audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio().
Fixes some corner-case deadlocks.main
parent
875e45e70b
commit
9cb259e865
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@ -1916,6 +1916,13 @@ void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
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return; // this is already the default.
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}
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// Queue up events to push to the queue next time it pumps (presumably
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// in a safer thread).
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// !!! FIXME: this duplicates some code we could probably refactor.
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SDL_PendingAudioDeviceEvent pending;
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pending.next = NULL;
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SDL_PendingAudioDeviceEvent *pending_tail = &pending;
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SDL_LockMutex(new_default_device->lock);
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SDL_AudioDevice *current_default_device = ObtainPhysicalAudioDevice(current_devid);
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@ -1966,7 +1973,6 @@ void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
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if (needs_migration) {
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const SDL_bool spec_changed = !AUDIO_SPECS_EQUAL(current_default_device->spec, new_default_device->spec);
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const SDL_bool post_fmt_event = (spec_changed && SDL_EventEnabled(SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED)) ? SDL_TRUE : SDL_FALSE;
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SDL_LogicalAudioDevice *next = NULL;
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for (SDL_LogicalAudioDevice *logdev = current_default_device->logical_devices; logdev != NULL; logdev = next) {
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next = logdev->next;
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@ -1995,15 +2001,18 @@ void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
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RefPhysicalAudioDevice(new_default_device);
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UnrefPhysicalAudioDevice(current_default_device);
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// Post an event for each logical device we moved.
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if (post_fmt_event) {
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SDL_Event event;
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SDL_zero(event);
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event.type = SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED;
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event.common.timestamp = 0;
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event.adevice.iscapture = iscapture ? 1 : 0;
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event.adevice.which = logdev->instance_id;
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SDL_PushEvent(&event);
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SDL_PendingAudioDeviceEvent *p;
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// Queue an event for each logical device we moved.
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if (spec_changed) {
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p = (SDL_PendingAudioDeviceEvent *)SDL_malloc(sizeof(SDL_PendingAudioDeviceEvent));
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if (p) { // if this failed, no event for you, but you have deeper problems anyhow.
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p->type = SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED;
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p->devid = logdev->instance_id;
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p->next = NULL;
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pending_tail->next = p;
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pending_tail = p;
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}
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}
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}
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@ -2027,6 +2036,15 @@ void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
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if (current_default_device && SDL_AtomicGet(¤t_default_device->zombie)) {
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UnrefPhysicalAudioDevice(current_default_device);
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}
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if (pending.next) {
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SDL_LockRWLockForWriting(current_audio.device_hash_lock);
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SDL_assert(current_audio.pending_events_tail != NULL);
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SDL_assert(current_audio.pending_events_tail->next == NULL);
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current_audio.pending_events_tail->next = pending.next;
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current_audio.pending_events_tail = pending_tail;
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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}
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}
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int SDL_AudioDeviceFormatChangedAlreadyLocked(SDL_AudioDevice *device, const SDL_AudioSpec *newspec, int new_sample_frames)
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@ -2070,17 +2088,43 @@ int SDL_AudioDeviceFormatChangedAlreadyLocked(SDL_AudioDevice *device, const SDL
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}
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// Post an event for the physical device, and each logical device on this physical device.
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if (!kill_device && SDL_EventEnabled(SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED)) {
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SDL_Event event;
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SDL_zero(event);
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event.type = SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED;
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event.common.timestamp = 0;
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event.adevice.iscapture = device->iscapture ? 1 : 0;
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event.adevice.which = device->instance_id;
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SDL_PushEvent(&event);
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if (!kill_device) {
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// Queue up events to push to the queue next time it pumps (presumably
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// in a safer thread).
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// !!! FIXME: this duplicates some code we could probably refactor.
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SDL_PendingAudioDeviceEvent pending;
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pending.next = NULL;
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SDL_PendingAudioDeviceEvent *pending_tail = &pending;
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SDL_PendingAudioDeviceEvent *p;
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p = (SDL_PendingAudioDeviceEvent *)SDL_malloc(sizeof(SDL_PendingAudioDeviceEvent));
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if (p) { // if this failed, no event for you, but you have deeper problems anyhow.
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p->type = SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED;
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p->devid = device->instance_id;
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p->next = NULL;
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pending_tail->next = p;
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pending_tail = p;
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}
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for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) {
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event.adevice.which = logdev->instance_id;
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SDL_PushEvent(&event);
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p = (SDL_PendingAudioDeviceEvent *)SDL_malloc(sizeof(SDL_PendingAudioDeviceEvent));
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if (p) { // if this failed, no event for you, but you have deeper problems anyhow.
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p->type = SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED;
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p->devid = logdev->instance_id;
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p->next = NULL;
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pending_tail->next = p;
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pending_tail = p;
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}
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}
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if (pending.next) {
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SDL_LockRWLockForWriting(current_audio.device_hash_lock);
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SDL_assert(current_audio.pending_events_tail != NULL);
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SDL_assert(current_audio.pending_events_tail->next == NULL);
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current_audio.pending_events_tail->next = pending.next;
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current_audio.pending_events_tail = pending_tail;
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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}
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}
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