SDL_thread.h: add missing os/2 defines.

(essentially replicates the windows case || SDL1.2 case.)
Sam Lantinga 2017-08-21 13:01:22 -07:00
parent f6ad070b82
commit 9b3ec6a570
1 changed files with 13 additions and 0 deletions

View File

@ -118,6 +118,19 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
#endif #endif
#elif defined(__OS2__)
/*
* just like the windows case above: We compile SDL2
* into a dll with Watcom's runtime statically linked.
*/
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
#include <process.h>
typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg);
typedef void (*pfnSDL_CurrentEndThread)(void);
#undef SDL_CreateThread
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
#else #else
/** /**