From 99f6bcf5049ba7d536f8e5b94de818618a47814e Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Mon, 15 Jan 2024 04:32:24 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- docs/README-gdk.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/README-gdk.md b/docs/README-gdk.md index f68908c39..9a948583f 100644 --- a/docs/README-gdk.md +++ b/docs/README-gdk.md @@ -33,7 +33,7 @@ The Windows GDK port supports the full set of Win32 APIs, renderers, controllers * Single-player games have some additional features available: * Call `SDL_GDKGetDefaultUser` to get the default XUserHandle pointer. * `SDL_GetPrefPath` still works, but only for single-player titles. - + These functions mostly wrap around async APIs, and thus should be treated as synchronous alternatives. Also note that the single-player functions return on any OS errors, so be sure to validate the return values! * What doesn't work: