Fixed bug 4999 - Palette surface always promoted to alpha (Thanks Cameron Gutman!)

MSVC Static analysis: Incorrect alpha_value check in SDL_render.c
(see also bug 4425)
Sylvain Becker 2020-02-23 09:59:52 +01:00
parent dd1d8ab62c
commit 9a7c2b2246
1 changed files with 1 additions and 1 deletions

View File

@ -1167,7 +1167,7 @@ SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
if (fmt->palette) { if (fmt->palette) {
for (i = 0; i < fmt->palette->ncolors; i++) { for (i = 0; i < fmt->palette->ncolors; i++) {
Uint8 alpha_value = fmt->palette->colors[i].a; Uint8 alpha_value = fmt->palette->colors[i].a;
if (alpha_value != 0 || alpha_value != SDL_ALPHA_OPAQUE) { if (alpha_value != 0 && alpha_value != SDL_ALPHA_OPAQUE) {
needAlpha = SDL_TRUE; needAlpha = SDL_TRUE;
break; break;
} }