diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c index 534122db4..bad10955c 100644 --- a/src/joystick/SDL_gamecontroller.c +++ b/src/joystick/SDL_gamecontroller.c @@ -978,19 +978,12 @@ static ControllerMapping_t *SDL_CreateMappingForAndroidController(const char *na if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) { SDL_strlcat(mapping_string, "back:b4,", sizeof(mapping_string)); } -#if 0 /* The guide button generally isn't functional (or acts as a home button) on most Android controllers */ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_GUIDE)) { - SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string)); -#if 0 /* Actually this will be done in Steam */ - } else if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) { - /* The guide button doesn't exist, use the start button instead, - so you can do Steam guide button chords and open the Steam overlay. - */ - SDL_strlcat(mapping_string, "guide:b6,", sizeof(mapping_string)); - button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_START); -#endif + /* The guide button generally isn't functional (or acts as a home button) on most Android controllers before Android 11 */ + if (SDL_GetAndroidSDKVersion() >= 30 /* Android 11 */) { + SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string)); + } } -#endif if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) { SDL_strlcat(mapping_string, "start:b6,", sizeof(mapping_string)); }