From 9b9d0d484d53c3f3258871cc92bfa1e04a001e6f Mon Sep 17 00:00:00 2001 From: Alex Szpakowski Date: Mon, 15 Feb 2021 11:49:09 -0400 Subject: [PATCH] mac/iOS: allow Metal in windows created without an explicit backend Fixes SDL_CreateWindowAndRenderer (and similar situations) not choosing a Metal backend. See #3991. Passing an explicit backend into CreateWindow, eg SDL_WINDOW_OPENGL or SDL_WINDOW_METAL, will still prevent the window from being used with other backend types. --- src/render/metal/SDL_render_metal.m | 2 +- src/video/SDL_video.c | 22 ++++++++++++---------- 2 files changed, 13 insertions(+), 11 deletions(-) diff --git a/src/render/metal/SDL_render_metal.m b/src/render/metal/SDL_render_metal.m index 32c1c48b2..67ac1b663 100644 --- a/src/render/metal/SDL_render_metal.m +++ b/src/render/metal/SDL_render_metal.m @@ -1674,7 +1674,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags) } window_flags = SDL_GetWindowFlags(window); - if (!(window_flags & (SDL_WINDOW_METAL|SDL_WINDOW_OPENGL))) { + if (!(window_flags & SDL_WINDOW_METAL)) { changed_window = SDL_TRUE; if (SDL_RecreateWindow(window, (window_flags & ~(SDL_WINDOW_VULKAN | SDL_WINDOW_OPENGL)) | SDL_WINDOW_METAL) < 0) { return NULL; diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c index d750a356c..77f252b54 100644 --- a/src/video/SDL_video.c +++ b/src/video/SDL_video.c @@ -1453,6 +1453,7 @@ SDL_Window * SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags) { SDL_Window *window; + Uint32 graphics_flags = flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_METAL | SDL_WINDOW_VULKAN); if (!_this) { /* Initialize the video system if needed */ @@ -1480,16 +1481,16 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags) return NULL; } - /* Some platforms have OpenGL enabled by default */ + /* Some platforms have certain graphics backends enabled by default */ + if (!_this->is_dummy && !graphics_flags && !SDL_IsVideoContextExternal()) { #if (SDL_VIDEO_OPENGL && __MACOSX__) || (__IPHONEOS__ && !TARGET_OS_MACCATALYST) || __ANDROID__ || __NACL__ - if (!_this->is_dummy && !(flags & SDL_WINDOW_VULKAN) && !(flags & SDL_WINDOW_METAL) && !SDL_IsVideoContextExternal()) { flags |= SDL_WINDOW_OPENGL; - } -#elif TARGET_OS_MACCATALYST - if (!_this->is_dummy && !(flags & SDL_WINDOW_VULKAN) && !(flags & SDL_WINDOW_OPENGL) && !SDL_IsVideoContextExternal()) { - flags |= SDL_WINDOW_METAL; - } #endif +#if SDL_VIDEO_METAL && (TARGET_OS_MACCATALYST || __MACOSX__ || __IPHONEOS__) + flags |= SDL_WINDOW_METAL; +#endif + } + if (flags & SDL_WINDOW_OPENGL) { if (!_this->GL_CreateContext) { SDL_SetError("OpenGL support is either not configured in SDL " @@ -1509,7 +1510,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags) "(%s) or platform", _this->name); return NULL; } - if (flags & SDL_WINDOW_OPENGL) { + if (graphics_flags & SDL_WINDOW_OPENGL) { SDL_SetError("Vulkan and OpenGL not supported on same window"); return NULL; } @@ -1525,11 +1526,12 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags) "(%s) or platform", _this->name); return NULL; } - if (flags & SDL_WINDOW_OPENGL) { + /* 'flags' may have default flags appended, don't check against that. */ + if (graphics_flags & SDL_WINDOW_OPENGL) { SDL_SetError("Metal and OpenGL not supported on same window"); return NULL; } - if (flags & SDL_WINDOW_VULKAN) { + if (graphics_flags & SDL_WINDOW_VULKAN) { SDL_SetError("Metal and Vulkan not supported on same window. " "To use MoltenVK, set SDL_WINDOW_VULKAN only."); return NULL;