The history buffer doesn't need to be so large
parent
2788e848f8
commit
9d413dfdc2
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@ -64,16 +64,7 @@ static int GetResamplerPaddingFrames(const Sint64 resample_rate)
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static int GetHistoryBufferSampleFrames(const Sint32 required_resampler_frames)
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{
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/* we want to keep enough input history to successfully resample data between arbitrary
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frequencies without causing artifacts at the start of a chunk, but also to retain
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history if the output frequency changes midstream. So we always demand at least 5000
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sample frames here--which is enough to cover a sudden resample from 192000Hz to 22050Hz
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without problems--if the app is gradually changing the sample rate for a pitch effect
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to any destination, this won't be a problem, and if they just need a dramatic
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downsample that doesn't change, we give them the buffer they need and that won't be a
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problem either. Upsamples don't need this at any frequency. The rest seems like an
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acceptable loss. */
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return (int) SDL_max(required_resampler_frames, 5000);
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return required_resampler_frames;
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}
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// lpadding and rpadding are expected to be buffers of (GetResamplerPaddingFrames(resample_rate) * chans * sizeof (float)) bytes.
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@ -947,7 +938,6 @@ static int GetAudioStreamDataInternal(SDL_AudioStream *stream, void *buf, int le
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const int history_buffer_bytes = history_buffer_frames * src_sample_frame_size;
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const int request_bytes = workbuf_frames * src_sample_frame_size;
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if (history_buffer_frames > workbuf_frames) {
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// FIXME: This gets exponentially slower as the request gets smaller
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const int preserve_bytes = history_buffer_bytes - request_bytes;
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SDL_memmove(history_buffer, history_buffer + request_bytes, preserve_bytes);
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SDL_memcpy(history_buffer + preserve_bytes, workbuf, request_bytes);
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