Make sure we're rendering whenever the activity might be visible, even if we don't have focus.
This fixes rendering when a system dialog is over the applicationmain
parent
69ec0322d3
commit
9d13be743b
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@ -788,7 +788,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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// Try a transition to resumed state
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if (mNextNativeState == NativeState.RESUMED) {
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if (mSurface.mIsSurfaceReady && mHasFocus && mIsResumedCalled) {
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if (mSurface.mIsSurfaceReady && (mHasFocus || mHasMultiWindow) && mIsResumedCalled) {
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if (mSDLThread == null) {
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// This is the entry point to the C app.
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// Start up the C app thread and enable sensor input for the first time
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@ -1133,23 +1133,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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* This method is called by SDL using JNI.
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*/
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public static boolean shouldMinimizeOnFocusLoss() {
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/*
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if (Build.VERSION.SDK_INT >= 24) {
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if (mSingleton == null) {
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return true;
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}
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if (mSingleton.isInMultiWindowMode()) {
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return false;
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}
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if (mSingleton.isInPictureInPictureMode()) {
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return false;
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}
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}
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return true;
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*/
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return false;
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}
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@ -164,13 +164,10 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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}
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}
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// Don't skip in MultiWindow.
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// Don't skip if we might be multi-window or have popup dialogs
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if (skip) {
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if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
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if (SDLActivity.mSingleton.isInMultiWindowMode()) {
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Log.v("SDL", "Don't skip in Multi-Window");
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skip = false;
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}
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skip = false;
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}
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}
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