueryPerformanceFrequency(&frequency);
|
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SDL_assert(rc != 0); /* this should _never_ fail if you're on XP or later. */
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return (Uint64) frequency.QuadPart;
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}
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|
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void
|
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|
|
Loading…
Reference in New Issue